Just tested this on tribble and one run in Argala on Advanced rewarded 23718 points.. the critters were double XP aswell... Cruiser gave 679 points, carrier gave 890....... toon was level 60
I wouldn't get too excited about the critter skill points, they were reported as doubled in the November 4th patch, but those changes never made it to Holodeck, and those changes probably haven't been reverted on Tribble.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
I wouldn't get too excited about the critter skill points, they were reported as doubled in the November 4th patch, but those changes never made it to Holodeck, and those changes probably haven't been reverted on Tribble.
I read through the patch notes for the 4th several times as I have just woken up, Cant find any mention of the skill point upgrade for the patrols in DQ.
I also didnt run the patrol missions on tribble after the 4th so can not confirm the figures quoted in the thread by spencerb96.... guess we will have to wait and see...
Right, they were reported by him, not in the notes for that or any subsequent patch. I haven't played on Tribble since then, either, so I can't confirm or deny his numbers, but I assume they're correct, since I can't figure out any reason why he'd go to that trouble for a hoax. I do know that the number that he lists for a Kazon Cruiser on Normal after the 11/20 patch is incorrect, and looks more like a Kazon Carrier with the vet skill point bonus modifier. Without that modifier, a Normal Kazon Cruiser is giving 198 skill points now on Holodeck.
At any rate, if there are different values for critters on Holodeck and Tribble, that just makes it a bigger rat's nest to try and untangle.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
Doubled the amount of rewarded Skill Points for all Delta Quadrant patrol missions.
I'm pretty sure that this means that the end reward was doubled, not what the critters give. The way I understand it is that critters still reward the same amount of exp.
As a result this makes it even better to run Argala on normal, since you clear the mobs faster and the end reward for normal, advanced, and elite is the same.
I'm curious as to whether or not the critters will double in exp on Holodeck too. It sounds too good to be true.
Just tested this on tribble and one run in Argala on Advanced rewarded 23718 points.. the critters were double XP aswell... Cruiser gave 679 points, carrier gave 890....... toon was level 60
I should have added that I took the amount of required skill point required to next spec point before the Argala run and then deducted the amount required after the argala run.
One thing I did notice though. the end reward was over 10000 (just a little over) this is clearly more than double and i think the devs need to look at this figure, because if it makes it to holodeck there is the chance we could repeat the whole "exploiting" issue again.
Can confirm that Tribble critter kills and doff assignments are ~2x the reward compared to the current Holodeck build.
Was the 2x skill event on Tribble ever turned off? It was flipped on during early Delta Rising testing to help testers level faster to test the higher level and Specialization unlocks but I don't remember hearing if that ever was turned off. I hope this isn't just an error and that Cryptic did intend to boost critter kills and doffing for when this goes to holodeck.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Dyson Sphere Battle Zone: Re-balanced how player's scores are calculated for open missions.
Previously, missions were being too generous with points for tasks that were not critical to missions and too penalizing on tasks that were critical for missions.
hmmm this sounds like a nerf. Are you taking back those +50% to all the zones because it sounds like you are. And even if you are not. I not going to believe you because your actions been speaking loader then your words... that and your words have been as CRYPTIC AS POSSIBLE. Does anyone speak English rather the technobabble?
And 10 whole marks for Delta patrol!
We cant take it it's FAR too generous. I mean it real is. it will take 100 times to get to 1000. :(:(
Seems like they're just trying to shoehorn everyone into the new content, lame and frankly pathetic. They should just put experience back to how it was pre-DR and let people decide how they level, not keep trying to choose everyone's game time for them.
As to my personal gripe, how about making the Kobali Personal Shield a replay reward already?
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
I don't really mind it if XP rewards for pure combat remain nerfed (Never liked it when standing in one place and killing stuff for hours is more effective then doing missions), but you should rise rewards for old mission content, too and not only the DR patrols.
There's still Tau Deva Patrols, Foundry content, the old Battle/Adventure zones (Defera seems to give barely any xp) And especially STFs, which should get the highest boost, seeing as people need to start runing them again.
Please don't be so focused on Delta Rising content alone.
-
Join Starfleet,
Boldly go where no man has gone before,
Meet interesting new species, and Kill them!
Just tested this on tribble and one run in Argala on Advanced rewarded 23718 points.. the critters were double XP aswell... Cruiser gave 679 points, carrier gave 890....... toon was level 60
If this makes it to Live, it would be a good step in the right direction. Doing 7-8 Argala runs per day to get a spec point is reasonable in my opinion and would allow me to start playing some alts again, which I have mothballed for the time being.
