Simple question: On your starships, do you ever try to go for "authentic" weapons and gear sets?
On my Fed, I have a straight up simple Photon & Phaser weapon setup. I'm looking for Purple Warp cores and Impulse engines. My Science and Engineering rigs are all about maintaining shields and keeping them up and my Tacticals are all Photon and Phaser boosts.
Anyone else do that?
"A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"
Typically, I go with iconic loadouts, but not obstinately. Other times I try to match more obvious hardpoints on my ships when feasible - especially Cryptic-creations.
The exception occurs when a game update occurs which pits us players against a specific enemy.
For example:
Ty'shana zh'Anthi, my andorian tactical captain, commands a Tempest-class patrol escort. Usually, she goes with Elite phaser arrays and photon torpedoes. But witrh reputations coming into play, she's installed bio-molecular phasers and photon torpedoes, along with the gravimetric torpedo that's an holdover from the Voth reputation.
When she'll stop actively fighting the Undine, I'll likely have her return to Elite Phasers as a good general all-rounder until focus will fall on another enemy. Odds are, as long as she'll be in her Tempest-class, using the Nadion bomb console, that she'll favor phaser-based weaponry over anything else anyways.
That will likely be put back into question when Tier 6 ships will become available.
My main character is specifically designed to not use authentic weapons and gear sets. She is an exiled Borg that is using the Federation and any technology she can find to help her acquire the power to destroy the Borg Queen once and for all so she can take over the Collective. Once she takes over, she will set the Borg back on the path to perfection. Assimilating unwilling victims corrupts the Collective and drives the Collective further and further away from perfection.
I am not a huge stickler for it all the time--however, I am pretty proud of getting my Dromias cruiser to look and act just like the ones in the game as far as its weapons and console loadout.
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I go on the basis of having each loadout credible, on the basis of it being 30 years into the future from TNG. So that means that every ship must have energy and kinetic weapons (even if it's just a single torp launcher fore), favoring the traditional weapon types unless there's a reason for something else (e.g. my KDF toons use Disruptor, except the one who's in a Korath Temporal Science vessel which uses Antiproton); ships will follow a form of traditional battle philosophy (e.g. Federation has beams, but the Romulan engineer has a DHC on the D'Deridex purely because Romulans tend to focus on beams but have a cannon of some description as standard), etc.
In terms of Reputation weapons, I have the Gravimetric Photon on one toon for the set bonus and the photon's red, but use the Counter-Command on my KDF toons for set bonus as the photon's green. Only the Romulans and Reman have the Romulan and Omega plasmas as they're traditional plasma users.
This approach benefits my use of some of the unique consoles (such as the phaser point defense for Starfleet versus the Disruptor for KDF), and provides every toon with some unique playstyle even comparing like-with-like (e.g. KDF tactical is a different beast to Starfleet tactical).
I don't play PvP and stick to PvE, but can hold my own in Elites and on solo missions such as Tau Dewa without blowing up (at least, rarely), and I count that as a success factor.
Hrmm, I'm not sure I've got a single "authentic" build.
T'varo w/ KHG and Photons out the wahzoo.
Kar'Fi w/ Dyson, Protonic Polarons, and Orion Interceptors.
Varanus w/ Nukara and R-Tets.
Mogh w/ AKHG, Rom Plas, and Hyper-Plas.
Marauder w/ Borg, Polarized Disruptors, and Scorpions.
Haakona w/ Rom, Biomatter, and a Plasma Torp.
Guramba w/ Fluidic, Disruptors, and Elachi Torp (3pc for Haywire at that).
B'rel w/ Aegis, Biomatter, and Grav/E-Bio Photons.
Mirror Qin w/ Omega, Fluidic AP, and Grav Photon.
I use faction gear where I can do so without hurting my toon's build. Most obvious example is my Rom tac that only uses Rom plasma, but my Rom sci uses Polarized Disruptors because Plasma doesnt work with her drain spec. My KDF and Feds mostly use faction tech in the same way. Hard sometimes because rep gear (ala Dyson gravtorp) is not really faction-oriented so you have to squint sometimes. I do not like lockbox ships either and I have made one toon "civilian" for the purpose of putting out-of-faction ships on him, but some holes in faction lineups make it mandatory to use out-of-faction ships on other toons in some cases. IMO, immersion improves gameplay, and even if Cryptic doesnt give a care well I'm the one playing and trying to get whatever enjoyment I can and this helps a little.
