Just did a pug fleet alert with 5 other level 50 captains. One was in the new intel escort and we failed, big time. Don't think we even completed wave 3.
Is this for real? Is this what was intended? If so they can kiss the casual player goodbye....
It's just you. Honestly. Did one myself, after reading this (and other) post, in my Aquatic T5-U Carrier. I did 23k; the runner-up 7k. And we still kicked major TRIBBLE, all of us. Oddly enough, wave 3 was harder than wave 4.
Then I did another Cure Space Advanced again. We made that easily too (like the one I tried yesterday).
So, failing wave 3, no offense, is a sign of epic fail (on your end). Sure, the Klingons were a bit tougher, but I saw none of my team die (all PUG). I was playing at lv 60, btw (I am lv 59 myself now; just 1 more to go).
I did a fleet alert yesterday in a T5-U Sovvy with mk-12 ultraviolet gear at level 50. We ran out of time at 6/8 waves cleared. I had a blast the whole time. I don't really care that we "lost", it was fun trying to destroy all the Tholians in time.
It's just you. Honestly. Did one myself, after reading this (and other) post, in my Aquatic T5-U Carrier. I did 23k; the runner-up 7k. And we still kicked major TRIBBLE, all of us. Oddly enough, wave 3 was harder than wave 4.
Then I did another Cure Space Advanced again. We made that easily too (like the one I tried yesterday).
So, failing wave 3, no offense, is a sign of epic fail (on your end). Sure, the Klingons were a bit tougher, but I saw none of my team die (all PUG). I was playing at lv 60, btw (I am lv 59 myself now; just 1 more to go).
Thanks for that. Came as a complete surprise. So I'm a total loser...... goodbye cruel world!!!!!
a
a
a
a
a
a
a
a
a
a
h
h
h
*splat.
Seriously, I know I'm no DPS monster and will have to up my game and optimize my builds if this is the new normal. I've since upgraded my ship and am now running through the FEs to get my level up to see if that helps (was level 50 at the time). I don't have a parser, so I can't say what the other team-members where doing DPS wise.
But my biggest concern is this will really put off allot of casual players who may dump money into the game, which should be a concern to us all....
P.S. Get back to us when you face-off against the Undine with a T5 base.
It's just you. Honestly. Did one myself, after reading this (and other) post, in my Aquatic T5-U Carrier. I did 23k; the runner-up 7k. And we still kicked major TRIBBLE, all of us. Oddly enough, wave 3 was harder than wave 4.
So, failing wave 3, no offense, is a sign of epic fail (on your end). Sure, the Klingons were a bit tougher, but I saw none of my team die (all PUG). I was playing at lv 60, btw (I am lv 59 myself now; just 1 more to go).
Y'all do realize that FFA/KFA and Starbase Defense are available from level 5-60 and are not segregated by level, right?
These missions exist, ostensibly, so that fleet-mates of all levels can have a little fun together and earn a reward that helps their fleet. And so those low-level players can start earning fleet credits to eventually buy high end gear from their fleet. Low level players can and will queue for these missions, both privately and publicly, because they can, and because they could do it before.
So no, I don't doubt that a team of DPS-channel badasses can still easily farm it for marks. But have you even considered the ramifications this absurd difficulty scaling has on the intent of the mission? On the "fun quotient" of the game?
Just did a pug fleet alert with 5 other level 50 captains. One was in the new intel escort and we failed, big time. Don't think we even completed wave 3.
Is this for real? Is this what was intended? If so they can kiss the casual player goodbye....
Yeah, I was shocked by this change too. I did Fleet Alert twice yesterday (everybody involved had a powerful ship) and both times ended in failure when the timer ran out around wave seven or eight. When unloading a full torpedo spread on a frigate and it doesn't show any sign of damage, you know something is very wrong. This isn't fun and it isn't challenging, it's cheap.
ran CC advanced with a couple fleeties. one of our fleetmembers were complaining about how tough it was, and we descided to see what the fuss was about.
sure, it was annoying becasue of the super high hp on everything, but it wasnt that bad. I think the key to it is the new intel exposes.... i was constantly going between exposing its weapons and it's defenses, took about 15 minutes, but we killed it.
Just ran with a group that failed on Wave 2, against freaking Orion. I didn't blow up, we just ran out of time because everything took forever to kill. I managed to take a look at the info window on an Orion Interceptor --that's right, a fightercraft-- and saw that it had 17,000 hull points! My starship has 31,000.
