"Since Starship Traits can be slotted, they can be used while flying any starship you own even if they are not Tier 6."
It therefore seems to me that at launch of DR the Feds will have 5 Traits they can achieve:
Reciprocity
Battle Ready
Emitter Synergy
Desperate Repairs
Radiant Nanite Cloud
KDF:
Advanced Firing Solutions
Overwhelming Force
Rom:
Tactical Retreat
Warp Shadow Decoy
If that is correct then it seems at least there are some kind of faction specific differences on the way. Presumably there will be OP LB ship traits as well.
Beyond the fact that the KDF have been screwed once again does anyone else have any thoughts on this?
Inner Circle / Special Circumstances Gardiner, Suval, Thran Korvak, Raketh, Xedar, Zidow Decis, Vesok
For those of us who have experienced the t5u and t6 mastery grind on tribble, this is basically the least looked forward to feature. It takes about 4-6 solid levels worth of exp to cap a ships mastery and only counts ship kill exp, not missions. Want the scryer and dauntless traits on your wells? Well thats 5-6 levels in two ships and 4-5 in the wells. For one character.
"Since Starship Traits can be slotted, they can be used while flying any starship you own even if they are not Tier 6."
It therefore seems to me that at launch of DR the Feds will have 5 Traits they can achieve:
Reciprocity
Battle Ready
Emitter Synergy
Desperate Repairs
Radiant Nanite Cloud
KDF:
Advanced Firing Solutions
Overwhelming Force
Rom:
Tactical Retreat
Warp Shadow Decoy
If that is correct then it seems at least there are some kind of faction specific differences on the way. Presumably there will be OP LB ship traits as well.
Beyond the fact that the KDF have been screwed once again does anyone else have any thoughts on this?
In addition to what you listed, there are also some Starship Traits tied to the Specializations (copied from my full list):
Anticipating the actions and movements of your foes has become second nature. Activating any Weapon Enhancement ability gives you crew a burst of focus, removing one negative effect from your vessel and improving your ability to hit enemies with your weapons for a short duration.
Anticipating the actions and movements of your foes has become second nature. Activating any Weapon Enhancement ability gives you crew a burst of focus, removing one negative effect from your vessel and improving your ability to hit enemies with your weapons for a short duration.
Activating any Weapon Enhancement ability removes 1 Debuff effect and grants +5% Accuracy (stacks up to 4 times)
Pilot
Pedal to the Metal (Starship Trait) - 15 Specialization Points spent in Pilot
Maintaining full throttle for an extended duration allows you to build up excess resonant energy that can be redirected into outgoing attacks as additional damage. This bonus only applies while you remain at Full Throttle, and takes several seconds to build up to its full potential.
+1% All Damage Bonus per 2 seconds spent at Full Throttle (max 10 stacks). All stacks immediately lost if your throttle is dropped.
Commando
Demolition Teams (Starship Trait) - 15 Specialization Points spent in Commando
While within a short distance of your foe, you will periodically beam over commando squads trained in demolition, to plant charges aboard the enemy vessel. After sufficient charges have been placed, they will be detonated to deal shield-ignoring kinetic damage.
Demolition Charges that haven't yet been detonated can be removed using Tactical Team, or will also expire harmlessly after a short duration if the attacker does not remain within the short transporter range.
Every 4 sec, applies a Demolition Team debuff to your primary target (or nearest foe) within a 2 km radius.
Additional Demolition Teams cannot be applied for 12 sec after a successful detonation
Note: The damage listed was the amount provided by that captain's setup. As this will likely vary, I considered simply leaving a blank; however, I decided that a number to provide a frame of reference would be more useful even if it will likely vary up/down depending on what a given captain is built to do.
If these had not been included, the current ship lineup would have prevented KDF or Rom captains from actually filling their 4 Starship Trait slots, and nobody would be able to fill them without paying for the T6 ships. Those additional Starship Traits are nowhere near as cool as the ones from the T6 ships, of course, but at least they're an option.
As far as PvP, Demolition Teams can be written off entirely... but the rest of the Starship Traits will each have their own interactions that will have a major effect. Certain subsets have synergistic benefits, which further alters the landscape, especially for Fed captains that have a wider collection to build those synergies from. The most ridiculous will probably be what you can accomplish with Reciprocity, Battle Ready, Pedal to the Metal and a speed tank... though many other combinations work off of and benefit each other.
