On the contrary, I think many players are becoming sympathetic to the devs who've obviously been overwhelmed with some unplanned issues that appeared from the last couple of patches on holo. I think we should just cool it on the snarky remarks and give them a chance to work their way out of this mess.
I just can't believe they would intentionally cripple the game like this in the last couple of patches, it's got to be bugs.
Look, I think the devs are all good people but.... There are legit issues here from the players.
1. playing the game as intended isn't an exploit. Exploits are using glitches in system and AI to gain an advantage others may not get... Tau Dewa was just players playing the game as it was allowed to be played...
2. They did state they were increasing xp. I thought this reasonable response to nerfing patrols. people can't uber grind but hey we will help you level a little faster. Also stripping away the dil reward was obviously a needed response.
3. It obviously didn't turn out that way and Coldsnapped's response pretty much says.. this is how xp will be.
4. It sets a bad precedent to take things away that have been earned. Yes I said earned. like it or not the game allowed people to run patrol missions and earn it faster. there was no manipulation of the game.
5. This isn't the first time Cryptic has done draconian measures to it's player base. I could cite several instances from City of Heroes.
6. Dsthal used to communicate openly with the player community and it bit him in the rear a few times too many, that's probably why Cryptic devs don't communicate as openly.
To anyone that has already obtained the Heirarchy Boff - your version will remain customizable, even though it is an obvious bug. Made more obvious by the fact that KDF players can put him in a Fed costume, and he has no arms when put into short sleeved uniforms - things like that.
All of the negative remarks about us doing this because we "hate giving players options" or other such nonsense, I frankly find a bit insulting. This Boff was made this way simply because the art time isn't available to address all of the customization options that are clearly 'broken' in the current iteration of the officer. We knew that would be the case when first creating him, and so customization was supposed to be unavailable from the outset.
So we're fixing the bug. That's it.
Thanks for finally explaining this. I'd wondered why all the special guys were stuck.
And thanks for leaving the people who have and enjoy their customizable guys with him the way they enjoy him.
I do wish they could all be customizable, but i appreciate having them at all.
Just for some clarification for those who are asking about the XP changes when it comes to XP earned when fighting Elite NPCs.
The patchnotes for Holodeck mentions the values were incorrect and this refers to the values that changed with the Delta Rising launch itself. To break it down:
Prior to the release of Delta Rising: Players earned 1.75 times the XP value for Elite NPCs when compared to Normal NPCs.
With the launch of Delta Rising: Players earned 5 times the XP value for Elite NPCs when compared to Normal NPCs.
This was the incorrect value the release notes mention and is the reason for the change made on 10/23.
With the update to Holodeck on 10/23: Players now earn 2 times the XP value for Elite NPCs when compared to Normal NPCs.
Currently, Tribble will have the incorrect value of 5 times the XP value for Elite NPCs when compared to Normal NPCs which will be updated on the next path to Tribble.
^^^^
I could say the same about recent Cryptic STO Dev actions taken because the STO Devs IGNORED things reported on Tribble prior to DR launch. The overall EXP points award reduction across the board that went to Live without ever being on Tribble beforehand (proof here - Link).
You guys reap what you sow.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
3. It obviously didn't turn out that way and Coldsnapped's response pretty much says.. this is how xp will be.
well that's a shame cause lvling now is a serious pain in the *** and that will scare off lots of players. also those who already maxed them up and didn't get hit by the nerfbat have a huge, or even say unfair advantage.
Defiant
RnD and upgrade needs less RNG. Less lottery. Something has to change.
normal xp was buffed... and the xp for advanced and elite was from old code before xpan and now updated to reflect the correct values which are still more than the buffed normal xp.
This is good info, thanks. This makes the holodeck patch notes make sense to me.
The XP rate on Tribble is correct after this patch at least Elites reward over 1K xp.
But coldsnapped's post makes it sound like the values Holodeck values haven't been synced to Tribble yet, so these are probably still the values from before yesterday's patch.
I'm assuming tigeraries' assessment of the change is correct: They doubled normal XP and updated/fixed the XP scaling code for Advanced/Elite. Unless someone states something to disprove that, I'm guessing the changes are intended. Which is fine by me, always thought leveling was way too fast in this game...more at the early levels, though. I totally sympathize with people who are gated out of the story by slow leveling. Wish there were no level gates in place for story at all.
Edit: Ok, that makes sense coldsnapped, thanks! So the only thing that's been changed is an unintended increase, the pre-DR elite was giving less than the current values. That's good enough for me. Put away the torches and pitchforks, people.
This is good info, thanks. This makes the holodeck patch notes make sense to me.
