every day is now limited thares no reward for playing more than 1 foundry a day for ec mission rewards are not valuable fleet stores are no longer competitive loot drops what loot drops venders not trading the ec value of the loot fighting under level complete waist of time the dilithium cost of speedy progression ever so expanded beyond what just a life time subscription will help with timers that cost so much dilithium to use thay are pointless in less a player can afford to pay 100 dollars a week witch is not heathy and all of the above causing the exchange to be the only way for those that cant afford a lifetime subscription and 100 dollar weekly deposite to get that heavy on dilithium cost crafted gear and I must say for most of use doing stfs doing patrols to get the loot and stuff to vender for ec is why we play now that that is usless the only thing to do is site at the exchange and play banker witch is not even playing the game at all
please stop caping loot and other forms of farming ec fix it back to the way it was making it so playing longer hours does not get rewarded at all even reputation hourlies stop rewarding points after three setting my point of pointless after 3 hours
and its like a candle burning on both ends as fleet projects have not made the same cost reduction in relation to ec farming outside of siting at the exchange playing banker at the exchange
as I did my calculations I got flustered as the math of ec farming without using the exchange has droped below 10% of what it was just before session 9 and if I do the math in relation to fleet projects its even less and this is bad as its now everything valuable about fleets is gone and fleets are mad thay get nothing truly special for a group making a group effert should simply have access to the best of everything thay work on witch can be everything now nothing is more valuable than playing banker at the exchange not playing the game at all
this is a free to play game right so please bring back ec farming
I can understand your issue. I thought the end all was ec as well, you might be better off changing your farming organization's oriented goals. I found that dilithium is a far better product to farm for. It is lower risk and has a better turn over.
[SIGPIC][/SIGPIC]
I was Klingon before Klingon was cool.
You do not understand economy, if EC farming is uncapped the prices will rise, it might help in the short term, but prices will rise and it will take the same amount of time to farm enough EC credits than it took before to buy the same item.
If you check the lockbox key market you'll notice that every time they get a discount, EC prices will drop by the same amount.
So, lets say you can get twice the amount of EC credits in the same time after your proposal, prices will probably double, what used to cost 1m will cost 2m, and the time it will take you tor farm those 2m will be the same time it used to take you to get the 1m.
You do not understand economy, if EC farming is uncapped the prices will rise, it might help in the short term, but prices will rise and it will take the same amount of time to farm enough EC credits than it took before to buy the same item.
If you check the lockbox key market you'll notice that every time they get a discount, EC prices will drop by the same amount.
So, lets say you can get twice the amount of EC credits in the same time after your proposal, prices will probably double, what used to cost 1m will cost 2m, and the time it will take you tor farm those 2m will be the same time it used to take you to get the 1m.
your argument is not relivent in turms of a player that does not want to use the exchange at all not not be forced to use the exchange to get anything meaningful out of the game is what im talking about
It's not like the Foundry was invented to get rewards for no effort. So why do people expect them to make the foundry an easy EC or money machine?
you have a point but also its not just the foundry its every part of the game and its not the rate of loot is the fact that ill get 250k ec in the forst 3 hours a day then most of the ways to get goods stop and end for the 24 hour day so only vendering for the loot for 6 hours is 300k to 330k ec and drops to take to the exchange that sells (that is boring and in every respect not playing the game)is like the lottery getting the best ship from boxes is more likely now
the simple fact is 10 hours a day and staying away from the exchange and still making 1 or 2 million ec has ended giving people no way to contribute to a fleet or the steady earning in a reasonable time for 1 key that now playing like I just said is about 8 weeks so enyone who cant stand the exchange because it is so not playing the game its siting to buy low and sell high and the fact that the exchange is not just a post it at wholesale forget it and keep playing is the very thing that most cant stand not that thay cant do it
it comes down to this if I wanted to site thare and sell stuff all day I would not be playing games I would go to my computer store and sell things all day
The thing which bothers me with the loot limit in the foundry is that it also limits the drop of XP and skill points.
I can maul Elite level dreadnaughts all day in the foundry loot-o-matic style missions, but once the loot limit is reached absolutely nothing drops. That means no loot, XP or skill points.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Come to Ker'rat, while Loot/vendor trash did get a nerf, the sheer volume you can rack up there is enough to still make it somewhat worthwhile...
and I can farm my dilithium off killing you.
befor the crafting update I would go to karat and kill every Klingon I engaged thare as much as thay killed me after crafting update I was simly left in the dust by big spenders and still am as the pay to win option became limitless with the crafting add that to caping everything loot to trash/vender sto finaly is a spending arms race to godly ship building witch is the single most dumb thing thay did ever as ever since taking away from free playing and adding to the advantage of spending more
I can even say I knew some of the best players because before the crafting update I was still average and average had a chance to kill the most expensive players and now thay cant even pvp because you just need to be a big spender first it may come back after the free elite catch up but most of them have quite because no one who is not a cheater likes this type of pay to win it makes the credit card into a cheat unlock in every way it is just that with limitless advantage of spending more to win
so what im saying for my self and a lot of elite players that ive had the honor of besting the crafting update has changed the pay to win to pay the most to win and that's a game killing feature sorry pwe you made changes that are killing this game as pay more to win has already killed menny games as that is he same as cheating
your argument is not relivent in turms of a player that does not want to use the exchange at all not not be forced to use the exchange to get anything meaningful out of the game is what im talking about
If you are not after anything meaningful from the exchange, what are you after as a final prize? The exchange or other large scale trade is the only real use for large amounts of ec.
