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PvE Queue Survey

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  • jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited December 2014
    Hailing all Captains!

    Having trouble with PvE queues?

    Please report here which queues you are not able to queue up for due to lack of other members joining your PUG.

    Please include only the queues that are not popping within a reasonable amount of time, please do not include any queues that are functioning normally or only take 1-2 minutes to pop.

    Queue Name: (Which PvE event?)
    Level Type: (Normal, Advanced, Elite?)
    Average Wait Currently: (How long aprox do you wait now?)
    Average Wait Previously: (How long aprox did you used to wait?)

    Thanks everyone!
    ~CaptainSmirk

    Why do I have to do your job for you! LOGIN AND TRY TO PUG!!!!!!

    There are only half a dozen queues that pop like 90% OF THEM USED TO!!!

    For f@#$ sake has no one from cryptic BOTHERED TO EVEN LOG IN!!!!!!!!!
    My carrier is more powerful than your gal-dread
  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    edited December 2014
    I have never seen anywhere near enough players queued to see the Big Dig start up. This should be no more than a 10-player queue.

    I have not seen an Undine queue with anyone in it, apart from the Infiltration mission, in many weeks.

    Last time I tried the Vault, the PUG I was in got hammered early, and failed the primary & optional goals; haven't tried one since.

    Granted, while the Winter event is running, I'm not even looking as much for PvE...
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  • rygelx16rygelx16 Member Posts: 161 Arc User
    edited December 2014
    Rewards are not worth the time.

    The possibly of failure and walking away with nothing while being locked out is too high.

    Were more people running them before the change with DR? then it's quite simple, put them back they way they were! Admit you made a mistake and own it.
  • cecil08cecil08 Member Posts: 163 Arc User
    edited December 2014
    Basically any queue besides Bug Hunt and Borg Disconnected.

    Ok, here's the list I want to be able to queue for and simply cannot because there's nobody ever in them:

    Infected: Manus (Normal)
    The Cure Applied (Normal)
    Khitomer in Stasis (Normal)
    Into the Hive (Normal)

    There's plenty more that never pop but these are the ones I want to play the most. Btw, my play time is usually in the evenings, PDT (I live just up the freeway from Cryptic :) )

    As an aside, I would GLADLY play the Advanced versions of all of these if there weren't "Optionals" that were actually unoptional and failed the mission.
  • arrmateysarrmateys Member Posts: 466 Arc User
    edited December 2014
    the worst failing optionals are those timer ones that force you to speedrun through the mission.

    you can't take time, use any strategies or do anything else but dps like crazy and pray you can outdps your enemies in time.

    as others said, auto failure conditions should at most be in elite. have advanced work more like old elite. without auto failure conditions even dps sink missions are worth doing, because they will eventually end up with a reward rather than a lot of wasted time, no reward and a long cooldown so you can't try again until you succeed.
    Now clowns, that's another story. They scare the cr​ap out of me.
    We fight them too. Entire armies spilling out of Volkswagens.
    We do our best to fight them off, but they keep sending them in.
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited December 2014
    valoreah wrote: »
    I'll bet 500 Quatloos the purpose of the thread is to save face by allowing them to fix the problems under the guise of "there was a bug with the queues."

    The only problem with that is if They change ANYTHING within ANY of the STF's to alleviate the problem, we'll know They were fibbin'.

    arrmateys wrote: »
    the worst failing optionals are those timer ones that force you to speedrun through the mission.

    you can't take time, use any strategies or do anything else but dps like crazy and pray you can outdps your enemies in time.

    as others said, auto failure conditions should at most be in elite. have advanced work more like old elite. without auto failure conditions even dps sink missions are worth doing, because they will eventually end up with a reward rather than a lot of wasted time, no reward and a long cooldown so you can't try again until you succeed.

    I'm beginning to think They don't know how to turn the "Auto-Fail Optionals" Off.
    They turned it on for the new Elites and it also fudged up the (Old Elites)/New Advanced ones.

