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PvE Queue Survey

pwecaptainsmirkpwecaptainsmirk Member Posts: 1,167 Arc User
Hailing all Captains!

Having trouble with PvE queues?

Please report here which queues you are not able to queue up for due to lack of other members joining your PUG.

Please include only the queues that are not popping within a reasonable amount of time, please do not include any queues that are functioning normally or only take 1-2 minutes to pop.

Queue Name: (Which PvE event?)
Level Type: (Normal, Advanced, Elite?)
Average Wait Currently: (How long aprox do you wait now?)
Average Wait Previously: (How long aprox did you used to wait?)

Thanks everyone!
~CaptainSmirk
Post edited by Unknown User on
«1345

Comments

  • stoutesstoutes Member Posts: 4,219 Arc User
    edited December 2014
    Hahahahahahahahahaha!

    Didn't expected this :D.

    Hmm... Almost every queue which states 2 or less waiting I suppose...
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited December 2014
    Believe it or Not Smirk.

    Within the Last 3 Weeks it takes around 20-25 Minutes for any Queue to Pop....

    that includes the Normal Space STF's which used to take about 30 Seconds for a Team to form...

    No one seems to be playing the PvE Queues.

    If this Poll is intended to designate some Queues to be removed or changed to special events, than I vote for Vault Shuttle and Storming the Spire... Those are never active, and they never have been.
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited December 2014
    right now all queues list 4 or fewer peopled queued for everything, with a number containing 0 and no estimated queue length.

    That is half the trouble is theres no point in sitting in an empty queue hoping it will fill. Additionally that increases the chance of people less experienced then me (I havent had the oppurtunity to play most things on advanced yet) so the failure rate is so much higher, which leads to people not queuing, which leads to empty queues...

    you see where this is going
  • pwecaptainsmirkpwecaptainsmirk Member Posts: 1,167 Arc User
    edited December 2014
    This is a survey to find our which queus are "empty" and takign the longest to pop up so we need Specific queue name and level type.

    Queue Name: (Which PvE event?)
    Level Type: (Normal, Advanced, Elite?)
    Average Wait Currently: (How long aprox do you wait now?)
    Average Wait Previously: (How long aprox did you used to wait?)
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited December 2014
    It would be easier to just name those which pop. Which would be Kithomer space, Infected Space, Crystalline Catastrophe. Azure nebula advanced also pops, but takes longer than the other three.

    All other pop...very rarely.
  • pwecaptainsmirkpwecaptainsmirk Member Posts: 1,167 Arc User
    edited December 2014
    woodwhity wrote: »
    It would be easier to just name those which pop.


    I appreciate the attempt to help track down this problem, but I need the specific names of those that do not pop or I cannot help get the needed data to our dev team.

    Please do not reply with "all of them" as that will not help.
  • sthraxpwesthraxpwe Member Posts: 75 Arc User
    edited December 2014
    These are the only ones that I can get to pop within 2 mins of joining:

    Infected Space (Advanced): 30 sec to 1 min, before DR it was near instant
    Bug Hunt (Elite): 1-2 mins


    Everything else is going to be a 5+ min wait, if it pops at all. Since my time is valuable, I don't queue for anything that takes that long just to run the risk of a PUG.
  • opo98opo98 Member Posts: 435 Arc User
    edited December 2014
    Omg, even if Cryptic does have official metrics, It's so nice to see them wanting input from the forums! :eek:

    Thanks! :D

    Now for the dead queues:

    Azure Nebula Rescue (sometimes Normal, mostly Advanced)
    Borg Disconnected (Advanced)
    Breaking the Planet (lol)
    Colony Invasion
    Defend Rhilo
    Fed Starbase Blockade
    Hive Onslaught
    Infected: Manus
    Into the Hive
    Klingon Scout Force
    Mine Trap
    No Win Scenario
    Nukara Prime: Self Destruction
    Nukara Prime: Transdimensional Tactics
    Starbase 24
    Starbase Fleet Defense
    Storming the Spire
    The Big Dig
    The Breach
    The Cure Applied
    The Cure Found
    The Vault Ensnared
    Undine Assault
    Undine Infiltration
    Viscous Cycle

    That sums it up. Popular queues still pop with lukewarm frequency.
  • eltatuseltatus Member Posts: 291 Arc User
    edited December 2014
    lol cryptic.. the only one that pops is infected space.
    _________________________________________________

    [SIGPIC][/SIGPIC]
  • canis36canis36 Member Posts: 737 Arc User
    edited December 2014
    Queue Name: Colony Invasion (Fed)
    Level Type: Normal only
    Average Wait Currently: Over twenty minutes
    Average Wait Previously: Less than two minutes


