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Sarr Theln - Too Small?

orangeitisorangeitis Member Posts: 5,222 Arc User
Saw it in-game earlier today as I was in a dead queue. (:rolleyes:) That thing is TINY. I mean it supposedly launches Plesh Brek Raiders, 4 of them no less, and it's flatter than only one of them.

This ship needs to be a lot bigger. I mean carriers tend to be gigantic anyway, why not the Sarr Theln? Especially when its frigates physically wouldn't fit.

(The Xindi-Aquatic Narcine wouldn't hurt to be a bit chubbier as well...)

tl;dr - Sarr Theln ≠ MUH IMMERSION
Post edited by Unknown User on
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Comments

  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited December 2014
    Really agree with this, from the promo images the carrier looks like a flying city, but in game it's almost comically small and launching Plesh Brek frigates from it... yeah, I keep thinking of clowns pouring out of a volkswagen.

    (Sorry for the comparison but it is really small to be launching those raiders)

    Please, please, increase the size of the Sarr Theln Carrier.
  • vilecalamitousvilecalamitous Member Posts: 143 Arc User
    edited December 2014
    I saw one the other day. Wasn't that impressed with it's size even though the dev blog says it's a massive carrier...
  • toivatoiva Member Posts: 3,276 Arc User
    edited December 2014
    From what (admittedly little) I've seen, I have to agree with the OP. (Same on the Narcine.)

    I presume the size of the original Sarr Theln was one of the reasons of its rebuilding for players (as DEVs seem to minimise any future sector space 'roadblocks' in the form of large vessels - oversize Scimitar, looking at you). Of course even just scaling that original Sarr Theln down a little would be a better solution, as it actually does have some volume in the mid-section to possibly house hangar craft. Not to mention it looked so much better.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited December 2014
    It does seem quite weird when the Sarr Thein launches Plesh Prek Raiders.
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited December 2014
    Could this be one of those practical scaling issues that come up occasionally, how does the ship compare in size to other carriers, remembering to factor in the span of all of those booms?
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,535 Community Moderator
    edited December 2014
    Well... there's another carrier that seems awkward with its frigate pets.
    Vo'Quv.
    How does it fit 4 BoPs inside?
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
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  • toivatoiva Member Posts: 3,276 Arc User
    edited December 2014
    rattler2 wrote: »
    Well... there's another carrier that seems awkward with its frigate pets.
    Vo'Quv.
    How does it fit 4 BoPs inside?

    Easily.

    http://postimg.org/image/48lybhmwh/

    If you still have difficulty believing they fit through hangar doors, I propose that they may be able to fold their wings even more than we see it in game specifically for the docking procedure.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • angrytargangrytarg Member Posts: 11,003 Arc User
    edited December 2014
    rattler2 wrote: »
    Well... there's another carrier that seems awkward with its frigate pets.
    Vo'Quv.
    How does it fit 4 BoPs inside?

    It doesn't. B'Rels don't get carried, imagine they just decloak, accompanying your vessel all the time. Just think of the Breen "carrier" doing the same thing.

    "Carrying" frigate pets is not a matter of size, it just doesn't make any sense.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited December 2014
    angrytarg wrote: »
    It doesn't. B'Rels don't get carried, imagine they just decloak, accompanying your vessel all the time. Just think of the Breen "carrier" doing the same thing.

    "Carrying" frigate pets is not a matter of size, it just doesn't make any sense.

    Not a carrier captain I take it? Lol

    There are many carriers in the game that have friagate pets available to them, and most are sizable enough to give the appearance that the frigates fit inside, there are a couple carriers that look a bit small but none so much so that it looks awkward, even for a game that is somewhat offscale normally.

    Seriously, the Sarr Theln needs to be 'fattened-up' from what it is now.

    Edit: and by 'fattened-up' I mean scaled up, I like the way it looks now (very cool), but it needs to be larger.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited December 2014
    I agree. From what I've seen the scale of the Sarr Theln needs to be increased. I know there is some contention of scaling sizes from Cryptic (understandably).

    But when the ship in question is compared to the pets it launches, then yes, the carrier and its pets should be sized more correctly.
    ExtxpTp.jpg
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited December 2014
    orion0029 wrote: »
    Not a carrier captain I take it? Lol

    There are many carriers in the game that have friagate pets available to them, and most are sizable enough to give the appearance that the frigates fit inside, there are a couple carriers that look a bit small but none so much so that it looks awkward, even for a game that is somewhat offscale normally.