    :rolleyes:
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2014
    arrmateys wrote: »
    the worst failing optionals are those timer ones that force you to speedrun through the mission.

    you can't take time, use any strategies or do anything else but dps like crazy and pray you can outdps your enemies in time.

    as others said, auto failure conditions should at most be in elite. have advanced work more like old elite. without auto failure conditions even dps sink missions are worth doing, because they will eventually end up with a reward rather than a lot of wasted time, no reward and a long cooldown so you can't try again until you succeed.
    I mostly agree with this. Although I like the idea of fail conditions as a general rule, some of the fail conditions are so easily triggered it's silly. Oh and the probes in vortex with 100k hp on advanced? lolwut???

    The only change I really noticed when doing space advanced... anything... is the fact that everything has around 3x the HP of normal.... ground isn't like this, ground advanced seems reasonably balanced to me.
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  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited December 2014
    THIS.

    It's not a queue problem. It's a game problem.


    Also, didn't Gecko say they wanted to reduce the queues so the list wasn't so long? This is probably just a way of farming data to see what they can cut and what they can't. Has nothing to do with actually FIXING the problem.



    Repeat: The problem isn't the queues. It's the lack of PLAYERS.

    Agreed, they're just finding excuses to bottleneck the player base into a narrower subset of queues to make their end of the metrics look better. I am not going to be party to that, especially as usually they prefer to listen to the supposedly almighty metrics over us players.

    This 'survey' is just another attempt to defer away from the real issue in this game, and that is all the greed that came with DR; the severe upgrade costs, the excessive spec point system, the build variety unfriendly space content, the advanced queues that were supposed to be the old elite which would have been fair to the average player but now aren't.....

    The list goes on, and it isn't going to go away either.
    I mostly agree with this. Although I like the idea of fail conditions as a general rule, some of the fail conditions are so easily triggered it's silly. Oh and the probes in vortex with 100k hp on advanced? lolwut???

    The only change I really noticed when doing space advanced... anything... is the fact that everything has around 3x the HP of normal.... ground isn't like this, ground advanced seems reasonably balanced to me.

    That really depends on how competent the team is, but the Elite Tactical Drones have a bug with the knockback power that just hits everything repeatedly, friend or foe it doesn't matter and it can go off multiple times, which can really mess things up for less well geared players.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited December 2014
    This thread feels like a giant set up, queues gonna be nerfed hard.

    If cryptic really wanted to know or gave a TRIBBLE, they'd get the data from the game itself, or they could log on to the game (which I get may take a while since they probably haven't in years) and actually check themselves.
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  • arrmateysarrmateys Member Posts: 466 Arc User
    edited December 2014
    if the nerf will consist of nerfing enemy hp, nerfing the severity of auto fail conditions and nerfing the number of players needed to start some maps, that would be ok.

    but that would mean someone at cryptic seriously tried to play this game without cheats and exploits like god mode, infinite dil or all mk xiv gold item sets.
    Now clowns, that's another story. They scare the cr​ap out of me.
    We fight them too. Entire armies spilling out of Volkswagens.
    We do our best to fight them off, but they keep sending them in.
  • edited December 2014
    This content has been removed.
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited December 2014
    arrmateys wrote: »
    if the nerf will consist of nerfing enemy hp, nerfing the severity of auto fail conditions and nerfing the number of players needed to start some maps, that would be ok.

    but that would mean someone at cryptic seriously tried to play this game without cheats and exploits like god mode, infinite dil or all mk xiv gold item sets.