Let's face it: those that have and build for these Starship Traits will have a significant advantage over those that do not buy in or do not factor in what synergies benefit their build... or even those that restrict themselves to the Starship Traits granted by the Specializations.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
As in is it DR type grinding, or pre DR type levelling?
Edit: I'm thinking missions like Surface Tension with lots of NPCs or any respawning NPCs could be good for that grind
The mastery traits were seperated by nearly the same exp as one spec point was at 60. This is pure ship kill exp, and at 60 that means delta patrols and lv 60 stf. Doing pre delta missions results in npcs 10 levels under you tthat give very little exp. To my knowledge there is no short cut to capping ships, unless a cstore itrm is introduced. At 60 the current offered exp boosts are hysterically small vs level or spec point so I assume something new is coming. Time wise it took me around 90 minutes robot spamming patrols to cap at current tribble rate. Exp on tribble is doubled, I'm sure I wasn't setting any speed records, so take that ad you will.
The mastery traits were seperated by nearly the same exp as one spec point was at 60. This is pure ship kill exp, and at 60 that means delta patrols and lv 60 stf. Doing pre delta missions results in npcs 10 levels under you tthat give very little exp. To my knowledge there is no short cut to capping ships, unless a cstore itrm is introduced. At 60 the current offered exp boosts are hysterically small vs level or spec point so I assume something new is coming. Time wise it took me around 90 minutes robot spamming patrols to cap at current tribble rate. Exp on tribble is doubled, I'm sure I wasn't setting any speed records, so take that ad you will.
Well that doesn't seem too bad, as ppl will be levelling and grinding.
At least their is beyond level 50 progression and hopefully some more unique builds for pvp will come from this.
Inner Circle / Special Circumstances Gardiner, Suval, Thran Korvak, Raketh, Xedar, Zidow Decis, Vesok
the implications are you need to relearn pvp, and get used to being totally helpless and unable to use abilties, getting them striped off constantly, every ship with delta rep moving twice as fast as those without, and getting super vaped by people with 155 weapons energy, thats a 60% buff for anything shot at that level btw. kdf can get up to 165.
the implications are you need to relearn pvp, and get used to being totally helpless and unable to use abilties, getting them striped off constantly, every ship with delta rep moving twice as fast as those without, and getting super vaped by people with 155 weapons energy, thats a 60% buff for anything shot at that level btw. kdf can get up to 165.
Dear God DDIS. I really don't get them. What would something like this even be remotely good for the game. Christ if this is not P2W then they $%^&ing need to back away from the #$^&ing stove. :mad:
Dear God DDIS. I really don't get them. What would something like this even be remotely good for the game. Christ if this is not P2W then they $%^&ing need to back away from the #$^&ing stove. :mad:
if it makes you feel any better, most of it is pretty much pointless in pve
I know a few people that just love to blow stuff up, watching those yellow numbers spike very high. Cryptic is catering to that group.
Are you saying that if we made a program that generated yellow numbers, getting bigger the more times you pushed the space bar in succession, we could put Cryptic out of business? :P
the implications are you need to relearn pvp, and get used to being totally helpless and unable to use abilties, getting them striped off constantly, every ship with delta rep moving twice as fast as those without, and getting super vaped by people with 155 weapons energy, thats a 60% buff for anything shot at that level btw. kdf can get up to 165.
Good grief. Im gonna have to sign up to VPvP.
What kinda muffins have they been eating? Been to Amsterdam recently I wonder.....
Got a cat? Have 10 minutes to help someone make the best degree dissertation of all time?
Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:
KDF and Roms will be F'd over by these Tier 6 Ships + Starship Traits things... How the way Cryptic is already selling more Fed Tier 6 ships than both the KDF/Roms combined, expect alot more Fed ships even sooner and huge amounts of them too...
