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D'Deridex lacking

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  • edited August 2014
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  • knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited August 2014
    The d'deridex needs to become a flight deck cruiser just like the gal x with the ability to equip kestrel Shuttle frigates. It sacrifices too much (the worst turn rate of all Rommie battle cruisers, even worse than the hakona because at least the hokona has the separation ability that somewhat improves turn-rate.) and it has a worse boff layout than the either the adapted cruiser or scimitar. It's a jack of all trades boff layout that excels in nothing, yet doesn't fail in anything either; it's just meh.
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  • knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited August 2014
    edalgo wrote: »
    It D'D is supposed to be very similar to the Galaxy R so just be thankful Cryptic made the changes to its boff layout.

    Galaxy drivers would cream themselves if they had the D'D layout

    I'm curious, do you think the tide of the dominion war just magically turned? It was Romulans entering the war on the side of the Klingons and Starfleet with their d'deridexes that actually started to cripple the dominion. Do you ever remember galaxy class star ships ever being decisive in any of the Ds9 episodes? Oh, I do remember the one where the galaxy class ship gets blown up by a kamikaze jem Hadar attack ship or where in sacrifice of angels countless galaxy class ships get torn to pieces. Psshh, please! Picard never attacked a d'deridex because he knew it would blow him to smithereens.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited August 2014
    faramen wrote: »
    The only problem with beams is they work best against shields. Once the shields are down, they take a long time to burn through hulls because the DPS is too low. You need something explosive to punch through hulls quickly before the shields come back up and if the enemy can out turn you (and what CAN'T out turn a DD?), then they can put a fully charged shield between you while the weak one regenerates. Your slow turn rate also means it is harder for you to put a fully charged shield between you and the enemy before they do a lot of damage to your hull after the shield they are attacking falls.

    Overcharge on the beam, I have a few skills to pin down my target, and finally I'm not fully packing all beams. Torpedoes, and DHCs are there as well. Evasive will bring me around as well to chase down my target. All fails I hit cloak spin around very fast and pop up where you won't expect it. Plus my Tac captain has a few skills to make the ship perform as well. Then there is the Sing. attack special. That really pumps up your dps rating. I saw many really get chewed up by that.

    I have chewed up a lot of my targets using mostly beams. Even with my Fed/KDF cruisers. Once all 4 beams target, be ready for a rain of pain. You will be surprised what you can do broadsided.

    Bottom line once you learn your ship. You will be really surprised to see what she can do in your control. I flow both the Galaxy R and Dread. The D'D is a lot better ship that is for sure. The firepower is there ready to harness if you put time into it.
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    USS Casinghead NCC 92047 launched 2350
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  • jjdezjjdez Member Posts: 570 Arc User
    edited August 2014
    I'm going to drop this right here.

    D'deridex build
    (DOffs under notes)

    It has gone over 30k DPS on multiple occasions, but fair warning, you have to be able to pilot a ship. No spacebar mashing at full speed in this baby. So long story short, this ship is just fine.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited August 2014
    jjdez wrote: »
    I'm going to drop this right here.

    D'deridex build
    (DOffs under notes)

    It has gone over 30k DPS on multiple occasions, but fair warning, you have to be able to pilot a ship. No spacebar mashing at full speed in this baby. So long story short, this ship is just fine.

    That is a cool build. I'm getting the Romulan set on mine. And want to add at least the omni beam as well. But my build is all plasma based.
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    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited August 2014
    knuhteb5 wrote: »
    I'm curious, do you think the tide of the dominion war just magically turned? It was Romulans entering the war on the side of the Klingons and Starfleet with their d'deridexes that actually started to cripple the dominion. Do you ever remember galaxy class star ships ever being decisive in any of the Ds9 episodes? Oh, I do remember the one where the galaxy class ship gets blown up by a kamikaze jem Hadar attack ship or where in sacrifice of angels countless galaxy class ships get torn to pieces. Psshh, please! Picard never attacked a d'deridex because he knew it would blow him to smithereens.

