To anyone that has already obtained the Heirarchy Boff - your version will remain customizable, even though it is an obvious bug. Made more obvious by the fact that KDF players can put him in a Fed costume, and he has no arms when put into short sleeved uniforms - things like that.
All of the negative remarks about us doing this because we "hate giving players options" or other such nonsense, I frankly find a bit insulting. This Boff was made this way simply because the art time isn't available to address all of the customization options that are clearly 'broken' in the current iteration of the officer. We knew that would be the case when first creating him, and so customization was supposed to be unavailable from the outset.
So we're fixing the bug. That's it.
I find it insulting that we (as players of the Federation, Klingon Empire or Republic) can fly around in an Elachi or Undine Bioship, yet can't fit a Reman, Voth or Heirarchy Boff into Federation/KDF/Republic clothing.
You don't have the time to do this for every single Boff - how is it that the Alien Generator (which can portray most of the existing Boffs) can be used to do the job for us? As a compromise, why not use the Alien as a base, and just disable all the options that you don't want for a new Boff? We/You wouldn't then have any problems with uniforms - cause they already work.
Regardless, please feel free to pass along our ... annoyance at the fact that these special boffs are locked. Maybe someone will allocate you more time to fix it.
Just for some clarification for those who are asking about the XP changes when it comes to XP earned when fighting Elite NPCs.
The patchnotes for Holodeck mentions the values were incorrect and this refers to the values that changed with the Delta Rising launch itself. To break it down:
Prior to the release of Delta Rising: Players earned 1.75 times the XP value for Elite NPCs when compared to Normal NPCs.
With the launch of Delta Rising: Players earned 5 times the XP value for Elite NPCs when compared to Normal NPCs.
This was the incorrect value the release notes mention and is the reason for the change made on 10/23.
With the update to Holodeck on 10/23: Players now earn 2 times the XP value for Elite NPCs when compared to Normal NPCs.
Currently, Tribble will have the incorrect value of 5 times the XP value for Elite NPCs when compared to Normal NPCs which will be updated on the next path to Tribble.
Although unintended to be that high, it is still too low, especially by comparison to the effort needed on elite to kill those NPC's. Either revert the changes or nerf the elite NPC HP by 70%. For as long as this holds the way it is on Holodeck, I will not be playing DR or any other mission based content. This means, once the free Lobi is done, I will have no reason to log in to the game.
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Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
You have no idea how bad I want to just rage at bort right now. I've written up several horribly rage-y posts but then deleted them at the last second before I posted them. I'll just say that I am not pleased with the entire non-customizable boff situation and leave it at that.
I need to leave this thread now, otherwise I'm going to explode.
hey, look at it from another perspective. if you get him before this patch goes live next thursday, yours will remain customizable forever. you'll have a premium version of the potato that nobody who does that mission after next holodeck patch will get. ever.
Now clowns, that's another story. They scare the crap out of me.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
All of the negative remarks about us doing this because we "hate giving players options" or other such nonsense, I frankly find a bit insulting.
I'm confident that you are not alone in feeling insulted about recent issues in Star Trek Online. I, for example, find the lack of worthwhile communication about recent changes to be exceptionally insulting.
How about we see some fixes that actually make sense?
For a start, xp rewards that actually reflect the difficulty of the content. How about sorting all these folks out with the spec point idiocy? And while you're at it why not fix the pricing for the upgrade system so that it's actually more friendly for everybody?
Seriously I've never seen so many mess-ups and ill-thought out changes from you guys in such a short space of time in the whole time I've been playing, and that's been quite a long time.
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
thats a little lame considering the fact they have like 10-100 times more HP than normal mobs.
You could probably clear Argala Normal at least four times faster than wading through it on Elite. So, play on normal, gain double the XP in the same amount of time. :P
I have always had a lot of respect for the Developers and want to thank coldsnapped and borticuscryptic for actually taking a moment to try to explain the situation to us. It is very helpful and lets us know what is going on and why.
All of the updates and fixes look awesome. I just wish that Cryptic/PWE would hire someone to be more active and informing us about whats going on.
+1
I find the way some people treat the devs, like they're pieces of sh*t absolutely appalling! They are human beings, people just like everyone else doing the best they can to make STO the best game it can be! :cool: However they are not all powerful, just like any other job, business, company there are procedures and systems they have to follow, ever changing schedules and priorities they have to meet. Not to mention office politics and the likes such as new initiatives and dictats from un-high that have to be followed regardless of whether a particular dev or group of devs think it's a good idea or not.