    Seriously, the Sarr Theln needs to be 'fattened-up' from what it is now.
    As much as I'd love for both it and the Narcine to gain a few thousand tons, I'm perfectly fin if this one were just blown up(with scaled windows so it doesn't LOOK enlarged). I mean it's a nice design and whomever worked on it needs mad props. But it's just too frail and teensy for a Carrier.
  • toivatoiva Member Posts: 3,276 Arc User
    edited December 2014
    The original Sarr Theln would have been fine. Just saying (again).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • crazyned1066crazyned1066 Member Posts: 198 Arc User
    edited December 2014
    In my opinion, only the klingon carriers actually look like carriers.

    Battleship Galactica was perfect. It's form was determined by its function.

    The boomerang shape of the Breen ship is weird for any size pets its launching. I agree the original design is more carrier-like.
  • angrytargangrytarg Member Posts: 11,003 Arc User
    edited December 2014
    orion0029 wrote: »
    Not a carrier captain I take it? Lol

    There are many carriers in the game that have friagate pets available to them, and most are sizable enough to give the appearance that the frigates fit inside, there are a couple carriers that look a bit small but none so much so that it looks awkward, even for a game that is somewhat offscale normally.

    Seriously, the Sarr Theln needs to be 'fattened-up' from what it is now.

    Edit: and by 'fattened-up' I mean scaled up, I like the way it looks now (very cool), but it needs to be larger.

    Not my point. Carrying B'Rels around makes no sense in the context of the IP which didn't know carriers like that in the first place. Launching B'Rels defies their whole purpose as they are meant to ambush, not slowly being pushed out of some big brick within weapons range (which is how STO operates).

    All carriers in this game should have been ddesignated "command ships" and their pets should warp in, not being launched (since with the exception of scorpions and swarmers, all pets are warp-capable). Shuttle craft smaller than runabouts should be portrayed via abilities like boarding party and not like combat pets. Only thing that makes sense to be slowly launched are separation parts.

    Again, I'm not talking about anything but the flawed logic of forcing fighter carriers into this game, which happened to appeal to fans of other franchises. A designer (forgot who) openly stated via twitter prior to DR that they do this as part of the designs they come up with - Star Trek doesn't appeal to the kids (his words) anymore, that's why they borrow stuff and push it in.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • davideightdavideight Member Posts: 460 Arc User
    edited December 2014
    i think you have a good point with launching vs warping in.

    BUT


    that would make different ships carriers, that now actually already have a role: cruisers. basically cruisers are the "command" vessels in ST. galaxy, sovereign and so on.

    this would solve problems but also raise new.

    basically i admitt that "launching" brels is complete bs, i always felt that way about it.

    launching shuttles/runabouts on the one hangar fedships felt right. it remidned me of the ds9 episode with the oddyssey and the jema hadar. (the galaxyclass would have carried those runabouts, though in this episode the flew seperate on their own through the wh)

    just the brel thing feels wrong. basically because they are player ships as well.



    i think they should have expanded on the idea of unpiloted automated drones for carriers. its more logical, cause, i think even for KDF a warrior is placed not well in a death-wish-fighter ...

    thats why i like the scimitardrones and the obelisk carrier. (still dont get why that thing is SO BIG HEEL) i also like the repairdrones and syphons. they all feel well placed.

    but launching manned very-small-crafts is kind of wayne in the ST universe.

    im still waiting for a federation-srtarfleet carrier with highly advanced unmanned! technology launchables.
  • admiralnatadmiralnat Member Posts: 22,432 Arc User
    edited December 2014
    I personally liked the Sarr Theln's original design. :D

    That being said, there are explainations for the Plesh Brek pets. People say that BoPs might just decloak rather than being carried? Perhaps the Plesh Breks use their stealth powers in the same way.

    Regardless, I still wish that the original design was an option in ship customization. :(
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  • toivatoiva Member Posts: 3,276 Arc User
    edited December 2014
    Yes, any small craft being used as a fighter feels weird in ST, despite it being canon from DS9. It's even weirder when you can spawn as many replacement fighters/shuttles/frigates as you need when they get successively destroyed.

    But from where I stand, the damage is done. So the devs could at least try scaling ships with some logic.