The next step would be to adjust DR content so we can have a smooth leveling experience again. Going from relaxed "1 episode per level" 1-50 to "How much did that 30 minute story mission just give? Seriously?" at 50+ is just jarring and no fun.
I wish the XP boost applied to all patrols. The Delta Quadrant ones have gotten stale, I've been checking out the ones on the Cardassian side of the map, since I never ran those before (what point was there, when all of my characters hit 50 before that arc?). Not that I'm in any rush to grind skill points, but it'd be nice.
And yeah, what's up with the Dyson zone? I didn't even realize there were different rewards for doing different things.
Double XP in Tribble has been in effect since before DR.
So slash all those findings in half to find out the to-be Holodeck numbers.
Yup, completion of Argala on Holodeck is 2600 XP. It is 10400 XP on Tribble. So it's twice the doubling mentioned in this patch notes.
Also doffing rewards (on a freshly copied char, same completed assignement with same doffs): 450 XP, 500 expertise on Holodeck, 901 XP and 1002 expertise on Tribble.
Kazon NPCs also get double XP and expertise on Tribble compared to Holodeck.
Tribble indeed is running on the double XP and expertise.
That also means the new 'doubling change' really only affects patrol completion reward. So I stand by what I said before: The nerf from last thursday will still be in effect, even for DQ patrol missions.
Final note: The doubled all XP rewards currently on Tribble are actually quite nice. That's what should be ported to holodeck as a first good change. Others to follow, of course.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Holiday today here in the USA. I am sure the major crew there is home with their families for the next 2 days and weekend. So just have to work with what we get until then. I've notice what you all have been seeing too.
Fixes:
"Undine now spawn to attack the Orb in “Undine Infiltration” Advanced and Elite."
Known Issues: "Undine does not spawn during the Defend the Orb stage in Undine Infiltration"
Well, now i'm confused. Make up your mind, devs...
I would also appreciate clarification on the UIA/UIE issue. Given that this is one of my favorite STF's and that I have been trying to help with the troubleshooting on this bug, I would definitely like to know which it is.
Oh, and I hope, coldsnapped, that Mudd's comm system has been "taken care of" by that heavily armed kitten in your avatar. With extreme prejudice. :P
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Still no word on a fix or even a known issues mention for Adapted MACO Pulsewave or the two Counter-Command rifles not interacting with Resilient Power Cells.
Would like to see it at least in the known issues section.
Because the levels past 60 aren't supposed to act a as long term secondary way to advance a character, if every could grind them out in a weekend that would defeat the point.
That is one of the thigns that amuse me so much about the forums. Players asked for alternate progression at level cap, Cryptic provided the upgrade system and the new skills systems, players then complain they can't complete these new alternate upgrade paths quickly and cheaply.
All that said, I will agree that leveling to 60 should have been smoother with less need to grind between story and patrol bits.
Stop grouping all players together. Tom asking for something doesn't mean that Jerry asked for it as well...people can have different opinions on things, want different things, etc, etc, etc.
Folks making the comment like you did there...is definitely one of the things that amuse me so much about forums and life in general...
Doesn't this also miss the fact that the Specializations aren't really an alternate progression system so much as they are a continuation of the actual progression system for levels 51-60, but not factored into NPC scaling or matchmaking? We don't gain Skill Points for our skill tree at those levels, but rather are granted Specialization Points... which continues past 60 until you reach your cap of 45 Active Specialization Points. Had this been horizontal progression it might have been a neat feature, but as implemented it is a large amount of vertical progression crammed into a single character level.
The Delta changes are nice... I guess. Singling out one area of the game for decent progression rates will probably be successful as far as channeling players into that area, but wasn't the point of the extended progression to keep us from finishing everything and getting bored? So, if we all end up grinding Patrols in the Delta Quadrant, ad nauseum... how does that keep us from getting bored, when we are grinding to grind faster to grind somewhere else? This change would be better applied to the whole game, rather than just the Delta Quadrant, allowing players a more diverse experience if they desire it.
The BZ changes? *sigh* I think it's a bad sign when the word "re-balance" is cause for concern...
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
I wish the XP boost applied to all patrols. The Delta Quadrant ones have gotten stale, I've been checking out the ones on the Cardassian side of the map, since I never ran those before (what point was there, when all of my characters hit 50 before that arc?). Not that I'm in any rush to grind skill points, but it'd be nice.
