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Tribble Maintenance and Release Notes - October 24, 2014

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
We will be bringing down the Tribble server for maintenance to apply a new update: ST.45.20141019a.2

General:
  • Resolved a number of issues that occasionally would cause a costume change related crash.
  • Resolved a crash that would occasionally occur when pressing accept when completing a Skill Respec through the Skill Respec trainer contacts.
  • Resolved a graphics related crash that would occur on video cards with Shader Model 2.
  • Resolved a crash that could occur on startup with Direct X9 settings.
  • Bound items can no longer be stacked with unbound items.
    • When split, bound items will always create bound stacks.
  • Foundry: Resolved an issue that caused invisible FX for the Mirror Universe Portal.
  • Added an icon to the Jem’Hadar Lobi Costume pack.
  • Resolved an issue where clouds of fog would sometimes appear incorrectly.

Content:
  • “Alliances”
    • Resolved an issue which was causing teamed players to spawn outside of the walls when beaming in to Voyager.
    • When successfully making an ally out of the Turei, Tuvok will express the correct reaction.
      • Previously, Tuvok’s text would refer to this as a failure instead of a success.
    • Text now better matches the VO throughout this episode.
  • “Dragon’s Deceit”
    • Additional VO has been added to this episode.
    • Resolved an issue where the Bluegill would sometimes run underneath players during its reveal cutscene.
    • Tuvok’s headshot has been removed when interacting with the crate which gives the player the grapple gun.
    • Text now better matches the VO throughout this episode.
  • “Mindscape”
    • Added thicker fog while in the Undine Ship interior.
    • Text now better matches the VO throughout this episode.
  • “Our Chance for Peace” – Kobali Adventure Zone
    • The Replay mission reward will now award additional Mk 11 Kobali Rifles.
      • This will allow players to equip their Bridge Officers with this unique Delta Quadrant weapon.
  • “Reunion”
    • Resolved an issue where players in teams would see multiple versions of the same contact.
    • Contact VO no longer overlaps.
    • Text now better matches the VO throughout this episode.
  • “Revolution”
    • A jammer is no longer floating in the air during the ground portion of the episode.
      • The jammer will now be attached to the nearby surface.
    • Text now better matches the VO throughout this episode.
  • “Revelations”
    • Additional VO has been added to this episode.
    • Text now better matches the VO throughout this episode.
  • “Takedown”
    • Additional VO has been added to this episode.
    • Resolved an issue where the player could be blocked from completing the mission if Gaul was defeated in the hallway attached to the arena.
    • Added sound effects to the drop pods in the arena.
    • Text now better matches the VO throughout this episode.
  • “Enemy Action”
    • Transwarping from the ground for this mission no longer plays the space Transwarp animation.
      • It now plays the correct ground Transwarp animation.
  • “Night of the Comet”
    • After completing the Scotty drink puzzle, players can talk to the Drozana past bartender to buy “Nerve Tonics to go”.
      • These tonics are limited to once per play through of the episode.
  • “The Other Side”
    • The portal to the Mirror Universe in Arawath is no longer invisible.
  • “Cold Comfort”
    • The laser drill now has firing FX.
  • Additional VO has been added to the following Delta Quadrant contacts:
    • Burgess
    • Galera
    • Mena
    • Q’Nel
  • Delta Quadrant Patrol Systems:
    • Resolved an issue where all Delta Quadrant Patrol missions were always rewarding a Mk XII Phaser Beam Array.
      • It will now always grant a different Mk XII Space Weapon, of any weapon and energy type.
      • Reduced debris and updated lighting in the Agrama System.
    • Resolved an issue causing excess bloom in the Zahl System.
    • The Wyanti System now has an image and information when interacting with it in Sector Space.
  • The “Welcome to the Delta Quadrant” video will now play when a player warps out of the Jenolan Sphere for the first time.
    • This will also play for the players who might have missed this video initially.
      • With Delta Rising’s launch, if a player immediately Transwarped to “Mindscape” after completing “Escalation”, the video would not play and would never be played.
    • A console has also been added to Delta Quadrant Command to rewatch this video.
  • Updated the look of the door choices for the Iconian Space Gate in the Tau Dewa Sector to make it clearer where the options take the player.
  • PvE Queues:
    • “The Battle of Korfez”
      • The Vaadwaur missile now has the correct art.
      • Captain Harry Kim’s dialogue no longer overlaps.
      • Removed text which states “The Battle of Korfez” has an Advanced mode.
        • This queue only has an Elite mode.
    • There are no longer 2 Mission Briefing objectives for the Advanced version of “Storming the Spire.”
    • Resolved an issue causing the Starbase in the Fleet Starbase queue to not scale correctly to the difficulty level of the queue.
  • Federation players cannot leave Starfleet Academy until completing the skip version of the tutorial.
    • Previously, players could get stuck if they left Starfleet Academy prior to finishing the skip tutorial process.
    • If a player is stuck in the following zones, there is now an interact option with these points to allow access back to Starfleet Academy:
      • ESD
      • Sol System
      • Sirius Sector
  • Federation players can no longer join the Borg Red Alert without completing the full or skipped version of the tutorial.
    • When this occurred, players could get stuck in the Alert since there was no option to leave the Alert.
  • Missions which have a random assortment of rewards for completion will now have a wider range of reward varieties.
  • Backgrounds for NPC contact windows now show the correct image.
  • Vaadwaur Tanks have brand new death animation.
  • Commander Hugor no longer spawns in random groups of Klingon NPCs.
  • Episodes which no longer exist will now automatically be dropped from the player’s In Progress list.
  • Turned the rotating events back on for New Romulus.
    • These were accidentally shut off.
  • Hirogen lips now move when speaking in cutscenes.
  • Resolved an issue that was causing level 60 players to not be able to access PvP Warzone Sector doors in the Qo’Nos and Donatu Sectors.
  • Added missing music from the Devore Sector.
  • Resolved an issue causing the nebula to flicker in the Klingon space tutorial map.

