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Fleet Alert - Failure

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    adorenkoadorenko Member Posts: 0 Arc User
    edited October 2014
    atomictiki wrote: »
    Then enjoy really long queue times as people abandon STFs for easier content that pays better. Congrats!

    hahahahahaha, this is the second part of the fix. No more PuGs. I will be running this with my fleet. We have been building teams for just this change. Tanks, DPS, healers. Thank goodness its turning into an MMO, at least a bit.
    Don't be so excited. Most players are casual and will walk after a few runs of this, never to return to STO. This is a free to play game.... we need lots of players in order for it to stay running. :(

    As for the casual player and being a free to play game. This game is propped up be people who dump hundreds of dollars a month into it. I do not claim to be one. I have made a few key purchases like EC cap, Boff + Doff unlocks and a lifetime to supplement future odds and ends, but there are some people out there who really go all in and trust me they have the ears of the developers and they have been asking for harder content.
    Looking for more info on Dilithium Rising? Click on the link below:

    [SIGPIC]Click here to visit my STO YouTube channel[/SIGPIC]
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    strykewolf67strykewolf67 Member Posts: 1 Arc User
    edited October 2014
    adorenko wrote: »
    hahahahahaha, this is the second part of the fix. No more PuGs. I will be running this with my fleet. We have been building teams for just this change. Tanks, DPS, healers. Thank goodness its turning into an MMO, at least a bit.

    You do realize that you could always get your fleet members together, before this, yes?
    [SIGPIC]http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=91438543000&dateline=1409236387[/SIGPIC]

    Sarah Knightly - Co-leader; Frontier Explorers - U.S.S. Witchblade
    Rias Gremory - Leader; Frontier Marauders - I.K.S. B'ullwinkle
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    adorenkoadorenko Member Posts: 0 Arc User
    edited October 2014
    You do realize that you could always get your fleet members together, before this, yes?

    Yes, but before I was able to get into a horrible PuG and still be ok, depending on the PvE. Any ground elite, forget it fleet run.

    To be honest, I'm partial to space anyway.
    Looking for more info on Dilithium Rising? Click on the link below:

    [SIGPIC]Click here to visit my STO YouTube channel[/SIGPIC]
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    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited October 2014
    I tried the fleet alert to check it out. We failed on wave 6 on time. It was borg. Just not destroying them fast enough. They didn't hit noticeably harder to me. Couldn't scratch my ship - unupgraded xindi carrier.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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    notapwefannotapwefan Member Posts: 1,138 Arc User
    edited October 2014
    Weren't you saying "harder, harder, oh moar hard"? :P
    Grinding for MkIV epic gear?
    Ain't Nobody Got Time for That


    [SIGPIC][/SIGPIC]
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    lowy1lowy1 Member Posts: 964 Arc User
    edited October 2014
    The common scene today after failing a STF:D. Logitech, Steel Series and Razer will notice a spike in sales.
    HzLLhLB.gif

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    casper32433casper32433 Member Posts: 97 Arc User
    edited October 2014
    adorenko wrote: »
    hahahahahaha, this is the second part of the fix. No more PuGs. I will be running this with my fleet. We have been building teams for just this change. Tanks, DPS, healers. Thank goodness its turning into an MMO, at least a bit.



    As for the casual player and being a free to play game. This game is propped up be people who dump hundreds of dollars a month into it. I do not claim to be one. I have made a few key purchases like EC cap, Boff + Doff unlocks and a lifetime to supplement future odds and ends, but there are some people out there who really go all in and trust me they have the ears of the developers and they have been asking for harder content.

    This thread is about Fleet Alert, this is a basic normal pve, open to low level characters. It should not require you to get together with all you elite fleetmates in order to win. Yes they made the Advanced and Elite pve's harder and that is what everyone wanted, but Fleet Alert should still be the same as it was before so lower level players can earn fleet marks for better gear and experience points. I just did one about 20 minutes ago with 4 of my fleetmates and we averaged 2.5 million in damage and 6k dps and only got to wave 5, using 2 T6 intel ships and T5U ships that used to go thru Fleet Alert easily. We were up against Romulans so it wasn't like going against undine or borg. Most of the teams gear is Mk XII so that is not the issue. There is a definite problem with this particlular pve. Also ran blockade and didn't have any problems with it and the same team members. I appreciate people wanting harder content to play but there still needs to be the normal pve's like there were before Delta launch for other casual and leveling players.
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    darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited October 2014
    Yes I ran an STF on advanced, and the 480 dil was shall we say... underwhelming for the amount of time taken. :(

    See, the Dilithium cap is their control of the Dilithium income, and we know they adjust Dilithium rewards so the majority are roughly at cap. They increased the rewards and decreased costs back when most people weren't even hitting half the daily cap.

