Okay, this is an update from the loot suspicion I had from another thread. First I thought it's associated with the foundry loot cap, butt it definitely is not. It's the level of the enemy NPC groups that actually cause this issue.
When I leveled up my toon to 60, all went fine and I got regular MK XII drops in all rarities from all kinds of NPC's on ground and in space. However, as soon as my toon reached Level 60, all the enemies were Level 60 as well (obviously, and that's normal). And then the loot disaster started. All I get is the following:
Space Loot: Batteries, Components, Commodities (except Industrial Replicators as usual since launch of the game), Luckboxes
Ground Loot: Food & Drinks (white up to blue rarity), Regenerators, Tribbles (only white rarity, I think it's always been like that), Shield Charges, Hypos, Power Cells (in all varieties from small up to large), Luckboxes
This happens in EVERY encounter, no matter where you are (STF, Patrol, Episode Replay, Foundry, etc). The only place to get MK XII gear from all mobs is actually Kobali Prime (ground only) from Level 57 and 58 Vaadwaur enemies, heck they even drop sometimes MK XIII kits out of nowhere, lol.
The only loot that's still working like usually is the extra loot from Tier III enemies in space and Tier IV enemies on ground and in space. The usual stuff you get is green or blue quality MK XII gear, with a bit of luck sometimes even purple quality.
So, please, could you restore the loot tables to normal for all space and ground enemy types which are at or above Level 60? Thank you in advance.
In Ker'rat and Otha, all enemies are Level 64 and I heard not even luckboxes drop in there, so this should be worrisome even for the developers and for PWE, because no luckbox drops in the most popular PVPVE maps ever --> not much money for the game.
Thank you for taking note of this major issue.
Comments
Please go to Japori, Beta Thoridor (not ThoridAr, and it's not MinAs Korva either lol), Carraya etc. or replay a mission from the journal when you're Level 60 ... and try fighting Level 60 enemies and you will see what happens. No matter what difficulty setting you have. You have to see if the enemy troops have a green "0 (zero)" or a yellow number, NOT a white number with a minus in front. If they have "-2" etc, they're BELOW your level and then they drop normally.
For example if you do a fleet alert, all enemies are Level 50 (because you're downgraded to Level 50 as well) and they also drop normally. This bug only affects Level 60 and higher leveled enemies.
Original Join Date: January 30th, 2010
im talking space here. i grinded to 60 on one toon before i played the new story, and i still got plenty of loot for killing Vaadwaur, especially the Heavy Arty Ships tend to drops some neat stuff
My lvl 60 chars fight lvl 60 enemies in Argala and do get (mostly green) Mk XII loot.
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I did as you suggested and went into Japori, and while the loot feels a bit light, I did pick up some green and blue weapons and consoles, mostly from Battleships. Tested on all three difficulties.
So it's either a bit of hard luck or something else. Were you solo or on a team?
Level 60 kerrat also not giving any drops when you kill something,only batteries and stuff.
Um, Batteries are loot (It's really sucky loot, but it's loot - and I've seen my fair share of that kind of sucky loot before and after today's patch.)
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So I too seeing a lot of food, drink desert, odd things I'll pass over. Sometimes I don't even bother to check to much shooting going on there. LOL
Time will only tell!
From my understanding battleships (and/or ground 'captains') drop extra loot besides the 'basic'.
The 'extra' loot still seems to work, only the 'basic' loot from all the other critters fails to turn up. I ran a round of Otha yesterday to check it out, and while I could have had a streak of really bad luck with the level 62 mobs there I did not get a single lock box either. And that is vewy vewy suspicious.
I agree, batteries are loot, but I mean MK XII gear namely. Something is not working correctly here. Maybe it's related to Ker'rat, maybe not, I have no idea. But it's very irritating to me that nothing but batteries, commodities and components drop in space for example. I am soloing on normal difficulty. The first wave in Japori for example is a Nausicaan cruiser and a battleship. The battleship drops the extra loot like usual. All other ships drop just what I said above. Not even a single white MK XII item. The same is in episode replay. I will post another statistic of 3 full episode replays in about an hour or a bit more, depends on my tempo.