    Queue Name: Undine Infiltration
    Level Type: Normal
    Average Wait Currently: Over twenty minutes
    Average Wait Previously: Less than two minutes
  • grimlyonegrimlyone Member Posts: 41 Arc User
    edited December 2014
    Format:
    Name, Difficulty; Wait time pre-DR; Wait time post DR

    Atmoshere Assault, Normal, ∞, ∞
    Atmosphere Assault, Advanced, 7 minutes, ∞
    Azure Nebula Rescue, Advanced, 3 minutes, ∞
    Colony Invasion, Normal, 3 minutes, ∞
    Gorn Minefield Fleet Action, Normal, ∞, ∞
    Klingon Scout Force, Normal, ∞, ∞
    Mine Trap, Advanced, +- 20 minutes, ∞
    Nukara Prime: Self Destructive Tendencies, Elite, 12 minutes, ∞
    Starbase 24, Normal, ∞, ∞
    The Big Dig, Normal, ∞, ∞
    Undine Assault, Advanced, 10 minutes, ∞
    Vicious Cycle, Advanced, 10 minutes, ∞

    And these are only the ones I personally would play and are inactive.

    You don't want to know my suggestion for how to fix that problem, but I'll give it anyway. Make queues give a decent amount of XP. More than the Argala patrol.
    Say what you will, at least Tau Dewa Patrols leveled up people reasonably fast, so after a short period of slow queues... there would be back on again. At least the worthwhile ones.

    Look at it now.

    If that keeps up, I suggest changing the name to "Argala Online".
    [SIGPIC][/SIGPIC]
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  • lan451lan451 Member Posts: 3,386 Arc User
    edited December 2014
    Queue Name: Starbase Fleet Defense (20 man)
    Level Type: Only has one type
    Average Wait Currently: Forever. It does not pop.
    Average Wait Previously: No more than a few minutes Fed side.

    Queue Name: Gorn Minefield
    Level Type: Only has one type
    Average Wait Currently: Forever. It does not pop.
    Average Wait Previously: Map used to start almost instantly.

    Queue Name: Mine Trap (20 man)
    Level Type: All types
    Average Wait Currently: Forever. It does not pop.
    Average Wait Previously: This queue has been empty since the AFK penalty went into effect. I have not been able to run it since then.
    JWZrsUV.jpg
    Mine Trap Supporter
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  • dongemaharudongemaharu Member Posts: 544 Arc User
    edited December 2014
    Starbase Fleet Defense
    Was playing this regularly before DR. Now....never. It's impossible to get it going.

    Starbase 24.
    Might be able to play this if you wait 20 min to an hour.


    Some of the other ones were having trouble before DR, like:
    Klingon Scout Force *
    Mine Trap
    The Big Dig

    * THis was fixed not long before DR and was gaining more regular play, but post DR, nada.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2014
    This is a survey to find our which queus are "empty" and takign the longest to pop up so we need Specific queue name and level type.

    Queue Name: (Which PvE event?)
    Level Type: (Normal, Advanced, Elite?)
    Average Wait Currently: (How long aprox do you wait now?)
    Average Wait Previously: (How long aprox did you used to wait?)


    Loving this initiative, Mr. Smirk! :)

    Okay, here goes:

    1) Starbase Fleet Defense: almost always 0 players (of the 20 needed); and the few that are occassionally queued leave the queue, after a while (presumably, because they have to wait too long, or got queued elsewhere). I never had to wait for that one, at all. Since DR I haven't been able to play this one at all, like ever.

    2) Borg Disconnected Advanced. Almost no one queues for it, as the fail conditions are too stringent.

    3) Starbase 24.

    Maybe I should turn this around: the only ones I can currently queue for, and hope to actually play, are Cure Space Advanced and Federation Fleet Alert. The rest is just deserted. Even CSA can take 5-10 minutes queue time.
    3lsZz0w.jpg
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited December 2014
    Waiting for a Long Time (10 - 20 min) :

    Bug Hunt (Normal) : ~20min (at ~ 4 PM GMT)
    Azure Nebula Rescue (Normal, Adv.) : ~10min (at ~ 4 PM GMT)

    Waiting forever (30+ min , includes Normal / Adv. / Elite) :

    Atmospheric Assault (~5 min, pre-DR)
    Breaking the Planet (~6h to never, pre-DR)
    Defend Rhi' Station (~10 min, pre-DR)
    Federation Fleet Alert (~5 min, pre-DR)
    Federation Starbase Blockade (~5 min, pre-DR)
    Federation Starbase Incursion (~5 min, pre-DR)
    Hive Onslaught (~20 min, pre-DR)
    Klingon Scout Force (~4h, pre-DR)
    Mine Trap (~2-3h, pre-DR)
    No Win Scenario (~5 min, pre-DR)
    Nukura Prime : XYZ (~5-10 min, pre-DR)
    Starbase 24 (~10 min, pre-DR)
    Starbase Fleet Defence (~5 min, pre-DR)
    Storming the Spire (~5 min, pre-DR)
    The Big Dig (~15 min, pre-DR)
    The Breach (~5 min, pre-DR)
    The Vault : Ensnared (~10 min, pre-DR)
    Undine Assault (~5 min, pre-DR)
    Undine Infiltration (~5 min, pre-DR)
    Vault Shuttle Event (~10 min, pre-DR)
    Viscous Cycle (~5 min, pre-DR)

