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  • admiralcarteradmiralcarter Member Posts: 19 Arc User
    edited October 2014
    Another irony of this is, you are supposed to be properly kitted and geared to run Advanced & Elite Queues.

    The thing is you can only get proper kitted and geared by running theese to get mats for crafting or special tokens to process rep project gear.

    So what was first? Egg or chicken? :rolleyes:
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    Star Trek Online Intro HD [3rd Fleet Anniversary]

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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2014
    So what was first? Egg or chicken? :rolleyes:

    Agreed, they should at least make the lower level versions of gear not need the elite 'difficulty' items so that you have a better chance of completing the elite content to get the top level gear.
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  • talientalien Member Posts: 712 Arc User
    edited October 2014
    Regular story missions in the Delta quadrant, especially space, take way too long even on normal because of the ridiculous amount of HP that the new enemies have.

    People who like Torpedoes and Mines are almost completely shut out because of the pathetic damage they do while shields are up, before it was doable because of DoT from plasma torps but now that doesn't even help.

    Queued events are not even worth doing, rewards are far too low for the time it takes to do them. Advanced are almost impossible to pug now, and even normal are a pain. Scale normal back to the way it was, scale Advanced to match the old elite and leave the new elite the way it is for the powergamers and things will be fine.

    As it is now there is ONE queued event that gives the new tokens needed for delta rep items, and only advanced drops them which it seems that a large part of the playerbase can't successfully complete because optionals are now a requirement.

    I'd say "I can't believe this made it past Tribble", but looking at everything else that's made it past Tribble I was unfortunately not at all surprised.
  • carlosbflycarlosbfly Member Posts: 682 Arc User
    edited October 2014
    talien wrote: »
    Scale normal back to the way it was, scale Advanced to match the old elite and leave the new elite the way it is for the powergamers and things will be fine.

    Exactly this.

    Normal should be low level rewards, generally simple and perfect ways for new players to understand how they work. Advanced should be what the old Elite was - a challenge to a degree, okay rewards and the place most mid-level players will hover and start to really integrate solid endgame builds.

    Keep the new Elite for total pro's and give them really amazing rewards for success.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited October 2014
    what is the devs problem? stop to increase the difficulty!!!!. viscous cycle advanced has been changed yet; and this is even more difficult

    if you hate the players, tell it :mad:
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited October 2014
    Not that bothered really, only a fully geared alt should shrug off elite like a plum pudding IMO.

    However, with the new "check damage" option when you kark it, I would like to know where the BOFF skill "Torpedo -Salvo III" is trained, because it's a reet bastward in my experience.
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  • rossclansforce1rossclansforce1 Member Posts: 400 Arc User
    edited October 2014
    The devs are working hard to fix the issues. Every expansion will be full of bugs. I can say it is not fun when your team is melting Borg in an advanced stf but yet you still get a failed mission bug. :(
    [img]>:)[/img]

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  • grymlyngrymlyn Member Posts: 10 Arc User
    edited October 2014
    I just finished my first run through the new Advanced Difficulty. I was lv 53, flying a t5u sci oddy that is fairly well equipped (Dyson Deflector, Engines, Warp Core, Shields with the exp. rom plas array, 1x rom plas array, 1x rom plas DBB and gravi torp up front, 2x rom plas arrays, KCB and Rom hyper plas torp in back.)

    My group finished the run, didn't get the optional though.

    All in all I think by the time I hit 60 the optional will be eminently doable.

    (P.S. Yes, I was in a PUG)

    ETA: the only upgraded gear was the Experimantal beam array, KCB and Dyson Warp Core. All of those were Mk XIII purple, everything else mentioned is MK XII purple.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited October 2014
    All of this makes more sense when you see how the devs do soundtests
  • cletusdeadmancletusdeadman Member Posts: 248 Arc User
    edited October 2014
    I think new system leaves a lot to be desired and I am not happy with it.
    The new advanced should be the old elite, and the rewards should be the same, not equal to the old normal system.
    Elite STF's should be whatever you got, but the timer should be increased to give you a good run at it. And of course it should reward more than the old Elites since you are required to do more.

    I really hate seeing my main reason for logging in to be total TRIBBLE like what it is now.
    This leaves a real bad taste in my mouth for this game. I can't believe the dev's thought this was progress.
  • sharpie83sharpie83 Member Posts: 0 Arc User
    edited October 2014
    :mad: Very upset. I have watched the dev live streams and just an FYI Dev team we don't have god mode. Nor can we just snap our fingers and get anything we want or need. When you test something do it with a legitimate toon next time, no god mode, no max everything and see for your self. For crying out loud you even buffed enemies in pve's like Fleet Alert making it impossible to complete. This isn't even advanced mode. They kill the base by level 3 even with a dedicated sci healer only healing the starbase. I personally give you one week before I cancel my gold membership and walk away for good. I will make it my mission from that point on to deter anyone from ever playing a PwE game again.
  • bawj4wsbawj4ws Member Posts: 102 Arc User
    edited October 2014
    totally:confused:

    agreed..

    Totally!
    Dork - I.K.S. WeeBugger
  • panz3rupanz3ru Member Posts: 29 Arc User
    edited October 2014
    You can enjoy the entire game content just doing Normal difficulty. If Advanced is too hard just keep playing on normal.
    I want that the fights to have a meaning, not the semi-afk way that was in the pas ISE.
    P.S. I die/loose all the time in advanced but that's it, it makes the game more interesting and give a meaning to progression. What was the point in the past to have level12 purple gear - none, lev10 blue and some mirror ship was fine for elites.
  • panz3rupanz3ru Member Posts: 29 Arc User
    edited October 2014
    sharpie83 wrote: »
    :mad: Very upset. I have watched the dev live streams and just an FYI Dev team we don't have god mode. Nor can we just snap our fingers and get anything we want or need. When you test something do it with a legitimate toon next time, no god mode, no max everything and see for your self. For crying out loud you even buffed enemies in pve's like Fleet Alert making it impossible to complete. This isn't even advanced mode. They kill the base by level 3 even with a dedicated sci healer only healing the starbase. I personally give you one week before I cancel my gold membership and walk away for good. I will make it my mission from that point on to deter anyone from ever playing a PwE game again.