@ I'm A Dude 3: Heavy arty ships are battleships. That's why you get loot from them, that's the extra drop chance I mentioned. That one works correctly. Try looting from contradiction cruisers or from frigates and you will not get anything more than batteries etc (no MK gear).
Original Join Date: January 30th, 2010
Space I: Just 3 frigates, no drops. This can happen, no biggie.
Ground (Into The Fire, killed all possible enemies on the map), drops in order: Medium Hypo (Gorn Ensign), Small Chield Charge (Hodch - Normal Drop), Personal Shield MK XII [Cap, Uncommon] (Hodch - Extra Drop)
Ground (Into The Fire, replay #2 due to disconnect, again killed every enemy), drops in order: Small Shield Charge (Gorn Ensign), Small Shield Charge (Gorn Ensign), Small Power Cell (Hodch - Normal Drop), Plasma Full Auto Rifle MK XII [CrtH, Uncommon] (Hodch - Extra Drop), Small Power Cell (Gorn Ensign)
Space II: Just one cruiser, no drop there. That's fine.
Ground (Ancient Claims): Generator 1 - Small Power Cell (Gorn Mortar), Generator 2 - No drops, Generator 3 - Luckbox (Gorn Mortar), Small Shield Charge (Gorn Ensign), Captain's Room - No drops (captain is beaming out at low health).
Space III: No drop, because the hostage ship cannot be destroyed.
Original Join Date: January 30th, 2010
Space I (Pocket Dimension): 3 Seeker Frigates, 1 Hunter Escort - 1 weapon battery from a seeker frigate. That's it.
Ground (Search & Rescue, killed ALL enemies, drops in order): Luckbox (Hunter Initiate), Medium Hypo (Hunter), Synthale (Klingon Officer), Luckbox (Tracker), Small Shield Charge (Hunter Initiate), Large Hypo (Hunter), 3 Medium Shield Charges in a row (Hirogen Navigator, Hunter Initiate, Tracker), Field Rations (Warrior), Luckbox (Warrior)
Space II (Tow Hold): 1 Hunter Escort, 1 Apex Battleship, 3 Seeker Frigates, 3 Bird's of Prey - 2 Seismic Stabilizers (Hunter Escort), Console - Power Insulator MK XII [Uncommon] (Apex Battleship Extra Drop), Luckbox (Bird of Prey)
So much for the second episode. I have to mention that there were about 60 Hirogen and 15 Klingons on that ground map. Thanks for reading.
Original Join Date: January 30th, 2010
Space I (Advanced Research): 6 Reman T'Varo's - 1 Auxiliary Battery
Ground (Moon Patrol, all drops from Ensigns or Lieutenants): Small Shield Charge, Small Hypo, Jambalaya, Minor Regenerator, Small Hypo, Luckbox, Small Hypo, Medium Hypo, Klingon Rokeg Blood Pie, Field Rations, Large Hypo, Small Shield Charge, Small Power Cell, Minor Regenerator, Medium Hypo, Small Hypo, Klingon Gagh.
Ground (Mission of Mercy, all drops from Ensigns or Lieutenants): Medium Power Cell, another Medium Power Cell, Prune Juice, Small Hypo. Commander Karatek beams back at low health, so no drop from him by default.
Space II (No Good Deed): 9 T'Varos, 1 D'deridex (Sithesh): Auxiliary Battery (Sithesh Normal Drop), Console - Shield Emitter Amplifier MK XII [Uncommon] (Sithesh Extra Drop)
That's it for today. Tomorrow I will post the stats of 5 Japori runs solo on Normal difficulty.
Original Join Date: January 30th, 2010
dukedom and eristhevorta apparently found the problem. As for them, I haven't gotten a single GEAR drop from lvl 60 frigates and/or cruisers in Argala on advanced. Only battleships. From cruisers and frigates, I have however received other loot, namely: batteries, lockboxes, ship components (for injuries) and commodities.
Either I have a long streak of bad luck, or loot tables for cruisers and below NPCs are screwed at level 60. Battleships seem to reward loot normally.
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Remember? Before this new issue, the high tier ground and space enemies (ground captains only, commanders belong to low tier) were able to drop two green items in one go or even a blue and a green or two blues. One was the extra drop and the other was a normal drop which could either be white or anything else (the same drop chance like any enemy can have).
