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D'Deridex lacking

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  • faramenfaramen Member Posts: 6 Arc User
    edited August 2014
    I have just got my D'deridex and I'm pretty much regretting my choice. I wish I had taken the lighter ship that was available at tier 4. The wide and slow turn radius makes it impossible to mount powerful weapons that have narrow firing arcs like cannons or dual beam banks because you'll rarely be able to line up a shot with them before the enemy moves out of range. You have to outfit it with weapons like turrets (360 degree arc) or beam arrays (250 degree arc), which have lower DPS but a better chance of actually firing. I am thinking that torpedoes may even be of limited use if you can't line them up with a target and that mines may be a better choice. :(
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited August 2014
    captz1pp wrote: »
    Shouldn't this ship have the cruiser command buttons like the Galaxy and the Vor'cha? Or did I miss something?
    Both IMO.
    Those Escort warbirds do not have at the bare minimum LtCdr across all 3 of Sci, Tac, Eng.
    There are not playable Warbirds that are also Escorts. (yet?)
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited August 2014
    faramen wrote: »
    I have just got my D'deridex and I'm pretty much regretting my choice. I wish I had taken the lighter ship that was available at tier 4. The wide and slow turn radius makes it impossible to mount powerful weapons that have narrow firing arcs like cannons or dual beam banks because you'll rarely be able to line up a shot with them before the enemy moves out of range. You have to outfit it with weapons like turrets (360 degree arc) or beam arrays (250 degree arc), which have lower DPS but a better chance of actually firing. I am thinking that torpedoes may even be of limited use if you can't line them up with a target and that mines may be a better choice. :(

    And this is why Cryptic should've given the Romulans a full range of ships instead of a pile of escorts, two cruisers, and one science vessel. You go from the Mogai to the D'D and you're like, WTF happened? The two require completely different playstyles to make them effective.

    That's also the main problem with the Bortasqu', by the way.
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  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited August 2014
    You have to fight like a Romulan - Sneak up to your opponent in a f**k off big, scary looking cloaking warship, vape the living daylights out of them with a vast arsenal of forward facing weapons, kill your opponent in a second, then cloak and repeat.
  • oridjerraaoridjerraa Member Posts: 313 Arc User
    edited August 2014
    I do amazing things in my fleet D'D and her engineer captain is a perfect compliment for this iconic warbird. 24 crit rate 145 crit severity. Combined with torp spread 1 and 3 and faw 1 and 2(yup I run no tac teams or valdore console for that fact)she tears pve up.

    Contrary to misconception, Tanks are very useful in elite content. The D'D is the best damage tank in the game, thanks to superior romulan operative. I tend to use other characters for pvp, but it would not be hard to set up a strong build.

    While I think Klingon battle cruisers like the Vorcha, D7, and the big B should get attract fire, Warbirds are not handicapped without commands.

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  • faramenfaramen Member Posts: 6 Arc User
    edited August 2014
    starswordc wrote: »
    And this is why Cryptic should've given the Romulans a full range of ships instead of a pile of escorts, two cruisers, and one science vessel. You go from the Mogai to the D'D and you're like, WTF happened? The two require completely different playstyles to make them effective.

    That's also the main problem with the Bortasqu', by the way.

    I actually went from a K'T'inga to the D'd, but still. I have a Mogai but only used it a short time before I got the K'Tinga in the Temporal Ambassador quest. The other choice for tier 4 I saw had a really small crew compliment, which usually means repairs take forever (and with the Elachi favored tactic being to kidnap your crew members during combat, more is better), and that it had a different arrangement of consoles and I think 1 fewer rear weapon if I recall correctly. The massive difference in turning radius more than makes up for any of these shortcomings since you can mount better weapons. I wish they would put in a way to turn your D'deridex back in for the other ship if you find out that choosing it was a mistake.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited August 2014
    faramen wrote: »
    I have just got my D'deridex and I'm pretty much regretting my choice. I wish I had taken the lighter ship that was available at tier 4. The wide and slow turn radius makes it impossible to mount powerful weapons that have narrow firing arcs like cannons or dual beam banks because you'll rarely be able to line up a shot with them before the enemy moves out of range. You have to outfit it with weapons like turrets (360 degree arc) or beam arrays (250 degree arc), which have lower DPS but a better chance of actually firing. I am thinking that torpedoes may even be of limited use if you can't line them up with a target and that mines may be a better choice. :(

    The D'deridex is a different beast compared to what you flew. Specially if your doing the Romulan story line. Its a DPS dealing tank that can really punish the opponent. You just have to adjust your playing style and go from there. And not treat it like an escort type. Learn to use the cloak and get back into position. Use other skills to pin your target down. Like tractor beams, plasma clouds etc. That is how I deal with mine. I love my D'deridex and once you learn it, you will see it can really punish your target.

