It was explicitly stated when the cruiser commands were added that the D'D was not to receive them as it is not considered a cruiser, just a tanky warbird.
It's not myfault ifyoufeel trolledbymyDisco ball...Sorry'boutit.
Don't need them. Maybe fresh at 50. But after you have completely outfitted a D'D you'll be fine. The singularity powers give you a lot of tricks the traditional faw fed cruiser doesn't have. So its a fairly even trade off IMO. If your not using you sing powers then yeah go grab a love boat or play another faction for faw spam. D'D wont win a straight beam vs. beam fight with lower power levels and no cruiser commands.
Don't need them. Maybe fresh at 50. But after you have completely outfitted a D'D you'll be fine. The singularity powers give you a lot of tricks the traditional faw fed cruiser doesn't have. So its a fairly even trade off IMO. If your not using you sing powers then yeah go grab a love boat or play another faction for faw spam. D'D wont win a straight beam vs. beam fight with lower power levels and no cruiser commands.
Except that Escort-Warbirds also have those singularity powers. That leaves the Big D'D and Ha'apax/Haakona stuck with nothing special compaired to the Escort-Birds.
Don't need it cause you get singularity powers. No other ships get these. So they had to do something to give the other ships a some kind of special power.
Next only thing lacking I see is a target worthy of my D'Deridex to destroy. So far I own the battlefield when I show up.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Except that Escort-Warbirds also have those singularity powers. That leaves the Big D'D and Ha'apax/Haakona stuck with nothing special compaired to the Escort-Birds.
I've actually tried the Fleet Mogai in such a role and it actually works pretty well. The increased speed and turn let you keep your beams in the fight better. However, it doesn't have the durability of a D'D nor does it get any real sci powers to play with.
Gotta agree with Warmaker and Farmallm, D'D has a unique flavor to it that can work well if done right. Admittedly, it takes a lot of investment to make it pvp viable, but I happily will take mine into kerrat or the queues.
What you have to know about the Warbird is that its a set ship. Basically its a three ship ride. Usually you get the high end refit first (2000 zen), because it leaves you with a high end starship and a part of its console set. Then you get the low end refit. Then you get full console functionality and associated set bonuses for 1000 zen. And then, because you already bought the high end refit you get the fleet hull for 500 zen (one fleet module). So its 3500 zen for the ship with full functionality.
The tradeoff for singularity powers was already there to begin with - the reduced base power level of all subsystems (-40 total).
The problem with D'deridex as well as the Ha'apax is that they're lackluster when compared to other warbirds. Almost anything you can do on these ships you could do better with others. You could argue that they're the most tanky of them all, but that's about it.
Sure... Warbirds in generall are a power creep joke with their superior operative captains and boffs, singularity powers and battle cloaks. Not to mention the Scimitars, which are the biggest joke of them all. The D'deridex IS lacking when compared to them, even though it may not be a bad ship in itself. Same goes for Ha'apax.
Still, I'm in strong favor of adding SOMETHING to the D'deridex and Ha'apax that would make them more desireable. Be it cruiser commands or just some other buff (preferably turn rate). As it is, it's the same issue as with the Galaxy in my opinion.
The D'Derpidex really deserves its cruiser commands, considering that its label flat out says "Warbird Battle CRUISER" on it.
The Ha'pax is, similarly, an utterly traditionalist cruiser in form and therefore quite thoroughly lackluster. If not cruiser commands, perhaps the swap-o-boff tech when it splits up into pieces, where the Cdr Eng+Lt Tac becomes Cdr Tac+Lt Eng when split into Escort Mode, and CdrEng + LtSci becomes Cdr Sci + Lt Eng when in Sci Mode. That transformer tech deserves to be used SOMEWHERE.
I have a Fleet D'Deridex, and it definitely needs some of the commands (especially the shield and hull buffs, given the reduced singularity power levels make them much more fragile), but then the QQ will start that Scimitar dreadnought should get them too. Keeping them off the D'Deridex is apparently the price for keeping them off the Scimitar. Okay.