    Can i have your credits after you sell everything ?
  • boltax2012boltax2012 Member Posts: 32 Arc User
    edited October 2014
    I see we have a Dilithium weekend coming up. Could you at the very least restore the dil rewards to their original values (pre DR) before the Reward weekend starts. This will at least alleviate some of the community upset you have caused with the adjustments and buy you some time to sort out this mission difficulty insanity you've created.

    One to beam up!
  • rygelx16rygelx16 Member Posts: 161 Arc User
    edited October 2014
    panz3ru wrote: »
    You can enjoy the entire game content just doing Normal difficulty. If Advanced is too hard just keep playing on normal.
    I want that the fights to have a meaning, not the semi-afk way that was in the pas ISE.
    P.S. I die/loose all the time in advanced but that's it, it makes the game more interesting and give a meaning to progression. What was the point in the past to have level12 purple gear - none, lev10 blue and some mirror ship was fine for elites.

    So do elite mode if you want to die more, why do you need advanced too?
  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited October 2014
    panz3ru wrote: »
    You can enjoy the entire game content just doing Normal difficulty. If Advanced is too hard just keep playing on normal.
    I want that the fights to have a meaning, not the semi-afk way that was in the pas ISE.
    P.S. I die/loose all the time in advanced but that's it, it makes the game more interesting and give a meaning to progression. What was the point in the past to have level12 purple gear - none, lev10 blue and some mirror ship was fine for elites.

    Except for one thing. All the Rep gear outside of the rep store is gated behind doing Advanced. Which means you need the gear to do advanced, but to do advanced you need to get the gear.

    Just poor planning. As it stands now, once you are ready to get to advanced you still can't because you don't have the gear to up your DPS.
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited October 2014
    ladymyajha wrote: »
    Except for one thing. All the Rep gear outside of the rep store is gated behind doing Advanced. Which means you need the gear to do advanced, but to do advanced you need to get the gear.

    Just poor planning. As it stands now, once you are ready to get to advanced you still can't because you don't have the gear to up your DPS.

    That's where you're PARTIALLY wrong.

    Nukara and Romulan are not hidden behind needing things from Advanced as they don't require special parts from harder queues. Voth and Undine you don't need to do Advanced - just go to the Battlezones. Omega Force IS, but you can still pick up the weapons (the Kinetic Laser Cutter, the Omega Torps and the thing that boosts Crit Chances). I'm not sure about Delta, though. Haven't started with that.
  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited October 2014
    That's where you're PARTIALLY wrong.

    Nukara and Romulan are not hidden behind needing things from Advanced as they don't require special parts from harder queues. Voth and Undine you don't need to do Advanced - just go to the Battlezones. Omega Force IS, but you can still pick up the weapons (the Kinetic Laser Cutter, the Omega Torps and the thing that boosts Crit Chances). I'm not sure about Delta, though. Haven't started with that.

    Your right, I am partially wrong. Delta is gated. You can't get it from the Kobali Adventure Zone (which I'm scratching my head over) only from the new Advanceds.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited October 2014
    Thank you for all of your feedback! We've tried our best to digest all of it, and distill it down to a few actionable items we can undertake over a short time frame, in order to get some changes into next week's patch.

    Here are the adjustments we will be making:

    Basic Difficulty:
    * Hitpoint values @ Level 60 reduced to ~80% of current Holodeck values
    * This means that enemies also scale less aggressively as you level up between 50 and 60.

    Advanced Difficulty:
    * Hitpoint values @ Level 60 reduced to ~70% of current Holodeck values

    Elite Difficulty:
    * Hitpoint values @ Level 60 increased to ~110% of current Holodeck values

    These are likely to be the first of many, many changes, as we continue monitoring feedback and actual gameplay metrics. As more players reach level 60 and begin earning additional Specializations and Starship Masteries, as well as continue to Upgrade their Equipment, we anticipate playstyles and feedback will shift over time. As such, we're hesitant to make too many changes, too quickly.

    Despite this caution, it was obvious to us that the NPC hitpoint values currently on Holodeck were having a negative impact on the quality of gameplay in Basic and Advanced, and the above changes are an attempt to alleviate that. Even these changes are still cautious though, and we're willing to consider additional reductions if they end up being deemed necessary.

    We're still keeping an eye on NPC damage output, shield hardness, and more. There's always a chance that tweaks to those values may come in future patches.

    We will not be making any adjustments to queue rewards just yet. Until these hitpoint modifiers are in place, and we have updated metrics and feedback to review, we're going to just change one aspect at a time.

    And with that, I believe that this thread has run its course - I'm going to request to have it closed.

    Thank you all again for your feedback and passion for this game. And for your patience as we continue to iterate on this process of making Star Trek Online an enjoyable and challenging experience.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • iconiansiconians Member Posts: 6,987 Arc User
    edited October 2014
    Thank you, Borticus. Your communication in this matter is appreciated to a degree that words can not explain.
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  • pwecaptainsmirkpwecaptainsmirk Member Posts: 1,167 Arc User
    edited October 2014
    Thanks for your feedback everyone!

    We are now going to close this thread and get to work.

    See you back in-game!

    ~CaptainSmirk
This discussion has been closed.