And yeah, what's up with the Dyson zone? I didn't even realize there were different rewards for doing different things.
Dyson Sphere Battle Zone: Re-balanced how player's scores are calculated for open missions.
Previously, missions were being too generous with points for tasks that were not critical to missions and too penalizing on tasks that were critical for missions.
I have to wonder if it means the mission rewards will be less top heavy? You get small amounts of dil and marks for securing points and a BIG amount for the Rex fights at the end. Maybe that is the change? More dil for point captures and less for the end boss?
I have to wonder if it means the mission rewards will be less top heavy? You get small amounts of dil and marks for securing points and a BIG amount for the Rex fights at the end. Maybe that is the change? More dil for point captures and less for the end boss?
That would be a nertf... a nerft i point out they just gave as 50% more dil to us they take it a way is a bit rich.
Is there a reason why you dumb ****s don't put the 158k needed from spec to spec point back down to 53k. Your recent buff to skill points is worthless **** until you get us vack down too 53k between. Are you people really that ****ing TRIBBLE that you want to TRIBBLE your entire player base off. I honest to god love Trek but I hope this game is totally dead after this years 5 anniversary event.
Tribble is being brought down for maintenance to update it to build ST.46.20141123a.2
General:
Gamepads and Joysticks now function as they did prior to the release of Season 9: A New Accord.
Hi, just want to let the Devs know that on Tribble, my F310 controls were switched. The left thumb-stick which is supposed to be the x and Y axis is labeled as the POV in game, and the D-pad is labeled as the x and y axis. Technically the gamepad works if I use the D-pad to bank and pitch, but I would prefer to use the thumb-stick for this.
Hi, just want to let the Devs know that on Tribble, my F310 controls were switched. The left thumb-stick which is supposed to be the x and Y axis is labeled as the POV in game, and the D-pad is labeled as the x and y axis. Technically the gamepad works if I use the D-pad to bank and pitch, but I would prefer to use the thumb-stick for this.
Hope this helps...
Ack! I'm a bumbling buffoon. Please disregard this, my mode button was active which switched the two inputs. Once I turned it off it is now working as it should. Glad you guys fixed this!
Comments
I wouldn't get too excited about the critter skill points, they were reported as doubled in the November 4th patch, but those changes never made it to Holodeck, and those changes probably haven't been reverted on Tribble.
I read through the patch notes for the 4th several times as I have just woken up, Cant find any mention of the skill point upgrade for the patrols in DQ.
I also didnt run the patrol missions on tribble after the 4th so can not confirm the figures quoted in the thread by spencerb96.... guess we will have to wait and see...
At any rate, if there are different values for critters on Holodeck and Tribble, that just makes it a bigger rat's nest to try and untangle.
As a result this makes it even better to run Argala on normal, since you clear the mobs faster and the end reward for normal, advanced, and elite is the same.
I'm curious as to whether or not the critters will double in exp on Holodeck too. It sounds too good to be true.
I should have added that I took the amount of required skill point required to next spec point before the Argala run and then deducted the amount required after the argala run.
One thing I did notice though. the end reward was over 10000 (just a little over) this is clearly more than double and i think the devs need to look at this figure, because if it makes it to holodeck there is the chance we could repeat the whole "exploiting" issue again.
Was the 2x skill event on Tribble ever turned off? It was flipped on during early Delta Rising testing to help testers level faster to test the higher level and Specialization unlocks but I don't remember hearing if that ever was turned off. I hope this isn't just an error and that Cryptic did intend to boost critter kills and doffing for when this goes to holodeck.
Joined January 2009
hmmm this sounds like a nerf. Are you taking back those +50% to all the zones because it sounds like you are. And even if you are not. I not going to believe you because your actions been speaking loader then your words... that and your words have been as CRYPTIC AS POSSIBLE. Does anyone speak English rather the technobabble?
And 10 whole marks for Delta patrol!
We cant take it it's FAR too generous. I mean it real is. it will take 100 times to get to 1000. :(:(
As to my personal gripe, how about making the Kobali Personal Shield a replay reward already?
Tribble Argala Normal NPC Kills (Kazon) = 10330
Tribble Argala Normal NPC Kills (Kazon) + Mission Turn In Bonus = 20989
One Specialization Point cost at Level 60 158863 Skill Points
158863 / 20989= 7,5 Argala Runs
There's still Tau Deva Patrols, Foundry content, the old Battle/Adventure zones (Defera seems to give barely any xp) And especially STFs, which should get the highest boost, seeing as people need to start runing them again.