    I have mine with this for weapons, Front - array, DBB, DHC and torp, Rear - 3 arrays and torp. However I got the Zen store version now. And it has another useful feature. It launches a singularity where it pulls the target into. For damage and put multiple targets into place. This is where you unleash full fury of your ship. And my captain is a Tac on top of that. So it can work for you. If you put the time and learn the ship.
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  • norobladnoroblad Member Posts: 2,624 Arc User
    edited August 2014
    The singularity and cloak argument is played, tired and thin.

    If singularity replaces "cruiser" commands, why do we have it on our escorts, which are not "cruisers"? If singularity makes up for having a crappy warp core, why don't the "cruisers" have the commands?

    Non romulans want to make cloak and singularity into a replacement for every single lacking on our ships...
    - warp core
    - commands
    - hull / shield levels on "tanky" ships
    - excuse for not having a real carrier (cloaked singularity carrier is OP argument)
    - etc.

    The DD is a great ship, with a great officer layout, but singularity does not excuse the lack of commands on it unless my t'varo is a "cruiser" in which case it is missing a weapon and hull and shields...
  • solemkofsolemkof Member Posts: 0 Arc User
    edited August 2014
    noroblad wrote: »
    If singularity replaces "cruiser" commands, why do we have it on our escorts, which are not "cruisers"?
    Cruiser Commands were released long after warbirds. (LoR dev-blog #46)
    I don't think they were a consideration during the design of warbirds.
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    This content has been removed.
  • gaalomgaalom Member Posts: 531 Arc User
    edited August 2014
    It seems some of the old wisdom might have been lost since ive been away. This ship both in cannon and in sto is a slow moving ship of destruction if armed right. Ive seen these cruiser commands, and they are nice buff, but most of you have learned to fly this ship without cruiser commands. So whats the problem?

    If its mobility its not supposed to move fast. The advantage it has over the Federation counterpart, Galaxy class, is its heavy use of cannons. A player, whom I forgot their name, proved you can apply dual cannons to the front of a cruiser like this. Then you can apply turrets to the aft of a ship like this. What you get is allot of forward firepower. If your worried about the turn rate turn some of those dual cannons into cannons. Then apply cannon rapid fire one with a Doff to back it up. You can also get gain three tactical teams to keep your shields up with this ship. My point is there is many options with this ship, you cant load it out like a Federation cruiser, or Klingon Battle cruiser.

    As for the Scimitar fine ships got some cool things, carious if they fixed the it goes boom with full shields up.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited August 2014
    noroblad wrote: »
    The DD is a great ship, with a great officer layout, but singularity does not excuse the lack of commands on it unless my t'varo is a "cruiser" in which case it is missing a weapon and hull and shields...

    I hadn't been in STFs with mine, but they do come in handy on those powers. I use the pulse wave, and hull moves the most. As the wave knocks out stuff that can really hurt and the hull I use as a life saver when I'm about to die. Once in a while the weapons one comes in handy as well. Specially on the larger targets if you can pin them down just right.

    The cruiser commands was a way to help offset those warbird powers to a degree, even the KDF raiders got a boost. So they are at least trying to make the ships somewhat equal in their own way.
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  • iconiansiconians Member Posts: 6,987 Arc User
    edited August 2014
    I really don't understand the clamor for cruiser commands for the D'Deridex. Do people really suck at flying Warbirds that much that they need a crutch to compensate for their horrible skills?

    Do people just not use the battlecloak for the D'Deridex to turn faster? Or the 2-piece set that improves turn rate? One of which puts you into No-Clip mode in addition to a faster turn rate and invulnerability?

    Transfer Shield Strength III, Emergency Power to Shields III, Reverse Shield Polarity III? All on the same ship?

    Or Hazard Emitters III, Engineering Team III, and Aux to SIF III? All on the same ship?

    Quantum Absorption, if for whatever reason you really have issues surviving?

    Fire At Will III? Torpedo Spread III? Attack Pattern Omega I?

