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Leveless Lobi Ground & Space Gear WILL NOT Scale Beyond Level 50

cookiecrookcookiecrook Member Posts: 4,541 Arc User
According to today's Tribble Patch Notes, Lobi ground and space epuipment will not level with you beyond level 50.
We will be bringing down the Tribble server for maintenance to apply a new update: ST.45.20140904a.2
  • Lobi Store:
    • All Lobi Store Ground Equipment has been updated to be more uniform in design:
      • None can be sold to vendors.
      • None have an EC value.
      • None are Unique but players may purchase additional weapons for Bridge Crew.
      • All are now Purple quality.
        • Weapons may have gained one or two additional [Dmg], [CrtH] or [CrtD] mods in order to bring them up to Purple quality levels.
        • Some weapons have benefited from this conversion more than others.
    • All leveless Lobi Store Ground and Space Equipment will now stop scaling once the player reaches level 50.
      • More information will be available soon explaining how these items can bstill be viable for level 51 – 60 content.
  • Resolved an issue that caused the Patrol Escort Refit and the Fleet Patrol Escort Refit to lose the aft weapon slot containing its special Tempest Aft Cannon.
  • Slightly increased the damage of the Tempest Tailgun
  • Slightly increased the damage of the Dyson Proton Dual Heavy Cannon.
  • All Torpedo Spread abilities should no longer attempt to target entities that are invulnerable.
  • Updates have been made to the difficulty setting for Advanced and Elite queues.
    • This is still a work in progress.
  • Resolved an issue causing Emergency Conn Hologram duty officers to reset the cooldown on Impulse Capacitance Cell.
  • Resolved an issue that was preventing the 3 piece Dyson Console set bonus, Proton Energy Matrix, from correctly applying its cooldown reduction to the associated Console abilities.
  • The Finish Now button in R&D will now tell the player if they do not have enough Dilithium.

They do state below that highlighted point that there will be more information to come on how to make these items viable for levels 51-60.

When it comes to the cost of Lobi items, especially ones purchased by those who thought they would scale, are now going to be very disappointed. Personally, I think bleeding players out of more money that people have already paid for has gone too far.
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Post edited by cookiecrook on
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Comments

  • stf65stf65 Member Posts: 0 Arc User
    edited September 2014
    every game i've ever played that had level cap increases has required you to grind out new junk to replace your existing junk. i don't see why sto should be different. if you're level 70 in wow you need to pay for an expansion pack and then grind out level 85 junk to be competitive. it's always about money no matter how you look at it. the people who spent money on a level 70 expansion pack are just as sol as those who buy lobi.
  • hyplhypl Member Posts: 3,719 Arc User
    edited September 2014
    Maybe they'll have the ability to be upgraded too? Mk XIII and XIV.
  • shaitan100shaitan100 Member Posts: 131 Arc User
    edited September 2014
    they better be upgradeable or thats the last lobi TRIBBLE i'll ever buy.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited September 2014
    shaitan100 wrote: »
    they better be upgradeable or thats the last lobi TRIBBLE i'll ever buy.


    Upgradeable, but at what cost? Somehow I don´t see it being paid in Energy Credits, or even Dilithium.
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2014
    The wow grind gear is free.

    The sto lobi gear is bought. Monetary buys should always retain value.

    It'll be upgraded through r&d. Perhaps requiring a lobi bought upgrade item
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • edited September 2014
    This content has been removed.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2014
    There is a ton of current endgame equipment that will not be viable at level 60. The Lobi Store equipment is likely to use the same method to upgrade as Fleet and Reputation equipment.
  • hravikhravik Member Posts: 1,203 Arc User
    edited September 2014
    Color me not surprised.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited September 2014
    Wow, TRIBBLE everyone on equipment is one thing, but TRIBBLE them on LOBI stuff? Thats impressive, even for PWE.