Please don't be so focused on Delta Rising content alone.
Join Starfleet,
Boldly go where no man has gone before,
Meet interesting new species, and Kill them!
Nope, still broken.
Tested on tribble, Logitech G13 and Attack 3 (DirectInput) broken still, 360 controller (Xinput) works as on live.
If this makes it to Live, it would be a good step in the right direction. Doing 7-8 Argala runs per day to get a spec point is reasonable in my opinion and would allow me to start playing some alts again, which I have mothballed for the time being.
The next step would be to adjust DR content so we can have a smooth leveling experience again. Going from relaxed "1 episode per level" 1-50 to "How much did that 30 minute story mission just give? Seriously?" at 50+ is just jarring and no fun.
Holodeck/Tribble
Specialization Experience:162/316
Expertise:180/352
So slash all those findings in half to find out the to-be Holodeck numbers.
STO Screenshot Archive
why do i get the feeling that their test environment has the multiplier on too? might be why they think what we are getting is reasonable
And yeah, what's up with the Dyson zone? I didn't even realize there were different rewards for doing different things.
Yup, completion of Argala on Holodeck is 2600 XP. It is 10400 XP on Tribble. So it's twice the doubling mentioned in this patch notes.
Also doffing rewards (on a freshly copied char, same completed assignement with same doffs): 450 XP, 500 expertise on Holodeck, 901 XP and 1002 expertise on Tribble.
Kazon NPCs also get double XP and expertise on Tribble compared to Holodeck.
Tribble indeed is running on the double XP and expertise.
That also means the new 'doubling change' really only affects patrol completion reward. So I stand by what I said before: The nerf from last thursday will still be in effect, even for DQ patrol missions.
Final note: The doubled all XP rewards currently on Tribble are actually quite nice. That's what should be ported to holodeck as a first good change. Others to follow, of course.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
Time will only tell!
I would also appreciate clarification on the UIA/UIE issue. Given that this is one of my favorite STF's and that I have been trying to help with the troubleshooting on this bug, I would definitely like to know which it is.
Oh, and I hope, coldsnapped, that Mudd's comm system has been "taken care of" by that heavily armed kitten in your avatar. With extreme prejudice. :P
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Would like to see it at least in the known issues section.
Doesn't this also miss the fact that the Specializations aren't really an alternate progression system so much as they are a continuation of the actual progression system for levels 51-60, but not factored into NPC scaling or matchmaking? We don't gain Skill Points for our skill tree at those levels, but rather are granted Specialization Points... which continues past 60 until you reach your cap of 45 Active Specialization Points. Had this been horizontal progression it might have been a neat feature, but as implemented it is a large amount of vertical progression crammed into a single character level.
The Delta changes are nice... I guess. Singling out one area of the game for decent progression rates will probably be successful as far as channeling players into that area, but wasn't the point of the extended progression to keep us from finishing everything and getting bored? So, if we all end up grinding Patrols in the Delta Quadrant, ad nauseum... how does that keep us from getting bored, when we are grinding to grind faster to grind somewhere else? This change would be better applied to the whole game, rather than just the Delta Quadrant, allowing players a more diverse experience if they desire it.
The BZ changes? *sigh* I think it's a bad sign when the word "re-balance" is cause for concern...
I remember that just after the "exploit" tribble was giving more points than holodeck but the two were matched on skill points after said event,
Taken from tribble patch notes oct 27th
"Updating Tribble to include a number of missing experience point and balance changes that are already on Holodeck."
My character Tsin'xing
That would be a nertf... a nerft i point out they just gave as 50% more dil to us they take it a way is a bit rich.
That happened after the Japori fiasco. Said changes skipped Tribble apparently due to the emergency nature of the nerf.
STO Screenshot Archive
Hi, just want to let the Devs know that on Tribble, my F310 controls were switched. The left thumb-stick which is supposed to be the x and Y axis is labeled as the POV in game, and the D-pad is labeled as the x and y axis. Technically the gamepad works if I use the D-pad to bank and pitch, but I would prefer to use the thumb-stick for this.
Hope this helps...
Ack! I'm a bumbling buffoon. Please disregard this, my mode button was active which switched the two inputs. Once I turned it off it is now working as it should. Glad you guys fixed this!
Thanks...
Not even close to being enough...
Tick'tock tick'tock....
D,
[SIGPIC][/SIGPIC]
Please keep the QQ to a minimum.
>>>PUNISH THE FEDs<<<
>>>Positive Feedback from a PvE HERO<<<