Systems:
  • Powers:
    • Excluded the following items from being affected by the new Intel power “Kinetic Magnet”:
      • All Cluster Torpedoes
      • Malon and Voth Depth Charge targets
      • VATA Console torpedoes, and KDF equivalent Mines
      • Hirogen Feign Death "Loot" Container
      • Aceton Assimilators for Gorn, Voth and Player
      • Gorn Repair Platforms
      • B'Ger Plasma Torpedo
      • Intel EMP Probes
      • T5 Counter-Command Shield Generator
      • Undine Plasma Torpedo
      • Destabilized Plasma Torpedo
      • Projected Singularity
      • All Tailpipe Torpedoes
    • Resolved an issue where some Mines and Torpedoes were not correctly affected by Kinetic Magnet.
    • Feign Disintegration will no longer permanently alter AI behavior when used.
      • Bridge Officers that have the stealth triggered will only act differently for as long as the Stealth lasts.
    • Added a distance limit statement to the tooltips on versions of Subspace Beacon.
    • Added a description of the Fuse Timer mechanic to all versions of Transport Warhead.
  • Vaadwaur Space NPCs:
    • Assault Cruisers and Interdictor Cruisers no longer get stuck in a “run away” AI loop when players are close to them.
    • Constriction anchors now reduce a target’s Engine Power to zero if allowed to keep that target anchored for less than 30 seconds.
    • Constriction Anchors will no longer push their owners when launched.
    • All Vaadwaur Mines now hit for less and spread out further when launched.
    • All Vaadwaur Assault Vessels, Assault Cruisers, and Artillery Vessels now have a chance to spawn without a Tricobalt Launcher.
    • Resolved an issue which caused player attacks to register on the wrong side of the Vaadwaur Battleships and Dreadnaughts.
      • This is a visual change only.
  • Delta Alliance Reputation System:
    • The proc chance for the Thoron Torpedo purchased in the Reputation store has been increased to 10% from 2.5%.
    • The images for the hourly and daily projects now match the images for the rest of this reputation system.
  • Resolved an issue which was blocking being able to add items like Photon Torpedoes to certain Fleet Projects.
    • An example would be the project “Practice Tactical Exercises”.
  • Hierarchy Bridge Officers:
    • Hierarchy Bridge Officers are no longer editable.
    • The Hierarchy is correctly titled Bridge Officer instead of Duty Officer.
    • Hierarchy Bridge Officers now generate a name when received.
  • Tactical Vulnerability Exploiter Consoles can now be upgraded using Projectile Tech Upgrades.
  • Resolved an issue when upgrading the Jem'Hadar Polaron Beam Pistol to Mk XII would result in it becoming Blue in quality, instead of remaining Purple.
    • This item was previously obtained from the Lobi Upgrade Pack.
  • Resolved a display text issue on Psionic Feedback, Shield Pulse and Electrostatic Field Kit Modules.
    • These items indicated they were "Operations Modules" instead of correctly listing them as "Mechanic Modules".

