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Intel Bird of Prey

serevnserevn Member Posts: 0 Arc User
edited March 2015 in Klingon Discussion
When is it happening? I want my commander intel slot in a Bird of Prey already. Soon.

And a disruptor lance... Mwhahaha.
Post edited by serevn on
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Comments

  • desade1desade1 Member Posts: 97 Arc User
    edited November 2014
    They shafted KDF again. The Raptor they gave lacks both battle cloak and flanking. KDF needed a raider with 5 fore guns and battle cloak.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2014
    After flying the EBC capable Faeht and Battle Cloak capable Qib, yes, Intel BOPs would be amazing.
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  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited November 2014
    +1 support for an Intel BOP!
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  • mrgardenermrgardener Member Posts: 177 Arc User
    edited November 2014
    serevn wrote: »
    When is it happening? I want my commander intel slot in a Bird of Prey already. Soon.

    And a disruptor lance... Mwhahaha.
    Sorry...you are not a fed...you cannot have this...
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited November 2014
    I wonder if there is a quiet problem in the code with allowing universal intel slots.... ?
  • autumnturningautumnturning Member Posts: 743 Arc User
    edited November 2014
    I don't know if I was the first one to say Intelligence Raider here on the forums, I just know I have felt pretty strongly about this subject for quite some time (at least since 26 Oct 2014 anyway).

    Ideally, I'd want to see a "Evolved B'rel" Intelligence Raider that draws inspiration for its silhouette/planform from the evocative lines of the D'k Tahg. Keep it a relatively "flat" and blade-like appearance, similar to what was done with the Eclipse Cruiser for Starfleet, except follow the form of the D'k Tahg shape. So there'd be a rhombus shaped "saucer" section in front of a pair of identical secondary "hulls" that are side by side which rejoin each other at the aft end. In the aft end of the ship you have the forward swept wings, all in the same plane as the rest of the ship (as opposed to moving downwards like with all other Raiders). The "guard" of the D'k Tahg is thus the aft engineering section with impulse engines and everything. The tang and hilt/pommel of the D'k Tahg then becomes the impulse engine trail.

    For aerodynamic flight, this ship would be using the rhombus shape of the forward "saucer" as a lifting body/canard to balance the lift from the forward swept wings aft, thereby balancing the center of lift for the ship closer to the ship's center of mass in the longtitudinal middle. Put a "stealth" texture on the geometry, color the lighting Klingon Orange/Red and make sure that the aft wings have an illuminated feather pattern on them and ... you're done with the LOOK of a KDF Intelligence Raider.

    Game mechanically, what you'd want is probably something like this:

    Intelligence Raider
    Forward Weapons: 4
    Aft Weapons: 2
    Crew: 60
    Bridge Officers (4): Universal Commander/Intel, Universal Lt Commander/Intel, Universal Lieutenant, Universal Lieutenant
    Devices: 2
    Consoles: 3 Engineering, 3 Science, 3 Tactical, 2 Universal
    Turn Rate: 22
    Impulse: 0.22
    Inertia: 75
    Bonus Power: +15 Auxiliary Power (not a typo!)
    Abilities: Enhanced Battle Cloak, Active Sensor Arrays
    Starship Trait: Torpedo Sensor Drones
    This ship launches sensor drones from its torpedo tube, rather than its shuttle bay, enabling the ship to minimize its exposure time and maintain its Enhanced Battle Cloak. When using Active Sensor Arrays abilities while the Enhanced Battle Cloak is active, the ship's cloak will drop for a few seconds, leaving the ship momentarily exposed with the shields down.

    I'm thinking that ought to do it ... :rolleyes:
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2014
    Binding the BOP to the old 11 BOFF skill rule when the game standard is now T6 with 13 BOFF skills makes the proposed Intel BOP obsolete right off the bat. IMO.
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  • hyefatherhyefather Member Posts: 1,286 Arc User
    edited November 2014
    After flying the EBC capable Faeht and Battle Cloak capable Qib, yes, Intel BOPs would be amazing.

    They should just make universal boffs seats..universal. As in able to use any boff in the game. Including intel. It would have done wonders for the Fleet B'rel. Even with the intel boffs. I don't think it would have been OP. Thats why I think they should have done it.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited November 2014
    patrickngo wrote: »
    There's been at least one thread floating a proposal so far. From my own perspective, Cryptic could have sold more Delta packs, if they'd actually gotten the 'big three' in KDF service down-
    Cruiser/Raptor/Bird of Prey, rather than just doing a cruiser and a raptor.

    Cryptic would have sold more stuff if they released faction specific packs. I'm not wasting 125$ for Fed. TRIBBLE they ripped off from TRON. :rolleyes: Too bad they're ignorant.
    They would have made more money if they released at least 3 ships for KDF and RR both, to cover the base classes. But they didn't, cause they're ignorant.

