Hmm need to see more info on the new boff powers before i comment on them taking things is at face value is a fed only player trait. But this is interesting
I'm mainly worried about Subnuke Carrier Wave. The devil's in the details, but I don't really see how an ability like that won't be unbalanced in some way. It's the buff removal that's the problem - Sci Team doesn't prevent that.
Electromagnetic Pulse Probe seems like VM at a lower rank.
Transport Warhead feels dangerous. It could be very good or very bad - alpha-striking torp boats, anyone? Combined with Kinetic Magnet and the usual suite of Tac buffs...... Sci ships are going to have a lot of trouble with that.
Kind of, but I see it as more like the Omega Gravitic Anchor.
Frankly, the tac abilities that lower acc on targets and the other one that hikes acc+CrtH are a bit over the top also.
I'm mainly worried about Subnuke Carrier Wave. The devil's in the details, but I don't really see how an ability like that won't be unbalanced in some way. It's the buff removal that's the problem - Sci Team doesn't prevent that.
I don't think it's going to be a full fledged subnuke. If I have to take a guess, it's probably random removal of some active abilities while putting them on long CD and instead of lasting say 30 sec, maybe only 15 sec. So this may not remove the buffs you want to see gone. I can't see this being a full fledged 30 seconds subnuke of everything on 5 targets, then again, Cryptic can surprise me.
Electromagnetic Pulse Probe seems like VM at a lower rank.
ET clears subsystem disables. High subsystem repair and inertial dampeners greatly reduce their effects. Can't see this ability being useful. Plus, some equipment have auto subsystem repairs. Pretty sure shields will again be excluded from disable again, just like VM. Even if it doesn't well, some of us are accustomed to fighting shieldless anyway.
Transport Warhead feels dangerous. It could be very good or very bad - alpha-striking torp boats, anyone? Combined with Kinetic Magnet and the usual suite of Tac buffs...... Sci ships are going to have a lot of trouble with that.
In my experience, the skill of the target trumps everything. I have seen fully shielded targets went boom to torpedos just as I have seen non-shielded targets surviving them. If your target has no shields to begin with, this skill is moot. So this is going to be a highly situational skill. Most battlecloakers can be nabbed with their shields down, only a select few will decloak upon hearing approaching torps.
I don't think it's going to be a full fledged subnuke. If I have to take a guess, it's probably random removal of some active abilities while putting them on long CD and instead of lasting say 30 sec, maybe only 15 sec.
Just one question for the Devs: this aoe subnuke is cleaned only by intelligence team or what?
You think they are going to let a silly non-T6 ability clear a precious Intel ability? Pfft, I highly doubt it, they have to sell the max number of these things possible, not actually give T5U a chance in hell of competing.
FYI, this is the II ability. There might be a III one.
Just like I thought, it's subnuke-light and very light I might add. Take RSP for example, it tends not to be the longest duration ability unless you doff it. Yet, Subnuke is aim primarily at RSP especially those that run from RSP to RSP using 2 X A2B + all the doffs in questions. So this thing may end up removing say, a TS II activation which lasts 30 second instead of the RSP.
You think they are going to let a silly non-T6 ability clear a precious Intel ability? Pfft, I highly doubt it, they have to sell the max number of these things possible, not actually give T5U a chance in hell of competing.
I think Keel'el's ALL CLEAR should still work. Keel'el has cleared nasty Voth debuffs in PvE for me with no known counters.
Upgraded Lockbox ships aren't inferior to T6s ships. Existing lockbox ships lack the 13th bridge officer power once they're upgraded and they don't have a Starship Trait, but they generally have superior hull and shield mods. Additionally a T5-U upgraded lockbox/lobi ship will have 11 console slots vs. a standard T6 ship's 10 console slots.
Thanks,
Phil "Gorngonzolla" Zeleski
Cryptic Studios
Systems Designer
Why say this when you probably knew about the intel boff abilities already? Extra hull, shields and 1 console does not make up for those abilities unless you plan to make some existing ships have 6 tac, sci, or eng consoles (which I doubt you'll do).
I do agree, there isn't a single NPC I've found where subnuke does anything useful, partly because said abilities are so weak.
Case in point:
Have you ever been drained so low in power by a Breen Energy Siphon or Voth Tykens that you actually had to use HE to clear it?
Nope
If NPCs had as low cooldowns and high skills to abilities as players do and actually used them effectively, then it might be useful, but PvE content is way too easy.
