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PvP implications of new Intelligence boff abilities

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  • karmaplasticitykarmaplasticity Member Posts: 24 Arc User
    edited September 2014
    giotariz wrote: »
    Yeah.. PvP is dead with this season and so is my interest in anything that isn't 1vs1ing, Tactical, Cap'n'Hold and my 2 awesome fleets.

    I'm even getting sick of Ker'rat and Arenas, Ker'rat is only KDF people on temporal sci ships and fbp - ewp spammers, arenas is 5 sci online and so is premade PvPing.

    I'm quitting when X2 hits. I'm really sad as I'm a long time Trekkie I was watching ST before I even knew how to do maths, I loved STO because it was a ST game. It's not anymore, now I'm here for PvP, which is dead now. Gratz geko, I was about to buy the pack, then I read this and changed my mind.
    Now I have to find an epic enough way of leaving this gaem

    gimmy that account.
    @Karmaplasticity

    For the Glory of UFP Starfleet
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited September 2014
    The AOE Subnuke while mild, shouldn't be included as they currently are because otherwise, PvP will be full of people spamming them all over the place. Plus, I don't see an AOE APA or Miracle Worker, so why should a Sci Captain ability be cheapened this way? Top end Captain skills should remain exclusive. Otherwise, a Tact Captain with both APA and this subnuke-light will be way OP.
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  • mimey2mimey2 Member Posts: 0 Arc User
    edited September 2014
    Before any discussion or answers can be had, I'm requesting this thread be moved to the Tribble Test Feedback forum where it belongs.

    Y'know... cuz these abilities are in TESTING at the moment.

    Cling to your handles before you fly off, please. Pants firmly on.

    Nothing personal Bort...but...we are just going off of what has happened in the past.

    Are the abilities in testing atm? Yes, nobody here is saying otherwise.

    But so very very many times in the past...we've seen things on Tribble, sometimes even on there for weeks or months, get tons of feedback...and then not change at even the slightest no matter how constructive said feedback was. So in the end all the 'handles being flown off of' ended up being right, because it still came onto Holodeck exactly as it was on Tribble.

    We've just seen it too often.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • blahhdreyblahhdrey Member Posts: 313 Arc User
    edited September 2014
    iskandus wrote: »
    The AOE Subnuke while mild, shouldn't be included as they currently are because otherwise, PvP will be full of people spamming them all over the place. Plus, I don't see an AOE APA or Miracle Worker, so why should a Sci Captain ability be cheapened this way? Top end Captain skills should remain exclusive. Otherwise, a Tact Captain with both APA and this subnuke-light will be way OP.

    The first and probably only time I'll agree with you.

    There has to be a better option for an intel power than one which digs into the science role like this. It's already hard enough to keep an Alpha against a decent premade, but three sci and two tacs with this ability could make APA a wasted slot on the hotbar.
    dEpN3nB.png?1
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2014
    So ... Feedback Pulse ... cannot be cleared with stuns because it would be way too OP for a Sci ability to disarm opponents whole build. But you will be letting it with the new BOFF, amiright? moneygrab makes gameplay problems go away?
  • ibuyevryshipibuyevryship Member Posts: 280
    edited September 2014
    I fear with that subnuk boff will be the final END of team pvp, tacs will be contently subnuked and it will be impossible to score kills O_O
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  • havamhavam Member Posts: 1,735 Arc User
    edited September 2014
    Before any discussion or answers can be had, I'm requesting this thread be moved to the Tribble Test Feedback forum where it belongs.

    Y'know... cuz these abilities are in TESTING at the moment.

    Cling to your handles before you fly off, please. Pants firmly on.

    i don't think "TESTING" means what you think it means. Remember the snb doff, same principal same problem, stayed "in testing" for like 4 seasons on holo deck before system thought it wise to rebalance it. It only broke it, but for the better. systems hasn't t tested anything in STO since season 1.2. The whole idea behind the design of this power tells us all we need to know. If not enough packs are sold I m sure intel boffs will be buffed in no time.
  • warchunwarchun Member Posts: 26 Arc User
    edited September 2014
    Why does a Boff nead Feign death and Threat sink skills? Are we perhaps looking at another player class? What are you hiding Crtptic?
  • giotarizgiotariz Member Posts: 652 Arc User
    edited September 2014
    gaem is ded (quote)
    Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
    --

    "What a time it was, with all the world against us, what a time it was... When all we did seemed wrong,
    we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
    --
    Operation Dingo 1977

  • iskandusiskandus Member Posts: 1,062 Arc User
    edited September 2014
    I suddenly thought of a nasty idea. Picture a Sci Captain using the following :

    - Real Subnuke, with 2 piece MACO + Elite Deflector to reduce its CD by 15%, with doff to degrade target(s)'s dmg dealing
    - Scramble Sensors + Seggis doff for the 10 seconds Subnuke effect without buff stripping (Can be spammed once every 30 seconds)
    - the new Subnuke AOE carrier wave

    Just picture how much Subnuke and Subnuke-light a single person can throw out. Opps, I think I just gave a very bad idea to these HOBO cheese ganks...
  • jjdezjjdez Member Posts: 570 Arc User
    edited September 2014
    orangeitis wrote: »
    Giving feedback instead of snarks will do wonders.