    Now with all the whining about "easily" hitting the cap in "just 1-2 hours" and how the cap needs to be raised, they're obviously not going to muck up their entire control system by raising the cap, and just lowering the rewards so people don't hit the cap anymore.

    I say blame the dilithium cap whiners.

    </tinfoilhat> :P
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    groomofweirdgroomofweird Member Posts: 1,045 Arc User
    edited October 2014
    I had a similar experience myself earlier.
    I played a couple of the story missions and was reading all kinds of chaos in fleet chat so thought id try ISA. Got through the first mob OK, got to the first gen, took out the cube then began work on the spheres only to see that some guy had started on the gens already. Fail.
    SO, being as I couldn't try again for an hour (after 5mins of play) I thought I'd make myself feel better with a quick FFA.
    For reference I am flying a tricked out cannon build kumari, with all mk 12 and 13 top end gear. she (was) a beast.
    The first wave hit and I started wondering... By wave 3 I knew something was very different, we failed at the penultimate wave and I gave it my very best.
    One of my teammates had a tier 6 escort, another in a Jem dread with the shiny pets, and another in a Narcine, also with the shiny pets, I forget what the other guy had but it was at least a tier V ship.
    I couldn't get over how much the difficulty on this PVE has gone up. I used to take new players into it for their first PVE experience in their low tier ships and easily carry them. I do not see any new players in anything but the best ships at lvl 50+ getting through this provided they have a good team.
    It seems a little excessive to me.
    (Just my two pennies worth).
    Nimoysig1_zpsr79joxz3.jpg
    "If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
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    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited October 2014
    I completed a fleet alert!
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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    tyrannyfighter22tyrannyfighter22 Member Posts: 93 Arc User
    edited October 2014
    So from what I have gathered in this thread, the only qued missions that give advanced R&D are now too hard for level 50 geared players?

    Like the Borg missions I was doing yesterday are way harder now? I havent got a chance to do more than log on for a few mins yet but Im about to play and will test it out.
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    calaminthacalamintha Member Posts: 0 Arc User
    edited October 2014
    I completed a fleet alert!


    And all you got was a lousy T-shirt?
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    zachariyazachariya Member Posts: 156 Arc User
    edited October 2014
    Failed a fleet alert in my T-5U Tac Odyssey Almost all Mk 12 gear with a few bits of MK 13.

    Mods could not even scratch my paint but just could not kill them fast enough, got to wave 3
    Shoot through the Galaxy, Final Master Spark!
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    gazurtoidgazurtoid Member Posts: 423 Arc User
    edited October 2014
    Yeah, there seems to be something seriously off with the number of HP the AI has.

    Let's remember this PVE is open to levels 5 and above. As it stands now, if you have any lower level players in this, its effectively an automatic fail
    yjkZSeM.gif
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    blargblahblahblargblahblah Member Posts: 18 Arc User
    edited October 2014
    I understand that people wanted a challenge. But this, this is not a challenge. This is simply going to TRIBBLE off people who can't afford (or choose not) to put their money into this game. Regular players are going to either quit playing or stay away from PvE queues, which is supposed to be end-game content for everyone. It's one thing to increase difficulty, but it's another to make it ridiculous. Tholian Web Weavers with 288k health? I don't even know what the Recluse has, but it's much, much higher than that.

    Normal was supposed to be left untouched, but obviously something is wrong for enemies to have as much health as they do. People should've never complained about the difficulty and found a new game to play instead of ruining it for the majority.
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    adorenkoadorenko Member Posts: 0 Arc User
    edited October 2014
    This thread is about Fleet Alert, this is a basic normal pve, open to low level characters. It should not require you to get together with all you elite fleetmates in order to win. Yes they made the Advanced and Elite pve's harder and that is what everyone wanted, but Fleet Alert should still be the same as it was before so lower level players can earn fleet marks for better gear and experience points. I just did one about 20 minutes ago with 4 of my fleetmates and we averaged 2.5 million in damage and 6k dps and only got to wave 5, using 2 T6 intel ships and T5U ships that used to go thru Fleet Alert easily. We were up against Romulans so it wasn't like going against undine or borg. Most of the teams gear is Mk XII so that is not the issue. There is a definite problem with this particlular pve. Also ran blockade and didn't have any problems with it and the same team members. I appreciate people wanting harder content to play but there still needs to be the normal pve's like there were before Delta launch for other casual and leveling players.