Cryptic cant do balance. Its like a foreign language.
I fly the Fleet D'Deridex almost exclusively on my Republic character. It's not a bad ship as is. It's nice having access to high level tac and sci abilities at the same time. Though admittedly I'm a little annoyed at the carrier-like turn rate. I've alleviated that problem by equipping several Fleet RCS consoles, but of course those are console slots that could be better used. As for the cruiser commands, I don't see those being added since no Romulan ship has them (outside of lockbox) and the Romulans have access to singularity powers.
Well, its an engineering heavy ship, you see? It can be *very* resilient in the hands of an engineer. When you get to the tier 5 hull (which is, as i already explained, the first thing you should go for) its brought up to three TAC console slots (from 2) and hard points to 4/4 (from 4/3).
As i said you should start out with the T5 Refit, which is in this case the D'deridex Warbird Battle Cruiser Retrofit, sporting a Projected Singularity, basically turning the ship into a caterpillar:
"This singularity rupture will travel approximately 8km in front of your ship, dragging nearby foes along in its wake, before imploding."
So in addition to all that hard points (admit ably not with high-tac-console count, but you can work with that) and resiliency you also get one very irritating ability. You don't fire this thing at people, you shove them INTO it, which means you can do this with multiple enemies at once. You can move this, okay?
Step 2:
Get the D'ridthau Warbird Battle Cruiser, sporting a Molecular Phase Inverter:
Not really a cloak it makes you basically impervious to any form of damage: +300 Resistance to all, kinetic damage immunity, shield damage taken reduced by 90%.
As i said it is no cloak, so watch your opponents burn through their abilities whilst sipping a martini.
They couldn't really kill you before. NOW they definitely will have a problem. Oh, yeas i know it has a cool down, but you see: as this timer runs your OTHER abilities recharge, which mean you can apply them right again.
The really ridiculous consoles come with the low tier pay ships and this is no exception.
Step 3:
Get the fleet hull (and this will be cheap because you already bought the T5 retrofit - just ONE module for ~500 Zen), trade an engi console slot for an science console slot, which means you can now mount three instead of four field generator consoles, giving another ~18% boost to your overall shield capacity.
I won't even detail out the various incremental upgrades to your turn rate which come from various upgrades and boni.
Step 4:
Slap the Jemmy set on it and the Protonic Arsenal The boni apply to protonic and polaron, wich means in the case of protonic polaron BOTH sets PLUS tac consoles.
Best thing about it? Once bought its aviable for ANY char minus the fleet hull (which has to acquired each time but is the cheapest in any case).
Pricetag for this? 3500 Zen and 500 for each subsequent character who wants to use it (with a fleet hull, anythign else is free subsequently) in your account.
I have a Fleet D'Deridex, and it definitely needs some of the commands (especially the shield and hull buffs, given the reduced singularity power levels make them much more fragile), but then the QQ will start that Scimitar dreadnought should get them too. Keeping them off the D'Deridex is apparently the price for keeping them off the Scimitar. Okay.
Meh, that is nonsense. The Scimitar is not a cruiser in any way, shape, or form, and therefore has no rightful claim to them, any more than the Buggernaut does.
Meh, that is nonsense. The Scimitar is not a cruiser in any way, shape, or form, and therefore has no rightful claim to them, any more than the Buggernaut does.
Its got DREADNOUGHT in the name. Shouldnt it get DREADNOUGHT commands?
You could call it a Warbird Banana and it wouldn't matter. Fact is that it is still a warbird and has a singularity core, which overrides any right to cruiser commands, sensor analysis and flanking. That's simply the way it is.
Shouldn't this ship have the cruiser command buttons like the Galaxy and the Vor'cha? Or did I miss something?