    They aren't asking what is broken and how to fix it, they want names they can just delete
    Delirium Tremens
    Completed Starbase, Embassy, Mine, Spire and No Win Scenario
    Nothing to do anymore.
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    Visit our Youtube channel
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited December 2014
    His sarcastic comments about the queues not popping in tonight's Livestream annoyed me. Of course the damned thing will pop when you're announcing what you're about to play in a livestream full of people who want to follow you around like sick puppies. That proves nothing other than the fact that it's more than likely NOT a reporting error as you guys keep claiming.
    Join date is wrong, I've actually been around since STO Beta.
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  • gulberatgulberat Member Posts: 5,505 Arc User
    edited December 2014
    Please fix Undine Infiltration Advanced and Elite! Also please fix Viscous Cycle Normal!

    Please do not delete these. That is not an appropriate response to the problem.

    Unfortunately my last two times trying to get UIA to pop were a complete failure. VCN also almost never pops.

    Please note that the problem here is not a "reporting error." In fact, I will be clear and say that the reason I HAVE NOT attempted any *other* queue since DR is a vote of no confidence in the risk/time/effort vs. reward ratio since the "upgrade." Additionally, I believe that whether by miscalculation or otherwise, we were in most cases *not given what was advertised with regard to queue difficulty.*

    Please review the following for a summation of reasons why the PVE queues are dead. Do not misattribute the reason to a "reporting error." I also recommend you AVOID testing under artificial circumstances (such as a Livestream or other announced test) and on accounts NOT known to the public (to keep people from following you and skewing your perceptions).

    Select the chapter for PvE in the Table of Contents: http://sto-forum.perfectworld.com/showthread.php?t=1290091 (Also please review the final chapter with action items for a comprehensive solution set for the game as a whole.)

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  • goth665goth665 Member Posts: 0 Arc User
    edited December 2014
    Well maybe if I could team up with my one KDF friend I would do more queues with him, but since I cant I'm playing other games that allow teamplay :)
  • iamynaughtiamynaught Member Posts: 1,285 Arc User
    edited December 2014
    I didn't see this post from futurepastnow until I came back from lunch. Needless to say, this caught my eye...
    All queues will reward Skill Points, Dilithium, and Crafting materials based on their difficulty level.

    8,000 – 16,000 Skill Points based on average time in queue.

    We're supposed to get Skill Points from queue missions? How in the world did I miss that in the patch notes? I've always thought that the only Skill Points we would get would be from enemy defeats. I have never noticed any kind of Skill Point reward when I've finished a queue. EVER, let alone since DR launched. I am now going to have to go into a CE just to check it out.

    But, before I start the queue I'll check to see how many Skill Points I need to get to my next level. I'm using a level 53 Fed Sci Captain, not that it should make any difference. I need 13409 Skill Points to get to level 54. So, let's see what happens.

    *runs off to play a CE Advanced.*

    Ummm, if we are supposed to get an "end of queue" Skill Point reward, I'm not seeing it. I still need 11171 Skill Points to hit level 54, meaning I only got 2238 Skill Points out an Advanced Crystalline Entity queue. Which sounds about right, considering the Tholians are a secondary concern and a few get blown up after the Entity goes through it's absorb phase.
    Based on the "rescaling" of SP that happened a few weeks ago, this should now be 24,000 - 48,000 Skill Points per queue. Instead, it isn't even 8k - 16k- that patch note was simply a lie. Players weren't getting that much SP for queues when DR launched, they certainly aren't getting it now, much less the three times that they should be getting.

    I can't agree with this more. Either that patch note was a lie or the fact we're NOT getting a Skill Point reward is a bug. There is no middle ground here. If it's a bug, FIX IT NOW! If it was a lie, make it a fact and add this to the queues!

    While I wouldn't balk at getting 24k-48k Skill Points for finishing a queue, I'd settle for getting 8k Skill Points for finishing one right now. At least it would be meaningful progress compared to how things are currently. Getting 8k Skill Points for Normal, 12k for Advanced and 16k for Elite would definitely make the queues a bit more populated.

    And if THAT isn't the understatement of the thread (or at the very least, my post) I don't know what is.


    Edited to add...
    His sarcastic comments about the queues not popping in tonight's Livestream annoyed me. Of course the damned thing will pop when you're announcing what you're about to play in a livestream full of people who want to follow you around like sick puppies. That proves nothing other than the fact that it's more than likely NOT a reporting error as you guys keep claiming.