    May the original Sarr Theln live!
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • mosul33mosul33 Member Posts: 836 Arc User
    edited December 2014
    I know the beauty is in the eyes of the beholder, but I kinda like the new breen carrier look. Its "On the left side, where the crib is at" in Snoop Dog's words :P
    But joke aside, its actually a sleak and nice look, wich keeps the canon asymetrical shape yet adds inovating design. Sure its a bit flat for the raiders to fit in, but one could say the wings from those things also fold somehow.
    This doesnt mean i am against an option to use the old skin. Altho I didnt like it that much. To me it looked like a breen warship first half-ship and a freighter last half-ship merged, like the breen enginners were drunk or something.

    And as for carriers having to carry pets, lets not forget that now in STO are new travel technologies, like transwarp and slipstream, and it would be inefficient to put those expensive tech on pets that are more likely to be destroyed.

    And also pets been replaced... Well with industrial replicators it can be done fast, thus only the crew would matter. So when a pet is about to be destroyed, the crew teleports to carrier, jumps in new hangar pet and flys off again. And I think thats how the devs intendend this. Becouse of a very intersting thing. Dunno if other ppl have noticed, but even the jhas hangar pets do the same when they about to ram the hangar ship. A msg pops up on top of the pet: "Emergency transport..." just before they do that. So the crew teleports to the carrier ship and in fact doesnt comit suicide.
  • toivatoiva Member Posts: 3,276 Arc User
    edited December 2014
    mosul33 wrote: »
    I know the beauty is in the eyes of the beholder, but I kinda like the new breen carrier look. Its "On the left side, where the crib is at" in Snoop Dog's words :P
    But joke aside, its actually a sleak and nice look, wich keeps the canon asymetrical shape yet adds inovating design. Sure its a bit flat for the raiders to fit in, but one could say the wings from those things also fold somehow.
    This doesnt mean i am against an option to use the old skin. Altho I didnt like it that much. To me it looked like a breen warship first half-ship and a freighter last half-ship merged, like the breen enginners were drunk or something.

    I've described somewhere how I felt the old Sarr Theln looked more like a breen ship judging by the previously released and seen Chel Grett and Plesh Brek.

    Not feeling like trying to dig it out, I'll just rephrase here that both previous designs have what I called a 'symmetrical asymmetry' (or asymmetrical symmetry :D ) to them. The Chel Grett has a central deflector and both engine exhausts and nacelles symmetricaly positioned from that deflector. The Plesh Brek has (again) a central deflector and a clear main axis in the form of the lower 'wing', the two other wings then protrude at the same angle from that main axis, again with symmetrical engine exhausts.

    Now the original Sarr Theln also had a central deflector on the main body of the ship and symmetrical engine exhausts.

    In other words, Breen ships up until now have been pretty symmetrical, actually. All of the perceived assymetry is the relative size, number or form of 'wings' and 'pods'.


    The new Sarr theln, though, has two vertical winglets completely off the main axis, same as deflector and engine exhausts. The largest 'wing' is also tilted. Frankly, compared to the other ships i just described, it's a mess (not wanting to hurt the designer: it's a nice design, but I don't think it fits with the Breen theme very well and subjectively, I've always liked the previous Sarr Theln and was looking forward using it myself).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited December 2014
    admiralnat wrote: »
    That being said, there are explainations for the Plesh Brek pets. People say that BoPs might just decloak rather than being carried? Perhaps the Plesh Breks use their stealth powers in the same way.
    All the ships in the game are out of scale. The small ships are too big and the big ships are too small. Presumably the carriers are all really large enough to fit their fighters/frigates inside them and its just represented in the game the way it is because people like to see their pets instead of have them be little dots in space. It doesn't really need any other "explanation" for it.

    The issue with the Sarr Theln/Plesh Brek combo is not that they're out of scale, but that the scale difference is so comically large. Typical carrier frigate may be too large to realistically fit into its carrier if you start to think about it too much, but the Plesh Brek is so big it obviously couldn't even hide behind a Sarr Theln much less inside it.
  • jellico1jellico1 Member Posts: 2,719
    edited December 2014
    angrytarg wrote: »
    It doesn't. B'Rels don't get carried, imagine they just decloak, accompanying your vessel all the time. Just think of the Breen "carrier" doing the same thing.

    "Carrying" frigate pets is not a matter of size, it just doesn't make any sense.


    If that was the case it would be a Tender and not a carrier
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  • angrytargangrytarg Member Posts: 11,003 Arc User
    edited December 2014
    mosul33 wrote: »
    (...)