We got 5 SRO's
We got battlecloak
We got singularity powers
We got the Valdor console
For gods sake what more do you need ?
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
You could call it a Warbird Banana and it wouldn't matter. Fact is that it is still a warbird and has a singularity core, which overrides any right to cruiser commands, sensor analysis and flanking. That's simply the way it is.
Except the science warbirds do have sensor analysis
Right, and that renders them a little bit better than other races. But without it... its not really an option to take it away. Actually cruiser commands wouldn't make that much of a difference, but this ship is not a bad choice without it. It doesn't really need it. If you compare it to the Klingon raptors which get the bad stick on nearly all fronts (non-battlecloak-cloak, no commands, no nothing) i'd start with ships which need a buff to become a viable choice.
Its got DREADNOUGHT in the name. Shouldnt it get DREADNOUGHT commands?
There's no playable classification "Dreadnought" that gives commands. There are Dreadnought CRUISERS, which receive that particular command set, and are presently characterized by cannon equippableness (although this is practically never a good idea), and hangar bay. The Scimitar, however, is not a Cruiser.
Cruiser Commands would not make THAT big a difference, and it might make the ship more popular.
At the very least, it needs the threat increasing cruiser command. It is supposed to be a tank, after all.
There's no call for a PVE tank in this game, threat gen does squat in PVP, and battlecruisers don't get Attract Fire anyway. There are certainly builds that could make use of the Strategic Maneuvering command, though (I know I could use it on mine).
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
They're warbirds...there own class of ship...they don't get any benefits of any other ship class...the escorts don't get the ten percent boost to defense and the cruisers don't get the commands...in fact the only thing any of them get is the Sci ships and abilities native to them.
Can't have a honest conversation because of a white knight with power
I agree with that sentiment but at the same time, I'd like to see the Romulan Republic deploy an equivalent to the Federation AVENGER Class and Klingon MOGH Class cruisers. Obviously there will be the usual modifiers that account for the Romulan battle cloak and singularity powers.
Ad astra per aspera
God be between you and harm, and all the empty places we must walk.
Only thing i can really say it lacks is turn which I can say about other cruisers like the Galaxy Odyssey Bortas. All need turn rates upped as nothing besides maybe carriers should be less then 7 and nothing should have less then 5 cause noone wants to spend the whole instance trying to turn their ship around. Granted their consoles now to help out quite a bit but who wants to use those slots just so they can turn their ship
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But they did give sensor analysis and secondary deflectors to the scibirds. They were trying to sell the Dyson ships when they came up with those.
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Except that Escort-Warbirds also have those singularity powers. That leaves the Big D'D and Ha'apax/Haakona stuck with nothing special compaired to the Escort-Birds.
If you don't know how to take advantage of that, then you never had business with the D'Deridex to begin with.
Next only thing lacking I see is a target worthy of my D'Deridex to destroy. So far I own the battlefield when I show up.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I've actually tried the Fleet Mogai in such a role and it actually works pretty well. The increased speed and turn let you keep your beams in the fight better. However, it doesn't have the durability of a D'D nor does it get any real sci powers to play with.
Gotta agree with Warmaker and Farmallm, D'D has a unique flavor to it that can work well if done right. Admittedly, it takes a lot of investment to make it pvp viable, but I happily will take mine into kerrat or the queues.
Not all ships are set up like this, but some are.
The problem with D'deridex as well as the Ha'apax is that they're lackluster when compared to other warbirds. Almost anything you can do on these ships you could do better with others. You could argue that they're the most tanky of them all, but that's about it.
Sure... Warbirds in generall are a power creep joke with their superior operative captains and boffs, singularity powers and battle cloaks. Not to mention the Scimitars, which are the biggest joke of them all. The D'deridex IS lacking when compared to them, even though it may not be a bad ship in itself. Same goes for Ha'apax.