    And as for the people pointing to other MMOs rendering stuff obsolete, in those other games, its not stuff worth up to hundreds of dollars of actual money going poof, nor is it dong so after years of the devs saying '50 is The Gold Standard.' If this stands, I mean I already think pretty poorly of people dumb enough to gamble on lockboxes, but if they really are gonna go this route you'd need to either be a multimillionaire or truly pants-on-head-stupid to pay for that super-high-end stuff now. Genuinely surprised even they'd go that far.
  • imruinedimruined Member Posts: 1,457 Arc User
    edited September 2014
    dahminus wrote: »
    The wow grind gear is free.

    The sto lobi gear is bought. Monetary buys should always retain value.

    It'll be upgraded through r&d. Perhaps requiring a lobi bought upgrade item

    Why is everyone so hung up on the notion that everything will be upgraded through R&D? There is nothing - NOTHING - yet to indicate that...

    Further more, it makes absolutely zero - ZERO - sense that something obtained in the Lobi Store/C-Store/Reputation Store would suddenly require you to upgrade it through R&D?

    It would be far more reasonable and realistic to expect such an upgrade to be available through their own respective outlets where by you pay an additional cost - lets say 50 Lobi for example - to upgrade that scaling Lobi item to Mk XIV equivalent...

    Another thing people are forgetting about the Lobi Store changes, they're no longer simple Blue quality items and have all been upgraded to Purple quality and buffed accordingly... In theory this would likely make them equivalent, presumably anyway, to about Mk XIV Blue quality gear...
    The entitlement is strong in these forums...

    not_funny_Q_shadows_small.jpg
  • cbob312cbob312 Member Posts: 200 Arc User
    edited September 2014
    This is garbage, those things require serious commitment and or cash to get!
  • imruinedimruined Member Posts: 1,457 Arc User
    edited September 2014
    cbob312 wrote: »
    This is garbage, those things require serious commitment and or cash to get!

    No they don't... 50 Lobi is NOTHING... 200 Lobi is a bit more, but still easily obtained...

    Hell, I'm sitting on over 2,000 Lobi I don't know what to do with as I don't need gear nor am I hurting for EC...
    The entitlement is strong in these forums...

    not_funny_Q_shadows_small.jpg
  • sesshoseki7sesshoseki7 Member Posts: 0 Arc User
    edited September 2014
    Well the question could also be...

    Will anything ELSE be scaling past lv50 and on up to lv60?

    Presumably the XII gear we have, which is the top shelf, will become passee... Unless there isn't anything beyond it to replace it with...

    What so many are forgetting, speaking of power creep and worrying about if scaling modules will still scale or not past lv50, what about the rest of the gear that theoretically will still scale?

    And say the odd assortment of scaling gear stops at lv50, many consoles are entirely too useful/effective to just toss in the rubbish bin, short of a lv60 version coming along to usurp them...

    I do of course hope that they all are improved upon, i.e. a vastly wide and new array of consoles that give players legitimately different builds and options, instead of a handful of automatically chosen consoles, with a few differences around the edges...

    Perhaps if Cryptic were to choose to specifically NOT make them profoundly more powerful would be the proper solution, merely different...
  • atomictikiatomictiki Member Posts: 0 Arc User
    edited September 2014
    stf65 wrote: »
    every game i've ever played that had level cap increases has required you to grind out new junk to replace your existing junk. i don't see why sto should be different. if you're level 70 in wow you need to pay for an expansion pack and then grind out level 85 junk to be competitive. it's always about money no matter how you look at it. the people who spent money on a level 70 expansion pack are just as sol as those who buy lobi.

    Because the junk that expires is NOT TIED TO REAL MONEY (at least in western MMOs). People are having a problem because we're not talking about raid dropped loot, these are items bought with cash.

    Your analogy is critically flawed.
    Leave nerfing to the professionals.
  • atomictikiatomictiki Member Posts: 0 Arc User
    edited September 2014
    imruined wrote: »
    Why is everyone so hung up on the notion that everything will be upgraded through R&D? There is nothing - NOTHING - yet to indicate that...