I go on the basis of having each loadout credible, on the basis of it being 30 years into the future from TNG. So that means that every ship must have energy and kinetic weapons (even if it's just a single torp launcher fore), favoring the traditional weapon types unless there's a reason for something else (e.g. my KDF toons use Disruptor, except the one who's in a Korath Temporal Science vessel which uses Antiproton); ships will follow a form of traditional battle philosophy (e.g. Federation has beams, but the Romulan engineer has a DHC on the D'Deridex purely because Romulans tend to focus on beams but have a cannon of some description as standard), etc.
In terms of Reputation weapons, I have the Gravimetric Photon on one toon for the set bonus and the photon's red, but use the Counter-Command on my KDF toons for set bonus as the photon's green. Only the Romulans and Reman have the Romulan and Omega plasmas as they're traditional plasma users.
This approach benefits my use of some of the unique consoles (such as the phaser point defense for Starfleet versus the Disruptor for KDF), and provides every toon with some unique playstyle even comparing like-with-like (e.g. KDF tactical is a different beast to Starfleet tactical).
I don't play PvP and stick to PvE, but can hold my own in Elites and on solo missions such as Tau Dewa without blowing up (at least, rarely), and I count that as a success factor.
Well, I play relatively similarly, though my T'Varo (lacking a canon loadout to work from) is armed in a fashion similar to the Enterprise-C in Temporal Ambassador or the NPC T'Varos.
That said, I use those pre-LoR bio-molecular torpedoes and disruptors on my Romulans.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Most of my KDF builds are using disruptors, all my Romulan builds are using either disruptors or plasma. My Fed main has left phasers behind on most of his ships (still has Andorian phasers on his Khyzon just because they look wicked-cool) in favor of polarized disruptors, antiproton or Rom plasma. I'm working on a bio disruptor build for the USS Tiburon. My other Feds do mostly use phasers.
I work on matching weapons to visible hardpoints, and almost every ship I have is equipped with at least one torpedo launcher.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
I tend to default to an "appropriate" build, but I'm not doctrinaire about it.
It helps that my character concept, on my main toon at least, is that of an "experimental engineer" whose job is to do combat-proving on a wide range of different equipment. So it makes perfect sense for her to be flying a Tholian ship with Starfleet shields, Romulan plasma weapons, and a bunch of exotic add-ons. (But her Andorian escort uses Andorian phasers, because, well, she's Andorian, and they're best. )
I can tell you that every single one of my ships is 100% authentic, except maybe my PvP B'rel when in torp-ship mode, otherwise she's authenitc as well. That's the way I like it and have fun in the game, I'm here for the Star Trek.
Usually yes. My Starfleet ships are in most cases with phasers & quantum (occasionally photon while leveling) torps equipped; my KDF ships with disruptors & also quantums (not really canon for KDF but I assume that since Starfleet started replacing photon torps with quantum torps the Klingons would not fall back) & my Romulan of course also the traditional disruptors & plasma torps.
Some exceptions are if I have a ship with not enough tac-boff skills to support beams & torps; in those cases I put torps that are unaffected by skills in it like the 'peng.
The closest thing I will ever get to authentic is my Vesta with its full Phaser load. As for all of my other ships, they all are built for maximum damage output, so Antiproton all the way.
some of my toons are very weapon specific, iconic to them. my newset lvl 50 toon runs exclusively ap beams, nothing but ap beams, ap beams all day and night.
my main runs disruptor beams because shes klingon fed and disruptors are versatile, before that it was rainbow beams of death.
my ferengi runs phaser only setup on his risa cruiser, always doing evasive maneuvers/eject plasma 3, pulling enemies with the wave console, then for deadly effect bfaw phaser broadside to finish em off.
my kdf klingon 3rd eldest toon on my account runs ap cannons and quants, hasnt run anything other then that for years.
my orion kdf runs disruptor beams exclusively on her ships.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
The only ship that uses beams at all is my Jem'Hadar Dreadnought Carrier. The others all exclusively use cannon builds. Somehow, firing bolts is much more realistic to me than beams. So my ships are more authentic to real-world than they are to Star Trek.
The same applies to my ground gear. I don't use any beam weapons at all. Assault rifles that shoot bolts are much more real-world realistic than shooting beams, and even more so when compared to something like a Split Beam Rifle. I even make military uniforms for myself, and my Away Team.
My three Klingons are all what I regard as "reasonably" themed - flying Klingon vessels, using disruptors (either elite or polarized) and with overwhelmingly Klingon crews. There are a few Romulan / Nausicaan / Human specialist but they're a small number of secondees.
