and I am pretty sure that one of them will be getting my cash.
Eve isn't for everyone... having said that I do find it fun. You can even play with minimal to pretty much zero pvp if you really just want to mine / explore high sec space. Most people aren't going to attack anything in high sec unless the reward is worth it. By that I mean someone knows 100% someone from a rival group or something is hauling some stuff worth cash or something.
Anyway what I was getting at... 14 day free trial on eve. The only things that will be locked out to you take 14 days to get to anyway (some of the higher end skills) or if you want to be a market worker. I'm would imagine if you where the market worker type though you wouldn't have been a normal "whale" in sto.
Anyway 14 days works out perfect cause I think where 12 days out to the ED launch.
Wow! Really Dyson Sphere Ground Zone getting a cut in the way of points are awarded to players today patch 12.4.14. I got see this. Bad enough that the huge Bio-Dino T-Rex still leaves his area and chases after all my toons trying to take me down while I am taking him down. The score for that pretty high. But I don't have time to go after the other two T-Rex in the Park or City. That bit has changed. I do get lucky to make it to the Park from the City.
Would be nice if they added some Undine along with the Voth on the ground battlezone area, they could the area is so vast.
As for helping out the company you all can do what you think is best for yourself. Really no one here can tell you how you spend your funds. But even if you do at least your getting something cool things from it that only can be use in the game. All that work that has been done in this game is still considered a business. Everyone needs to live too. So many producers, artist, designers, developers and network teams. Hardware management a lot goes into this.
Would be nice if they had open tours of the company so everyone can see all the hard work-in-progress in real time. Or what they should do is make a youtube video showing everyone working at this company. So all the players can see what it takes to make STO what it is today!
Wow thanks for that Antonio, I do enjoy PvP but I was a little anxious at jumping into such a well established game and getting my bottom handed to me every few min LOL. ED on the other hand has the appeal of being new for all so we kind of learn it together.
I hear you. I'm hoping ED will be a ton of fun and work out. My hopes aren't sky high like some of the crazy SC people though. If it turns into a great game so be it.
Eve is a great game, your right though its 10 years old now. Having said that the way its setup you can do quite well in it early on. Its not a game where there are low level ships and high level ships. There is ship class sizes and there are uses for all of them. In the crazy battles you hear about the smaller ships fight the smaller ships cause the larger ships can't track them to hit them with there big guns. The smaller ships do very little dmg vs the larger ships... so everyone has a role. PvP wise lots of fun stuff to do... sure you loose the odd ship here and there. In general most people just run around in what they can afford to loose. All the none combat stuff can be fun as well....
Skills train in real time so you don't have to dedicate your life to it to start out. Just get skills training and do what you think might sound fun... run the mission tutorials for Distribution missions or Exploration or Mining... or NPC combat.
Something to play around with for a few weeks till ED anyway.
Accept it doesn't require you to play things you don't want to. You do as you wish... and just wait for your skills to complete.
Also with in a month you can have almost everything you really want to fit X or Y playstyle trained to level 4... level 5s don't give massive bonuses for the day to day having fun stuff.
Its one of the best games out there for taking a new player and with in a month or two having them 95% on par with people that have been in game for 10 years at least as far as flying the small to medium size ships. The larger stuff isn't something most people are ever going to want to do anyway... if they do they expect it will take a bit.
"TRIBBLE YOU CRAPTIC I went on vacation instead of spend more money on STO!"
"I renovated my apartment instead of spend that money in STO!"
So, with the money you saved by not buying ZEN, you were suddenly able to do these other things.
Yes, this is what normal adults do. If they only have enough money to choose between real life growth on one hand, and pixels in a video game on the other, normal people pick the former.
Congratulations, I guess, on finally acting like a rational adult?
I kinda feel like the story about "permanent damage" to a game is a myth. Damage is only permanent if the problem persists.
Think of the most popular example for this - Star Wars Galaxies and the New Game Expansion: The game didn't recover from that. But that is because the fundamental changes that pissed people off didn't go away.The game was very, very different afterwards.
In my STO gaming experience , "permanent damage" occurred with the release of the extremely time gated Defara ground zone one as the first real content after the year of hell .
The idea that that would somehow "delay gratification" + the very gull of doing something like that after the year of hell just rubbed me so wrong that I have been there less then a dozen times since .
The place is dead to me and I love to pew Borg .
And speaking of "delayed gratification tactics" -- guess who the disconnected EP was at that time ... ?
Stephen D'Angelo .
... has he delayed your progress lately somehow ??
What do people hope to accomplish by claiming they will not spend anything? Just seems like an attention seeker.