    There was a video this afternoon of someone showing early item upgrade modules that required level 15 crafting in a specific discipline and one that was universal that basically made you gamble EC and dilithium to have a chance to upgrade your items.

    Sounds like a terrible system. It'll probably go live as is.
    Leave nerfing to the professionals.
  • stf65stf65 Member Posts: 0 Arc User
    edited September 2014
    atomictiki wrote: »
    Because the junk that expires is NOT TIED TO REAL MONEY (at least in western MMOs). People are having a problem because we're not talking about raid dropped loot, these are items bought with cash.

    Your analogy is critically flawed.
    you're paying for the expansion, so that you can get all the raid drop TRIBBLE and get more powerful as you level, and then you turn around and pay for the next expansion and need to get new raid drop TRIBBLE again, and then comes the next paid expansion, and so on. people aren't buying those expansions to stay the same power level.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    imruined wrote: »
    No they don't... 50 Lobi is NOTHING... 200 Lobi is a bit more, but still easily obtained...

    Hell, I'm sitting on over 2,000 Lobi I don't know what to do with as I don't need gear nor am I hurting for EC...

    Not everyone obtains lobi as easily as you. Me personally, I threw a lot in there to get some consoles and set upgrades.
  • stf65stf65 Member Posts: 0 Arc User
    edited September 2014
    apparently there's a guy on the forum who has used 15000 keys but only bought like 70 of them, so lobi must be easy to get.
  • eighrichteeighrichte Member Posts: 338 Arc User
    edited September 2014
    stf65 wrote: »
    every game i've ever played that had level cap increases has required you to grind out new junk to replace your existing junk. i don't see why sto should be different.

    Games like this also have an aesthetic component, however. I have no objection to having to replace my MK XII phasers with MK XIV phasers, or my level 50 rapid-fire missile launcher with a level 60 rapid-fire missile launcher. I have a strong objection if there are no MK XIV Andorian phasers, requiring me to use the "wrong" phaser color on my Kumari, or if there is no level 60 rapid-fire missile launcher, requiring me to drop what I consider a significant aesthetic component of a d'Kora.

    Even in an MMO, numbers aren't everything.
  • alexvio1alexvio1 Member Posts: 389 Arc User
    edited September 2014
    Only one question:
    Why you made them LEVELESS but not MK12 if you planned to make them not auto upgradable above 50 level?
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited September 2014
    alexvio1 wrote: »
    Only one question:
    Why you made them LEVELESS but not MK12 if you planned to make them not auto upgradable above 50 level?

    $#!@ Happens.

    Stuff Changes.

    Move along.


    My hopes are that they give us some way to mod them in crafting.
  • macroniusmacronius Member Posts: 2,526
    edited September 2014
    stf65 wrote: »
    every game i've ever played that had level cap increases has required you to grind out new junk to replace your existing junk. i don't see why sto should be different. if you're level 70 in wow you need to pay for an expansion pack and then grind out level 85 junk to be competitive. it's always about money no matter how you look at it. the people who spent money on a level 70 expansion pack are just as sol as those who buy lobi.

    Except this TRIBBLE is ridiculously expensive. Sure you get that once a year FE replay to grind some lobi. But most of this stuff was bought either with cash => zen or EC => keys (massive grinding) or gathering up LTS.

    Sometimes I am shocked at how people TRIBBLE away perfectly good money (and lots of it) on a single piece of gear for 1 character. You guys must be rich or something.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited September 2014
    HAHAHA, what happened to the folks saying we just suck it up when they announced T6/T5U/etc, well guys... suck it up, your wallet belongs to cryptic(since lets be honest, most folks who say they won't buy stuff end up buying anyway). :D

    i also hope they do the same with the galor beams to make it extra hilarious.
  • mhirtescmhirtesc Member Posts: 581 Arc User
    edited September 2014
    According to today's Tribble Patch Notes, Lobi ground and space epuipment will not level with you beyond level 50.