    I didn't have time to watch the Livestream, but now I wish I did. Players are frustrated enough and the last thing we want or need is for those in ANY kind of official capacity, be it a Dev of a CM, to be condescending. I may have to watch a recording of the Livestream and see for myself.
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  • aoax10aoax10 Member Posts: 271 Arc User
    edited December 2014
    The BEST Christmas present EVER that Cryptic can give to the customers is a huge turn-around to the game where the game is actually fun. That would be AWESOME! *starts writing a letter to Santa*
  • josan369josan369 Member Posts: 114 Arc User
    edited December 2014
    Smirk, lets be honest. Players have called out Cryptic on the "reporting bug" about the queues and someone at the office got an email from some video game review company asking about it. This is nothing more then some preventative damage control on Cryptics part.
    Waiting for a Long Time (10 - 20 min) :

    Bug Hunt (Normal) : ~20min (at ~ 4 PM GMT)
    Azure Nebula Rescue (Normal, Adv.) : ~10min (at ~ 4 PM GMT)

    Waiting forever (30+ min , includes Normal / Adv. / Elite) :

    Atmospheric Assault (~5 min, pre-DR)
    Breaking the Planet (~6h to never, pre-DR)
    Defend Rhi' Station (~10 min, pre-DR)
    Federation Fleet Alert (~5 min, pre-DR)
    Federation Starbase Blockade (~5 min, pre-DR)
    Federation Starbase Incursion (~5 min, pre-DR)
    Hive Onslaught (~20 min, pre-DR)
    Klingon Scout Force (~4h, pre-DR)
    Mine Trap (~2-3h, pre-DR)
    No Win Scenario (~5 min, pre-DR)
    Nukura Prime : XYZ (~5-10 min, pre-DR)
    Starbase 24 (~10 min, pre-DR)
    Starbase Fleet Defence (~5 min, pre-DR)
    Storming the Spire (~5 min, pre-DR)
    The Big Dig (~15 min, pre-DR)
    The Breach (~5 min, pre-DR)
    The Vault : Ensnared (~10 min, pre-DR)
    Undine Assault (~5 min, pre-DR)
    Undine Infiltration (~5 min, pre-DR)
    Vault Shuttle Event (~10 min, pre-DR)
    Viscous Cycle (~5 min, pre-DR)

    No personal experience :

    haven't tried Borg STFs since DR (mostly because everyone says they're "un-pug-able") ... but ~5-10min, pre-DR

    Still working within a reasonable amount of time (less than 10min) :

    Borg Disconnected (Normal, Adv.)
    Bug Hunt (Advanced)
    Crystalline (Advanced)

    Yeah, this sums it up quite nicely.
    soiduts wrote: »
    Reasons why no one is playing pug/queues:
    *stuff*

    And soiduts has some good ideas on how to fix the problem. I miss the Hourly events.
    Yeah, Big dig and Breaking really don't NEED more than 5 at all.

    Two. You only need two people for that. Fleetmate and I have done both of those by our self's.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2014
    valoreah wrote: »
    At this point, who really cares? Personally, I don't need anyone to fall on their sword and admit any mistakes. Just fix the problem. Empty queues are not healthy for the long term of the game.
    I think that part of the equation is that a large percentage of players see the rep marks as worthless. they go "I don't need Borg marks" and thus avoid Borg queues, etc... the R&D mats were one of Cryptic's better ideas for adding to STF rewards IMO.
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  • pwecaptainsmirkpwecaptainsmirk Member Posts: 1,167 Arc User
    edited December 2014
    Thank you to everyone who replied with the requested info.

    This will help our PM and Dev teams to know what the pulse of our players is saying about our current PvE queues.

    Thanks again everyone and enjoy your weekend!

    ~CaptainSmirk
This discussion has been closed.