    We've been trying that for years. Where have you been?
  • jjdezjjdez Member Posts: 570 Arc User
    edited September 2014
    Before any discussion or answers can be had, I'm requesting this thread be moved to the Tribble Test Feedback forum where it belongs.

    Y'know... cuz these abilities are in TESTING at the moment.

    Cling to your handles before you fly off, please. Pants firmly on.

    Thread is titled: PvP Implications of New Intelligence BOff Abilities

    Thread is NOT titled: Testing of New Intelligence BOff abilities in PvP and our feedback that will be considered, but not actually implemented anywhere.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2014
    For a company that really doesn't care much for PvP and sees it as a small part of there overall game, almost a mini game with in the real game.

    Its very odd that 90% of there marketing for there second expansion (just like the first expansion) is clearly aimed at PvP players.

    1) Almost all of the new Intel stuff is clearly PvP bent. Subnukes / Acc buffs debuffs... this is all PvP stuff. No one is missing shots at the borg... or cares about stripping an NPCS buffs. Beaming Torps through shields ? When was the last time you saw an NPC pop a tac team or a shield heal ? Heck half the stuff we shoot at doesn't even have a shield to start with.

    2) T6 Ships required to Counter T6 Ships. Cute... so even if you said I won't partake in this terrible cash grab I'll just upgrade my free to upgrade lockbox ship I already own... your out of luck, now to PvP you need to be able to counter the new stuffz, with your T6 Intel Team.

    3) Cloaks for everyone !!!... cause PvE players are really wanting those standard cloaks for there STFs.

    Something at Cryptic is a bit fishy... We are a bunch of 14 year olds, that some how are the ones willing to drop 125 bucks on expansions ? Perhaps its there belief that we all have access to grandmas Credit Card.

    I'm going to bow out of these talks now... cause I have nothing nice to say. I also won't be heading to tribble to test anything even if they do open it to all (yes I stopped subbing long ago... I spend money when I think Crytpic has done something to deserve the cookie). There is no point in testing this its clear they have orders to squeeze some cash... like they did with that Romulan expansion they did. Knowing a new Delta race wouldn't sell... and that no one loved voyager enough to spend the $ they did on the rom expansion... they did the next best thing, milk the PvPers (who they are well aware spend more then they admit).

    {shakespearmode}You are not worth another word, else I'd call you knave. I do desire we may be better strangers. They lie deadly that tell you you have good faces. There is no more mercy in him than there is milk in a male tiger. More of your conversation would infect my brain.{/shakespearmode}
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited September 2014
    jjdez wrote: »
    We've been trying that for years. Where have you been?
    Playing other MMOs. :D
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited September 2014
    Before any discussion or answers can be had, I'm requesting this thread be moved to the Tribble Test Feedback forum where it belongs.

    Y'know... cuz these abilities are in TESTING at the moment.

    Cling to your handles before you fly off, please. Pants firmly on.

    I don't think you and the rest of the world share the same definition of the word "testing".

    The crafting revamp was supposed to be tested but went live virtually unchanged. After all, were just 14 year old min-maxers who have no idea what we want, and all of our criticism is simply rage.

    Excuse us for drawing a conclusion based on relevant past behavior. I'm sure this time will be different.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    fatman592 wrote: »
    The crafting revamp was supposed to be tested but went live virtually unchanged. After all, were just 14 year old min-maxers who have no idea what we want, and all of our criticism is simply rage.

    And it went live, it still has various bugs that may remain in-game for a while, it's still about a 300 day grind for 4 schools because most people wont spend their dilithium on it, and those level 15 traits create a 3 month minimum gap between the haves and have-nots if you do the daily religiously every day.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited September 2014
    My gosh.

    *facepalm*

    Damn.

    That's just... wow.

    These powers = fail.

    I'd say something more but none of it affects me now (bone-headedness on Cryptic's part reached max and I uninstalled).
    fatman592 wrote: »
    After all, were just 14 year old min-maxers who have no idea what we want, and all of our criticism is simply rage.

