According to
today's Tribble Patch Notes, Lobi ground and space epuipment will not level with you beyond level 50.
We will be bringing down the Tribble server for maintenance to apply a new update: ST.45.20140904a.2
- Lobi Store:
- All Lobi Store Ground Equipment has been updated to be more uniform in design:
- None can be sold to vendors.
- None have an EC value.
- None are Unique but players may purchase additional weapons for Bridge Crew.
- All are now Purple quality.
- Weapons may have gained one or two additional [Dmg], [CrtH] or [CrtD] mods in order to bring them up to Purple quality levels.
- Some weapons have benefited from this conversion more than others.
- All leveless Lobi Store Ground and Space Equipment will now stop scaling once the player reaches level 50.
- More information will be available soon explaining how these items can bstill be viable for level 51 60 content.
- Resolved an issue that caused the Patrol Escort Refit and the Fleet Patrol Escort Refit to lose the aft weapon slot containing its special Tempest Aft Cannon.
- Slightly increased the damage of the Tempest Tailgun
- Slightly increased the damage of the Dyson Proton Dual Heavy Cannon.
- All Torpedo Spread abilities should no longer attempt to target entities that are invulnerable.
- Updates have been made to the difficulty setting for Advanced and Elite queues.
- This is still a work in progress.
- Resolved an issue causing Emergency Conn Hologram duty officers to reset the cooldown on Impulse Capacitance Cell.
- Resolved an issue that was preventing the 3 piece Dyson Console set bonus, Proton Energy Matrix, from correctly applying its cooldown reduction to the associated Console abilities.
- The Finish Now button in R&D will now tell the player if they do not have enough Dilithium.
They do state below that highlighted point that there will be more information to come on how to make these items viable for levels 51-60.
When it comes to the cost of Lobi items, especially ones purchased by those who thought they would scale, are now going to be very disappointed. Personally, I think bleeding players out of more money that people have already paid for has gone too far.
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Comments
Upgradeable, but at what cost? Somehow I don´t see it being paid in Energy Credits, or even Dilithium.
The sto lobi gear is bought. Monetary buys should always retain value.
It'll be upgraded through r&d. Perhaps requiring a lobi bought upgrade item
My PvE/PvP hybrid skill tree
And as for the people pointing to other MMOs rendering stuff obsolete, in those other games, its not stuff worth up to hundreds of dollars of actual money going poof, nor is it dong so after years of the devs saying '50 is The Gold Standard.' If this stands, I mean I already think pretty poorly of people dumb enough to gamble on lockboxes, but if they really are gonna go this route you'd need to either be a multimillionaire or truly pants-on-head-stupid to pay for that super-high-end stuff now. Genuinely surprised even they'd go that far.
Why is everyone so hung up on the notion that everything will be upgraded through R&D? There is nothing - NOTHING - yet to indicate that...
Further more, it makes absolutely zero - ZERO - sense that something obtained in the Lobi Store/C-Store/Reputation Store would suddenly require you to upgrade it through R&D?
It would be far more reasonable and realistic to expect such an upgrade to be available through their own respective outlets where by you pay an additional cost - lets say 50 Lobi for example - to upgrade that scaling Lobi item to Mk XIV equivalent...
Another thing people are forgetting about the Lobi Store changes, they're no longer simple Blue quality items and have all been upgraded to Purple quality and buffed accordingly... In theory this would likely make them equivalent, presumably anyway, to about Mk XIV Blue quality gear...
No they don't... 50 Lobi is NOTHING... 200 Lobi is a bit more, but still easily obtained...
Hell, I'm sitting on over 2,000 Lobi I don't know what to do with as I don't need gear nor am I hurting for EC...
Will anything ELSE be scaling past lv50 and on up to lv60?
Presumably the XII gear we have, which is the top shelf, will become passee... Unless there isn't anything beyond it to replace it with...
What so many are forgetting, speaking of power creep and worrying about if scaling modules will still scale or not past lv50, what about the rest of the gear that theoretically will still scale?