Think they may be trying to get the attention of perhaps the deveopers.... the whales are revolting. Not a good thing. lol
I'll admit I'm no whale. I am a whale magnet though... I am one of the few that would spend hours playing working markets moving things around.
Games like this need two small groups to continue making $. The whales that spend it ... and the people like me that sold 200k in D every day to the whales ... that bought 200-500 million EC worth of there Keys every day.
Now I don't do that... I know the group I was a part of the 4 or 5 players just like me stopped loggign in right around when I did... which leaves a small group of *cough* Gold farmers still doing the job. Still I will bet D has went up 10-30% the last month or so. lol
When the 2 groups that drive the game for the casuals start to leave the market will fall apart and along with that cryptics $ stream. Or I could be wrong and nothing will change... and at some point people like me will get sick of hoping Cryptic would get it together.
Antoniosalieri are you on the ED forums? I've got Gamma access and finding it a lot of fun at the moment. I also have Star Citizen and that's also a lot of fun in Arena Commander, but they are very different games.
TBH I like them both for different reasons. ED is a bit like a more expansive X3 with a bit of a lack of depth for any faction or system. Whereas SC is heading in a more personal and involved experience, some might say more cinematic. Both handle pretty well with the right controls though. Good thing is I'm setting up a space control set that will work with both.
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
Antoniosalieri are you on the ED forums? I've got Gamma access and finding it a lot of fun at the moment. I also have Star Citizen and that's also a lot of fun in Arena Commander, but they are very different games.
TBH I like them both for different reasons. ED is a bit like a more expansive X3 with a bit of a lack of depth for any faction or system. Whereas SC is heading in a more personal and involved experience, some might say more cinematic. Both handle pretty well with the right controls though. Good thing is I'm setting up a space control set that will work with both.
I haven't jumped into Elites forums or anything yet no. Plan to be in the game though when it launches. Was holding off on the preorder, will likely pull the trigger in the next day or so.
I think plenty of us (sto players) will be over there for the launch. I'm hopeful it sounds like a lot of fun. Hopefully all the MMO stuff is nailed down and runs like a top on the 16th.
It's running pretty smoothly in Gamma, I'm not entirely sure it's going to be as full featured as a lot of people would wish, but it's definitely well on it's way. I look at it as a project that's still very much in it's early stages even if it's a proper release.
Currently using my old Joystick and Mouse/Keyboard it's running ok, but the control scheme is much more complex than my Joystick is designed for. To get the best out of it I'd be looking at a Saitek X52 Pro minimum
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
So your going to go from thowing away money to burning it ?
Don't do that. Go play EvE or Elite Dangerous... or something none star ship like Rift or something.
Chris Roberts seems to be doing the same thing with SC that he did with Freelancer, dragging production on and on while asking for more and more money, only this time he doesn't have a publisher lighting a fire under his butt. I think investors should be very concerned at this point and anyone spending more money on a game that keeps getting it's release date pushed further back year after year are simply asking to be taken for a ride.
For my money Elite Dangerous looks to be the winning choice, it is not vaporware and is supposedly going to be released this month.
If something is not broken, don't fix it, if it is broken, don't leave it broken.
Chris isn't dragging things out for SC. The public poured so much money into his project he is coming up with ways to expand it. For example: First person shooter gameplay wasn't there to begin with.
That's nothing like the Microsoft-controlled debacle that was Freelancer. That game was taken back to START by Microsoft's actions. It was originally going to be a Privateer-type game, but Microsoft kept pushing and controlling and changing the direction, feel, style, of the game. And ... every time they did the deadline got pushed back X more months here, Y more months there. Freelancer was originally a first-person flight sim requiring joysticks and so forth. It got changed to a 2D "limited disc plane" movement 3D mouse-clicker for casual players.
That was in no way, shape, or form, a reflection of Chris' abilities to create a game. He was legally bound by contracts with MS to deliver what they asked. It is also very much why he thinks such problems are killing PC game development as an industry, and why he went with crowd-funding for his latest project.
If you want to see what he can do, take a look at Starlancer (very much under-appreciated, IMO), Wing Commander series, Privateer, etc.
He has a track record for making good back story and great gameplay, when he has the creative control he needs to do so.
Almost, I already had the transaction screen open, bought an LTS and the delta pack. The money went to a Samsung S5 mini instead. Am having great fun with it now
I share the OPs feelings and frustrations with the current state of the game, and its problems. While I could never be called a whale by any measure, I too have stopped spending money on this game.
I'll be embracing the Free-To-Play lifestyle until there's improvement, or the game folds. I hope for the former, I really do. I want this game to thrive and to succeed. I want to be here in two years begging for a T7 Galaxy Class because my T5-FU version is hopelessly outclassed in all the wonderful new content of the time.