But coldsnapped's post makes it sound like the values Holodeck values haven't been synced to Tribble yet, so these are probably still the values from before yesterday's patch.
I'm assuming tigeraries' assessment of the change is correct: They doubled normal XP and updated/fixed the XP scaling code for Advanced/Elite. Unless someone states something to disprove that, I'm guessing the changes are intended. Which is fine by me, always thought leveling was way too fast in this game...more at the early levels, though. I totally sympathize with people who are gated out of the story by slow leveling. Wish there were no level gates in place for story at all.
That is the issue I have with this expansion. I expected it to provide enough content to comfortably level to level 60, without replaying the whole game ten times. Since DR launched I spent more time running boring patrols than actually playing the new stuff. I think that can't be right.
Just for some clarification for those who are asking about the XP changes when it comes to XP earned when fighting Elite NPCs.
The patchnotes for Holodeck mentions the values were incorrect and this refers to the values that changed with the Delta Rising launch itself. To break it down:
Prior to the release of Delta Rising: Players earned 1.75 times the XP value for Elite NPCs when compared to Normal NPCs.
With the launch of Delta Rising: Players earned 5 times the XP value for Elite NPCs when compared to Normal NPCs.
This was the incorrect value the release notes mention and is the reason for the change made on 10/23.
With the update to Holodeck on 10/23: Players now earn 2 times the XP value for Elite NPCs when compared to Normal NPCs.
Currently, Tribble will have the incorrect value of 5 times the XP value for Elite NPCs when compared to Normal NPCs which will be updated on the next path to Tribble.
So fighting Normal NPCs for speed yields best XP/second.
Because, you know (do you?), Elite NPCs are not just 2x as harder as Normal NPCs. Probably 10x.
Bad decision, but not surprised given history. I suggest you reconsider those metrics. ALL of them. XP, NPC HP, Shields, everything seems so out of whack right now.
Thanks for finally explaining this. I'd wondered why all the special guys were stuck.
And thanks for leaving the people who have and enjoy their customizable guys with him the way they enjoy him.
I do wish they could all be customizable, but i appreciate having them at all.
I'll second this, as the feedback is appreciated. I don't have the BOff, but understand the reasoning.
Some are going to argue, "Why do they get a (broken) customizable BOff and I don't?"
And to be blunt, there's been plenty of comments over the years, seemingly moreso in recent times, about wanting customizable BOffs (uniforms) so crews can be dressed in the same matching uniforms. Again, some of us get it: This requires additional work while there are other issues requiring more immediate attention; the latest patch shows you've been darn busy!
Would be it possible for Cryptic to schedule customization of BOffs*, including Breen, Reman and Hierarchy BOffs, as either a C-Store purchase token OR a free update?
Thanks for reading.
*P.S. Another idea is: Make available (or sell) Intel BOffs of Reman, Breen, Hierarchy that can be swapped for those who already have the regular BOff. And make sure those versions are customizable!
Just for some clarification for those who are asking about the XP changes when it comes to XP earned when fighting Elite NPCs.
The patchnotes for Holodeck mentions the values were incorrect and this refers to the values that changed with the Delta Rising launch itself. To break it down:
Prior to the release of Delta Rising: Players earned 1.75 times the XP value for Elite NPCs when compared to Normal NPCs.
With the launch of Delta Rising: Players earned 5 times the XP value for Elite NPCs when compared to Normal NPCs.
This was the incorrect value the release notes mention and is the reason for the change made on 10/23.
With the update to Holodeck on 10/23: Players now earn 2 times the XP value for Elite NPCs when compared to Normal NPCs.
Currently, Tribble will have the incorrect value of 5 times the XP value for Elite NPCs when compared to Normal NPCs which will be updated on the next path to Tribble.
Wow... you guys have lost your minds... I see no reason for elite content to even exist, the rewards are just not even in the ballpark for the amount of effort they take for both for patrol/mission content and in PvE queues. Goodbye Elite difficulty for me
I'll second this, as the feedback is appreciated. I don't have the BOff, but understand the reasoning.
Some are going to argue, "Why do they get a (broken) customizable BOff and I don't?"
And to be blunt, there's been plenty of comments over the years, seemingly moreso in recent times, about wanting customizable BOffs (uniforms) so crews can be dressed in the same matching uniforms. Again, some of us get it: This requires additional work while there are other issues requiring more immediate attention; the latest patch shows you've been darn busy!
Would be it possible for Cryptic to schedule customization of BOffs, including Breen, Reman and Hierarchy BOffs, as either a C-Store purchase token OR a free update?
Thanks for reading.