    Just like their ignorance and bone-headedness regarding the faction specific hull materials for the DSDs. They could've made 50$ out of me for the KDF pack back then, I was seriously looking forward for a good Klingon science ship. A good Klingon science ship, not a plastic toddler's toy burdened by arbitrary restrictions cause some dev. insisted that his/hers idea of "cool" must be imprinted on everyone. And now, in a T6 era they're caving in and giving hull specific materials. lol :D Cryptic, LOL :D

    Anyway, not to derail - the next KDF ships should be a T6 Intel BoP. That much is clear to anyone with half a brain. If they're smart the next ship they make will be a Intel BoP. If they're smart.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2014
    Don't worry Shpoks. We'll get the Intel BOP the same time we get the Fleet Guramba. And when we do get them, they'll be T5u ships.
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  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited November 2014
    Binding the BOP to the old 11 BOFF skill rule when the game standard is now T6 with 13 BOFF skills makes the proposed Intel BOP obsolete right off the bat. IMO.

    Reminds me our only heavy bop we had is now 2 consoles behind and not able to upgrade it lol. They could at least on the most lazy possible scenario is just allow players to use the hegh'ta skin on the hoh'sus.

    Other issues with the crafting tied to doff system, the intentional super slow doff assignment completions, and the problems with ques/game play overall being TRIBBLE with everything broken I couldn't really get into this even if it had an intel bop because right now its like you have all these resources at your disposal that have been grinded up but the state of the game is so bad right now its just not feasible to play until it all gets fixed. As well this current lockbox is really really crappy. Most likely what we will see from now till end of spring will be lots more fed intel ships + a borg lockbox when the current one ends.

    In a way I feel bad for them at Cryptic though because this went so the wrong way that it made me give up the game for the most part(as much as I've played its just gotten that bad).
  • serevnserevn Member Posts: 0 Arc User
    edited November 2014
    The design should be something fun, like a being slightly influenced by Orion or Nausicaan design with it still being mainly Klingon. Supposed to be a big empire now, lots of influential races. Lets see some of that.
    I want something between http://en.memory-alpha.org/wiki/Orion_interceptor and http://en.memory-alpha.org/wiki/Klingon_Bird-of-Prey
    Of course that's if we ever get a new BoP.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited November 2014
    Binding the BOP to the old 11 BOFF skill rule when the game standard is now T6 with 13 BOFF skills makes the proposed Intel BOP obsolete right off the bat. IMO.

    I will trade *low end* officer seats (extra lt for example) for the universal seating if the ship is a 5/2 5-tac BOP. Honestly convert the raptor they gave us with the officers set to universal and drop a LT seat -- it would be MORE than FINE by me.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited November 2014
    I wanted this to fill the niche for both the BoP and Science vessel. Sure, it doesn't get access to Cmdr Intel powers, doesn't have full Universal seating, doesn't have the Shield Mod of a proper Science vessel, doesn't have the Impulse Mod to match the Phantom, or the Turn Rate to match other BoPs, won't have 5 Tac or a 5/2 payload... but it's a mix between between the two. It could work... and it would be different from any other Intel ship. :P
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2014
    As nice as it would be to have a nice tier 6 BoP intel, I'm just happy we FINALLY have a decent Raptor that can do something. Isn't that something atleast? And I actually wouldn't want an Intel BoP unless it's a universal intel/standard Boff seat.

    It would simply lose too much versatility that BoP have had.
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  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited November 2014
    Here would be my suggestion for an Intel BOP layout.

    BOFFs:
    Hybrid Intel/Tactical CDR
    Universal LTCDR
    Universal LTCDR
    Universal LT
    Universal ENS

    Consoles:
    5 tac
    3 eng
    2 sci (3 on the fleet version)
  • captz1ppcaptz1pp Member Posts: 931 Arc User
    edited November 2014
    One vote here for Cryptic, Perfect World(which is in charge?), to make a Lethean intel ship.
  • nickcastletonnickcastleton Member Posts: 1,212 Arc User
    edited November 2014
    i would rather have a Lethian or Ferasan ship to make up for it.

    those poor races are the only ones with no ship to their name.
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    "It appears we have lost our sex appeal, captain."- Tuvok
  • trygvar13trygvar13 Member Posts: 697 Arc User
    edited November 2014
    I had stopped flying my BoP's a long time ago. I wasn mainly flying my Mogh and lately the Qib and my favourite, en MaH'ta.

    But last week I created a new KDF char and have been leveling him with BoP's only and I fell in love with the class again. I'm note sure we need an Intel BoP (although no other ship fit the job description better) but we do need a T6 BoP. After all, it is the mainstay of the Klingon Fleet.