My Gorn alt - now being retired I admit - is far more doctrinal. Flies a Varanus with an all-Gorn crew (including DOffs) except for a few Voth renegades. Voth, at least, do not have nasty mammalian personal habits. The ship itself packs disruptors and photons.
My original Fed has an ENT-era (22nd century) theme. This means flying an Armitage, which can at least be tailored to resemble an NX - class, and sporting an all human crew apart from the obligatory Vulcan science officer. Weapons wise a bit of a cop out - it uses antiprotons as they are the best visual match for phase cannons (honest guv...) and gravimetric photons in lieu of photonic torpedoes.
The latest alt - being worked up as an alternative Fed for DR - is shockingly unrealistic, by comparison. A Fed Klingon captain with (currently) all Klingon BOffs flying a disruptor-armed patrol escort. I like to think of this as the logical extension of the renewed cooperation between the Federation and the Empire.
All of my ships in game are equipped and fought just like they are on TV. All of my Federation ships, minus the Defiant and Sovereign, use Photons. All of them use Phasers, with the Defiant being the only ship to use cannons.
I came here to play Star Trek, not some generic space adventure.
All of my ships in game are equipped and fought just like they are on TV. All of my Federation ships, minus the Defiant and Sovereign, use Photons. All of them use Phasers, with the Defiant being the only ship to use cannons.
I came here to play Star Trek, not some generic space adventure.
That's basically what I'm going for - and lacking genuine loadouts, I try to use one of each because it fits.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
All of my ships in game are equipped and fought just like they are on TV. All of my Federation ships, minus the Defiant and Sovereign, use Photons. All of them use Phasers, with the Defiant being the only ship to use cannons.
I came here to play Star Trek, not some generic space adventure.
I salute you, sir, but feel obliged to point out the following:
In TWOK, the Enterprise NCC-1701 and Reliant look suspiciously like they have cannons.
Fleet MVAE using AP and Gravimetric Photon
Fleet Excelsior using Phasers
S'golth using Bio-Disruptor and Undine Photon
Fleet Mogh using Disruptor and ye olde Omega torp
Fleet Mogai using RomPlas and Rom torp
Scimitar/Fleet Arkif using RomPlas
Not true. I have a tractor beam... and two Tractor Repulsors. :P
You may, but I don't install them on your ship until tuesday:P.
As for weapons layouts, I just throw together whatever high powered weapons I can find that complement my boff abilities. Then I find some consols that boost my hull, shields, and weapons.
Her gameplay ship, the USS Andraste, is only sorta authentic. It's an Avenger-class running an antiproton beam broadsider build. Still got VATA, though.
I also actively use the USS Bajor, a T4 Exploration Cruiser with the GCS skin, with phaser broadside and a quantum torpedo launcher front and back. This is authentic inasmuch as it's the armament it uses in my fanfiction.
General Brokosh flies a Tor'Kaht-class. All cannons, all disruptors.
Khre'riov Morgan t'Thavrau flies a D'deridex-class with all beams (romplas) and an aft torpedo (Romulan hyper-plasma).
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
I tend to go for a mix between modern and canon loadouts. That means the canon loadout but modernised or a canon loadout modified to fit the situation.
For example, most of my Fed ships run with Quantum Torpedoes, but all use phasers. Depending on if I'm going escort or cruiser/sci, my Miranda's will use a DS9-era canon loadout. What I mean by this is; I remember in Sacrifice of Angels a Miranda-Class using what looked like a single phaser cannon on the underside of the sensor dome (it did not look like a torpedo), and as the STO Miranda has a turret hardpoint in that same position, I fit a dual beam and torpedo on the forward position while fitting a turret aft.
If I'm rolling anything other than an escort toon, I run broadside phasers and torpedo.
I use single beams fore and aft for my T2 Constitutions (even though I tend to use the Exeter) with torpedoes as well. Sabers get Dual cannons, turret and torpedo.
However, my current T5 Ambassador is running a turret in one of its weapons slots, and I plan to do the same for my T3 on my alt. Reasoning is that my T3 is a retrofitted Dominion War vessel, and is a combat vessel as a result. I even have it using transphasics forward, but that's an experiment to see how useful they are.
Otherwise, I go for canon loadouts on all but cryptic ships. On Cryptic ships, I use faction-specific weapons (phasers for feds, with Photons and Quantums), tailoring them to fit the ship's aesthetic or based on practicality. My Vesta uses a turret simply because it's a carrier and I got sick of my beams missing Tholian Black Widows.