A fighter with 17k hull! On a normal queue! It's insane. Anyone who says that's even remotely ok is off their rocker.
I experienced in only as "slightly harder" (see my post above). Noticeable, sure, but you ppl are really grossly exaggerating. And no, I'm wasn't running with a premade team, or from an DPS channel: just a regular PUG.
I *can* see how someone al lv 5 (also, see above) might not be able to make it, though. But accommodating to people at lv 5 is going to be problematic, regardless of DR.
Try the same again, this time with two newbies, flying Mirandas, on the team. Doubt the outcome will be quite the same.
It won't be, no. But maybe we need to look thru the 'You can still do everything like before' farce. You need to be at (or near) lv 60, and be in a very good ship. Honestly, none of this was my idea. It was all Cryptic.
But yeah, like I said, the Doubt Rises whether these things can still be done in Mirandas (by ordinary players). Cryptic simply wanted us to get the 'best-of-the-best', else face no longer being able to compete. 'The weak will perish.' Not necessarily a good business decision, btw.
I don't think it CAN be done either by new players in Mirandas. In which case, there are only really two 'options':
1: Increase the level cap so only level 40 and above can access FA
2: Roll FA back to how it was pre-expansion
And, with all due respect to new players - as it is NOT their fault - they've gone from being, what some considered, an inconvienience in FA, to making any instance they're in an almost guaranteed fail.
Agreed. And whilst I don't normally like Cryptic giving in to the whiners too much, in all fairness, I think there should be at least 1 mission where new(er) plays can get Fleet Marks from.
I think Cryptic's thinking has been too much 'If only they pay is thru the nose, and are fully leveled and geared up, all of this will be doable by them.' Which is true, but new players exist too, and always will (y'all really *do* want a steady influx of new players, right, Crptic?!). Seems, at this point, new players no longer have access to a good Fleet Mark mission, at all.
MK XII is Level 50 equipment. Not level 60. And you also have to account for your other team members (if you use the public queue, chances are, you'll be matched with some level 30 in a connie).
Except that is the very issue. Fleet Alert is supposed to be something you can enter at what? Level 10 with Mk III gear and have a chance of success. Now five level 50+ with new gear are struggling and failing. Fleet alert was a way to burn off some aggression and teach lower level people how to play in a STF. Now it is tougher than the old elite stfs but still accessible at level 10. Go figure.
I have to assume it is temporarily broken.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
That's what I'm hoping too. This could have all been avoided had the difficulties remained the same and they just added a fourth, harder tier above elite.
Another thing I don't understand is why these supposedly good players who brag about how easy everything is and can complete elite events with their eyes closed are so concerned with what's happening in the normal difficulty queues.
I think Cryptic's thinking has been too much 'If only they pay is thru the nose, and are fully leveled and geared up, all of this will be doable by them.' Which is true, but new players exist too, and always will (y'all really *do* want a steady influx of new players, right, Crptic?!). Seems, at this point, new players no longer have access to a good Fleet Mark mission, at all.
Well except for CCN and colony invasion. And the easy fix for the fleet alert is just to scale players to 50 rather than 60 (this mission was designed to be played at that level anyway.)
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Well except for CCN and colony invasion. And the easy fix for the fleet alert is just to scale players to 50 rather than 60 (this mission was designed to be played at that level anyway.)
I don't think it CAN be done either by new players in Mirandas. In which case, there are only really two 'options':
1: Increase the level cap so only level 40 and above can access FA
2: Roll FA back to how it was pre-expansion
And, with all due respect to new players - as it is NOT their fault - they've gone from being, what some considered, an inconvienience in FA, to making any instance they're in an almost guaranteed fail.
I agree with this. You used to be able to run these with even two lower level players and now you can't even finish it with one. Rolling it back or level banding are the only reasonable options in my opinion.
After 3 failed pugs, I finally had a successful pug run this morning. I actively targeted what other players were targeting. A chat with another team member after the battle revealed I was not alone in doing this. With quite the hodge-podge of ships (including me in a Gal-X and even a Starcruiser), we made pretty good time through it.
Maybe we got lucky? Don't know. But I plan on trying the tactic again after the maintenance.