    Qapla'
    Dahar Master Qor'aS
  • autumnturningautumnturning Member Posts: 743 Arc User
    edited November 2014
    Intelligence Raider
    Forward Weapons: 4
    Aft Weapons: 2
    Crew: 60
    Bridge Officers (4): Universal Commander/Intel, Universal Lt Commander/Intel, Universal Lieutenant, Universal Lieutenant
    Devices: 2
    Consoles: 3 Engineering, 3 Science, 3 Tactical, 2 Universal
    Turn Rate: 22
    Impulse: 0.22
    Inertia: 75
    Bonus Power: +15 Auxiliary Power (not a typo!)
    Abilities: Enhanced Battle Cloak, Active Sensor Arrays
    Starship Trait: Torpedo Sensor Drones
    This ship launches sensor drones from its torpedo tube, rather than its shuttle bay, enabling the ship to minimize its exposure time and maintain its Enhanced Battle Cloak. When using Active Sensor Arrays abilities while the Enhanced Battle Cloak is active, the ship's cloak will drop for a few seconds, leaving the ship momentarily exposed with the shields down.

    I'm thinking that ought to do it ... :rolleyes:
    Binding the BOP to the old 11 BOFF skill rule when the game standard is now T6 with 13 BOFF skills makes the proposed Intel BOP obsolete right off the bat. IMO.

    Figured I'd wait a while before replying, let people make their points without interference before responding. :rolleyes:

    Point 1:
    What I wrote was just an "opening bid" and also trying to stay on the conservative side of potentials. Why? Because it's "easier" to buff things up than try to decide how to nerf things down. Also, any areas that are lacking can get easily spotted and tweaked the second time around.

    Point 2:
    Something that I noticed pretty quickly, looking through all the specs for the other Intel ships that have been released was a very distinctive pattern. Intel/Commander + Intel/Lieutenant. This was consistent across all the ship stats I could find. It was always the 2 and 4 seats that got the Intel Hybrid treatment. You'll note that the specification I was offering for the Intelligence Raider above has Intel/Commander + Intel/Lt Commander ... which was the 3 and 4 seats, instead of just the 2 and 4 seats. In other words, I was already reaching for "better than thou" in a somewhat inobvious way.

    Point 3:
    To be fair, I made no mention of this in my previous post, but ... if there is a justified need to increase the BOff seating in a T6 Raider beyond the stock & standard 4322 seating seen on T5/T5U Raiders (and to be even more fair, I'm quite sympathetic to the argument) it then becomes a question of how to structure the expansion. Most arguments I've seen angle towards 5 BOffs and adding an Ensign, which in my opinion is in effect pretty darn weaksauce. I mean ... 43221? Really?

    No ... if given my preferences, for a T6 Intelligence Raider ... I'd honestly rather keep the 4 BOff seating layout, which is a "unique feature" of the KDF Raiders, and instead angle for a 4332=12 All Universal BOff seating. And ... I'd want to have the Intelligence Hybrid stations being 1 Commander and 1 Lt Commander. So really it would be more of a 4332 BOff seating. We'd still have only 4 BOffs instead of 5, but we'd have access to +1 Lt Commander BOff skill instead of +1 Ensign BOff skill and another BOff Trait.

    I don't know about anyone else, but I'd much rather promote a Lieutenant to Lt Commander than I would prefer to have yet another Ensign. In other words, a more "concentrated" command crew that builds "up" in a way that no other line of ships does, rather than one that spreads "out" (so to speak) like every other ship in the inventory.
  • revanindustriesrevanindustries Member Posts: 508 Arc User
    edited November 2014
    I agree wth the boff setup of 4332. That's what gives the Norgh such flexibility and awesomeness.
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited November 2014
    I wont a new BOP but I wont a new Sci ship for KDF as well looks like its a big NO on both fronts
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  • autumnturningautumnturning Member Posts: 743 Arc User
    edited November 2014
    To combine your proposal with mine, patrickngo, perhaps something like this? :D

    Also, the Tier 4 New Romulus Trait you're referring to is Sensor Targeting Assault (renamed Sensor Cascade Failure below, with a slight tweak to include Flanking), which is actually a Weapons Offline on Critical Hit. The closest thing going to a "placate" in Traits is the Intimidating Strikes genetic resequencer from the Hirogen Lockbox, which is actually a Confuse, not a Placate. I'm therefore going to assume you meant the former rather than the latter.