There is 1 npc i know in the game.. The queen diamond ship at the end of Hive onslaught (elite)
after she starts using feedback pulse, to kill the power and kill here faster (record runs)
If the ingelligence debuffs can't be cleared with normal skills like sci team and hazzards, all the t5-u ships are 100% obsolete in pvp.
What really annoys me, is that every one of this abilities are pvp oriented. No even one is usefull for pve, they are ALL pvp abilities. They don't care about pvp, but 90% of the things added in this expansion are going to be irrelevant in pve and ubber overpowered in pvp.
Well I reckon that subnuc AoE is decently balanced. Has half the range of a full one, and doesn't debuff anywhere near as bad. Aux2Bat and related builds will barely feel it.
Ah, true. Honestly tho if people can afford a T5 ship, DON'T UPGRADE IT JUST GET A T6. Although imo they should have never introduced T6 in the first place once I see this power creep. I thought it was just gonna be a little upgrade on consoles, and special consoles from the ship, and maybe some higher rank BOFF seating. I admit it, I was wrong. This intelligence stuff, that's BS for people who are strict F2P. I'm gonna have a helluva lot of fun with that BS though
Before any discussion or answers can be had, I'm requesting this thread be moved to the Tribble Test Feedback forum where it belongs.
Y'know... cuz these abilities are in TESTING at the moment.
Cling to your handles before you fly off, please. Pants firmly on.
Well, if you want to do that I have a question: Will we get to test the intelligence boffs and ships?
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
I don't think it's going to be a full fledged subnuke. If I have to take a guess, it's probably random removal of some active abilities while putting them on long CD and instead of lasting say 30 sec, maybe only 15 sec.
It says clear the buffs with longest CD, doesnt say anything about setting a minimum CD. The obvious interpretation is that it just continues the in-built coolldown. So if you look at something like TacFleet with 5 min CD, that is gone. GDF has 4 min CD. RSP has 2 min CD. At least thats how I read it, could be wrong.
So much for the whole T5U ships will remain competitive line they've been throwing us.
It's a fake!
That is what happens, when they package it as a cake!
The torpedo skill aught to be funny, just think of a cloaked vaper now!
Un-cloak pew pew pew, BO, targets shields are gone hull virtually gone, target runs like hell, heal shields, heal hull, only for a torpedo to blast right thru those shields and poof goodby hull again, pew pew pew, BO, dead!
Before any discussion or answers can be had, I'm requesting this thread be moved to the Tribble Test Feedback forum where it belongs.
Y'know... cuz these abilities are in TESTING at the moment.
Cling to your handles before you fly off, please. Pants firmly on.
In all fairness, you had to expect that there would be some PvP player reaction to the concept of an AOE subnuc, even a muted version that removes the three longest-duration buffs. It's kind of crazy that we won't even need science captains to nuc APA's anymore (pending TESTING of course).
Before any discussion or answers can be had, I'm requesting this thread be moved to the Tribble Test Feedback forum where it belongs.
Y'know... cuz these abilities are in TESTING at the moment.
Cling to your handles before you fly off, please. Pants firmly on.
Hard to test when Tribble is locked out to silver players. The sooner you open it up to all the sooner you can get some valid testing from a PvP standpoint. My first instinct is that if Intel Officers cannot sit in Universal Stations then the T5U being competitive is not possible.
At the risk of sounding incredibly selfish, all I care is that there is a T6 EBC Romulan Warbird to replace the god awful looking T'Varo whose design is at least 300 years old - aka, way too old. I would have never flown the T'Varo if not for the fact it is the only real EBC ship in the game with all the console slots and boff abilities. The Faeht Intel Warbird looks amazing :
Details are still to come of course, depending on whether the T'Varo 2 piece set is transferrable or not, a lot can still change. But I imagine the ship will either have 5 Tac conosles or 4 Sci consoles, if the latter, I look forward to break 2000 SDR barrier with this new ship. Given the prevalence of cloaked ships, even Klinks are getting a new BC ship, sorry to say there is not many ways to survive all these power creeps in a cloaking happy environment.
If the ingelligence debuffs can't be cleared with normal skills like sci team and hazzards, all the t5-u ships are 100% obsolete in pvp.
What really annoys me, is that every one of this abilities are pvp oriented. No even one is usefull for pve, they are ALL pvp abilities. They don't care about pvp, but 90% of the things added in this expansion are going to be irrelevant in pve and ubber overpowered in pvp.