Ships:
  • D’Kyr Vulcan Science Vessel:
    • The D’kyr’s Support Craft now heals the player, friends, or the target of your foe depending on who the player has targeted.
    • The shuttle has increased maneuverability.
    • If defeated, the shuttle will turn off correctly instead of just sitting in the same spot.
    • Tooltip text has been updated to reflect this.
  • All Dyson Destroyers now have standard faction appropriate hull materials.
    • This is free and automatically unlocked for all Dyson Destroyers.
  • All 9 Tier 6 ships have a new free material available.
    • There will be a new Type 7 material for the following Federation Ships:
      • Dauntless Experimental Class Science Vessel
      • Eclipse Intel Cruiser
      • Guardian Cruiser
      • Phantom Intel Escort
      • Scryer Intel Science Vessel
    • There will be a new Type 4 material for the following Klingon Ships:
      • MatHa Raptor
      • Qib Intel Battlecruiser
    • There will be a new Type 4 material for the following Romulan Ships:
      • Aelahl Light Warbird Battlecruiser
      • Faeht Intel Warbird
  • Starship Traits:
    • Resolved an issue preventing “Overwhelming Force” from applying to a number of Dual Beam Bank and Beam Array items.
  • Resolved an issue which was causing the material options to change when altering the windows on the Dauntless.
  • Resolved an issue that caused the Hazari Destroyer and Benthan Assault Cruiser to default to the U.S.S. prefix in their ship name.
    • By default they will now no longer have a prefix.
  • Resolved an issue where Interpids could not use alternate window options.
  • Faction specific window options have been added to the Faeht Intel Warbird.
  • Resolved an issue where the Accuracy bonus of the Starship Trait Advanced Fire Solutions on the Qib Battlecruiser was not being accurately applied.

Character:
  • TOS Federation Dress Badges no longer can be worn by Klingon aligned characters.
    • This was only meant for Federation players.
  • The Romulan Temple Fleet Action contact now has the correct Odyssey Standard uniform.
  • Resolved an issue causing a harsh rim of light around many types of hair.
    • Examples of this would be Vulcan, Romulan, Human, and Klingon hair.
  • Gorn now have access to Intel glasses.
  • Intel boot colors are no longer links to other costume parts.
  • Ranks and badges no longer clip with the Intel jackets for males and females.
  • Improved the fit of the Odyssey uniforms for all characters.
    • It no longer stretches oddly in the underarm area.
  • The Odyssey shoes and boots are now sized more anatomically and proportionally.
  • Resolved issues with visible seams on Caitian and Klingon males while wearing swimsuits.
  • Female Long Hair is now an option for Romulan females.
  • Resolved clipping issues with Xindi hairstyles.
  • General improvements made to the shape, fit, and clipping on most female lower body parts and base anatomy.
    • Smoothed out angular lines in the calves and knees.

UI:
  • Added brand new Sector Map backgrounds to all Sector Maps.
  • Added custom icons for important locations on all Sector Maps.
  • Adjusted the minimum, maximum, and default zoom of the Galaxy Map.
  • The color palette of the Specialization progress bar now coordinates with the character’s faction.
  • The FX seen when leveling up a Mastery is now different for each faction.