I was getting around 1400 XP per Elite NPC in Argala prior to the patch on the 23rd. Now I'm getting around 500 XP per Elite NPC.
According to the Tribble patch notes today, the 1400 XP was supposedly 5 times the amount I should have been getting, so the XP for an Elite NPC should be about 280 XP?? That seems lower to me than it is on Normal.
If you were getting 1400 per Elite, you would be getting 280 per Normal. (280 x5 = 1400)
We were supposed to be getting 490 per Elite. (280 x1.75 = 490)
After the patch, we should be getting 560 per Elite. (280 x2 = 560)
i'd be more interested in fixing the stf reputation mark rewards. the last holodeck patch notes gave out new values of the rewards, but ingame it's not the case. the rewards are still the same as they were pre patch.
no matter what difficulty you play for example undine infiltration on, you always get only 20 marks max instead of the new 45-65-95 we were promised in it.
Now clowns, that's another story. They scare the crap out of me.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
Just for some clarification for those who are asking about the XP changes when it comes to XP earned when fighting Elite NPCs.
The patchnotes for Holodeck mentions the values were incorrect and this refers to the values that changed with the Delta Rising launch itself. To break it down:
Prior to the release of Delta Rising: Players earned 1.75 times the XP value for Elite NPCs when compared to Normal NPCs.
With the launch of Delta Rising: Players earned 5 times the XP value for Elite NPCs when compared to Normal NPCs.
This was the incorrect value the release notes mention and is the reason for the change made on 10/23.
With the update to Holodeck on 10/23: Players now earn 2 times the XP value for Elite NPCs when compared to Normal NPCs.
Currently, Tribble will have the incorrect value of 5 times the XP value for Elite NPCs when compared to Normal NPCs which will be updated on the next path to Tribble.
Are these values still up for further adjustment? With the massive amounts of HP that players have to work through in Elite, only 2x the XP compared to Normal doesn't seem appropriately rewarding.
a nws normal dread hp: 350k, a nws elite dread hp, 5 MIL.
1400% harder. 200% more exp. something isnt adding up there.
you didn't factor in resistance levels compared to normal. on normal its pretty nil, on elite its over 80%, about the max possible a player ship can attain. with 80% res, they only take about 20% of the damage you deal, increasing their effective HP exponentially.
elite is easily over 20 times harder, mathematically its probably much higher then that.
i remember when ground on elite was impossible, now its the only content worth playing on elite. correction, its the only content worth playing AT ALL, outside of space pvp, space pve has been MURDERED. playing as efficiently as possible, doing the most lucrative patrols over and over again, on NORMAL, 40 to 60 hours would be needed to get from 50 to 60 now, easily. even though elite ground is nice and playable, every kill gives you single digit XP, at least its the best way to earn marks and dil.
when your a top tier player, and the most time efficient way to earn XP and level is playing on NORMAL difficulty, you know the game is run by people promoted far beyond their level of incompetence. i've never seen such a group of insane over-reactionaries all gathered in the same place at once, and the THEFT of experience and levels from so many players? literally reprehensible behavior.
if i had known this was really the way DR was going to turn out, i would have stopped playing, and certainly not support them with the purchase of the DR pack. really is a shame, all the story content is fun, the ships are great, the additions are all fun and inject much needed life into a game that was growing dull. all of that ruined by this leveling catastrophe. if only the guy in charge of 'balancing' the leveling experience was as good at his job as the content guys.
I'll stick with my sentiment that this essentially kills playing on Elite. Not going to spend the extra time for a measly pittance of a reward.
Honestly I think the only reason to play Elite now is for the challenge, at least I'm hoping the Elite Grounds will be worth it. Except they're not showing up in the queues for me even though I'm 60, and IGA is apparently bugged badly enough to make it incomplete-able so, yeah......
Edit: Not that I consider simply buffing HP and going overboard with damage as a legitimate "challenge"...
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
But Elite isn't a challenge. It never was. It's just more tedious. Cryptic cannot get past the concept of more HP/Resists = challenge. They never have.
Yeah, I did add that to my last post but I wasn't fast enough apparently
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
Just for some clarification for those who are asking about the XP changes when it comes to XP earned when fighting Elite NPCs.