Far as i see it Feds gonna have 10-20 Tier 6 C--Store Ships for every single KDF Ship that comes out... and obviously that means alot more Faction exculsive Starship traits for the Feds compare to the KDF which some could more powerful than what the KDF could even have and nothing to counter with.
with absurdly powerful ship traits being so predominantly federation, fed faction is going to be better then the other 2, especially the poor kdf, that dont even have superpowerful boffs. before, the best stuff was cross faction, didn't mater what faction you were.
i think you can only slot 4 tier 6 ship traits at a time though, so i suppose thats balanced. but the available fed traits, with the mad healing and all, thats gonna make a big difference between factions.
the limit of course will be there, but the amount of exculsive traits and the availible amount of new traits the Feds will get will put the KDF in a huge disadvantage now and to the future... the only way that this could be counter if the KDF/Roms will have the same of stuff on the C-store compare to Feds which with these lead Dev's is highly unlikely.
What this breaks down to, is which Federation ship should your Federation/Romulan fly for top-end PvP-because that's how the advantages work out.
Erm... can Romulans actually fly ally T6 ships? With the prohibition against flying ally T5 ships, I'd assumed that Romulans would likewise be excluded from using ally T6 ships... and the Starship Traits and synergies they provide.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
We actually really don't like A2B, but it's a bit of a "third rail" situation. When we have the right fix to it, someday, we'll probably possibly maybe make it.
...using the royal "We" rather than commenting on the dev team as a whole. With the addition of the Defense bonuses from the Intelligence Officer Specialization, Escort Starship Mastery Leveling, Battle Ready, etc. paired with the ability of Reciprocity to cooldown Attack Patterns: Omega which then helps trigger Reciprocity... yeah. If it has any ability to get 30 sec cooldown abilities to within ~10% of global, they finally "fixed" Aux2Batt w/Tachnicians... by replacing it with something more effective with a lower opportunity cost.
I know what I'd like to see in lock box cross-faction Starship Traits: Reciprocity. Unfortunately, adding Overwhelming Force to a Federation captain with Reciprocity/Battle Ready/Emitter Synergy and a decent Science Ship would just make the imbalance worse, and you can bet that will be the KDF contribution if such an exchange occurs.
If we actually had a decent Science ship for our Klingon captains with Delta Rising, Overwhelming Force would have been really neat. It grants the ability to "throw" miniature versions of otherwise PBAoE abilities at a target's location, at a better cooldown than the full-size ones. Of course, until we know just how reduced that radius is we won't know how useful it is; my bet is that most of the time you'll be able to hit your designated target and that's about it.
Yeah, I've been thinking of what I could do with them... it's pretty bad, especially where Federation speed tanking is concerned. That actually has me wondering just where the Accuracy of Delta Rising NPCs has been set, since there are so many potential increases to Defense inbound that it could be quite possible to sit on the 25% minimum chance to be hit if an adjustment isn't made. Of course, if NPC Accuracy is adjusted, then everyone else is left even more vulnerable, making speed tanking even more prevalent, necessitating a further increase to NPC Accuracy, then everyone else is left even more vulnerable... etc. Those are NPCs, though, so they don't matter for a PvP discussion other than slowing the rate at which a PvPer can farm to participate in PvP. :P
Not a lot will improve in how the KDF or Roms perform in PvP, but the Federation is about to get a massive buff for those purchasing the full Operations Pack, and (if you've reviewed the Intelligence Officer Specialization) the additional defenses against Flanking could (not sure since the Specialization also offers bonuses) further diminish both factions. Our Romulans can probably survive just fine, assuming we can get Intel boffs that retain the faction's Space Traits, and our KDF captains at least got something to increase damage output. Still, it's certainly not as nice as cycling Tac Team, 3 Weapon Enhancement abilities, and 2 Attack Patterns at their global cooldowns at the "cost" of not taking damage... not to mention the improved cooldown on the Intel powers as well.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
Comments
{REDACTED}
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
They will have access to more abilities as well.
DR truely is shaping up to be the death of alts.
I almost fell down laughing at the underlined quote. :P
I wonder how long shortly will be this time. 2 months, 6 months, 1 year?
How much time in game would that be?
As in is it DR type grinding, or pre DR type levelling?
Edit: I'm thinking missions like Surface Tension with lots of NPCs or any respawning NPCs could be good for that grind
Gardiner, Suval, Thran
Korvak, Raketh, Xedar, Zidow
Decis, Vesok
Whenever the KDF gets that new Negh'Var we heard so much of more than a year ago.