So, what we can say for sure is: ALL normal drops don't work as intended. ONLY the extra drops work. The normal drops belong to ALL enemies of ALL tiers. Thanks for taking note of this!
Original Join Date: January 30th, 2010
I wasn't aware of that. After all I never cared that much for loot, the only conscious interaction with it was cleaning it out of my inventory. :P
Either way, it seems clear now. I've ran another half dozen Argala-advanced runs and still the same results: the normal drops are only consisting of batteries, lockboxes, ship components and commodities. NO GEAR at all from cruisers and below.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
I hope this can get fixed soon, because there is no workaround except using a lower level toon for farming MK XII gear normally from Level 53 up to and including Level 59 in the foundry or patrols or episode replay. However, once that toon is Level 60, it's of no use anymore, EXCEPT the foundry missions with only battleship spawns inside. Then you would at least get the extra drops for some time until it's depleted.
Original Join Date: January 30th, 2010
Farktoid, please correct me if I am wrong here...
It seems to me the mark of gear dropped by enemies is determined by formula related to one's level.
For a Level 50 you would expect to see in a story mission Mk XI and X gear drop. The proportions of each mark to the other appear to change as you level closer and closer to 50: inverse relationship with Mk X, direct relationship with Mk XI. Prior marks like IX by this point drop to 0, against equal-level enemies.
Now what *we would* have expected to see if not for the introduction of the upgrade system would have been a combination of Mk XII and XIII drops in similar ratio to the X and XI with XIV reserved for STF's and reputation as XII used to be.
Problem is, drops appear to be capped at XII game-wide. So what could potentially happen is if the same calculation formula that was used for prior levels is extended up to 60, there would be an "expectation" in the code, for lack of the appropriate term, that Mk XIII gear drop. Except that is set to 0 instead.
Here's the part I don't know about the code, so I could be waaay off base here.
What if the proportion of Mk XII drops on the normal drop table is defined as a proportion of Mk XIII drops?
If XIII = 0, and XII = (arbitrary value I pulled out of my rear ) * XIII
Well, now you have a problem because XIII and XII both equal zero. And that means no marked gear will drop per the normal table, only stuff that isn't defined by a mark, like batteries and commodities.
As with all such speculations on my part, this could be great or it could be absolute garbage, and might at least be usable to *rule out* the scenario I describe above.
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There are MK XIII items dropping from the Level 58 Vaadwaur ground troops in the Kobali zone, I've had two (just white, but still MK XIII) science kit drops so far. That's a bit strange though, as MK XIII should start dropping at Level 59 upwards (shared with MK XII before reaching Level 61). Maybe that's a bug as well, but the values of those two science kits reflected MK XIII gear level (EC value was higher than common MK XII ground gear).
I can confirm that up to and including Level 59, the enemies do drop MK XII gear in all rarities, and all enemies (including fighters) do drop them. That also means that battleship can actually give you a double drop of gear AND sometimes even a third drop with a luckbox or commodities or components or batteries. And that actually brings me to a side-theory. Sometimes normal enemies like cruisers or frigates can do a double drop, but only if the second drop is either a luckbox, a commodity or a component.
You cannot get two gear items from a single Tier 1 or 2 enemy (or Tier 3 ground). My side-theory now is that even the secondary drops have somehow stopped at Level 60 or higher. So that means that just the THIRD drop (which would be a double drop in the normal case) still works and hence why it's just batteries, components, commodities, luckboxes, hypos, etc. Maybe it's not the right path I'm going on, butt I think that might just be it. Please check the code for that, if you can! Thank you.
~ Meow
Original Join Date: January 30th, 2010
If you've seen Mk XIII drops at 59, that to me suggests either a different type of linkage between the variables than my initial stab at it, OR the conditions I described pertain only to 60 and the coding or values/relationships for 59 and below are different.
But again, NOT an expert here at all, so this is worth exactly what anybody is paying for it, and if you are, you might want to demand a refund (even though I like when I'm handed shiny stuff). But hey, even ruling out scenarios can have a little value.