The patchnotes for Holodeck mentions the values were incorrect and this refers to the values that changed with the Delta Rising launch itself. To break it down:
Prior to the release of Delta Rising: Players earned 1.75 times the XP value for Elite NPCs when compared to Normal NPCs.
With the launch of Delta Rising: Players earned 5 times the XP value for Elite NPCs when compared to Normal NPCs.
This was the incorrect value the release notes mention and is the reason for the change made on 10/23.
With the update to Holodeck on 10/23: Players now earn 2 times the XP value for Elite NPCs when compared to Normal NPCs.
Currently, Tribble will have the incorrect value of 5 times the XP value for Elite NPCs when compared to Normal NPCs which will be updated on the next path to Tribble.
you didn't factor in resistance levels compared to normal. on normal its pretty nil, on elite its over 80%, about the max possible a player ship can attain. with 80% res, they only take about 20% of the damage you deal, increasing their effective HP exponentially.
elite is easily over 20 times harder, mathematically its probably much higher then that.
i remember when ground on elite was impossible, now its the only content worth playing on elite. correction, its the only content worth playing AT ALL, outside of space pvp, space pve has been MURDERED. playing as efficiently as possible, doing the most lucrative patrols over and over again, on NORMAL, 40 to 60 hours would be needed to get from 50 to 60 now, easily. even though elite ground is nice and playable, every kill gives you single digit XP, at least its the best way to earn marks and dil.
when your a top tier player, and the most time efficient way to earn XP and level is playing on NORMAL difficulty, you know the game is run by people promoted far beyond their level of incompetence. i've never seen such a group of insane over-reactionaries all gathered in the same place at once, and the THEFT of experience and levels from so many players? literally reprehensible behavior.
if i had known this was really the way DR was going to turn out, i would have stopped playing, and certainly not support them with the purchase of the DR pack. really is a shame, all the story content is fun, the ships are great, the additions are all fun and inject much needed life into a game that was growing dull. all of that ruined by this leveling catastrophe. if only the guy in charge of 'balancing' the leveling experience was as good at his job as the content guys.
you're right, i didnt include resistances or shield hp, or damage increases.
that's just a hull hp value. and its boosted by 1400%
elite difficulty now is merely just boosted values, nothing actually challenging, just tediously boring.
Although I am completely in favor of the experience points to difficulty ratio needing a good quality pass, what I really want to know right now is what you developers are going to do about the lost spec points for those of us that did not participate in any sort of exploit? The post from Trendy was clear that the extra levels were "taken" from players that they thought earned them by using an exploit.
HOWEVER, I can point out a handful of posts where:
1. Some players that participated in said exploit WERE NOT affected by the specialization points/level cull that took place on your end.
2. MANY players that DID NOT participate in utilizing the exploit, but instead ground out their levels in the Delta Quadrant (such as myself) or STFs, WERE affected by this cull.
That being said, I want to know what justified you taking spec points from players like me, but NOT players that were admitted exploiters?
You cannot tell me that Cryptic does not possess the heuristics to truly determine who exploited in Tau Dewa and who didn't. Should you go back and investigate, you will see why a large percentage of players who did nothing wrong are crying foul in the forums.
Granted, I only lost eight spec points. Furthermore, I did grind like hell to get to level 60 and beyond in the new story content, new missions, and old STFs. The other casualty on our end is the TIME spent to do this. I am a union civil engineer, and I can tell you my time can be costly.
There HAS to be some sort of "happy medium" here.
I understand that the new season went live with the wrong multiplier for experience. I accept your explanation to be honest. But to cut players legs from under them without doing so to others with MANY more levels than myself...this requires an explanation.
I appreciate all of the hard work that has gone into this season, as well as the next patch. I also understand how frustrating it can be when you have a passionate fanbase that wants answers and they all seem to be armed with torches and pitchforks.
Open communication...regardless if people agree with you or not...is key for the operation of any successful business. Tempers only flare even more when we hear nothing for a day and a half. This immediately puts anyone on the "business end" of the raging on the defensive...and it leads to resentment, anger, frustration, flaming, and so many insults and "I quit" threads.
It absolutely sucks to know that in nine days time, I lost the progress I worked hard for. If I had to guess, that was about 25+ hours worth of work. My time is valuable. So it should be understandable that I took the culling of my spec points as a slap in the face.
TL;DR - Many people who didn't participate in the Tau Dewa exploit were culled of their spec points. Open communication is always the best policy.