Soften the grind please. I'd like to support this game again.
Thank you for the T6 Galaxy Class. - I support Tovan Khev. - Please bring back the exploration missions.
OP--PWE knows how you feel. PWE also doesn't care. MOVE ON.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
Chris isn't dragging things out for SC. The public poured so much money into his project he is coming up with ways to expand it. For example: First person shooter gameplay wasn't there to begin with.
That's nothing like the Microsoft-controlled debacle that was Freelancer. That game was taken back to START by Microsoft's actions. It was originally going to be a Privateer-type game, but Microsoft kept pushing and controlling and changing the direction, feel, style, of the game. And ... every time they did the deadline got pushed back X more months here, Y more months there. Freelancer was originally a first-person flight sim requiring joysticks and so forth. It got changed to a 2D "limited disc plane" movement 3D mouse-clicker for casual players.
That was in no way, shape, or form, a reflection of Chris' abilities to create a game. He was legally bound by contracts with MS to deliver what they asked. It is also very much why he thinks such problems are killing PC game development as an industry, and why he went with crowd-funding for his latest project.
If you want to see what he can do, take a look at Starlancer (very much under-appreciated, IMO), Wing Commander series, Privateer, etc.
He has a track record for making good back story and great gameplay, when he has the creative control he needs to do so.
nice little fairy tale
but not true
FL never was supposed to have joystick support (there are interviews with chris roberts from 2000 clearly stating this)... at the same year also the first ingame screenshots were released at lancersreactor where clearly mouse support was seen
the 2d plane design was result of the neural net maneuvering which in the end was altered to a semi-freeflight model in 2002
chris roberts btw was removed from the freelancer development in 2001 after 4 years of development and not being able to present any playable content after that long time.
his company (digital anvil) was sold to microsoft where under j
Comments
Eve isn't for everyone... having said that I do find it fun. You can even play with minimal to pretty much zero pvp if you really just want to mine / explore high sec space. Most people aren't going to attack anything in high sec unless the reward is worth it. By that I mean someone knows 100% someone from a rival group or something is hauling some stuff worth cash or something.
Anyway what I was getting at... 14 day free trial on eve. The only things that will be locked out to you take 14 days to get to anyway (some of the higher end skills) or if you want to be a market worker. I'm would imagine if you where the market worker type though you wouldn't have been a normal "whale" in sto.
Anyway 14 days works out perfect cause I think where 12 days out to the ED launch.
Would be nice if they added some Undine along with the Voth on the ground battlezone area, they could the area is so vast.
As for helping out the company you all can do what you think is best for yourself. Really no one here can tell you how you spend your funds. But even if you do at least your getting something cool things from it that only can be use in the game. All that work that has been done in this game is still considered a business. Everyone needs to live too. So many producers, artist, designers, developers and network teams. Hardware management a lot goes into this.
Would be nice if they had open tours of the company so everyone can see all the hard work-in-progress in real time. Or what they should do is make a youtube video showing everyone working at this company. So all the players can see what it takes to make STO what it is today!
Time will only tell!
I hear you. I'm hoping ED will be a ton of fun and work out. My hopes aren't sky high like some of the crazy SC people though. If it turns into a great game so be it.
Eve is a great game, your right though its 10 years old now. Having said that the way its setup you can do quite well in it early on. Its not a game where there are low level ships and high level ships. There is ship class sizes and there are uses for all of them. In the crazy battles you hear about the smaller ships fight the smaller ships cause the larger ships can't track them to hit them with there big guns. The smaller ships do very little dmg vs the larger ships... so everyone has a role. PvP wise lots of fun stuff to do... sure you loose the odd ship here and there. In general most people just run around in what they can afford to loose. All the none combat stuff can be fun as well....
Skills train in real time so you don't have to dedicate your life to it to start out. Just get skills training and do what you think might sound fun... run the mission tutorials for Distribution missions or Exploration or Mining... or NPC combat.
Something to play around with for a few weeks till ED anyway.
Accept it doesn't require you to play things you don't want to. You do as you wish... and just wait for your skills to complete.
Also with in a month you can have almost everything you really want to fit X or Y playstyle trained to level 4... level 5s don't give massive bonuses for the day to day having fun stuff.
Its one of the best games out there for taking a new player and with in a month or two having them 95% on par with people that have been in game for 10 years at least as far as flying the small to medium size ships. The larger stuff isn't something most people are ever going to want to do anyway... if they do they expect it will take a bit.
"TRIBBLE YOU CRAPTIC I went on vacation instead of spend more money on STO!"
"I renovated my apartment instead of spend that money in STO!"
So, with the money you saved by not buying ZEN, you were suddenly able to do these other things.