    Not to dredge this thread back up but I did a fleet alert last night and it went fine for me and my FLEET. Maybe that's it now, maybe a fleet alert is for fleets. Are the enemies tougher, yes but they're not impossible to kill. Everyone who said this was impossible just started off at level 50 and have another 10 levels to gain, plus at least 4 ship mastery abilities, plus another 50 points in captain specialization, minus whatever points are for ground. Don't we all want a challenge? I for one hope they change nothing here, in fact if we can take care of this fleet alert at level 50 with only losing 15% hull on our starbase, I would gather it may actual be too easy at level 60.
    Looking for more info on Dilithium Rising? Click on the link below:

    [SIGPIC]Click here to visit my STO YouTube channel[/SIGPIC]
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited October 2014
    should but if you fail fleet alert... by wave 3... there's a problem

    It's a tad bit harder but still easily doable.

    If you have any lazy moochers or are stacked with too many low levels, or just have people that have no idea what direction to even shoot, you'll have problems.
    XzRTofz.gif
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    alopenalopen Member Posts: 1 Arc User
    edited October 2014
    adorenko wrote: »
    Fleet Alerts are difficult? Hell Yeah!!! I'm loving seeing all these fail posts. No offense. It just means we are actually getting a real challenge.

    Edit: I will put this caveat in, I haven't played it yet, so there could be an issue but I will reserve my right to recant all over the place when the time comes. :)

    Piling more HP onto the same NPCs as before is not a challenge. Its pure laziness. PUGs are going to die when they fail to accomplish anything in the face of 650K HP BoPs on CSA. I remember one of the developers saying in an interview he could actually put some thought into missions and give mobs abilities like TT, but what would be the point when he could just spam HP into the mobs and achieve the same effect. In his mind the end result would be the same. That clown needs to be fired. More HP just demands more DPS and pushes players into the same AtB DPS spamming that players have been getting tired of when they demanded more challenge.
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    philosopherephilosophere Member Posts: 607 Arc User
    edited October 2014
    It's a tad bit harder but still easily doable.

    If you have any lazy moochers or are stacked with too many low levels, or just have people that have no idea what direction to even shoot, you'll have problems.

    A tad harder... lol

    So I upgraded my Chimera to a fleet one, then upgraded it to T5-U. Running complete Maco 12 set, fleet advanced phasers, wide angle quantum, several rep consoles, etc.

    Just finished running a fleet alert which was a bigger fail than my first one. Tier 5 base with Undine. Fail at wave 2....

    And this is to be the new normal.... are the Devs off their meds????:eek:

    Edit: If I want to run the no win scenario, I'll queue for it!
    Are we there yet?
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    adorenkoadorenko Member Posts: 0 Arc User
    edited October 2014
    valoreah wrote: »
    Were that true, there's no reason to keep the public quick queue system.

    I'm honestly ok with that or maybe it will make some players put some effort into learning the encounters.

    alopen wrote: »
    Piling more HP onto the same NPCs as before is not a challenge. Its pure laziness. PUGs are going to die when they fail to accomplish anything in the face of 650K HP BoPs on CSA. I remember one of the developers saying in an interview he could actually put some thought into missions and give mobs abilities like TT, but what would be the point when he could just spam HP into the mobs and achieve the same effect. In his mind the end result would be the same. That clown needs to be fired. More HP just demands more DPS and pushes players into the same AtB DPS spamming that players have been getting tired of when they demanded more challenge.

    Yeah it may be a little lazy but maybe it's needed for level 60. It also seems as if the NPCs are using some new abilities, I have been pulled away from the game more than I would like so I haven't been able to run too much of the PvEs since the change. I personally like a challenge so I welcome anything that adds to that. It may have been a simple change but I had more fun during this fleet alert than I have in quite a long time.
    Looking for more info on Dilithium Rising? Click on the link below:

    [SIGPIC]Click here to visit my STO YouTube channel[/SIGPIC]
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited October 2014
    Hah just failed a gorn attack on the starbase at wave 4. Gorn!
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    ak255ak255 Member Posts: 317 Arc User
    edited October 2014
    I might just be a little too paranoid with how Cryptic love getting people to spend money, but they might have done that on purpose (even though they'll deny it) to convince people to spend more money on the game to get the new ships.