    Even the Singularity Projectile works as an impromptu tractor beam repulsor + gravity well for utility purposes. And puts groups of enemies in your forward firing arc -- just in case you feel like unloading FaW III with a bunch of dual beam banks, or even cannons (if you really want to).

    I really don't understand why people think the D'Deridex is lackluster on its own. The ship is a battlecruiser. It can move when it needs to, but if you're using beam arrays and/or dual beam banks, you have guns that point whatever way you want to go.

    I'm loathe to even call the D'Deridex a battlecruiser given what I've been able to do with it. It's really more of a Dreadnought. Even my Scimitar can't pull off the things my Fleet D'Deridex can. It's more of an oversized escort than a Dreadnought.

    The D'Deridex is the closest thing to a true dreadnought I see in the Romulan Flotilla. The tactical capability with the survivability to match, if not exceed a Fleet Galaxy-X. Only instead of a gimmicky hangar bay -- you actually get the ability to use something more useful, like a singularity projectile or the phase cloak.
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  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited August 2014
    I am (or was, as I'm leaving soon) a PvP player. Specifically, a teamhealer.

    The D'D may look like trash, but she is one heck of a teamhealer.

    Build: http://sto-forum.perfectworld.com/showthread.php?p=12130731#post12130731

    Just because a ship doesn't turn fast or spit out X amount of damage that you expect it to, doesn't mean it can't excel at other roles. Don't force the ship to your expectations; change your expectations depending on the ship, or find a different ship.
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  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited August 2014
    iconians wrote: »
    I really don't understand the clamor for cruiser commands for the D'Deridex. Do people really suck at flying Warbirds that much that they need a crutch to compensate for their horrible skills?

    Do people just not use the battlecloak for the D'Deridex to turn faster? Or the 2-piece set that improves turn rate? One of which puts you into No-Clip mode in addition to a faster turn rate and invulnerability?

    Transfer Shield Strength III, Emergency Power to Shields III, Reverse Shield Polarity III? All on the same ship?

    Or Hazard Emitters III, Engineering Team III, and Aux to SIF III? All on the same ship?

    Quantum Absorption, if for whatever reason you really have issues surviving?

    Fire At Will III? Torpedo Spread III? Attack Pattern Omega I?

    Even the Singularity Projectile works as an impromptu tractor beam repulsor + gravity well for utility purposes. And puts groups of enemies in your forward firing arc -- just in case you feel like unloading FaW III with a bunch of dual beam banks, or even cannons (if you really want to).

    I really don't understand why people think the D'Deridex is lackluster on its own. The ship is a battlecruiser. It can move when it needs to, but if you're using beam arrays and/or dual beam banks, you have guns that point whatever way you want to go.

    I'm loathe to even call the D'Deridex a battlecruiser given what I've been able to do with it. It's really more of a Dreadnought. Even my Scimitar can't pull off the things my Fleet D'Deridex can. It's more of an oversized escort than a Dreadnought.

    The D'Deridex is the closest thing to a true dreadnought I see in the Romulan Flotilla. The tactical capability with the survivability to match, if not exceed a Fleet Galaxy-X. Only instead of a gimmicky hangar bay -- you actually get the ability to use something more useful, like a singularity projectile or the phase cloak.

    This, so much. My build for the Fleet D'D can do some really crazy things on a good day.

    The D'D is a good, solid ship with a serious PR problem because of having a sucky free version, not something that is actually mechanically non-viable like the Galaxy-R. It's not easy to fly, but it's perfectly viable as a tank, a healer, or a line-battleship.
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  • faramenfaramen Member Posts: 6 Arc User
    edited August 2014
    change your expectations depending on the ship, or find a different ship.

    You going to give me the Zen or the Dilithium to pay for a different ship? Like I said earlier, if I had known in advance how bad the DD was for my playstyle, I would have chosen the smaller free ship that was available for my tier. Now I'm stuck with it until I get another promotion point to spend. :mad:
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited August 2014
    gaalom wrote: »
    As for the Scimitar fine ships got some cool things, carious if they fixed the it goes boom with full shields up.