    They do state below that highlighted point that there will be more information to come on how to make these items viable for levels 51-60.

    When it comes to the cost of Lobi items, especially ones purchased by those who thought they would scale, are now going to be very disappointed. Personally, I think bleeding players out of more money that people have already paid for has gone too far.

    For a second there, I thought my Temporal Warfare set became insta-junk.

    But all it means is that the weapons won't level WITH you. You have to have them upgraded by some still-mysterious voodoo that seems to involve the use of Dil somewhere.

    Out of all the pre-DR anxiety I have, it's that question that I want to find an answer for!
  • annahannah Member Posts: 201 Arc User
    edited September 2014
    Resolved an issue that was preventing the 3 piece Dyson Console set bonus, Proton Energy Matrix, from correctly applying its cooldown reduction to the associated Console abilities.

    Finally!
    This makes me a happy kitten, gonna dust off my dyson proton build again!
  • hravikhravik Member Posts: 1,203 Arc User
    edited September 2014
    Given the alarming frequency with which one only gets 4 lobi per box, these are items that have the potential to cost something like $62 per item, for just a single character.

    It could cost less, but its very rare that I ever saw anything more than 4. I couldn't give you an average chance, since I've never bought keys with anything other than stipend or EC. But that is an awful lot of money per item for them to toss out the window. Especially with these items having been advertised as leveless.
  • annahannah Member Posts: 201 Arc User
    edited September 2014
    hravik wrote: »
    Given the alarming frequency with which one only gets 4 lobi per box, these are items that have the potential to cost something like $62 per item, for just a single character.

    It could cost less, but its very rare that I ever saw anything more than 4. I couldn't give you an average chance, since I've never bought keys with anything other than stipend or EC. But that is an awful lot of money per item for them to toss out the window. Especially with these items having been advertised as leveless.

    Yea, while the range of lobu you can get from a box is 4-20. its weighted heavily towards the 4, so the average lobi you get is around 5.
  • catoblepasbetacatoblepasbeta Member Posts: 1,532 Arc User
    edited September 2014
    One of the main advantages of those weapons was that they didn't become obsolete as you leveled, since they kept up right with you. Considering there's supposedly going to be a system to upgrade gear via crafting, color me surprised that Cryptic managed to find a way to get players to pay two or three more times for items they already had to pay for, and which were in no small part useful because they didn't need to be upgraded.
  • jslynjslyn Member Posts: 1,788 Arc User
    edited September 2014
    I suspect that there will be a Crafting and/or Lobi Cost to upgrade the equipment. I had assumed that from the beginning, so this announcement was seen coming.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited September 2014
    mhirtesc wrote: »
    But all it means is that the weapons won't level WITH you.

    Which is one of their main selling points. Cryptic just undermined that entirely.

    I'm not angry that my Mk XII Vulnerability Locators will probably have to be upgraded at some dilithium cost or other. I'm not angry that my Mk XII Omega Force Autocarbine will probably have an upgrade cost. I'm not angry that my Mk XII Fleet Shield, Warp Core, or Neutronium will probably have an upgrade cost.

    But for gear that is advertised as infinitely leveling to suddenly have a cap, that is an underhanded bait and switch and I do take offense at that.

    Additionally, although the patch notes only explicitly mentioned Lobi gear that levels with you, why would this not also affect the other scaling gear in STO like the Spiral Wave Disruptors, the Breen Transphasic Cluster Torpedo, or the Federation Type 3 Phaser Rifle (among many others)? Logically, by doing this to premium Lobi equipment** it is implied that this will affect all scaling gear because it would be incredibly inconsistent, and an even more blatant cash grab, to do otherwise.

    **as opposed to imposing the cap restriction on mission-reward scaling gear and leaving premium scaling gear level-less up to and including 60.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
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