Still, I'm in strong favor of adding SOMETHING to the D'deridex and Ha'apax that would make them more desireable. Be it cruiser commands or just some other buff (preferably turn rate). As it is, it's the same issue as with the Galaxy in my opinion.
The Ha'pax is, similarly, an utterly traditionalist cruiser in form and therefore quite thoroughly lackluster. If not cruiser commands, perhaps the swap-o-boff tech when it splits up into pieces, where the Cdr Eng+Lt Tac becomes Cdr Tac+Lt Eng when split into Escort Mode, and CdrEng + LtSci becomes Cdr Sci + Lt Eng when in Sci Mode. That transformer tech deserves to be used SOMEWHERE.
Cryptic cant do balance. Its like a foreign language.
Well, its an engineering heavy ship, you see? It can be *very* resilient in the hands of an engineer. When you get to the tier 5 hull (which is, as i already explained, the first thing you should go for) its brought up to three TAC console slots (from 2) and hard points to 4/4 (from 4/3).
As i said you should start out with the T5 Refit, which is in this case the D'deridex Warbird Battle Cruiser Retrofit, sporting a Projected Singularity, basically turning the ship into a caterpillar:
"This singularity rupture will travel approximately 8km in front of your ship, dragging nearby foes along in its wake, before imploding."
So in addition to all that hard points (admit ably not with high-tac-console count, but you can work with that) and resiliency you also get one very irritating ability. You don't fire this thing at people, you shove them INTO it, which means you can do this with multiple enemies at once. You can move this, okay?
Step 2:
Get the D'ridthau Warbird Battle Cruiser, sporting a Molecular Phase Inverter:
Not really a cloak it makes you basically impervious to any form of damage: +300 Resistance to all, kinetic damage immunity, shield damage taken reduced by 90%.
As i said it is no cloak, so watch your opponents burn through their abilities whilst sipping a martini.
They couldn't really kill you before. NOW they definitely will have a problem. Oh, yeas i know it has a cool down, but you see: as this timer runs your OTHER abilities recharge, which mean you can apply them right again.
The really ridiculous consoles come with the low tier pay ships and this is no exception.
Step 3:
Get the fleet hull (and this will be cheap because you already bought the T5 retrofit - just ONE module for ~500 Zen), trade an engi console slot for an science console slot, which means you can now mount three instead of four field generator consoles, giving another ~18% boost to your overall shield capacity.
I won't even detail out the various incremental upgrades to your turn rate which come from various upgrades and boni.
Step 4:
Slap the Jemmy set on it and the Protonic Arsenal The boni apply to protonic and polaron, wich means in the case of protonic polaron BOTH sets PLUS tac consoles.
Best thing about it? Once bought its aviable for ANY char minus the fleet hull (which has to acquired each time but is the cheapest in any case).
Pricetag for this? 3500 Zen and 500 for each subsequent character who wants to use it (with a fleet hull, anythign else is free subsequently) in your account.
And you want to BUFF this ship? Are you sure?
Its got DREADNOUGHT in the name. Shouldnt it get DREADNOUGHT commands?
What's it gonna be?
We got 5 SRO's
We got battlecloak
We got singularity powers
We got the Valdor console
For gods sake what more do you need ?
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
What is your beef with the Warbird Banana, Cryptic?
At the very least, it needs the threat increasing cruiser command. It is supposed to be a tank, after all.
There's no call for a PVE tank in this game, threat gen does squat in PVP, and battlecruisers don't get Attract Fire anyway. There are certainly builds that could make use of the Strategic Maneuvering command, though (I know I could use it on mine).
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
All of this aside, adding a taunt move to the game and then not giving it to a tank is silly.
I agree with that sentiment but at the same time, I'd like to see the Romulan Republic deploy an equivalent to the Federation AVENGER Class and Klingon MOGH Class cruisers. Obviously there will be the usual modifiers that account for the Romulan battle cloak and singularity powers.
God be between you and harm, and all the empty places we must walk.