I do wonder though, there are playable Remans, so the assets are already in the game. Why isn't the special FE Reman customizable then ?
Just for some clarification for those who are asking about the XP changes when it comes to XP earned when fighting Elite NPCs.
The patchnotes for Holodeck mentions the values were incorrect and this refers to the values that changed with the Delta Rising launch itself. To break it down:
Prior to the release of Delta Rising: Players earned 1.75 times the XP value for Elite NPCs when compared to Normal NPCs.
With the launch of Delta Rising: Players earned 5 times the XP value for Elite NPCs when compared to Normal NPCs.
This was the incorrect value the release notes mention and is the reason for the change made on 10/23.
With the update to Holodeck on 10/23: Players now earn 2 times the XP value for Elite NPCs when compared to Normal NPCs.
Currently, Tribble will have the incorrect value of 5 times the XP value for Elite NPCs when compared to Normal NPCs which will be updated on the next path to Tribble.
You do realise Elite enemies are more than TWO times harder than normal ones, right?
More like 10 times harder.
I didnt want this damned increased difficulty! And you even made normal harder! I do NOT want that!
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Wow... you guys have lost your minds... I see no reason for elite content to even exist, the rewards are just not even in the ballpark for the amount of effort they take for both for patrol/mission content and in PvE queues. Goodbye Elite difficulty for me
I agree, the new elite rewards are stupidly nothing compared to the work required to beat them. Perhaps 2X for advanced and 5X for elites would be more reasonable.
I have always had a lot of respect for the Developers and want to thank coldsnapped and borticuscryptic for actually taking a moment to try to explain the situation to us. It is very helpful and lets us know what is going on and why.
All of the updates and fixes look awesome. I just wish that Cryptic/PWE would hire someone to be more active and informing us about whats going on.
Thank you for there finally being an explanation. I am going to have to think about what I will do based on this--but at least it IS an explanation.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
-Having spec points that I earned being taken away from me with zero explanation.
-Learning that these points will now take 4x longer to earn back.
-I only find out about this after over 24 hours of complete silence on the issue from the team, and several thousand angry posts from the community.
-Being labelled an "exploiter" in the process, despite having nothing to do with this so-called "exploit", which in actuality was players simply using the content that you put in in the first place with full awareness of what it entailed.
-Meanwhile the actual "exploiters" receive no such ill-treatment.
-All this after having been a loyal player and buying the DR pack out of support for your team and the work you did on the expansion.
Now you see why I really couldn't care less for your little ego hit from the potato man issue.
Backgrounds for NPC contact windows now show the correct image.
uhhhm, rather ambiguous... does that mean ALL of the wrong backgrounds in the game have been fixed? Or just some? I am compiling a complete list of them here:
Comments
Look, I think the devs are all good people but.... There are legit issues here from the players.
1. playing the game as intended isn't an exploit. Exploits are using glitches in system and AI to gain an advantage others may not get... Tau Dewa was just players playing the game as it was allowed to be played...
2. They did state they were increasing xp. I thought this reasonable response to nerfing patrols. people can't uber grind but hey we will help you level a little faster. Also stripping away the dil reward was obviously a needed response.
3. It obviously didn't turn out that way and Coldsnapped's response pretty much says.. this is how xp will be.
4. It sets a bad precedent to take things away that have been earned. Yes I said earned. like it or not the game allowed people to run patrol missions and earn it faster. there was no manipulation of the game.
5. This isn't the first time Cryptic has done draconian measures to it's player base. I could cite several instances from City of Heroes.
6. Dsthal used to communicate openly with the player community and it bit him in the rear a few times too many, that's probably why Cryptic devs don't communicate as openly.
Thanks for finally explaining this. I'd wondered why all the special guys were stuck.
And thanks for leaving the people who have and enjoy their customizable guys with him the way they enjoy him.
I do wish they could all be customizable, but i appreciate having them at all.
The patchnotes for Holodeck mentions the values were incorrect and this refers to the values that changed with the Delta Rising launch itself. To break it down:
Currently, Tribble will have the incorrect value of 5 times the XP value for Elite NPCs when compared to Normal NPCs which will be updated on the next path to Tribble.
^^^^
I could say the same about recent Cryptic STO Dev actions taken because the STO Devs IGNORED things reported on Tribble prior to DR launch. The overall EXP points award reduction across the board that went to Live without ever being on Tribble beforehand (proof here - Link).
You guys reap what you sow.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
well that's a shame cause lvling now is a serious pain in the *** and that will scare off lots of players. also those who already maxed them up and didn't get hit by the nerfbat have a huge, or even say unfair advantage.