I urge you to communicate with us early and often...for the good of the players, the devs and the GAME.
They find it insulting for criticizing them for apparently releasing something that isn't quite ready for primetime and just take the quick way out by locking and forgetting about it? Really? It's already bad enough that other Bridge officers are either heavily restricted or uncustomizable. Romulans have it especially hard; they can't all wear the outfits of the faction they joined, and even the outfits exclusive to them are limited. The Tal Shiar sets is notably incomplete for one. KDF doesn't have much better.
Well, allow me to civilly vent what I find insulting as well.
I find it rather insulting that Reputation system is unlocked at 50, yet with the balance changes skewed to 60 and reward nerfs making their associated queues a waste of time, they haven't gotten the idea to also just move things like Borg Neural Processors or Voth Cybernetic Implants to Normal, and just make it drop 2x in Advanced and 3x in Elite and throw the casuals a bone? Come on. The Borg set especially is a solid set for fresh 50s to work on. Moreso now that DR rising is especially unfriendly to casuals who've up until now gotten by with vanilla Mk X-XI equipment. The Borg Rep set is still locked at Very Rare Mk XII status, so it still encourages work on other Rep gear and upgrades.
I find it insulting that they just upped Resistances and HP and didn't accordingly scale the EXP to match the time spent either. Advanced and Elite (not just Queues) are supposed to give the determined and masochistic players a greater reward. Dilithium is obviously out of the question and Cryptic refuses to give guaranteed random Superior Tech upgrades or Major Accelerators, so the only reward left is EXP.
I find it insulting that Cryptic didn't want to make things a pointless DPS-fest, yet here they are turning everything into DPS fest. Torpedoes are almost useless, Sci skills have been weakened considerably, and Engineers are still nearly as useless as they were before, thanks to the ridiculously scaled HP/Resistance/DPS of enemies. It's blatantly more DPS-centric; over who can kill the other faster. Doesn't help either that we're still expected to fight groups of such buffed NPCs on our own most of the time.
What I do find humorous however, is that for all their money lusting, Cryptic still hasn't gotten the idea to expand on things available in the C-Store besides ships. Don't want to give us the full Tal Shiar clothing set? Fine; just C-Store it. Don't want us to equip cross-faction attire normally? Fine; just C-store it. Don't want to release new Mirror Ships? Fine; just release skins and Registry options in the C-store. Don't want to release a new race to play for free? Fine; just release them on C-Store. There's plenty of people who'd pay for those; I myself will admit to happily buying full access to Mirror skins and registration tags for my characters. My Guardian, Aelahtl, Vesta, Scimitar, and Odyssey would look great in Mirror skins.
Come on Cryptic, I know you can do better than playing the self-defense card. You can actually take the time to improve and expand on other things.
Just for some clarification for those who are asking about the XP changes when it comes to XP earned when fighting Elite NPCs.
The patchnotes for Holodeck mentions the values were incorrect and this refers to the values that changed with the Delta Rising launch itself. To break it down:
Prior to the release of Delta Rising: Players earned 1.75 times the XP value for Elite NPCs when compared to Normal NPCs.
With the launch of Delta Rising: Players earned 5 times the XP value for Elite NPCs when compared to Normal NPCs.
This was the incorrect value the release notes mention and is the reason for the change made on 10/23.
With the update to Holodeck on 10/23: Players now earn 2 times the XP value for Elite NPCs when compared to Normal NPCs.
Currently, Tribble will have the incorrect value of 5 times the XP value for Elite NPCs when compared to Normal NPCs which will be updated on the next path to Tribble.
Thats nice, as you need 3-4 times the time for elite compared to normal npcs. Wonderful how reward/time goes down the drain.
Comments
You don't have the time to do this for every single Boff - how is it that the Alien Generator (which can portray most of the existing Boffs) can be used to do the job for us? As a compromise, why not use the Alien as a base, and just disable all the options that you don't want for a new Boff? We/You wouldn't then have any problems with uniforms - cause they already work.
Regardless, please feel free to pass along our ... annoyance at the fact that these special boffs are locked. Maybe someone will allocate you more time to fix it.
Although unintended to be that high, it is still too low, especially by comparison to the effort needed on elite to kill those NPC's. Either revert the changes or nerf the elite NPC HP by 70%. For as long as this holds the way it is on Holodeck, I will not be playing DR or any other mission based content. This means, once the free Lobi is done, I will have no reason to log in to the game.