No, not really. Using Spiral Waves is the closest I will get to Phasers until I can craft my own uber guns. Yes, Phaser with CrtH and [Pen] will do just fine ... eventually.
Comments
The exception occurs when a game update occurs which pits us players against a specific enemy.
For example:
Ty'shana zh'Anthi, my andorian tactical captain, commands a Tempest-class patrol escort. Usually, she goes with Elite phaser arrays and photon torpedoes. But witrh reputations coming into play, she's installed bio-molecular phasers and photon torpedoes, along with the gravimetric torpedo that's an holdover from the Voth reputation.
When she'll stop actively fighting the Undine, I'll likely have her return to Elite Phasers as a good general all-rounder until focus will fall on another enemy. Odds are, as long as she'll be in her Tempest-class, using the Nadion bomb console, that she'll favor phaser-based weaponry over anything else anyways.
That will likely be put back into question when Tier 6 ships will become available.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
I go on the basis of having each loadout credible, on the basis of it being 30 years into the future from TNG. So that means that every ship must have energy and kinetic weapons (even if it's just a single torp launcher fore), favoring the traditional weapon types unless there's a reason for something else (e.g. my KDF toons use Disruptor, except the one who's in a Korath Temporal Science vessel which uses Antiproton); ships will follow a form of traditional battle philosophy (e.g. Federation has beams, but the Romulan engineer has a DHC on the D'Deridex purely because Romulans tend to focus on beams but have a cannon of some description as standard), etc.
In terms of Reputation weapons, I have the Gravimetric Photon on one toon for the set bonus and the photon's red, but use the Counter-Command on my KDF toons for set bonus as the photon's green. Only the Romulans and Reman have the Romulan and Omega plasmas as they're traditional plasma users.
This approach benefits my use of some of the unique consoles (such as the phaser point defense for Starfleet versus the Disruptor for KDF), and provides every toon with some unique playstyle even comparing like-with-like (e.g. KDF tactical is a different beast to Starfleet tactical).
I don't play PvP and stick to PvE, but can hold my own in Elites and on solo missions such as Tau Dewa without blowing up (at least, rarely), and I count that as a success factor.
I almost never leave home without torpedoes.
T'varo w/ KHG and Photons out the wahzoo.
Kar'Fi w/ Dyson, Protonic Polarons, and Orion Interceptors.
Varanus w/ Nukara and R-Tets.
Mogh w/ AKHG, Rom Plas, and Hyper-Plas.
Marauder w/ Borg, Polarized Disruptors, and Scorpions.
Haakona w/ Rom, Biomatter, and a Plasma Torp.
Guramba w/ Fluidic, Disruptors, and Elachi Torp (3pc for Haywire at that).
B'rel w/ Aegis, Biomatter, and Grav/E-Bio Photons.
Mirror Qin w/ Omega, Fluidic AP, and Grav Photon.
Your avatar reminded me that we need to get Captain Mudd's fancy duds on the C-Store.
-Leonard Nimoy, RIP
Well, I play relatively similarly, though my T'Varo (lacking a canon loadout to work from) is armed in a fashion similar to the Enterprise-C in Temporal Ambassador or the NPC T'Varos.
That said, I use those pre-LoR bio-molecular torpedoes and disruptors on my Romulans.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Most of my KDF builds are using disruptors, all my Romulan builds are using either disruptors or plasma. My Fed main has left phasers behind on most of his ships (still has Andorian phasers on his Khyzon just because they look wicked-cool) in favor of polarized disruptors, antiproton or Rom plasma. I'm working on a bio disruptor build for the USS Tiburon. My other Feds do mostly use phasers.
I work on matching weapons to visible hardpoints, and almost every ship I have is equipped with at least one torpedo launcher.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
It helps that my character concept, on my main toon at least, is that of an "experimental engineer" whose job is to do combat-proving on a wide range of different equipment. So it makes perfect sense for her to be flying a Tholian ship with Starfleet shields, Romulan plasma weapons, and a bunch of exotic add-ons. (But her Andorian escort uses Andorian phasers, because, well, she's Andorian, and they're best. )
Some exceptions are if I have a ship with not enough tac-boff skills to support beams & torps; in those cases I put torps that are unaffected by skills in it like the 'peng.