No that is just it, they do care about pvp, as in making money off of people needing these ships, to compete in pvp!
Comments
Frankly, the tac abilities that lower acc on targets and the other one that hikes acc+CrtH are a bit over the top also.
I don't think it's going to be a full fledged subnuke. If I have to take a guess, it's probably random removal of some active abilities while putting them on long CD and instead of lasting say 30 sec, maybe only 15 sec. So this may not remove the buffs you want to see gone. I can't see this being a full fledged 30 seconds subnuke of everything on 5 targets, then again, Cryptic can surprise me.
ET clears subsystem disables. High subsystem repair and inertial dampeners greatly reduce their effects. Can't see this ability being useful. Plus, some equipment have auto subsystem repairs. Pretty sure shields will again be excluded from disable again, just like VM. Even if it doesn't well, some of us are accustomed to fighting shieldless anyway.
In my experience, the skill of the target trumps everything. I have seen fully shielded targets went boom to torpedos just as I have seen non-shielded targets surviving them. If your target has no shields to begin with, this skill is moot. So this is going to be a highly situational skill. Most battlecloakers can be nabbed with their shields down, only a select few will decloak upon hearing approaching torps.
http://postimg.org/image/5dgh649x3/
FYI, this is the II ability. There might be a III one.
You think they are going to let a silly non-T6 ability clear a precious Intel ability? Pfft, I highly doubt it, they have to sell the max number of these things possible, not actually give T5U a chance in hell of competing.
Just like I thought, it's subnuke-light and very light I might add. Take RSP for example, it tends not to be the longest duration ability unless you doff it. Yet, Subnuke is aim primarily at RSP especially those that run from RSP to RSP using 2 X A2B + all the doffs in questions. So this thing may end up removing say, a TS II activation which lasts 30 second instead of the RSP.
I think Keel'el's ALL CLEAR should still work. Keel'el has cleared nasty Voth debuffs in PvE for me with no known counters.
Why say this when you probably knew about the intel boff abilities already? Extra hull, shields and 1 console does not make up for those abilities unless you plan to make some existing ships have 6 tac, sci, or eng consoles (which I doubt you'll do).
There is 1 npc i know in the game.. The queen diamond ship at the end of Hive onslaught (elite)
after she starts using feedback pulse, to kill the power and kill here faster (record runs)
What really annoys me, is that every one of this abilities are pvp oriented. No even one is usefull for pve, they are ALL pvp abilities. They don't care about pvp, but 90% of the things added in this expansion are going to be irrelevant in pve and ubber overpowered in pvp.
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
But by all means, continue your rage people.
require T6 to counter T6? marketing genius!
Y'know... cuz these abilities are in TESTING at the moment.
Cling to your handles before you fly off, please. Pants firmly on.
Cryptic - Lead Systems Designer
"Play smart!"
Well, if you want to do that I have a question: Will we get to test the intelligence boffs and ships?
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
That is what happens, when they package it as a cake!
The torpedo skill aught to be funny, just think of a cloaked vaper now!
Un-cloak pew pew pew, BO, targets shields are gone hull virtually gone, target runs like hell, heal shields, heal hull, only for a torpedo to blast right thru those shields and poof goodby hull again, pew pew pew, BO, dead!
Praetor of the -RTS- Romulan Tal Shiar fleet!
In all fairness, you had to expect that there would be some PvP player reaction to the concept of an AOE subnuc, even a muted version that removes the three longest-duration buffs. It's kind of crazy that we won't even need science captains to nuc APA's anymore (pending TESTING of course).
Hard to test when Tribble is locked out to silver players. The sooner you open it up to all the sooner you can get some valid testing from a PvP standpoint. My first instinct is that if Intel Officers cannot sit in Universal Stations then the T5U being competitive is not possible.
lol "We are going to take care of you guys" round two
http://www.arcgames.com/en/games/star-trek-online/game-pack/detail/718-delta-rising-operations-pack
Details are still to come of course, depending on whether the T'Varo 2 piece set is transferrable or not, a lot can still change. But I imagine the ship will either have 5 Tac conosles or 4 Sci consoles, if the latter, I look forward to break 2000 SDR barrier with this new ship. Given the prevalence of cloaked ships, even Klinks are getting a new BC ship, sorry to say there is not many ways to survive all these power creeps in a cloaking happy environment.
No that is just it, they do care about pvp, as in making money off of people needing these ships, to compete in pvp!
Praetor of the -RTS- Romulan Tal Shiar fleet!
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