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hey, look at it from another perspective. if you get him before this patch goes live next thursday, yours will remain customizable forever. you'll have a premium version of the potato that nobody who does that mission after next holodeck patch will get. ever.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
I'm confident that you are not alone in feeling insulted about recent issues in Star Trek Online. I, for example, find the lack of worthwhile communication about recent changes to be exceptionally insulting.
For a start, xp rewards that actually reflect the difficulty of the content. How about sorting all these folks out with the spec point idiocy? And while you're at it why not fix the pricing for the upgrade system so that it's actually more friendly for everybody?
Seriously I've never seen so many mess-ups and ill-thought out changes from you guys in such a short space of time in the whole time I've been playing, and that's been quite a long time.
You could probably clear Argala Normal at least four times faster than wading through it on Elite. So, play on normal, gain double the XP in the same amount of time. :P
I find the way some people treat the devs, like they're pieces of sh*t absolutely appalling! They are human beings, people just like everyone else doing the best they can to make STO the best game it can be! :cool: However they are not all powerful, just like any other job, business, company there are procedures and systems they have to follow, ever changing schedules and priorities they have to meet. Not to mention office politics and the likes such as new initiatives and dictats from un-high that have to be followed regardless of whether a particular dev or group of devs think it's a good idea or not.
If you were getting 1400 per Elite, you would be getting 280 per Normal. (280 x5 = 1400)
We were supposed to be getting 490 per Elite. (280 x1.75 = 490)
After the patch, we should be getting 560 per Elite. (280 x2 = 560)
no matter what difficulty you play for example undine infiltration on, you always get only 20 marks max instead of the new 45-65-95 we were promised in it.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
It is not available for the other T6 ships is it? . . . The lobi and lockbox ships.
Are these values still up for further adjustment? With the massive amounts of HP that players have to work through in Elite, only 2x the XP compared to Normal doesn't seem appropriately rewarding.
you didn't factor in resistance levels compared to normal. on normal its pretty nil, on elite its over 80%, about the max possible a player ship can attain. with 80% res, they only take about 20% of the damage you deal, increasing their effective HP exponentially.
elite is easily over 20 times harder, mathematically its probably much higher then that.
i remember when ground on elite was impossible, now its the only content worth playing on elite. correction, its the only content worth playing AT ALL, outside of space pvp, space pve has been MURDERED. playing as efficiently as possible, doing the most lucrative patrols over and over again, on NORMAL, 40 to 60 hours would be needed to get from 50 to 60 now, easily. even though elite ground is nice and playable, every kill gives you single digit XP, at least its the best way to earn marks and dil.
when your a top tier player, and the most time efficient way to earn XP and level is playing on NORMAL difficulty, you know the game is run by people promoted far beyond their level of incompetence. i've never seen such a group of insane over-reactionaries all gathered in the same place at once, and the THEFT of experience and levels from so many players? literally reprehensible behavior.
if i had known this was really the way DR was going to turn out, i would have stopped playing, and certainly not support them with the purchase of the DR pack. really is a shame, all the story content is fun, the ships are great, the additions are all fun and inject much needed life into a game that was growing dull. all of that ruined by this leveling catastrophe. if only the guy in charge of 'balancing' the leveling experience was as good at his job as the content guys.
Honestly I think the only reason to play Elite now is for the challenge, at least I'm hoping the Elite Grounds will be worth it. Except they're not showing up in the queues for me even though I'm 60, and IGA is apparently bugged badly enough to make it incomplete-able so, yeah......
Edit: Not that I consider simply buffing HP and going overboard with damage as a legitimate "challenge"...
Oooh, I like this. Which deflector does it have? The 2/6 deflector or the 1/3/4/5 deflector?
The ship artists did a nice job on that one.
Yeah, I did add that to my last post but I wasn't fast enough apparently
And we hate it!
you're right, i didnt include resistances or shield hp, or damage increases.
that's just a hull hp value. and its boosted by 1400%
elite difficulty now is merely just boosted values, nothing actually challenging, just tediously boring.
HOWEVER, I can point out a handful of posts where:
1. Some players that participated in said exploit WERE NOT affected by the specialization points/level cull that took place on your end.
2. MANY players that DID NOT participate in utilizing the exploit, but instead ground out their levels in the Delta Quadrant (such as myself) or STFs, WERE affected by this cull.