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By the way, I also have a USS Chin'toka (Jhammy Attack Ship) on Eris, my old main. ^^
Original Join Date: January 30th, 2010
(OT: I knew I had seen at least one other Chin'toka in game. I wonder if it was you, or if there was even another. Alyosha currently fights in game in an Undine ship, the Stravinsky, but in my stories involving him, he remains in command of the Chin'toka instead.)
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At level 60:
- cruiser and below NPCs only drop commodities, components, batteries and lockboxes.
- battleships and above NPCs drop all previous loot and also green or better Mk XII gear (yeah, no commons at all).
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Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
Leaving all 'game should not drop gear above mk12' reasons behind, level 61-65 mobs in theory could drop mk15 gear. But because there is no table for mk15 gear in the game the loot roll simply vanishes into thin air.
Fleet alerts upscale enemies to level 60 (unless this was changed at some point). It is actually sort of hard, if you only have 1 level 60 non-scim in your team and everyone else is 50.
Level 1+2: MK I
Level 3-5: MK I / II
Level 6-8: MK II
Level 9+10: MK II / III
Level 11+12: MK III
Level 13-15: MK III / IV
Level 16-18: MK IV
Level 19+20: MK IV / V
Level 21+22: MK V
Level 23-25: MK V / VI
Level 26-28: MK VI
Level 29+30: MK VI / VII
Level 31+32: MK VII
Level 33-35: MK VII / VIII
Level 36-38: MK VIII
Level 39+40: MK VIII / IX
Level 41+42: MK IX
Level 43-45: MK IX / X
Level 46-48: MK X
Level 49+50: MK X / XI
Level 51+52: MK XI
Level 53-55: MK XI / MK XII
Level 56-58: MK XII
Level 59+60: MK XII / MK XIII (but that is taken out)
Level 61+62: MK XIII (will be MK XII)
Level 63-65 (Kerrat is 64): MK XIII / MK XIV (will also be MK XII) ... so MK XV (15) will be only at Level 69 or higher.
Anyway, I really hope it's gunna get fixed sumtime soon. Also, it would be nice to see "Industrial Replicators" being dropped as a commodity from any mobs in space, the only way to get them is the freighter or embassy or doff assignment.
Original Join Date: January 30th, 2010
Your list of associated marks to levels makes the mathematical part of my brain go to sleep and pull the blanket over it.
Anyway, first I 'did' say to disregard the mechanic that prevents stuff above mk12 from dropping, lets just assume that one is working fine and not the culprit.
Despite the fact that I put the bracket one level to low first (my bad) I was talking about the minimal level where a specific mark item could turn up. Could it turn up in higher levels too? Sure, but it doesn't matter for us here.
Now the long boring explanation why I put the bracket where it is:
Back in the days when the level cap first was raised to 51 the only areas where you could get mobs consistent above your level were the warzones, everywhere else they would be at your level. And every mob which was at your level would only drop mk11 at best. For the occasional mk12 item you 'had' to go to the warzones with their mobs 'above' your level.
So 51 was 'not' in the mk12 bracket, but 52+ mobs would drop mk12 on occasion.
Then levels were 'normalized' and every player went from 51 to 50 by numbers magic.
So level 50 mobs are 'not' in the mk12 bracket but level 51 and higher mobs will drop mk12.
Level 46 and higher mobs will drop mk11.
Level 41 and higher mobs will drop mk10. etc etc.
Keep in mind this is not a hard cap, if you switch from 45 to 46 mobs your loot just doesn't become all mk11. The levels I indicate are only pointing out the minimal level you have a chance at said marks.
Now obviously the brackets go upwards too. The lowest level where you 'would' have a chance for mk13 gear would be 56. And for mk14 that would be 61.
And now that I have done the math properly it becomes fairly obvious that my previous post was wrong on assuming the mk15 bracket could be reached.
However that leaves only one conclusion open: Whatever code they put in place to prevent mk13 and mk14 from dropping is working too well. Instead of handing out mk12 gear it eats it all, at least from basic critters.
Definitely think it deserves to be addressed sooner rather than later as it does pretty much put a stranglehold on the EC supply for L60 toons.
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This appears to have been fixed internally, and we hope to have it in a patch some time soon.
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Looking forward to it. Thanks for checking it.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!