    At least I can start aging now, since I'm technically not an STO PvP'r anymore. Everyone wish me a happy 15th birthday!
    I ask nothing but that you remember me.
  • eurialoeurialo Member Posts: 667 Arc User
    edited September 2014
    Fighting who? Queue will pop once a day

    True. The hilarious is that the new boff is not necessary for pve and pvp is not attractive to 99% of players
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited September 2014
    I forsee five CMDR subnuc aoe 3 aux2bat team for constant subnuc on all enemy combatants, gg devs, because we totally needed AoE subnuc against NPCs who only activate console powers (which are immune to subnuc) and never use any innate powers that matter if they're debuffed. Seriously the only powers any NPC ever activates that can be affected by subnuc are tac buffs.
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  • alejogalejog Member Posts: 135 Arc User
    edited September 2014
    sophlogimo wrote: »
    As this thread as now been moved to the Tribble, I suppose a broadening of the subject is in order.


    So, one question is quite valid: Will we get more PVE opponents who can be meaningfully affected by debuffs, who fight intelligently, heal themselves, and are not just a pile of hitpoints? More things like the Borg Diamond ship in HOSE, for instance?

    That would be awesome, and it would put the Intel boffs to good use outside of PvP.

    As much as I would like that from what I have seen in tribble, particularly with the disconnected Borg mission just hints at more NPCs that are just lumps of hit points.

    Better AI for opponents would definitively make pve more interesting and explain this insanity of an aoe subnuke.
    [SIGPIC][/SIGPIC]-32nd Vipers- PvP Team

    Nothing is impossible to him who would try.... except getting cryptic to care about pvp.
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited September 2014

    Like they took care of Old Yeller- took him out behind the shed and BANG!

    EDIT: The main concern I have is the AoE subnuc. We could adapt to literally everything else here, but an AoE subnuc using bridge officer cooldown timers (and thus subject to aux2bat cooldown reduction- or even the never used photonic officer one)- means that you could have an enemy team that will be firing subnucs every second of every minute of a pvp match, and there's nothing the defending team can do against it. It will come down to who can fire their infinite subnuc barrage first, because once it starts firing every ability is on cooldown and won't come back up for the person who didn't fire first. And if these debuffs stack like normal subnuc used to, it'll be even worse. We're talking abilities on 24 hour cooldowns like around S7.

    That's an extreme case, sure, but there are pvpers who would do it.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited September 2014
    not read too much , only wanted to drop that (like hopefully many others) i totally not support the idea of an aoe subnuc lol. that guess is purely insane on itself. even a single-target-nuc NEVER should go to the hands of anyone but a sci!
    i don't run sci's, but i don't want tacs to be able to nuc at all. once in 15mins alreday had been kind of op lol.
    put something in there that actually makes sense plz! kkbbthx.
  • tk79tk79 Member Posts: 1,020 Arc User
    edited September 2014
    This 100% shield-bypassing TRIBBLE is getting really aggravating, as if we don't have enough of it already. Might as well remove shields from the game.

    I have nothing good to say about all of this.
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  • mimey2mimey2 Member Posts: 0 Arc User
    edited September 2014
    I have a really big beef about the shield-ignoring torp ability.

    I don't like it. Not because of how it can be used in PvE, or PvP, or anything else, but because I feel like the devs are trying to make torps 'better' but still completely ignore the underlying major mechanics issues with them.

    Shields still negate a vast amount of kinetic damage....so maybe instead of just tossing in a new ability where you can ignore shields with a torp...instead actually change the mechanics. I think it's lazy and avoiding the real issue.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited September 2014
    Y'know... cuz these abilities are in TESTING at the moment.
    Oh, right, I'll just log onto Tribble to test the new stuff...

    OH WAIT I CANT BECAUSE IT'S GOLD SUB ONLY

    Tribble Test Server... more like Tribble Preview Server.
    PyKDqad.jpg
  • grimlyonegrimlyone Member Posts: 41 Arc User
    edited September 2014
    Ok, abilities look like something actually interesting... but...

    AOE subnuke?

    Who the hell thought this was a good idea?

    If regular subnuke wasn't OP enough, now it will be an ability that can affect 5 targets?

    Really? So you giving a tool, not only to wipe ALL existing buffs ( which is crazy good in itself ), put abilities on a crazy cooldown ( which is another crazy good thing in itself ) but in AOE version.

    Did anyone, ever said that subnuke needed a ******n buff? The ability that is basically a big "ha ha, TRIBBLE all of your abilities and if you don't waste a slot on a sci team, you might as well blow yourself up" is an AOE now. Perfect.

    Who is working on balancing these things? Who? And how much weed do they smoke on the daily basis?
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