    No personal experience :

    haven't tried Borg STFs since DR (mostly because everyone says they're "un-pug-able") ... but ~5-10min, pre-DR

    Still working within a reasonable amount of time (less than 10min) :

    Borg Disconnected (Normal, Adv.)
    Bug Hunt (Advanced)
    Crystalline (Advanced)
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • zenjudgementzenjudgement Member Posts: 19 Arc User
    edited December 2014
    Infected: Manus (Advanced)- Queues wait is typically 5+ minutes. This started after the auto-fail conditions were added, before this it was a 1 to 2 minute wait. Along this line of thought, It can be hard for teams to know when they are going to trigger an auto-fail. I should add, I have yet to beat this STF while PUGing after DR.

    However, as others have said perhaps you should be asking for which queues we CAN queue for, it would be a far shorter list.

    The running theme in all the empty queues are the auto-fail conditions make them not worth the time to even attempt.

    :eek:
    Hailing all Captains!

    Having trouble with PvE queues?

    Please report here which queues you are not able to queue up for due to lack of other members joining your PUG.

    Please include only the queues that are not popping within a reasonable amount of time, please do not include any queues that are functioning normally or only take 1-2 minutes to pop.

    Queue Name: (Which PvE event?)
    Level Type: (Normal, Advanced, Elite?)
    Average Wait Currently: (How long aprox do you wait now?)
    Average Wait Previously: (How long aprox did you used to wait?)

    Thanks everyone!
    ~CaptainSmirk
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  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited December 2014
    snip

    Thats also my experience.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited December 2014
    I'll be honest this is the first issue the KDF only ones never pop unless you sit in them for 3 hours or more as in colony invasion, SB incursion and fleet alerts, big dig, etc those need to either be put in as adventure zones, cross faction, or just removed from the game as in the really old ones that predate starbase stuff.

    As for the advanced and elite the problem is the playerbase as a whole which I won't rant at Cryptic for using this as an excuse on this issue. Your playerbase as a whole are people who either never played a mmorpg before this one or come from games where they just spam one button to win(optionals will/are something these kind of people cannot comprehend). Infected space and bug hunt are the only 2 queues you can go into and know you'll succeed all the other ones are just fail/doom right now.

    Edit: One suggestion I have on starbase stuff since its dead even on fed side now is that they be made cross faction. Although I do suggest it be changed somewhat where we have a starbase assault mission would be more fun than the blockade since no one ever does that and if they do they don't understand the point of the mission is to save the freighters. Since we have no queue content for raiders to raid :P
  • kristaswiftkristaswift Member Posts: 306 Arc User
    edited December 2014
    Hailing all Captains!

    Having trouble with PvE queues?

    Please report here which queues you are not able to queue up for due to lack of other members joining your PUG.

    Please include only the queues that are not popping within a reasonable amount of time, please do not include any queues that are functioning normally or only take 1-2 minutes to pop.

    Queue Name: (Which PvE event?)
    Level Type: (Normal, Advanced, Elite?)
    Average Wait Currently: (How long aprox do you wait now?)
    Average Wait Previously: (How long aprox did you used to wait?)

    Thanks everyone!
    ~CaptainSmirk

    I 'd sum up.... ALL queues are DEAD
  • rtk142rtk142 Member Posts: 613 Arc User
    edited December 2014
    I'm sorry Smirk, I can't give the information you're asking for as since the launch of Delta Rising, I have only done one queue that wasn't the mirror event, and that was an instance of Infected Space Advanced. I don't think I had to wait that long, but it was useless as we failed because if I recall some idiot went right instead of left with the rest of us, which ties in to the point of this post. I can not speak for others, but the reason I have no interest in doing the queues is due to the rewards. If Infected Space Advanced is what Infected Space Elite or whatever it was called before, only a little harder and now failable, it should still be the 960 dilithium it was. I think this is why there are such issues getting people in queues. The rewards aren't what they were used to be versus what we're putting into it, and I for one am disillusioned. Put the rewards back to what they were, with NewElite now getting 1440, and possibly bring the old conditions back, and you might see population back. I'm sorry this isn't useful in the way you want, I just thought perhaps it could serve as a useful observation that could be passed along.
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  • kristaswiftkristaswift Member Posts: 306 Arc User
    edited December 2014
    I appreciate the attempt to help track down this problem, but I need the specific names of those that do not pop or I cannot help get the needed data to our dev team.