    I remember an episode where the Dominion wiped out a whole fleet with D'Ds in it and they didn't even need to resort to ramming to do it.;) ("The Die is Cast")
    Besides this whole "the Galaxy is bad because it could be destroyed by ramming it" only made sense if ramming weren't a last resort maneuver.
    And we'd ever seen a ship that wasn't wrecked or destroyed by a ramming attack from a Dominion ship...which we don't.
    On the contrary we see other ships get taken out by it as well...guess those must be as bad as the Galaxy too then because they didn't just shrug it off totally undamaged.

    Oh, BTW I just rewatched "Sacrifice of Angels" and I didn't see any Galaxy gets torn to pieces...Mirandas though.

    And in "Tears of the Prophets" we actually see a Galaxy shug off fire from one of the orbital defense sats where a D'd spins ouf of control after getting hit by one just seconds before.

    https://www.youtube.com/watch?v=fg_6eeJ5eVc

    Sorry but in the end both types of ships were just windowdressing redshirts to the ROFLSTOMP-BOOM-BOOM uberwarship Defiant at this point. No better, no worse.

    It's also telling that Romulans usually sent two D'Ds to tackle with the Enterprise. ("Tin Man", "The Defector") And the TNG Romulans were always...confident in their capabilities...very confident.:P
    But even they were not certain they could just wipe out the Galaxy class with one D'd.:)

    From a game-POV your argmuent also boils down to "some ships are meant to be better than others at the same rank/tier/level" and that will never make sense to me, sorry.
  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited August 2014
    edalgo wrote: »
    D'Deridex is capable of doing 20k+ DPS if not more.

    And BTW beam arrays are the most powerful weapons in the game. All the Top Damage builds use arrays. This is due to weapon power overcapping and drain mechanics of beams over cannons.

    Arrays have the widest firing arc so turning isn't much of an issue.

    Energy weapons do equal amount of damage to shields and hull while torpedoes damage to shields is greatly reduced.

    This layout is flexible. It can do damage but also be a very good healer/support ship as well.

    Jack of all trades, Master of none

    Beams aren't more powerful, the only reason they can do more *dps* is because they're better at AOE and this game is mostly aoe based fights.

    Watch if they made the various structures immune to damage instead of instantly regenerating any damage taken...those numbers will sink faster than a snitch tossed into the river with cement shoes.
    Can't have a honest conversation because of a white knight with power
  • gaalomgaalom Member Posts: 531 Arc User
    edited August 2014
    Beams are not the most powerful weapons in the game, but they do pack a punch, if used correctly. Take a Tactical escort or a end game heavy bird of prey, then load with dual heavy cannons, and you will see what real damage is. They have it set up like this for a reason.

    As for the D'deridex lacking end this now its not lacking, I dont want it buffed, only to see it massively nerfed in response.
  • bendalekbendalek Member Posts: 1,781 Arc User
    edited August 2014
    Personally, I think the Big D serves a purpose, and does it VERY well, it a big slow moving tank of a ship, that can take a massive amount of punishment and survive, and if geared correctly, and (more importantly) flown correctly, can dish out a good amount of damage. IT doesn't have the "spike" damage that some ships have, but it's probably the best "pressure" damage ships in STO ...

    I Would like to see an upgrade/retrofit to the Drid, so that it could become a true Battlecruiser with less hull than the D'D, but more speed/inertia/turn ...
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  • ragestroke008ragestroke008 Member Posts: 203 Arc User
    edited August 2014
    None of it explains why, as a cruiser, it doesn't have the standard cruiser commands,
    Time is a funny thing; There is always too much of it. Except when you need it the most, then there is never enough.
  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited August 2014
    alopen wrote: »
    Gotta agree with Warmaker and Farmallm, D'D has a unique flavor to it that can work well if done right. Admittedly, it takes a lot of investment to make it pvp viable, but I happily will take mine into kerrat or the queues.