[SIGPIC][/SIGPIC]
I was Klingon before Klingon was cool.
The only thing, the total nerfing of everything EC, but especially vendor trash, did, was ruin it for the people who didn't make it inside on time.
People who are already rich are going to hold on to their EC and set the prices to match what they want.
You didn't balance anything, create equality or whatever, you just ruined it for one group of people that is all
Also the look at the prices of keys as a developer apology is utter bs when we both know this is about them selling those exact keys for cash and nothing else
The only thing, the total nerfing of everything EC, but especially vendor trash, did, was ruin it for the people who didn't make it inside on time.
People who are already rich are going to hold on to their EC and set the prices to match what they want.
You didn't balance anything, create equality or whatever, you just ruined it for one group of people that is all
Also the look at the prices of keys as a developer apology is utter bs when we both know this is about them selling those exact keys for cash and nothing else
Exactly!
Prices on the exchange aren't any lower then they were before the EC nerf, they're the same or higher then they were before.
The only thing the EC nerf did was put higher end exchange items even further out of reach for the normal player. It didn't curb inflation, it didn't normalize the economy.. it did nothing.
People saying that EC nerfs curb inflation or keep the economy regulated don't know what they're talking about.
I dunno, I'm F2P and I do not seem to have problems getting something off the Exchange if I want it. Just takes longer sometimes is all.
The problems some people have with the "EC Nerf" aren't the reduced turn in rewards at the Vendors or the prices on the Exchange. It is the point some people cannot get that latest, bestest shiny off the Exchange they want R.F.N.
For 5 EC.
A six year old boy and his starship. Living the dream.
Correcting the EC farming was necessary to curb inflation.
IN less than 2 years, key prices went from 1.3m to nearly 3m, and the price of lockbox ships increased dramatically as well. 80m -> 240m for a galor, for example.
However, the max ec you could farm still remained the same. So, because of inflation, you had to farm more and more and more ec to get the same thing.
If EC farming had not been corrected, we could be looking at 4m /key prices right now, with similarly inflated values for anything that originated in the c-store.
Your use of a galor to measure inflation is inaccurate to be honest. We would be better served by measuring something that does not appreciate in value as it becomes more rare. Measuring something like a lobi store ship (J.H.Dread for example) would be more accurate. These ships have an unlimited supply while still requiring a high level of spending. For a lower tier of spending the master key is still the most accurate so far.
[SIGPIC][/SIGPIC]
I was Klingon before Klingon was cool.
Define who you claim is forced to buy keys for EC, because I have never been forced to buy keys for EC, in fact I've never sold keys for EC, bought plenty of them though, for both zen and EC. I sell all kinds of stuff, from doffs, crafting mats, all sorts of things, nothing in the game forces me to buy zen, and I get my zen from Dil when I get it so its all free to me.
With everything except dilithium and crafting materials becoming less abundant by the developer's design of the system we are "forced" by efficiency itself.
[SIGPIC][/SIGPIC]
I was Klingon before Klingon was cool.
I have not been forced in any way, and in fact my EC income has risen, not declined, in the months since the "EC nerf".
Don't become defensive about playing the game in the manner it was writen. I can also guess you were probably successful in generating ec before the nerf. Although my statement still holds true that the devs have a method writen into the game for players to create their own wealth. The ones forcing us to be successful is us actualy doing it. Make no mistake that if you are creating wealth other than how the devs want you to? You will not be if/when they find out. Once again your preaching to a farmer and creating wealth is not a bad thing.
[SIGPIC][/SIGPIC]
I was Klingon before Klingon was cool.
Prices on the exchange aren't any lower then they were before the EC nerf, they're the same or higher then they were before.
The only thing the EC nerf did was put higher end exchange items even further out of reach for the normal player. It didn't curb inflation, it didn't normalize the economy.. it did nothing.
People saying that EC nerfs curb inflation or keep the economy regulated don't know what they're talking about.
^^^^Can someone give this person a cookie? Like a really big one.
All the EC nerf did was hurt Free to play players. Prices went up after the nerf is indeed a fact.
"Yay, maybe the 130m Galor will go down now."
*looks at exchange*
"It's 220m?? T_T. It's too hard to acquire good stuff now..."
Biggest WTF move by STO. Yes, I support removing the EC nerf.
The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
Comments
I was Klingon before Klingon was cool.
If you check the lockbox key market you'll notice that every time they get a discount, EC prices will drop by the same amount.