    Sounds ridiculous I know, but with how blatant Cryptic is with how badly they want to you spend money in this game, I'm not putting it past them.
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    swamarianswamarian Member Posts: 1,506 Arc User
    edited October 2014
    alopen wrote: »
    Piling more HP onto the same NPCs as before is not a challenge. Its pure laziness. PUGs are going to die when they fail to accomplish anything in the face of 650K HP BoPs on CSA. I remember one of the developers saying in an interview he could actually put some thought into missions and give mobs abilities like TT, but what would be the point when he could just spam HP into the mobs and achieve the same effect. In his mind the end result would be the same. That clown needs to be fired. More HP just demands more DPS and pushes players into the same AtB DPS spamming that players have been getting tired of when they demanded more challenge.

    It's a bit more nuanced than that. He said that he could put more abilities on the NPCs, but they wouldn't get used as the players burned through them.
    "Look out, that sphere can drain your power!"
    (2 seconds of death spam later)
    "What sphere?"
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    c3141pwac3141pwa Member Posts: 0 Arc User
    edited October 2014
    A tad harder... lol

    So I upgraded my Chimera to a fleet one, then upgraded it to T5-U. Running complete Maco 12 set, fleet advanced phasers, wide angle quantum, several rep consoles, etc.

    Just finished running a fleet alert which was a bigger fail than my first one. Tier 5 base with Undine. Fail at wave 2....

    And this is to be the new normal.... are the Devs off their meds????:eek:

    Edit: If I want to run the no win scenario, I'll queue for it!

    MK XII is Level 50 equipment. Not level 60. And you also have to account for your other team members (if you use the public queue, chances are, you'll be matched with some level 30 in a connie).
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    executiveoneexecutiveone Member Posts: 45 Arc User
    edited October 2014
    c3141pwa wrote: »
    MK XII is Level 50 equipment. Not level 60. And you also have to account for your other team members (if you use the public queue, chances are, you'll be matched with some level 30 in a connie).

    Fair enough. But that should be OK in Fleet Alert. Not fatal.
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    alopenalopen Member Posts: 1 Arc User
    edited October 2014
    swamarian wrote: »
    It's a bit more nuanced than that. He said that he could put more abilities on the NPCs, but they wouldn't get used as the players burned through them.
    "Look out, that sphere can drain your power!"
    (2 seconds of death spam later)
    "What sphere?"

    Wasn't worried about the nuances. His whole attitude was laziness. NPCs do not have or use skills very well at all. Rather than try to improve on the experience, they just upped the HP to ludicrous amounts. As someone else pointed out, fleet alert is not just lvl 60s or even 50s. There are lowbies in there and the sheer laziness of just upping everything's HP negates lowbies being useful at all. However, TT which I have seen on a few mobs (mogais) in episodes helps teach players to focus fire on one shield facing. Just because we can get around it doesn't make it bad. There is good reason that 1-50 is stupdily easy and then some new guy hits 50 and tries a PvE or (god forbid a PvP) queue and gets his butt handed to him and has no idea why.

    The best example is Hive. It gets knocked a lot, but you cannot just AtB FAW away and win. Although, there is plenty of that as well. You need some thought, and heck bringing along a sci captain is actually a good idea. We need more of that, not just more HP. Right now, the optionals are mostly timers with NPCs that have way too much HP and we are left with a need more and more DPS. :cool: It looks like the developers missed the complaints entirely.
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    sorojisoroji Member Posts: 97 Arc User
    edited October 2014
    FA is the one thing that shouldn't have really been touched. Failure by wave 3, that's just dumb. If it's a que for players between 5 and 60...the way it scales needs to be re-evaluated. Fleet patrol escort, everything mostly mark xii VR some mk xiii and barely scratching the npcs...seriously?

    I can only hope they "fix" this...
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    philosopherephilosophere Member Posts: 607 Arc User
    edited October 2014
    Just had a though after playing some of the feature episodes...

    They need to introduce various difficulty Fleet Alerts. A normal one that is exactly as before (including the fleet marks!!!).

    An advanced and elite level with increased rewards (FM's, Dil, etc.).

    This would solve this problem nicely, I hope. :confused:
    Are we there yet?
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    welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited October 2014
    darkjeff wrote: »
    Normal is level 50, Advanced is scaled to 60, and Elite is 60 only.

    So you were all basically 10 levels behind in gear/abilities, no?

    That's not the issue: Even if we WERE level 60, the HP and resists that NPCs have in those ques are magnitude higher than what we can possibly get.

    Besides, there are no "counters" to absurd amounts of HP.
    T93uSC8.jpg
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