    Intelligence Raider
    Forward Weapons: 4
    Aft Weapons: 2
    Crew: 60
    Bridge Officers (4): Universal Commander/Intel, Universal Lt Commander/Intel, Universal Lt Commander, Universal Lieutenant
    Devices: 2
    Consoles: 3 Engineering, 3 Science, 3 Tactical, 2 Universal
    Turn Rate: 22
    Impulse: 0.22
    Inertia: 75
    Bonus Power: +15 Auxiliary Power (not a typo!)
    Abilities: Active Sensor Arrays, Enhanced Battle Cloak, Flanking
    Universal Console (restricted to Intelligence Raiders): Active Sensor Analysis
    • Note: Use of Active Sensor Analysis detoggles Enhanced Battle Cloak.
    Starship Trait: Sensor Cascade Failure
    You will render your target's weapon subsystems offline when you land a critical hit in space combat, as long as this effect is active. A successful critical hit will consume this effect temporarily, which will refresh 20 seconds later.
    • While effect is active: Next outgoing Critical Hit will apply Weapons Offline for 3 sec, which consumes this effect. Refreshes 20 seconds later.
    • Weapons Offline duration increased by +100% when Flanking.
  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited November 2014
    Intelligence Raider
    Forward Weapons: 4
    Aft Weapons: 2
    Crew: 60
    Bridge Officers (4): Universal Commander/Intel, Universal Lt Commander/Intel, Universal Lt Commander, Universal Lieutenant
    Devices: 2
    Consoles: 3 Engineering, 3 Science, 3 Tactical, 2 Universal
    Turn Rate: 22
    Impulse: 0.22
    Inertia: 75
    Bonus Power: +15 Auxiliary Power (not a typo!)
    Abilities: Active Sensor Arrays, Enhanced Battle Cloak, Flanking
    Universal Console (restricted to Intelligence Raiders): Active Sensor Analysis
    • Note: Use of Active Sensor Analysis detoggles Enhanced Battle Cloak.
    Starship Trait: Sensor Cascade Failure
    You will render your target's weapon subsystems offline when you land a critical hit in space combat, as long as this effect is active. A successful critical hit will consume this effect temporarily, which will refresh 20 seconds later.
    • While effect is active: Next outgoing Critical Hit will apply Weapons Offline for 3 sec, which consumes this effect. Refreshes 20 seconds later.
    • Weapons Offline duration increased by +100% when Flanking.

    I'd support that, although some players may complain that it needs 5 fore weapons. I was going to suggest that this ship could be the long asked for K'Vort, but I am betting me simply thinking of that will get me grief from some of the hard core flamers who say your stats are nowhere near what the K'Vort's stats are reported as being.
  • staq16staq16 Member Posts: 1,181 Arc User
    edited November 2014
    I think the only problem with the fabled K'vort being at T6 is its age. The K'vort appears to be an established ship in the TNG era, which apparently drops out of use by the Dominion War (visual evidence - as newer ship models become available, ie the Vor'cha and Negh'var - we stop seeing the "giant" Birds of Prey).

    On that basis I think that the new T6 BoP would need to be, well, new - but a K'vort skin would probably help sales no end at no extra cost.
  • autumnturningautumnturning Member Posts: 743 Arc User
    edited November 2014
    davidwford wrote: »
    I'd support that, although some players may complain that it needs 5 fore weapons.

    5 forward weapons belongs on something heavier than a Raider.

    Raptor? Okay.
    Battlecruiser? Okay.
    Carrier? No complaints.

    Raider? Um ...

    This is one of those 5+4 vs 4+5 debate points ... as in you can either have 5 weapons and 4 Tactical consoles ... or 4 weapons and 5 Tactical consoles (which in this case would be 3 Tactical consoles joined by 2 Universal consoles, but we won't mention that too loudly will we? :rolleyes:) ... but you aren't going to be getting a 5+5 layout. That's just too big of an "ask" to ever get granted. So when it comes down to that, I'd rather have a 4+5 than a 5+4.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited November 2014
    5 forward weapons belongs on something heavier than a Raider.

    Raptor? Okay.
    Battlecruiser? Okay.
    Carrier? No complaints.

    Raider? Um ...

    This is one of those 5+4 vs 4+5 debate points ... as in you can either have 5 weapons and 4 Tactical consoles ... or 4 weapons and 5 Tactical consoles (which in this case would be 3 Tactical consoles joined by 2 Universal consoles, but we won't mention that too loudly will we? :rolleyes:) ... but you aren't going to be getting a 5+5 layout. That's just too big of an "ask" to ever get granted. So when it comes down to that, I'd rather have a 4+5 than a 5+4.

    Eh I disagree especially due to the fact we at one point had a competitive heavy raider but Cryptic pretty much left that behind. However the 5 forward weapon would work I could see it working out like having 5 forward and 1 slot that has to have a torpedo and then no rear slots. Mostly especially since we are yet to even get anything like remans have where you can extend/modify the ambush cloak buff(if you do it right you can have close to a minute of cloak ambush on remans vs KDF's 5 seconds lol).

    Edit: One thing I overlooked about that K'vort falling out of favor in dominion war was most likely due to the dominions ability to detect cloaked ships. If you remember they were only used on quick raids or reinforcements for big starfleet battles.
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