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my main runs disruptor beams because shes klingon fed and disruptors are versatile, before that it was rainbow beams of death.
my ferengi runs phaser only setup on his risa cruiser, always doing evasive maneuvers/eject plasma 3, pulling enemies with the wave console, then for deadly effect bfaw phaser broadside to finish em off.
my kdf klingon 3rd eldest toon on my account runs ap cannons and quants, hasnt run anything other then that for years.
my orion kdf runs disruptor beams exclusively on her ships.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
The same applies to my ground gear. I don't use any beam weapons at all. Assault rifles that shoot bolts are much more real-world realistic than shooting beams, and even more so when compared to something like a Split Beam Rifle. I even make military uniforms for myself, and my Away Team.
My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
Click here to view my DeviantArt.
My three Klingons are all what I regard as "reasonably" themed - flying Klingon vessels, using disruptors (either elite or polarized) and with overwhelmingly Klingon crews. There are a few Romulan / Nausicaan / Human specialist but they're a small number of secondees.
My Gorn alt - now being retired I admit - is far more doctrinal. Flies a Varanus with an all-Gorn crew (including DOffs) except for a few Voth renegades. Voth, at least, do not have nasty mammalian personal habits. The ship itself packs disruptors and photons.
My original Fed has an ENT-era (22nd century) theme. This means flying an Armitage, which can at least be tailored to resemble an NX - class, and sporting an all human crew apart from the obligatory Vulcan science officer. Weapons wise a bit of a cop out - it uses antiprotons as they are the best visual match for phase cannons (honest guv...) and gravimetric photons in lieu of photonic torpedoes.
The latest alt - being worked up as an alternative Fed for DR - is shockingly unrealistic, by comparison. A Fed Klingon captain with (currently) all Klingon BOffs flying a disruptor-armed patrol escort. I like to think of this as the logical extension of the renewed cooperation between the Federation and the Empire.
I came here to play Star Trek, not some generic space adventure.
That's basically what I'm going for - and lacking genuine loadouts, I try to use one of each because it fits.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
I salute you, sir, but feel obliged to point out the following:
In TWOK, the Enterprise NCC-1701 and Reliant look suspiciously like they have cannons.
The Mirror NX-01 appears to use dual cannons.
I will now stop nitpicking .
Well, the TWOK thing isn't entirely accurate - they look like some sort of beam-cannon hybrid.
That said, though these are both valid points, he is unlikely to have any of those ships at this point. :P
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Fleet MVAE using AP and Gravimetric Photon
Fleet Excelsior using Phasers
S'golth using Bio-Disruptor and Undine Photon
Fleet Mogh using Disruptor and ye olde Omega torp
Fleet Mogai using RomPlas and Rom torp
Scimitar/Fleet Arkif using RomPlas
Valdus | Charn | Costello | Typhus | Thyran
You may, but I don't install them on your ship until tuesday:P.
As for weapons layouts, I just throw together whatever high powered weapons I can find that complement my boff abilities. Then I find some consols that boost my hull, shields, and weapons.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
For example, most of my Fed ships run with Quantum Torpedoes, but all use phasers. Depending on if I'm going escort or cruiser/sci, my Miranda's will use a DS9-era canon loadout. What I mean by this is; I remember in Sacrifice of Angels a Miranda-Class using what looked like a single phaser cannon on the underside of the sensor dome (it did not look like a torpedo), and as the STO Miranda has a turret hardpoint in that same position, I fit a dual beam and torpedo on the forward position while fitting a turret aft.
If I'm rolling anything other than an escort toon, I run broadside phasers and torpedo.
I use single beams fore and aft for my T2 Constitutions (even though I tend to use the Exeter) with torpedoes as well. Sabers get Dual cannons, turret and torpedo.
However, my current T5 Ambassador is running a turret in one of its weapons slots, and I plan to do the same for my T3 on my alt. Reasoning is that my T3 is a retrofitted Dominion War vessel, and is a combat vessel as a result. I even have it using transphasics forward, but that's an experiment to see how useful they are.
Otherwise, I go for canon loadouts on all but cryptic ships. On Cryptic ships, I use faction-specific weapons (phasers for feds, with Photons and Quantums), tailoring them to fit the ship's aesthetic or based on practicality. My Vesta uses a turret simply because it's a carrier and I got sick of my beams missing Tholian Black Widows.
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No, not really. Using Spiral Waves is the closest I will get to Phasers until I can craft my own uber guns. Yes, Phaser with CrtH and [Pen] will do just fine ... eventually.