And say the odd assortment of scaling gear stops at lv50, many consoles are entirely too useful/effective to just toss in the rubbish bin, short of a lv60 version coming along to usurp them...
I do of course hope that they all are improved upon, i.e. a vastly wide and new array of consoles that give players legitimately different builds and options, instead of a handful of automatically chosen consoles, with a few differences around the edges...
Perhaps if Cryptic were to choose to specifically NOT make them profoundly more powerful would be the proper solution, merely different...
Because the junk that expires is NOT TIED TO REAL MONEY (at least in western MMOs). People are having a problem because we're not talking about raid dropped loot, these are items bought with cash.
Your analogy is critically flawed.
There was a video this afternoon of someone showing early item upgrade modules that required level 15 crafting in a specific discipline and one that was universal that basically made you gamble EC and dilithium to have a chance to upgrade your items.
Sounds like a terrible system. It'll probably go live as is.
Not everyone obtains lobi as easily as you. Me personally, I threw a lot in there to get some consoles and set upgrades.
Games like this also have an aesthetic component, however. I have no objection to having to replace my MK XII phasers with MK XIV phasers, or my level 50 rapid-fire missile launcher with a level 60 rapid-fire missile launcher. I have a strong objection if there are no MK XIV Andorian phasers, requiring me to use the "wrong" phaser color on my Kumari, or if there is no level 60 rapid-fire missile launcher, requiring me to drop what I consider a significant aesthetic component of a d'Kora.
Even in an MMO, numbers aren't everything.
Why you made them LEVELESS but not MK12 if you planned to make them not auto upgradable above 50 level?
$#!@ Happens.
Stuff Changes.
Move along.
My hopes are that they give us some way to mod them in crafting.
Except this TRIBBLE is ridiculously expensive. Sure you get that once a year FE replay to grind some lobi. But most of this stuff was bought either with cash => zen or EC => keys (massive grinding) or gathering up LTS.
Sometimes I am shocked at how people TRIBBLE away perfectly good money (and lots of it) on a single piece of gear for 1 character. You guys must be rich or something.
- Judge Aaron Satie
i also hope they do the same with the galor beams to make it extra hilarious.
For a second there, I thought my Temporal Warfare set became insta-junk.
But all it means is that the weapons won't level WITH you. You have to have them upgraded by some still-mysterious voodoo that seems to involve the use of Dil somewhere.
Out of all the pre-DR anxiety I have, it's that question that I want to find an answer for!
Finally!
This makes me a happy kitten, gonna dust off my dyson proton build again!
It could cost less, but its very rare that I ever saw anything more than 4. I couldn't give you an average chance, since I've never bought keys with anything other than stipend or EC. But that is an awful lot of money per item for them to toss out the window. Especially with these items having been advertised as leveless.
Yea, while the range of lobu you can get from a box is 4-20. its weighted heavily towards the 4, so the average lobi you get is around 5.
Which is one of their main selling points. Cryptic just undermined that entirely.
I'm not angry that my Mk XII Vulnerability Locators will probably have to be upgraded at some dilithium cost or other. I'm not angry that my Mk XII Omega Force Autocarbine will probably have an upgrade cost. I'm not angry that my Mk XII Fleet Shield, Warp Core, or Neutronium will probably have an upgrade cost.
But for gear that is advertised as infinitely leveling to suddenly have a cap, that is an underhanded bait and switch and I do take offense at that.
Additionally, although the patch notes only explicitly mentioned Lobi gear that levels with you, why would this not also affect the other scaling gear in STO like the Spiral Wave Disruptors, the Breen Transphasic Cluster Torpedo, or the Federation Type 3 Phaser Rifle (among many others)? Logically, by doing this to premium Lobi equipment** it is implied that this will affect all scaling gear because it would be incredibly inconsistent, and an even more blatant cash grab, to do otherwise.
**as opposed to imposing the cap restriction on mission-reward scaling gear and leaving premium scaling gear level-less up to and including 60.
Joined January 2009