So we are at a point were we need to pile over guides and builds and simply do one "Ultra-DPS"-Build to even complete Low-Level PvE Queues?
Great...
looks that way. I hadn't been able to play until this morning. for some reason it would download the same 3514Mb over and over and wouldn't complete. When my dad couldn't figure it out we just decided to delete it and re-install the game! hehe.
The first thing I ran was a fleet alert, I hopped on my new tactical captain and upgraded my Narcine carrier to T5U and then queued. It took longer than I thought it might to join a team, but the fleet alert was a success!
However I could tell they were a lot harder.
My favorite toon is a science captain in a fleet nebula. I spent a lot of time making it the best it can be for me. Its very tough and does about 10k damage. But after seeing how many hit points things have now, I don't feel like that ship can compete anymore. Even at T5U it still only gets the 2 tactical consoles. I cannot push its damage up enough to compensate for the spike of damage now needed >.<
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Nope, not with the fleet alert (NPC health scaling at 60 is why there's a noticable difference now in the mission.)
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Yeh Fleet action is not what it was. What I have noticed is the level setting when I played it was bumped up to 60. Now iirc wasn't that advanced settings? So has the NORMAL fleet action been accidentally set to advanced, or did they intend to have a normal AND advanced queue and forgot to do it right.
Since STO has become a min/maxer's paradise, perhaps Cryptic can throw the other 95% of the player base a bone and have STOs with the fun mechanics that existed before the update. Casuals and small fleets have gotten the shaft with the update. Hope you got your reputation tracks done before the update because you don't get jack unless you are a boring mindless DPS build. I am curious if pissing on 95% of the player base was Cryptic's game plan. I enjoy the heck out of STO, but my fun meter is not moving at all. Dull, boring and tedious are the watch word of the day with the changes. Side note: With the majority of new characters being leveled up through the DOF missions. What is the point of level 50, 2500zen opps 3200zen ships? For me STO went from 10/10 of fun to 2/10 for fun. Would have been better to have left the STO's alone and added two tiers above elite for level 60 captains with dil and mark rewards scaled. I do hope Cryptic will surprise me and reexamine the direction they decided to take my favorite MMO.
So, found my skills were invalid and had to respec, thought maybe that was the problem.... Nope.
Klingons... wave 2.... fail.
At the end all that was left was me and the smoking hulk of a tier 5 starbase, couldn't even heal it which I think is odd. Also Kinks were using bio-neural warheads. Is that normal? Or the new normal?
Comments
It's just you. Honestly. Did one myself, after reading this (and other) post, in my Aquatic T5-U Carrier. I did 23k; the runner-up 7k. And we still kicked major TRIBBLE, all of us. Oddly enough, wave 3 was harder than wave 4.
Then I did another Cure Space Advanced again. We made that easily too (like the one I tried yesterday).
So, failing wave 3, no offense, is a sign of epic fail (on your end). Sure, the Klingons were a bit tougher, but I saw none of my team die (all PUG). I was playing at lv 60, btw (I am lv 59 myself now; just 1 more to go).
There is nothing like pigeonholing people into a certain playstyle even if they do not wish to play that way. It's bad game design pure and simple.
Thanks for that. Came as a complete surprise. So I'm a total loser...... goodbye cruel world!!!!!
a
a
a
a
a
a
a
a
a
a
h
h
h
*splat.
Seriously, I know I'm no DPS monster and will have to up my game and optimize my builds if this is the new normal. I've since upgraded my ship and am now running through the FEs to get my level up to see if that helps (was level 50 at the time). I don't have a parser, so I can't say what the other team-members where doing DPS wise.
But my biggest concern is this will really put off allot of casual players who may dump money into the game, which should be a concern to us all....
P.S. Get back to us when you face-off against the Undine with a T5 base.
Great...
Yay !?
Y'all do realize that FFA/KFA and Starbase Defense are available from level 5-60 and are not segregated by level, right?
These missions exist, ostensibly, so that fleet-mates of all levels can have a little fun together and earn a reward that helps their fleet. And so those low-level players can start earning fleet credits to eventually buy high end gear from their fleet. Low level players can and will queue for these missions, both privately and publicly, because they can, and because they could do it before.
So no, I don't doubt that a team of DPS-channel badasses can still easily farm it for marks. But have you even considered the ramifications this absurd difficulty scaling has on the intent of the mission? On the "fun quotient" of the game?