Whenever the KDF gets the Fleet Guramba
Intelligence Officer
- Predictive Algorithms (Starship Trait) - 15 Specialization Points spent in Intelligence Officer
[*]Improved Predictive Algorithms (Starship Trait) - 30 Specialization Points spent in Intelligence OfficerAnticipating the actions and movements of your foes has become second nature. Activating any Weapon Enhancement ability gives you crew a burst of focus, removing one negative effect from your vessel and improving your ability to hit enemies with your weapons for a short duration.
Weapon Enhancement Abilities include: Beam Overload, Beam Fire-at-Will, Cannon Scatter Volley, Cannon Rapid Fire, Torpedo High Yield, Torpedo Spread, Mine Dispersal Pattern Alpha, Mine Dispersal Pattern Beta, Surgical Strikes, Transport Warhead
Activating any Weapon Enhancement ability removes 1 Debuff effect and grants +2.5% Accuracy (stacks up to 4 times)
Anticipating the actions and movements of your foes has become second nature. Activating any Weapon Enhancement ability gives you crew a burst of focus, removing one negative effect from your vessel and improving your ability to hit enemies with your weapons for a short duration.
Weapon Enhancement Abilities include: Beam Overload, Beam Fire-at-Will, Cannon Scatter Volley, Cannon Rapid Fire, Torpedo High Yield, Torpedo Spread, Mine Dispersal Pattern Alpha, Mine Dispersal Pattern Beta, Surgical Strikes, Transport Warhead
Activating any Weapon Enhancement ability removes 1 Debuff effect and grants +5% Accuracy (stacks up to 4 times)
Pilot
Maintaining full throttle for an extended duration allows you to build up excess resonant energy that can be redirected into outgoing attacks as additional damage. This bonus only applies while you remain at Full Throttle, and takes several seconds to build up to its full potential.
+1% All Damage Bonus per 2 seconds spent at Full Throttle (max 10 stacks). All stacks immediately lost if your throttle is dropped.
Commando
While within a short distance of your foe, you will periodically beam over commando squads trained in demolition, to plant charges aboard the enemy vessel. After sufficient charges have been placed, they will be detonated to deal shield-ignoring kinetic damage.
Demolition Charges that haven't yet been detonated can be removed using Tactical Team, or will also expire harmlessly after a short duration if the attacker does not remain within the short transporter range.
Once 5 debuffs applied, deals 5731.6 Kinetic Damage (100% Shield Penetration)
Additional Demolition Teams cannot be applied for 12 sec after a successful detonation
If these had not been included, the current ship lineup would have prevented KDF or Rom captains from actually filling their 4 Starship Trait slots, and nobody would be able to fill them without paying for the T6 ships. Those additional Starship Traits are nowhere near as cool as the ones from the T6 ships, of course, but at least they're an option.
As far as PvP, Demolition Teams can be written off entirely... but the rest of the Starship Traits will each have their own interactions that will have a major effect. Certain subsets have synergistic benefits, which further alters the landscape, especially for Fed captains that have a wider collection to build those synergies from. The most ridiculous will probably be what you can accomplish with Reciprocity, Battle Ready, Pedal to the Metal and a speed tank... though many other combinations work off of and benefit each other.
Let's face it: those that have and build for these Starship Traits will have a significant advantage over those that do not buy in or do not factor in what synergies benefit their build... or even those that restrict themselves to the Starship Traits granted by the Specializations.
The mastery traits were seperated by nearly the same exp as one spec point was at 60. This is pure ship kill exp, and at 60 that means delta patrols and lv 60 stf. Doing pre delta missions results in npcs 10 levels under you tthat give very little exp. To my knowledge there is no short cut to capping ships, unless a cstore itrm is introduced. At 60 the current offered exp boosts are hysterically small vs level or spec point so I assume something new is coming. Time wise it took me around 90 minutes robot spamming patrols to cap at current tribble rate. Exp on tribble is doubled, I'm sure I wasn't setting any speed records, so take that ad you will.
Thanks for that, I have not spent enough time on tribble to consider those other ones.
Well that doesn't seem too bad, as ppl will be levelling and grinding.
At least their is beyond level 50 progression and hopefully some more unique builds for pvp will come from this.