Known Issues:
  • The current XP gained by defeating Elite NPCs does not match the value of Holodeck at this time but will on the next patch to Tribble.
  • The “Azure Nebula Rescue” queue is still not available.
  • Federation Aligned Romulans sometimes receive KDF aligned Duty Officers for the R&D Assistance Assignment.
  • Level 15 Crafting School Traits are awarded when reaching level 1.
  • The 20 hour crafting project start button for each school is sometimes grayed out.
Post edited by coldsnapped on
«13456

Comments

  • Options
    captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited October 2014
    "All Dyson Destroyers now have standard faction appropriate hull materials.
    This is free and automatically unlocked for all Dyson Destroyers."

    cool, a nice requested feature there.
  • Options
    gulberatgulberat Member Posts: 5,505 Arc User
    edited October 2014
    I do not see the XP bug currently on Holodeck being addressed. Could someone verify if the same incorrect XP conditions are currently occurring on Tribble? If the XP conditions between Holodeck and Tribble do not match and XP is at proper levels on Tribble, this needs to be addressed so the correct higher XP WILL push out to Holodeck. Please advise.

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • Options
    walshicuswalshicus Member Posts: 1,314 Arc User
    edited October 2014
    Hierarchy Bridge Officers:
    • Hierarchy Bridge Officers are no longer editable.
    • The Hierarchy is correctly titled Bridge Officer instead of Duty Officer.
    • Hierarchy Bridge Officers now generate a name when received.

    Booo! Booo! Boooooooooooo! Don't "fix" what isn't broken, gods *damn* it.
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • Options
    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited October 2014
    Awesome patch, so much unexpected stuff! Can't wait to see what the Aves class looks like with a more traditional Romulan material (I suspect my protonic polaron build will look completely "off" on it with one, though) and the new Intel material on my Faeht. Lots of other cool changes in here, extra VO gives me a reason to take another char through the story, kind of odd they weren't hooked up for launch, though.

    Shame there's nothing in here confirming if the XP changes are intentional or a mistake. I personally don't really care one way or the other, but an official word would be nice.
    walshicus wrote: »
    Booo! Booo! Boooooooooooo! Don't "fix" what isn't broken, gods *damn* it.
    It's very broken from what I've seen.
  • Options
    leethorogoodleethorogood Member Posts: 302 Arc User
    edited October 2014
    I'm confused, the above patch notes seem to be based on recent player feedback yet I am always being told that the Devs don't listen to players! :confused:

    Sarcasm aside, thanks for all the fixes and updates, they are much appreciated! :cool:
  • Options
    ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited October 2014
    gulberat wrote: »
    I do not see the XP bug currently on Holodeck being addressed. Could someone verify if the same incorrect XP conditions are currently occurring on Tribble? If the XP conditions between Holodeck and Tribble do not match and XP is at proper levels on Tribble, this needs to be addressed so the correct higher XP WILL push out to Holodeck. Please advise.

    Second this - are the current XP reductions operating as intended?
  • Options
    walshicuswalshicus Member Posts: 1,314 Arc User
    edited October 2014
    It's very broken from what I've seen.

    The customisation options are NOT part of that problem. Having him in a Starfleet uniform was actually a highlight of the Delta Rising mission set for me. Taking that away is supremely disappointing and yet another nail in a coffin I don't want closed.
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • Options
    trelane87trelane87 Member Posts: 242 Arc User
    edited October 2014
    walshicus wrote: »
    The customisation options are NOT part of that problem. Having him in a Starfleet uniform was actually a highlight of the Delta Rising mission set for me. Taking that away is supremely disappointing and yet another nail in a coffin I don't want closed.

    I only care about changing his uni, I could care less about his facial and physical options. This is yet another disappointment in what has been a disappointing expansion... I only hope the changes I made to mine stay the way they are :(
  • Options
    cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    So, is the loss of our spec point not going to be fixed? Is the current XP gain rate working as intended?
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • Options
    heckgoblinheckgoblin Member Posts: 685
    edited October 2014
    Sigh... Counter-Command console STILL not fixed.
    I AM WAR.
  • Options
    jack24bau3rjack24bau3r Member Posts: 451 Arc User
    edited October 2014
    i seem to still be missing spec points, your last patch notes said xp got buffed which was an outright lie, and you have the time to **** with stack splitting? really?

    stack splitting only exists because you couldnt be bothered to go in and change existing items to be in accordance with new bound status.
  • Options
    flash525flash525 Member Posts: 5,441 Arc User
    edited October 2014
    • Hierarchy Bridge Officers:
      • Hierarchy Bridge Officers are no longer editable.
      • The Hierarchy is correctly titled Bridge Officer instead of Duty Officer.
      • Hierarchy Bridge Officers now generate a name when received.
    Seriously, what is wrong with you guys? Just when I thought you might actually open up the tailor for all the rewarded Boffs, you go and lock it up for the newest one. :rolleyes:

    Genius idea, truly. /sarcasm
    attachment.php?attachmentid=42556&d=1518094222
  • Options
    vorga113vorga113 Member Posts: 192 Arc User
    edited October 2014
    gulberat wrote: »
    I do not see the XP bug currently on Holodeck being addressed. Could someone verify if the same incorrect XP conditions are currently occurring on Tribble? If the XP conditions between Holodeck and Tribble do not match and XP is at proper levels on Tribble, this needs to be addressed so the correct higher XP WILL push out to Holodeck. Please advise.

    ^ This + a gajillion
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2014
    liking all the polish in the missions, glad those contacts are getting more VO, they only talked about half the time

    [*]Delta Quadrant Patrol Systems:
    • Resolved an issue where all Delta Quadrant Patrol missions were always rewarding a Mk XII Phaser Beam Array.
      • It will now always grant a different Mk XII Space Weapon, of any weapon and energy type.

    ya knew that wasn't going to last. I'd actually prefer a whole spectrum of weapons, as long as they keep the acc3. not going to hold my breath there though

    [*]Resolved an issue that was causing level 60 players to not be able to access PvP Warzone Sector doors in the Qo’Nos and Donatu Sectors.

    thank you for fixing this promptly. FYI, kdf players over level 50 don't show up on any pvp scoreboards

    [*]Excluded the following items from being affected by the new Intel power “Kinetic Magnet”:
    • All Cluster Torpedoes
    • Malon and Voth Depth Charge targets
    • VATA Console torpedoes, and KDF equivalent Mines
    • Hirogen Feign Death "Loot" Container
    • Aceton Assimilators for Gorn, Voth and Player
    • Gorn Repair Platforms
    • B'Ger Plasma Torpedo
    • Intel EMP Probes
    • T5 Counter-Command Shield Generator
    • Undine Plasma Torpedo
    • Destabilized Plasma Torpedo
    • Projected Singularity
    • All Tailpipe Torpedoes
    [*]Resolved an issue where some Mines and Torpedoes were not correctly affected by Kinetic Magnet.

    doesn't effect all that? what good is it then

    [*]Resolved an issue which caused player attacks to register on the wrong side of the Vaadwaur Battleships and Dreadnaughts.
    • This is a visual change only.

    good riddance to that

    [*]Delta Alliance Reputation System:
    • The proc chance for the Thoron Torpedo purchased in the Reputation store has been increased to 10% from 2.5%.

    ya just sticking an energy weapon proc on a torp is not enough, at least a 10% chance was needed

    [*]Hierarchy Bridge Officers:
    • Hierarchy Bridge Officers are no longer editable.

    lame, seriously.

    Ships:
    • D’Kyr Vulcan Science Vessel:
      • The D’kyr’s Support Craft now heals the player, friends, or the target of your foe depending on who the player has targeted.
      • The shuttle has increased maneuverability.
      • If defeated, the shuttle will turn off correctly instead of just sitting in the same spot.

    all these little tweeks this has gotten over time, its got to be someones favorite. but no one ever bothered to make a fleet version, so you could at least get an 11 console version now

    [*]All Dyson Destroyers now have standard faction appropriate hull materials.
    • This is free and automatically unlocked for all Dyson Destroyers.

    wait what? awesome! absolutely logging in to see this.

    [*]All 9 Tier 6 ships have a new free material available.
    • There will be a new Type 7 material for the following Federation Ships:
      • Dauntless Experimental Class Science Vessel
      • Eclipse Intel Cruiser
      • Guardian Cruiser
      • Phantom Intel Escort
      • Scryer Intel Science Vessel
    • There will be a new Type 4 material for the following Klingon Ships:
      • MatHa Raptor
      • Qib Intel Battlecruiser
    • There will be a new Type 4 material for the following Romulan Ships:
      • Aelahl Light Warbird Battlecruiser
      • Faeht Intel Warbird

    just as awesome

    • Added brand new Sector Map backgrounds to all Sector Maps.
    • Added custom icons for important locations on all Sector Maps.
    • Adjusted the minimum, maximum, and default zoom of the Galaxy Map.