    The only investment I've ever needed to make the D'D pvp viable was to remember to decloak to unleash hell on another player.
  • jjdezjjdez Member Posts: 570 Arc User
    edited August 2014
    None of it explains why, as a cruiser, it doesn't have the standard cruiser commands,

    It's a warbird, and warbird =/= cruiser. End of story.
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited August 2014
    jjdez wrote: »
    It's a warbird, and warbird =/= cruiser. End of story.

    Stock response: Explain the Ha'nom getting sensor analysis and subsystem targeting. It's a warbird, too, isn't it?
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
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  • bendalekbendalek Member Posts: 1,781 Arc User
    edited August 2014
    starswordc wrote: »
    Stock response: Explain the Ha'nom getting sensor analysis and subsystem targeting. It's a warbird, too, isn't it?
    Erm, because it's designated as a "science ship" not a cruiser? ... You get Subsystem Targeting, Sensor analysis and a 1.3 Shield modifier PLUS the Singularity commands and a Battle Cloak ...

    However, despite the fact that they claim the Cruiser Commands were introduced to offset the Singularity Powers, I find this reasoning invalid as there is no equivalence between the two. The Cruiser Commands are permanent passives which are quite powerful, certainly as powrful as many endgame Fleet and Rep Consoles, where as the Sing Powers are clickies, with sometimes long CD's and totally different actions.
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  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited August 2014
    bendalek wrote: »
    Erm, because it's designated as a "science ship" not a cruiser? ... You get Subsystem Targeting, Sensor analysis and a 1.3 Shield modifier PLUS the Singularity commands and a Battle Cloak ...

    However, despite the fact that they claim the Cruiser Commands were introduced to offset the Singularity Powers, I find this reasoning invalid as there is no equivalence between the two. The Cruiser Commands are permanent passives which are quite powerful, certainly as powrful as many endgame Fleet and Rep Consoles, where as the Sing Powers are clickies, with sometimes long CD's and totally different actions.

    Because it might actually make the so called *Battlecruiser* Warbirds more useful? People love the D'D and feel it's very iconic...wouldn't want to many people playin Romulans!

    They want to keep the majority Feds so they only have to make things for one faction...and slowly make money giving our things to them.
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  • adamofnodadamofnod Member Posts: 78 Arc User
    edited August 2014
    Am I doing it right?
    http://www.stoacademy.com/tools/skillplanner/?build=fleetddpretiervi_0

    Turn, Shoot, Don't Die.
    1st place in PUG CCE's all day, everyday.

    Thinking of swapping the Engineer in the Universal Ensign slot for a Science officer... once I can actually get a DOff assignment to get Romulan and Reman BOffs again. (Thanks for breaking those cryptic!)
    [SIGPIC][/SIGPIC]
  • edited September 2014
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  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited September 2014
    edalgo wrote: »
    No its because beams can effectively "overcap" weapon power above 135. So if done properly you can fire 7-8 beams and not drop below 120-125 for maximum damage per volley. DBBs can also do this.

    Have you considered that maybe both of you are right?
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • adamofnodadamofnod Member Posts: 78 Arc User
    edited September 2014
    edalgo wrote: »
    That'll work.

    2 things.

    Get the borg kinetic cutting beam. Itll help with weapon drain and is a net damage increase.

    Get the Undine disruptor turret and Hydrodynamic compensator. It gives a 7.5% disruptor damage boost and swapping 1 turret for the other is obvious.

    Thanks for the suggestions!
    [SIGPIC][/SIGPIC]
  • bendalekbendalek Member Posts: 1,781 Arc User
    edited September 2014
    BTW ... The T5-U upgrades are on Tribble (some of them) and there is a thread for feedback/suggestions ... Just sayin' it's worth a look ...
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
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  • trevormacewantrevormacewan Member Posts: 7 Arc User
    edited September 2014
    edalgo wrote: »
    Plasma is a completely viable choice for damage dealing in PvE.

    I totally agree with you on that. I use plasma based weapons on my Rom toon myself.
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