    Please do not reply with "all of them" as that will not help.

    Or might be easier to track down those that "ARE" working
  • ralphgraphiteralphgraphite Member Posts: 628 Arc User
    edited December 2014
    Let's see - queues I used to pug or start off my evening with...

    Queue Name: Undine Infiltration
    Level Type: Advanced
    Average Wait Currently: 2 minutes
    Average Wait Previously: Seconds

    Queue Name: Infected Conduit
    Level Type: Advanced
    Average Wait Currently: 30 seconds at the moment, sometimes a few minutes
    Average Wait Previously: Instant

    Queue Name: Gorn Minefield
    Level Type: Normal
    Average Wait Currently: 5 minutes
    Average Wait Previously: Under 1-2 minutes

    Queue Name: Starbase 24
    Level Type: Normal
    Average Wait Currently: Infinite at the moment
    Average Wait Previously: Under 10 minutes in my experience

    Queue Name: Transdimensional Tactics
    Level Type: Advanced
    Average Wait Currently: Infinite at the moment
    Average Wait Previously: 10-20 minutes

    These are a current spot check from personal experience around this time (5:45 EST). That said, "Playing" numbers are WAAAAYYY down from queues that I didn't run pre-DR, as many have said - the list of queues that pop quickly right now is shorter than the ones that don't.

    I'll second a call to boost the XP. Make the queues an attractive way to level, and the players may come back.
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited December 2014
    I appreciate the attempt to help track down this problem, but I need the specific names of those that do not pop or I cannot help get the needed data to our dev team.

    Please do not reply with "all of them" as that will not help.
    Ehm... Most of them?... (I mean, you didn't specify enough here, and I love specifications :D, just messin', just messin').
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited December 2014
    Waiting for a Long Time (10 - 20 min) :

    Bug Hunt (Normal) : ~20min (at ~ 4 PM GMT)
    Azure Nebula Rescue (Normal, Adv.) : ~10min (at ~ 4 PM GMT)

    Waiting forever (30+ min , includes Normal / Adv. / Elite) :

    Atmospheric Assault (~5 min, pre-DR)
    Breaking the Planet (~6h to never, pre-DR)
    Defend Rhi' Station (~10 min, pre-DR)
    Federation Fleet Alert (~5 min, pre-DR)
    Federation Starbase Blockade (~5 min, pre-DR)
    Federation Starbase Incursion (~5 min, pre-DR)
    Hive Onslaught (~20 min, pre-DR)
    Klingon Scout Force (~4h, pre-DR)
    Mine Trap (~2-3h, pre-DR)
    No Win Scenario (~5 min, pre-DR)
    Nukura Prime : XYZ (~5-10 min, pre-DR)
    Starbase 24 (~10 min, pre-DR)
    Starbase Fleet Defence (~5 min, pre-DR)
    Storming the Spire (~5 min, pre-DR)
    The Big Dig (~15 min, pre-DR)
    The Breach (~5 min, pre-DR)
    The Vault : Ensnared (~10 min, pre-DR)
    Undine Assault (~5 min, pre-DR)
    Undine Infiltration (~5 min, pre-DR)
    Vault Shuttle Event (~10 min, pre-DR)
    Viscous Cycle (~5 min, pre-DR)

    No personal experience :

    haven't tried Borg STFs since DR (mostly because everyone says they're "un-pug-able") ... but ~5-10min, pre-DR

    Still working within a reasonable amount of time (less than 10min) :

    Borg Disconnected (Normal, Adv.)
    Bug Hunt (Advanced)
    Crystalline (Advanced)

    Pretty much this.

    Just a note, I think this thread is hilarious. Good luck with tracking down the missing players... oh sorry, reporting bug.
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  • joshmaaaaaaansjoshmaaaaaaans Member Posts: 32 Arc User
    edited December 2014
    Sometimes takes a few minutes to get a team invite for an argala group.
    [SIGPIC][/SIGPIC]
  • wast33wast33 Member Posts: 1,855 Arc User
    edited December 2014
    Sometimes takes a few minutes to get a team invite for an argala group.

    worth a lol :D.... throwing everything allover without a clue, obviously fail metrics (or why they come here now to ask for feedback in this particular case lulz?) and no plan on whatsoever their actions can have.... worth a bitter lol :D...
  • tk79tk79 Member Posts: 1,020 Arc User
    edited December 2014
    So Cryptic can allegedly datamine a lot of things BUT queue usage. This is... well, baffling at least.

    This topic is useless and irritating. Stop giving players work that should be yours! They are wasting energy stating the obvious.

    [EDIT] say that ten people see this topic and queue for a variety of missions as suggested. BAM. Little waiting time. Fabricated and unrealistic results, too. Another thing to make this topic further useless.
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This discussion has been closed.