Yes, this is what normal adults do. If they only have enough money to choose between real life growth on one hand, and pixels in a video game on the other, normal people pick the former.
Congratulations, I guess, on finally acting like a rational adult?
In my STO gaming experience , "permanent damage" occurred with the release of the extremely time gated Defara ground zone one as the first real content after the year of hell .
The idea that that would somehow "delay gratification" + the very gull of doing something like that after the year of hell just rubbed me so wrong that I have been there less then a dozen times since .
The place is dead to me and I love to pew Borg .
And speaking of "delayed gratification tactics" -- guess who the disconnected EP was at that time ... ?
Stephen D'Angelo .
... has he delayed your progress lately somehow ??
Think they may be trying to get the attention of perhaps the deveopers.... the whales are revolting. Not a good thing. lol
I'll admit I'm no whale. I am a whale magnet though... I am one of the few that would spend hours playing working markets moving things around.
Games like this need two small groups to continue making $. The whales that spend it ... and the people like me that sold 200k in D every day to the whales ... that bought 200-500 million EC worth of there Keys every day.
Now I don't do that... I know the group I was a part of the 4 or 5 players just like me stopped loggign in right around when I did... which leaves a small group of *cough* Gold farmers still doing the job. Still I will bet D has went up 10-30% the last month or so. lol
When the 2 groups that drive the game for the casuals start to leave the market will fall apart and along with that cryptics $ stream. Or I could be wrong and nothing will change... and at some point people like me will get sick of hoping Cryptic would get it together.
TBH I like them both for different reasons. ED is a bit like a more expansive X3 with a bit of a lack of depth for any faction or system. Whereas SC is heading in a more personal and involved experience, some might say more cinematic. Both handle pretty well with the right controls though. Good thing is I'm setting up a space control set that will work with both.
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
I haven't jumped into Elites forums or anything yet no. Plan to be in the game though when it launches. Was holding off on the preorder, will likely pull the trigger in the next day or so.
I think plenty of us (sto players) will be over there for the launch. I'm hopeful it sounds like a lot of fun. Hopefully all the MMO stuff is nailed down and runs like a top on the 16th.
Currently using my old Joystick and Mouse/Keyboard it's running ok, but the control scheme is much more complex than my Joystick is designed for. To get the best out of it I'd be looking at a Saitek X52 Pro minimum
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
For my money Elite Dangerous looks to be the winning choice, it is not vaporware and is supposedly going to be released this month.
That's nothing like the Microsoft-controlled debacle that was Freelancer. That game was taken back to START by Microsoft's actions. It was originally going to be a Privateer-type game, but Microsoft kept pushing and controlling and changing the direction, feel, style, of the game. And ... every time they did the deadline got pushed back X more months here, Y more months there. Freelancer was originally a first-person flight sim requiring joysticks and so forth. It got changed to a 2D "limited disc plane" movement 3D mouse-clicker for casual players.
That was in no way, shape, or form, a reflection of Chris' abilities to create a game. He was legally bound by contracts with MS to deliver what they asked. It is also very much why he thinks such problems are killing PC game development as an industry, and why he went with crowd-funding for his latest project.
If you want to see what he can do, take a look at Starlancer (very much under-appreciated, IMO), Wing Commander series, Privateer, etc.
He has a track record for making good back story and great gameplay, when he has the creative control he needs to do so.
I'll be embracing the Free-To-Play lifestyle until there's improvement, or the game folds. I hope for the former, I really do. I want this game to thrive and to succeed. I want to be here in two years begging for a T7 Galaxy Class because my T5-FU version is hopelessly outclassed in all the wonderful new content of the time.
Soften the grind please. I'd like to support this game again.
My character Tsin'xing
Would you please not tell people with disposable income to go away? We want them here... they pay for things... things that make us go...
:eek:
See what you made me do!?!
nice little fairy tale
but not true
FL never was supposed to have joystick support (there are interviews with chris roberts from 2000 clearly stating this)... at the same year also the first ingame screenshots were released at lancersreactor where clearly mouse support was seen
the 2d plane design was result of the neural net maneuvering which in the end was altered to a semi-freeflight model in 2002
chris roberts btw was removed from the freelancer development in 2001 after 4 years of development and not being able to present any playable content after that long time.
his company (digital anvil) was sold to microsoft where under j
Total spent last month = $300
Total spent this month= $0
Have to voice my opinion on the state of the game with the only thing Cryptic will listen to - my dollars.
bought ED before xmas, now got my Hotas = £75.
bought Destiny+farcry4 = £80.
£155 I could have spent on STO.
I bought the DR pack and upgrades for some T5 ships.
no more money off me now.. simples