    Wrong thread for a scimi discussion, how about open a thread for that so it can be discussed in further detail.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited August 2014
    faramen wrote: »
    You going to give me the Zen or the Dilithium to pay for a different ship? Like I said earlier, if I had known in advance how bad the DD was for my playstyle, I would have chosen the smaller free ship that was available for my tier. Now I'm stuck with it until I get another promotion point to spend. :mad:

    You could use the opportunity to learn a different play style. I've done it several times. I switched from full out tanking beam boat cruisers to a B'Rel torpedo boat, that's an extreme change. I've recently kitted out a sci toon for drains, another different play style.

    the D'Deridex is a great tanky beam boat if you set it up that way.
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited August 2014
    iconians wrote: »
    I really don't understand the clamor for cruiser commands for the D'Deridex. Do people really suck at flying Warbirds that much that they need a crutch to compensate for their horrible skills?
    (...)
    I really don't understand why people think the D'Deridex is lackluster on its own. The ship is a battlecruiser. It can move when it needs to, but if you're using beam arrays and/or dual beam banks, you have guns that point whatever way you want to go.
    You're completely missing the point. It's not that D'D is a poor ship. It's just that for almost any role there's a Warbird that can perform better. D'D is not an escort, as it cannot turn fast enough. It could be a tank or a healer, but Ha'apax outperforms it it that regard. It's also not a science vessel, not close to it. And after the introduction of the Scimitar the ship has completely been outclassed in the 'heavy/bulky' ship department.

    You can't justify the poor turn rate by saying the ship has access to Singularity Powers and Battlecloak, as each and every Warbird has them. The difference is, most other warbirds don't turn like TRIBBLE. And you can't really say that investing in turn-rate skills and consoles is a way to go on D'D, as you're basically confirming that's the ship's main issue and try to counter it by wasting slots. It's like building your escort to be tanky, or something...

    The only difference between the majority of standard Warbirds (which are essentially Escorts/Destroyers) and Warbird Battle Cruisers is the fact that the latter have laughable turn rate and more HP/SHP. Seems familiar? Yeah, that's basically the difference between FED/KDF Escorts and Cruisers/Battlecruisers. Thing is, their Cruisers/BCs got Cruiser Commands to compensate for their slow turn rate. Warbird Battlecruisers didn't, and here lies the issue in my opinion.

    And let's not forget the Ha'nom Guardian. It's also a Warbird, so why does it have access to Subsystem Targeting and Sensor Analysis ALONG with Battlecloak and Singularity Powers?

    I mean, some consistency would be nice. And the main problem here is that there's no balance WITHIN the Warbird class of ships, as Cryptic basically doesn't care at this point, as long as Scimitars sell well. The D'Deridex is basically a jack of all trades - it's a decent ship if treated well, but again, it cannot do anything particularly well, or better than other specialised Warbird.

    Personally, I love it that it's so flexible - don't get me wrong - but I still think the ship IS lacking in comparison to others. That's why I'm in favor of giving it AND the Ha'apax at least a couple of Cruiser Commands, to make them more desirable as a whole.

    iconians wrote: »
    Quantum Absorption, if for whatever reason you really have issues surviving?
    QA is next to useless. The amount of 'reserve' HP and SHP it provides is so insignificant even at full SP it's mostly gone the moment you use it. You're better off using the singularity power on Singularity Jump, as not only it creates a weak grav well, but also cloaks your ship, allowing you to escape.
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  • studleydoostudleydoo Member Posts: 105 Arc User
    edited August 2014
    Actually I fly a Fleet D'Deridex in my main Romulan and she's a beast. Sure it is not the best in one particular thing but it is a well-rounded ship being good is almost anything. Com Eng, Lt Com TAC and Sci. When you build this ship, you have to build to its strengths. Romulan warbirds are made to hit and fade. It hits really hard after decloak then cloak to reposition for another hit. I usually kill groups in the first pass. It is awesome. You cannot play it like a Fed cruiser.
  • tom61stotom61sto Member Posts: 3,671 Arc User
    edited August 2014
    I think the biggest issue here is the canon cannon loadout versus the current PvE meta.

    PvE is usually a lot of small things that need to be switched between in fairly rapid succession combined with a few large high-HP things that you can basically sit and wail on, not much utility for battlecloak in such scenarios. You need to be able to line up your weapons fairly short order on the small things that need dispensed with and switch to the bigger enemies quickly for the best times (one of the few things you can advance your build to do in PvE after you have survivability where you want it is the great DPS race). With the Romulan Plasma beam boat loadout I had on my Fleet D'D, such was no problem... it just looked wrong. Fed cruisers I can imagine as broadsiders (especially as many battles in DS9 had them doing just that) but not the D'D, it almost always fired Disruptor bolts and torps forward and I can only recall of one using beams once, which was to destroy an Iconian Probe after it's systems were affected by getting the Iconian virus second hand from the Enterprise. Trying to make the D'D into a cannon boat capable of doing PvE well is possible, but quite a pain, it took me slapping on a pair of Fleet RCS, the Hydrodynamics console, and Undine engines (tie for fastest engines in the game) to where I was decently happy running single cannons in the Undine Battlezone (Borg STFs I could run Dual Heavies easily, but that's not the only endgame PvE anymore).