Gardiner, Suval, Thran
Korvak, Raketh, Xedar, Zidow
Decis, Vesok
Dear God DDIS. I really don't get them. What would something like this even be remotely good for the game. Christ if this is not P2W then they $%^&ing need to back away from the #$^&ing stove. :mad:
if it makes you feel any better, most of it is pretty much pointless in pve
Honestly, in light of what will be available, FAW should end up being the next ability tossed onto the garbage bin.
Serious.
Are you saying that if we made a program that generated yellow numbers, getting bigger the more times you pushed the space bar in succession, we could put Cryptic out of business? :P
Good grief. Im gonna have to sign up to VPvP.
What kinda muffins have they been eating? Been to Amsterdam recently I wonder.....
Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:
https://www.surveymonkey.co.uk/r/87XKSGH
Far as i see it Feds gonna have 10-20 Tier 6 C--Store Ships for every single KDF Ship that comes out... and obviously that means alot more Faction exculsive Starship traits for the Feds compare to the KDF which some could more powerful than what the KDF could even have and nothing to counter with.
i think you can only slot 4 tier 6 ship traits at a time though, so i suppose thats balanced. but the available fed traits, with the mad healing and all, thats gonna make a big difference between factions.
i was referring to rom boffs with superior space traits.
I think the fun will be the with potential DOFFs they drop out for those Intel abilities, eh?
Erm... can Romulans actually fly ally T6 ships? With the prohibition against flying ally T5 ships, I'd assumed that Romulans would likewise be excluded from using ally T6 ships... and the Starship Traits and synergies they provide.
I agree entirely. The synergistic nature of the Federation Starship Trait pool is awe-inspiring, and Reciprocity alone makes me think that Hawk was... ...using the royal "We" rather than commenting on the dev team as a whole. With the addition of the Defense bonuses from the Intelligence Officer Specialization, Escort Starship Mastery Leveling, Battle Ready, etc. paired with the ability of Reciprocity to cooldown Attack Patterns: Omega which then helps trigger Reciprocity... yeah. If it has any ability to get 30 sec cooldown abilities to within ~10% of global, they finally "fixed" Aux2Batt w/Tachnicians... by replacing it with something more effective with a lower opportunity cost.
I know what I'd like to see in lock box cross-faction Starship Traits: Reciprocity. Unfortunately, adding Overwhelming Force to a Federation captain with Reciprocity/Battle Ready/Emitter Synergy and a decent Science Ship would just make the imbalance worse, and you can bet that will be the KDF contribution if such an exchange occurs.
If we actually had a decent Science ship for our Klingon captains with Delta Rising, Overwhelming Force would have been really neat. It grants the ability to "throw" miniature versions of otherwise PBAoE abilities at a target's location, at a better cooldown than the full-size ones. Of course, until we know just how reduced that radius is we won't know how useful it is; my bet is that most of the time you'll be able to hit your designated target and that's about it.
Yeah, I've been thinking of what I could do with them... it's pretty bad, especially where Federation speed tanking is concerned. That actually has me wondering just where the Accuracy of Delta Rising NPCs has been set, since there are so many potential increases to Defense inbound that it could be quite possible to sit on the 25% minimum chance to be hit if an adjustment isn't made. Of course, if NPC Accuracy is adjusted, then everyone else is left even more vulnerable, making speed tanking even more prevalent, necessitating a further increase to NPC Accuracy, then everyone else is left even more vulnerable... etc. Those are NPCs, though, so they don't matter for a PvP discussion other than slowing the rate at which a PvPer can farm to participate in PvP. :P
Not a lot will improve in how the KDF or Roms perform in PvP, but the Federation is about to get a massive buff for those purchasing the full Operations Pack, and (if you've reviewed the Intelligence Officer Specialization) the additional defenses against Flanking could (not sure since the Specialization also offers bonuses) further diminish both factions. Our Romulans can probably survive just fine, assuming we can get Intel boffs that retain the faction's Space Traits, and our KDF captains at least got something to increase damage output. Still, it's certainly not as nice as cycling Tac Team, 3 Weapon Enhancement abilities, and 2 Attack Patterns at their global cooldowns at the "cost" of not taking damage... not to mention the improved cooldown on the Intel powers as well.
We live in interesting times. Well, our characters do. :P