Yeah, I was shocked by this change too. I did Fleet Alert twice yesterday (everybody involved had a powerful ship) and both times ended in failure when the timer ran out around wave seven or eight. When unloading a full torpedo spread on a frigate and it doesn't show any sign of damage, you know something is very wrong. This isn't fun and it isn't challenging, it's cheap.
sure, it was annoying becasue of the super high hp on everything, but it wasnt that bad. I think the key to it is the new intel exposes.... i was constantly going between exposing its weapons and it's defenses, took about 15 minutes, but we killed it.
I experienced in only as "slightly harder" (see my post above). Noticeable, sure, but you ppl are really grossly exaggerating. And no, I'm wasn't running with a premade team, or from an DPS channel: just a regular PUG.
I *can* see how someone al lv 5 (also, see above) might not be able to make it, though. But accommodating to people at lv 5 is going to be problematic, regardless of DR.
It won't be, no. But maybe we need to look thru the 'You can still do everything like before' farce. You need to be at (or near) lv 60, and be in a very good ship. Honestly, none of this was my idea. It was all Cryptic.
But yeah, like I said, the Doubt Rises whether these things can still be done in Mirandas (by ordinary players). Cryptic simply wanted us to get the 'best-of-the-best', else face no longer being able to compete. 'The weak will perish.' Not necessarily a good business decision, btw.
Agreed. And whilst I don't normally like Cryptic giving in to the whiners too much, in all fairness, I think there should be at least 1 mission where new(er) plays can get Fleet Marks from.
I think Cryptic's thinking has been too much 'If only they pay is thru the nose, and are fully leveled and geared up, all of this will be doable by them.' Which is true, but new players exist too, and always will (y'all really *do* want a steady influx of new players, right, Crptic?!). Seems, at this point, new players no longer have access to a good Fleet Mark mission, at all.
Except that is the very issue. Fleet Alert is supposed to be something you can enter at what? Level 10 with Mk III gear and have a chance of success. Now five level 50+ with new gear are struggling and failing. Fleet alert was a way to burn off some aggression and teach lower level people how to play in a STF. Now it is tougher than the old elite stfs but still accessible at level 10. Go figure.
I have to assume it is temporarily broken.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
That's what I'm hoping too. This could have all been avoided had the difficulties remained the same and they just added a fourth, harder tier above elite.
Another thing I don't understand is why these supposedly good players who brag about how easy everything is and can complete elite events with their eyes closed are so concerned with what's happening in the normal difficulty queues.
Well except for CCN and colony invasion. And the easy fix for the fleet alert is just to scale players to 50 rather than 60 (this mission was designed to be played at that level anyway.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Normal is level 50.
I agree with this. You used to be able to run these with even two lower level players and now you can't even finish it with one. Rolling it back or level banding are the only reasonable options in my opinion.
Maybe we got lucky? Don't know. But I plan on trying the tactic again after the maintenance.
This would probably be best. Same with SBD. Have it level locked too, to avoid... a bad experience.
looks that way. I hadn't been able to play until this morning. for some reason it would download the same 3514Mb over and over and wouldn't complete. When my dad couldn't figure it out we just decided to delete it and re-install the game! hehe.
The first thing I ran was a fleet alert, I hopped on my new tactical captain and upgraded my Narcine carrier to T5U and then queued. It took longer than I thought it might to join a team, but the fleet alert was a success!
However I could tell they were a lot harder.
My favorite toon is a science captain in a fleet nebula. I spent a lot of time making it the best it can be for me. Its very tough and does about 10k damage. But after seeing how many hit points things have now, I don't feel like that ship can compete anymore. Even at T5U it still only gets the 2 tactical consoles. I cannot push its damage up enough to compensate for the spike of damage now needed >.<
Joined January 2009
Tholians.... fail wave 2.
FM reward.... 14
Time would be better spent doing the officer of the watch dailies and doffing.
FA is dead to most people now. Way to go Devs! :mad:
Nope, not with the fleet alert (NPC health scaling at 60 is why there's a noticable difference now in the mission.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Cirran
Severly disappointed customer
Klingons... wave 2.... fail.
At the end all that was left was me and the smoking hulk of a tier 5 starbase, couldn't even heal it which I think is odd. Also Kinks were using bio-neural warheads. Is that normal? Or the new normal?