That being said, I want to know what justified you taking spec points from players like me, but NOT players that were admitted exploiters?
You cannot tell me that Cryptic does not possess the heuristics to truly determine who exploited in Tau Dewa and who didn't. Should you go back and investigate, you will see why a large percentage of players who did nothing wrong are crying foul in the forums.
Granted, I only lost eight spec points. Furthermore, I did grind like hell to get to level 60 and beyond in the new story content, new missions, and old STFs. The other casualty on our end is the TIME spent to do this. I am a union civil engineer, and I can tell you my time can be costly.
There HAS to be some sort of "happy medium" here.
I understand that the new season went live with the wrong multiplier for experience. I accept your explanation to be honest. But to cut players legs from under them without doing so to others with MANY more levels than myself...this requires an explanation.
I appreciate all of the hard work that has gone into this season, as well as the next patch. I also understand how frustrating it can be when you have a passionate fanbase that wants answers and they all seem to be armed with torches and pitchforks.
Open communication...regardless if people agree with you or not...is key for the operation of any successful business. Tempers only flare even more when we hear nothing for a day and a half. This immediately puts anyone on the "business end" of the raging on the defensive...and it leads to resentment, anger, frustration, flaming, and so many insults and "I quit" threads.
It absolutely sucks to know that in nine days time, I lost the progress I worked hard for. If I had to guess, that was about 25+ hours worth of work. My time is valuable. So it should be understandable that I took the culling of my spec points as a slap in the face.
TL;DR - Many people who didn't participate in the Tau Dewa exploit were culled of their spec points. Open communication is always the best policy.
I urge you to communicate with us early and often...for the good of the players, the devs and the GAME.
Re-arranging deck-chairs as the Titanic sinks.
Fix the difficulty.
Fix the Skill Point rewards.
Return people's spec points.
...#LLAP...
Well, allow me to civilly vent what I find insulting as well.
I find it rather insulting that Reputation system is unlocked at 50, yet with the balance changes skewed to 60 and reward nerfs making their associated queues a waste of time, they haven't gotten the idea to also just move things like Borg Neural Processors or Voth Cybernetic Implants to Normal, and just make it drop 2x in Advanced and 3x in Elite and throw the casuals a bone? Come on. The Borg set especially is a solid set for fresh 50s to work on. Moreso now that DR rising is especially unfriendly to casuals who've up until now gotten by with vanilla Mk X-XI equipment. The Borg Rep set is still locked at Very Rare Mk XII status, so it still encourages work on other Rep gear and upgrades.
I find it insulting that they just upped Resistances and HP and didn't accordingly scale the EXP to match the time spent either. Advanced and Elite (not just Queues) are supposed to give the determined and masochistic players a greater reward. Dilithium is obviously out of the question and Cryptic refuses to give guaranteed random Superior Tech upgrades or Major Accelerators, so the only reward left is EXP.
I find it insulting that Cryptic didn't want to make things a pointless DPS-fest, yet here they are turning everything into DPS fest. Torpedoes are almost useless, Sci skills have been weakened considerably, and Engineers are still nearly as useless as they were before, thanks to the ridiculously scaled HP/Resistance/DPS of enemies. It's blatantly more DPS-centric; over who can kill the other faster. Doesn't help either that we're still expected to fight groups of such buffed NPCs on our own most of the time.
What I do find humorous however, is that for all their money lusting, Cryptic still hasn't gotten the idea to expand on things available in the C-Store besides ships. Don't want to give us the full Tal Shiar clothing set? Fine; just C-Store it. Don't want us to equip cross-faction attire normally? Fine; just C-store it. Don't want to release new Mirror Ships? Fine; just release skins and Registry options in the C-store. Don't want to release a new race to play for free? Fine; just release them on C-Store. There's plenty of people who'd pay for those; I myself will admit to happily buying full access to Mirror skins and registration tags for my characters. My Guardian, Aelahtl, Vesta, Scimitar, and Odyssey would look great in Mirror skins.
Come on Cryptic, I know you can do better than playing the self-defense card. You can actually take the time to improve and expand on other things.
wow, do you realy think someone reads your book? tl;dr
Romulan and Klink science destroyers look BAD TRIBBLE now
Thanks devs.
Thats nice, as you need 3-4 times the time for elite compared to normal npcs. Wonderful how reward/time goes down the drain.
I did, I agree with him.