    I need to see if the two-console set bonus is really as awesome as the few who come to here make it out to be, as I went straight for the Fleet D'D with having far more EC to buy fleet modules than I did Zen, and only wanted it for one char. If that two-set eally makes it into what it needs to be to handle PvE well, than that is annoying with requiring both a 2500Z and 2000Z ship to make a Fleet ship viable.
    faramen wrote: »
    You going to give me the Zen or the Dilithium to pay for a different ship? Like I said earlier, if I had known in advance how bad the DD was for my playstyle, I would have chosen the smaller free ship that was available for my tier. Now I'm stuck with it until I get another promotion point to spend. :mad:

    We've almost all done that while leveling, unfortunately. I've leveled to the next tier of ships using nothing but duty officer assignments more than once, just because I *hated* the ship I picked at that tier. It is still possible to play the T4 D'D with a shift in how you play, as painful as that is. Most of us have had the 'fun' of going to the T4 D'D as for the first good chunk of the Legacy of Romulus expansion people only had the T4 D'D as an option, since the Ar'kif was not added until much later. Also, you can go back to using the T3 Mogai and bolting higher mark gear onto it and do decently OK, grab some stuff from the vendors on the Flotialla, replay some episodes to get the gear at higher marks and your T3 Mogai should be capable handling the next 10 levels (though, probably not quite as easily as an T4 Ar'Kif would)
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited August 2014
    tom61sto wrote: »
    I need to see if the two-console set bonus is really as awesome as the few who come to here make it out to be, as I went straight for the Fleet D'D with having far more EC to buy fleet modules than I did Zen, and only wanted it for one char. If that two-set eally makes it into what it needs to be to handle PvE well, than that is annoying with requiring both a 2500Z and 2000Z ship to make a Fleet ship viable.
    Don't bother, it's worthless.

    The set bonus is mere +2 Turn Rate. You won't even notice the difference.

    The 'phase shift' console is basically an "oh sh*t" power. Makes your ship nearly invincible and more maneuverable for a brief duration, but makes you unable to fire. Not really sure what's the use in PvE here, as you can do the same by activating singularity jump and just cloaking.

    The projected singularity is a (afair) 3min CD mobile gravity well that explodes. Again, next to useless in PvE in most cases. And more often than not it irritates other players when their target is moving 8km away, escaping their firing arc.

    So that's two console slots you're better off using for better consoles, such as Tachyokinetic Converter, Fleet Neutronium with [Turn] mod, or something more useful overall, like the Valdore console or Plasmonic Leech.

    I thought the same way as you at first - my D'deridex had to be 'canon', thus had to focus on cannons, not beams. However, it started to be annoying after a while, especially when fighting faster targets. Tons of wasted DPS - either for turning or hit and run with cloak. So I switched to beams and I don't really mind the ship looking "wrong" this way. The build I'm using atm is really good like this and useful in most PvE situations. Don't really care about PvP.

    Oh, if you want to boost the ship's turn rate then I'd suggest using Aux to Damp with the purple doff that extends the duration to 23 seconds and adds energy weapon resist. Helmsman trait helps as well.

    EDIT:

    For the reference, my current build - http://skillplanner.stoacademy.com/?build=dderivelris_0
    Doffs etc. in the notes.
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited August 2014
    I use mine as a beam battleship with a hyperplasma in the rear. Its a monster of a ship.

    I just cloak and/or evasive if I ever need to turn around quickly. Plus the LtC Tac station lets me use APO1, which I can use for turning as a last resort. No need for the special consoles at all.