    And also pets been replaced... Well with industrial replicators it can be done fast, thus only the crew would matter. So when a pet is about to be destroyed, the crew teleports to carrier, jumps in new hangar pet and flys off again. And I think thats how the devs intendend this. Becouse of a very intersting thing. Dunno if other ppl have noticed, but even the jhas hangar pets do the same when they about to ram the hangar ship. A msg pops up on top of the pet: "Emergency transport..." just before they do that. So the crew teleports to the carrier ship and in fact doesnt comit suicide.

    This is not possible following technical canon. The alloys used in spacecraft construction cannot be replicated, so you cannot push a button and spawn a shuttle. They still have to traditionally assemble starships and shuttles :) And Jem'Hadar would not eject the ship when they attempt to ram the target, that's their whole purpose :D
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • iconiansiconians Member Posts: 6,987 Arc User
    edited December 2014
    angrytarg wrote: »
    ) And Jem'Hadar would not eject the ship when they attempt to ram the target, that's their whole purpose :D

    This was intentionally added to the JHAS pets so Cryptic could add that bit of 'Trek' to the game, but did not have to live with the idea of knowing Starfleet officers were routinely killing themselves on collision courses.

    They have to at least make it look like the playable factions have some measure of self-preservation.
    ExtxpTp.jpg
  • angrytargangrytarg Member Posts: 11,003 Arc User
    edited December 2014
    iconians wrote: »
    This was intentionally added to the JHAS pets so Cryptic could add that bit of 'Trek' to the game, but did not have to live with the idea of knowing Starfleet officers were routinely killing themselves on collision courses.

    They have to at least make it look like the playable factions have some measure of self-preservation.

    This is beyond stupid. That doesn't make sense. Why would Starfleet officers kamikaze the target in the first place? Aaargh.
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  • artan42artan42 Member Posts: 10,450 Bug Hunter
    edited December 2014
    The new Sarr Theln remineds me of the Bodysnatcher shipfrom Fight or Flight.

    latest?cb=20130403040836&path-prefix=en
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    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

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  • iconiansiconians Member Posts: 6,987 Arc User
    edited December 2014
    angrytarg wrote: »
    This is beyond stupid. That doesn't make sense. Why would Starfleet officers kamikaze the target in the first place? Aaargh.

    Worf was willing to do it with the Defiant (it was a better alternative than abandoning the ship and risk life as a Borg drone).

    George Kirk was willing to do it with the Kelvin (at the risk of inciting Abrams Derangement Syndrome).

    We even have the power "Ramming Speed" for our own ships.

    Using the JHAS frigate pets as kamikaze ships at 50% hull or below says a few things.

    1: The JHAS really is expendable.

    2: Perfecting the tactic of emergency beam-out before causing a critically injured ship to explode against its target is strategically sound.

    3: Cryptic wanted to be able to get that moment of the JHAS colliding with the Odyssey into the game.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited December 2014
    Watching a Sarr Theln launch its hangar units, esp the Frigates, is like watching a mouse give birth to a pack of adult elephants.
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  • cptrichardson12cptrichardson12 Member Posts: 143 Arc User
    edited December 2014
    Actually, instead of scaling it up, I'd love it if Cryptic designed a 'rack' or something like that for the Plekkies that gets displayed when you have them equipped. Basically, they're mounted on a rack or rail system along the giant nacelle, and visually displayed when not launched, followed by shooting them out into space. It'd be a nice justification for the asymmetric design, as well as looking badass as hell.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited December 2014
    Actually, instead of scaling it up, I'd love it if Cryptic designed a 'rack' or something like that for the Plekkies that gets displayed when you have them equipped. Basically, they're mounted on a rack or rail system along the giant nacelle, and visually displayed when not launched, followed by shooting them out into space. It'd be a nice justification for the asymmetric design, as well as looking badass as hell.
    That's definitely an interesting idea. :o I'd fly it.
  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    edited December 2014
    Watching a Sarr Theln launch its hangar units, esp the Frigates, is like watching a mouse give birth to a pack of adult elephants.

    I own a Sarr Thein with Plesh Breks, and I agree with this completely. Everytime I laucnh them I can't help but wonder Where did those come from?
    Actually, instead of scaling it up, I'd love it if Cryptic designed a 'rack' or something like that for the Plekkies that gets displayed when you have them equipped. Basically, they're mounted on a rack or rail system along the giant nacelle, and visually displayed when not launched, followed by shooting them out into space. It'd be a nice justification for the asymmetric design, as well as looking badass as hell.

    I was just thinking this as well. It would at least make sense.
    fayhers_starfleet.jpg


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