So, lets say you can get twice the amount of EC credits in the same time after your proposal, prices will probably double, what used to cost 1m will cost 2m, and the time it will take you tor farm those 2m will be the same time it used to take you to get the 1m.
Good advice there. You want EC? Play the game.
It's not like the Foundry was invented to get rewards for no effort. So why do people expect them to make the foundry an easy EC or money machine?
your argument is not relivent in turms of a player that does not want to use the exchange at all not not be forced to use the exchange to get anything meaningful out of the game is what im talking about
you have a point but also its not just the foundry its every part of the game and its not the rate of loot is the fact that ill get 250k ec in the forst 3 hours a day then most of the ways to get goods stop and end for the 24 hour day so only vendering for the loot for 6 hours is 300k to 330k ec and drops to take to the exchange that sells (that is boring and in every respect not playing the game)is like the lottery getting the best ship from boxes is more likely now
the simple fact is 10 hours a day and staying away from the exchange and still making 1 or 2 million ec has ended giving people no way to contribute to a fleet or the steady earning in a reasonable time for 1 key that now playing like I just said is about 8 weeks so enyone who cant stand the exchange because it is so not playing the game its siting to buy low and sell high and the fact that the exchange is not just a post it at wholesale forget it and keep playing is the very thing that most cant stand not that thay cant do it
it comes down to this if I wanted to site thare and sell stuff all day I would not be playing games I would go to my computer store and sell things all day
I can maul Elite level dreadnaughts all day in the foundry loot-o-matic style missions, but once the loot limit is reached absolutely nothing drops. That means no loot, XP or skill points.
befor the crafting update I would go to karat and kill every Klingon I engaged thare as much as thay killed me after crafting update I was simly left in the dust by big spenders and still am as the pay to win option became limitless with the crafting add that to caping everything loot to trash/vender sto finaly is a spending arms race to godly ship building witch is the single most dumb thing thay did ever as ever since taking away from free playing and adding to the advantage of spending more
I can even say I knew some of the best players because before the crafting update I was still average and average had a chance to kill the most expensive players and now thay cant even pvp because you just need to be a big spender first it may come back after the free elite catch up but most of them have quite because no one who is not a cheater likes this type of pay to win it makes the credit card into a cheat unlock in every way it is just that with limitless advantage of spending more to win
so what im saying for my self and a lot of elite players that ive had the honor of besting the crafting update has changed the pay to win to pay the most to win and that's a game killing feature sorry pwe you made changes that are killing this game as pay more to win has already killed menny games as that is he same as cheating
If you are not after anything meaningful from the exchange, what are you after as a final prize? The exchange or other large scale trade is the only real use for large amounts of ec.
I was Klingon before Klingon was cool.
People who are already rich are going to hold on to their EC and set the prices to match what they want.
You didn't balance anything, create equality or whatever, you just ruined it for one group of people that is all
Also the look at the prices of keys as a developer apology is utter bs when we both know this is about them selling those exact keys for cash and nothing else
By nerfing EVERYTHING in the whole game you are now forced to earn your EC selling keys aka buying zen
THAT was why everything EC was nerfed dating back 2½ years and not some miracle before christmas lockbox conspirac
I don't even know why are we are debating this?
Exactly!
Prices on the exchange aren't any lower then they were before the EC nerf, they're the same or higher then they were before.
The only thing the EC nerf did was put higher end exchange items even further out of reach for the normal player. It didn't curb inflation, it didn't normalize the economy.. it did nothing.
People saying that EC nerfs curb inflation or keep the economy regulated don't know what they're talking about.
The problems some people have with the "EC Nerf" aren't the reduced turn in rewards at the Vendors or the prices on the Exchange. It is the point some people cannot get that latest, bestest shiny off the Exchange they want R.F.N.
For 5 EC.
Your use of a galor to measure inflation is inaccurate to be honest. We would be better served by measuring something that does not appreciate in value as it becomes more rare. Measuring something like a lobi store ship (J.H.Dread for example) would be more accurate. These ships have an unlimited supply while still requiring a high level of spending. For a lower tier of spending the master key is still the most accurate so far.
I was Klingon before Klingon was cool.
With everything except dilithium and crafting materials becoming less abundant by the developer's design of the system we are "forced" by efficiency itself.
I was Klingon before Klingon was cool.
Don't become defensive about playing the game in the manner it was writen. I can also guess you were probably successful in generating ec before the nerf. Although my statement still holds true that the devs have a method writen into the game for players to create their own wealth. The ones forcing us to be successful is us actualy doing it. Make no mistake that if you are creating wealth other than how the devs want you to? You will not be if/when they find out. Once again your preaching to a farmer and creating wealth is not a bad thing.
I was Klingon before Klingon was cool.
^^^^Can someone give this person a cookie? Like a really big one.
All the EC nerf did was hurt Free to play players. Prices went up after the nerf is indeed a fact.
"Yay, maybe the 130m Galor will go down now."
*looks at exchange*
"It's 220m?? T_T. It's too hard to acquire good stuff now..."
Biggest WTF move by STO. Yes, I support removing the EC nerf.