    that sounds interesting



    MISSING from this patch is an explanation why xp from kills on elite was reduced by SEVENTY PERCENT. you are aware an npc that takes approximately 20 times longer to kill, that gives only 3 times the XP, is VERY POOR GAME DESIGN, right? and advanced is no better, 10 times longer to kill, for the SAME to +10% more XP.

    people played on elite because there was an XP incentive too, now there is 0 incentive, and playing on normal gives you more XP for your time. you are doing it wrong.
  • Options
    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2014
    “Night of the Comet”

    After completing the Scotty drink puzzle, players can talk to the Drozana past bartender to buy “Nerve Tonics to go”.
    These tonics are limited to once per play through of the episode.

    Are these tonics still unique items ? I still don't get why they had to be made unique in the first place.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • Options
    jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited October 2014
    For Joejing - love the new Odyssey improvements. Fixed the clipping issues I even had.. kudos!

    However, on the Female Odyssey Long Jacket, the base/jacket color, now incorrectly colors the 'inner' collar as well. It's not the case for regular, short jacket or the Dress jacket. What I mean is here - it should be the second 'bar', which should affect the collar color, as previously
    [10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.

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  • Options
    ffttfftt Member Posts: 715 Arc User
    edited October 2014
    [*]Resolved an issue which was blocking being able to add items like Photon Torpedoes to certain Fleet Projects.
    • An example would be the project “Practice Tactical Exercises”.

    Odd that this has been on the "Known" list since the release of DR, yet I've had no problem running Practice Tactical Exercises III but other issues have been omitted.
  • Options
    nephilim83nephilim83 Member Posts: 0 Arc User
    edited October 2014
    walshicus wrote: »
    The customisation options are NOT part of that problem. Having him in a Starfleet uniform was actually a highlight of the Delta Rising mission set for me. Taking that away is supremely disappointing and yet another nail in a coffin I don't want closed.

    I agree. When Worf joined the Federation, was he walking around the ship in smelly ol' KDF garb? No. He fell in line and ran his station dutifully. I expect my boffs to do the same. Therefore, all unique boffs should be (at least to an extent) customizable. Even Neelix had the decency to don a commbadge!
  • Options
    gulberatgulberat Member Posts: 5,505 Arc User
    edited October 2014
    Guys, the 70% figure is pointing to a possible coding error, as you get a 72% loss by dividing instead of multiplying skill points by 2 as it stated the calculation is performed in the last Holodeck patch notes. That's why I'd like to see if we can get hard numbers on Tribble to see if the same problem is occurring there as well.

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
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  • Options
    pyrogxmk3pyrogxmk3 Member Posts: 206 Arc User
    edited October 2014
    [*]Powers:
    • Excluded the following items from being affected by the new Intel power “Kinetic Magnet”:
      • All Cluster Torpedoes
      • Malon and Voth Depth Charge targets
      • VATA Console torpedoes, and KDF equivalent Mines
      • Hirogen Feign Death "Loot" Container
      • Aceton Assimilators for Gorn, Voth and Player
      • Gorn Repair Platforms
      • B'Ger Plasma Torpedo
      • Intel EMP Probes
      • T5 Counter-Command Shield Generator
      • Undine Plasma Torpedo
      • Destabilized Plasma Torpedo
      • Projected Singularity
      • All Tailpipe Torpedoes
    • Resolved an issue where some Mines and Torpedoes were not correctly affected by Kinetic Magnet.

    Between its fragility and the above, are we to take it then that "not correctly" meant they WERE being affefcted?
  • Options
    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited October 2014
    To anyone that has already obtained the Heirarchy Boff - your version will remain customizable, even though it is an obvious bug. Made more obvious by the fact that KDF players can put him in a Fed costume, and he has no arms when put into short sleeved uniforms - things like that.

    All of the negative remarks about us doing this because we "hate giving players options" or other such nonsense, I frankly find a bit insulting. This Boff was made this way simply because the art time isn't available to address all of the customization options that are clearly 'broken' in the current iteration of the officer. We knew that would be the case when first creating him, and so customization was supposed to be unavailable from the outset.