    Only real problem with it is low singularity power levels make the shield a bit weak but you can compensate for that by moving skill points into subsystem power buffs.
  • gaalomgaalom Member Posts: 531 Arc User
    edited August 2014
    ryakidrys wrote: »
    Wrong thread for a scimi discussion, how about open a thread for that so it can be discussed in further detail.

    lol nice try troll should I report you?
    Someone already mentioned the scimitar in this thread, and if I remember correctly there was a whole page discussing it. Nice try though. The reason why I put that small tibit in there was because I was carious if they fixed that small bug. As for the D'Deridex I don't think its lacking like people think. Just takes some thinking to play.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited August 2014
    suaveks wrote: »
    Y
    Personally, I love it that it's so flexible - don't get me wrong - but I still think the ship IS lacking in comparison to others. That's why I'm in favor of giving it AND the Ha'apax at least a couple of Cruiser Commands, to make them more desirable as a whole.


    QA is next to useless. The amount of 'reserve' HP and SHP it provides is so insignificant even at full SP it's mostly gone the moment you use it. You're better off using the singularity power on Singularity Jump, as not only it creates a weak grav well, but also cloaks your ship, allowing you to escape.

    I don't think the D'Deridex is lacking compared to the other ships. Mine holds its own and can really do nasty damage. To me I don't need the cruiser commands to get the job done. As the powers grant me other ways to help out. Pulse wave good on mines, fighters, and other things that is more harder to target. Plus if you want to crank up your attack there is a move for that as well. Which I have used with great amount of punishment for that unlucky ship.

    QA I would say its far from useless. More than several times it saved my hide from being blown up. As it would help me get a shield or hull heal to come of the cool down. Pop it again I'm in the fight even longer. Even better it helps if you want to cloak as well. Heal up some and regroup for another attack. It might not work for you, but to me its been a very useful tool.
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  • stoutesstoutes Member Posts: 4,219 Arc User
    edited August 2014
    iconians wrote: »
    I really don't understand the clamor for cruiser commands for the D'Deridex. Do people really suck at flying Warbirds that much that they need a crutch to compensate for their horrible skills?
    Do you really still need to ask this? :P
    iconians wrote: »
    It's really more of a Dreadnought. Even my Scimitar can't pull off the things my Fleet D'Deridex can.
    If people have seen how Dez (from the pvp threads) fights in his D'D, people will be amazed what that ship can perform.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited August 2014
    faramen wrote: »
    You going to give me the Zen or the Dilithium to pay for a different ship? Like I said earlier, if I had known in advance how bad the DD was for my playstyle, I would have chosen the smaller free ship that was available for my tier. Now I'm stuck with it until I get another promotion point to spend. :mad:

    Those few levels will go by kinda quickly. You can use the your T3 ship for a little bit longer. It can be done. I used my old KDF K'tinga all the way up to Lv40 cause I loved that ship. And at that time you couldn't get one for T5. So I wanted to get full use out of it. Just to make sure to hit the older missions again to get upgraded gear. That is what I do often while leveling up. So you got another choice. Just be ready for a slight challenge closer to lv40.

    Many thought the ship would fit their DPS/speed play style. And they found out it wasn't built that way. For me I was already used to that kind of play style, so I adapted rather quickly and made it into powerhouse. Which is why I bought it at T5 to use. Even today that is my Romulan's best ship. And me with a Tac captain actually makes it even more a challenge since I don't have all those shield/hull access like I do with a Eng captain.

    A good hint if your still want to use that ship. Load up on beam arrays. Make a beam boat out of it.
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  • faramenfaramen Member Posts: 6 Arc User
    edited August 2014
    farmallm wrote: »

    A good hint if your still want to use that ship. Load up on beam arrays. Make a beam boat out of it.

    The only problem with beams is they work best against shields. Once the shields are down, they take a long time to burn through hulls because the DPS is too low. You need something explosive to punch through hulls quickly before the shields come back up and if the enemy can out turn you (and what CAN'T out turn a DD?), then they can put a fully charged shield between you while the weak one regenerates. Your slow turn rate also means it is harder for you to put a fully charged shield between you and the enemy before they do a lot of damage to your hull after the shield they are attacking falls.
  • edited August 2014
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  • stoutesstoutes Member Posts: 4,219 Arc User
    edited August 2014
    faramen wrote: »
    The only problem with beams is they work best against shields. Once the shields are down, they take a long time to burn through hulls because the DPS is too low. You need something explosive to punch through hulls quickly before the shields come back up and if the enemy can out turn you (and what CAN'T out turn a DD?), then they can put a fully charged shield between you while the weak one regenerates. Your slow turn rate also means it is harder for you to put a fully charged shield between you and the enemy before they do a lot of damage to your hull after the shield they are attacking falls.
    Tactical team and disruptor beams will solve all your problems mentioned in this quote.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
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