RnD and upgrade needs less RNG. Less lottery. Something has to change.
This is good info, thanks. This makes the holodeck patch notes make sense to me.
But coldsnapped's post makes it sound like the values Holodeck values haven't been synced to Tribble yet, so these are probably still the values from before yesterday's patch.
I'm assuming tigeraries' assessment of the change is correct: They doubled normal XP and updated/fixed the XP scaling code for Advanced/Elite. Unless someone states something to disprove that, I'm guessing the changes are intended. Which is fine by me, always thought leveling was way too fast in this game...more at the early levels, though. I totally sympathize with people who are gated out of the story by slow leveling. Wish there were no level gates in place for story at all.
Edit: Ok, that makes sense coldsnapped, thanks! So the only thing that's been changed is an unintended increase, the pre-DR elite was giving less than the current values. That's good enough for me. Put away the torches and pitchforks, people.
Keep it up, there are many more bugs that need serious attention. But I do realize you are a finite team with finite time.
That is the issue I have with this expansion. I expected it to provide enough content to comfortably level to level 60, without replaying the whole game ten times. Since DR launched I spent more time running boring patrols than actually playing the new stuff. I think that can't be right.
See ?
Bugs.
Give em some time to get it straightened out.
Thanks for the explanation CS.
Awoken Dead
Now shaddup about the queues, it's a BUG
thats a little lame considering the fact they have like 10-100 times more HP than normal mobs.
RnD and upgrade needs less RNG. Less lottery. Something has to change.
So fighting Normal NPCs for speed yields best XP/second.
Because, you know (do you?), Elite NPCs are not just 2x as harder as Normal NPCs. Probably 10x.
Bad decision, but not surprised given history. I suggest you reconsider those metrics. ALL of them. XP, NPC HP, Shields, everything seems so out of whack right now.
STO Screenshot Archive
Some are going to argue, "Why do they get a (broken) customizable BOff and I don't?"
And to be blunt, there's been plenty of comments over the years, seemingly moreso in recent times, about wanting customizable BOffs (uniforms) so crews can be dressed in the same matching uniforms. Again, some of us get it: This requires additional work while there are other issues requiring more immediate attention; the latest patch shows you've been darn busy!
Would be it possible for Cryptic to schedule customization of BOffs*, including Breen, Reman and Hierarchy BOffs, as either a C-Store purchase token OR a free update?
Thanks for reading.
*P.S. Another idea is: Make available (or sell) Intel BOffs of Reman, Breen, Hierarchy that can be swapped for those who already have the regular BOff. And make sure those versions are customizable!
Wow... you guys have lost your minds... I see no reason for elite content to even exist, the rewards are just not even in the ballpark for the amount of effort they take for both for patrol/mission content and in PvE queues. Goodbye Elite difficulty for me
I do wonder though, there are playable Remans, so the assets are already in the game. Why isn't the special FE Reman customizable then ?
You do realise Elite enemies are more than TWO times harder than normal ones, right?
More like 10 times harder.
I didnt want this damned increased difficulty! And you even made normal harder! I do NOT want that!
http://i4.minus.com/ibmUekrOfkYC6A.png
at least that looks really cool.
RnD and upgrade needs less RNG. Less lottery. Something has to change.
I agree, the new elite rewards are stupidly nothing compared to the work required to beat them. Perhaps 2X for advanced and 5X for elites would be more reasonable.
*non-scaling to players level of course
Awoken Dead
Now shaddup about the queues, it's a BUG
+1 for this.
What we have here is a failure to communicate.
And I don't like it any more than you men.
1400% harder. 200% more exp. something isnt adding up there.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
You know what else is insulting Borticus?
-Having spec points that I earned being taken away from me with zero explanation.
-Learning that these points will now take 4x longer to earn back.
-I only find out about this after over 24 hours of complete silence on the issue from the team, and several thousand angry posts from the community.
-Being labelled an "exploiter" in the process, despite having nothing to do with this so-called "exploit", which in actuality was players simply using the content that you put in in the first place with full awareness of what it entailed.
-Meanwhile the actual "exploiters" receive no such ill-treatment.
-All this after having been a loyal player and buying the DR pack out of support for your team and the work you did on the expansion.
Now you see why I really couldn't care less for your little ego hit from the potato man issue.
Doubling Xp means it gives +100%, not +200%. :P
uhhhm, rather ambiguous... does that mean ALL of the wrong backgrounds in the game have been fixed? Or just some? I am compiling a complete list of them here:
http://sto-forum.perfectworld.com/showthread.php?t=1081451
You're not seriously implying they've all been fixed?
STOWiki admin.