    So we're fixing the bug. That's it.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    nephilim83nephilim83 Member Posts: 0 Arc User
    edited October 2014
    So, is the loss of our spec point not going to be fixed? Is the current XP gain rate working as intended?

    The spec point loss was intentional. I have a feeling the rest of it was, too.

    From the link: "While many players participated a little in the exploited maps, very few really took advantage of it to excessively level characters. We identified this small number of players, and we have removed the excess levels from these characters."
  • Options
    jack24bau3rjack24bau3r Member Posts: 451 Arc User
    edited October 2014
    To anyone that has already obtained the Heirarchy Boff - your version will remain customizable, even though it is an obvious bug. Made more obvious by the fact that KDF players can put him in a Fed costume, and he has no arms when put into short sleeved uniforms - things like that.

    All of the negative remarks about us doing this because we "hate giving players options" or other such nonsense, I frankly find a bit insulting. This Boff was made this way simply because the art time isn't available to address all of the customization options that are clearly 'broken' in the current iteration of the officer. We knew that would be the case when first creating him, and so customization was supposed to be unavailable from the outset.

    So we're fixing the bug. That's it.

    SPEC POINTS and EXP NERF?????
  • Options
    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited October 2014
    pyrogxmk3 wrote: »
    Between its fragility and the above, are we to take it then that "not correctly" meant they WERE being affefcted?

    Many of the listed entities were being affected by Kinetic Magnet's pull, even though doing so had little-to-no effect on them. They were doing nothing but eating up the target cap on the ability.

    About half of all Mines were incorrectly flagged to not be affected by this ability, as well as a small number of entity-torpedoes.

    Both of those errors are addressed in this patch. The ability should now be affecting only intended targets, and doing so far more reliably and effectively.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    gamerjoshgamerjosh Member Posts: 158 Arc User
    edited October 2014
    To anyone that has already obtained the Heirarchy Boff - your version will remain customizable, even though it is an obvious bug. Made more obvious by the fact that KDF players can put him in a Fed costume, and he has no arms when put into short sleeved uniforms - things like that.

    All of the negative remarks about us doing this because we "hate giving players options" or other such nonsense, I frankly find a bit insulting. This Boff was made this way simply because the art time isn't available to address all of the customization options that are clearly 'broken' in the current iteration of the officer. We knew that would be the case when first creating him, and so customization was supposed to be unavailable from the outset.

    So we're fixing the bug. That's it.


    Will KDF players with the existing bugged version have their boff changed to the correct faction so that he will beam down or be trainable in science skills? Or, will there be a way to reclaim the fixed version?
    Belief manifests reality
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    walshicuswalshicus Member Posts: 1,314 Arc User
    edited October 2014
    So we're fixing the bug. That's it.

    It's still a massive step backward for the BOFF though. It goes from something players would use to something players will skip.

    For better or worse, Cryptic is on thin ice with a lot of people who have in the past supported them. Things like this don't really help, do they?
    http://mmo-economics.com - analysing the economic interactions in MMOs.
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    wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited October 2014
    When will my rom that ive spent zen on to get a T6 ship be able to retrain BOFF skills?
    :mad:
    gs9kwcxytstg.jpg
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    daniela1055daniela1055 Member Posts: 113 Arc User
    edited October 2014
    Anything about the 70+% xp nerf?!
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    c3141pwac3141pwa Member Posts: 0 Arc User
    edited October 2014
    This is nonsense.

    When is the dilithium exchange going to be fixed? I still cannot sell Zen for dilithium (unable to create dilithium exchange offer) and many others are experiencing the same problem?

    When are we going to get a comment about the XP nerf? The missing specialization points? The broken Mac client? The bugs that have been around for years and have yet to be fixed (surround sound crackling, chat window resizing by itself, Deep Space Nine voting, etc.)

    Please stop adding features until you've fixed the existing ones. All development resources at this point should be devoted to fixing bugs, not adding in more features to pile on top of ones that don't work.
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    gulberatgulberat Member Posts: 5,505 Arc User
    edited October 2014
    Bort, could you please address the XP problem? I'd like to know what the current status is in tracing the problem and also whether you are seeing the same conditions on Holodeck and Tribble.

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
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