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Doff UI feedback - post August 7 patch (August 6 on Tribble)

toivatoiva Member Posts: 3,276 Arc User
edited September 2014 in Duty Officer System and R&D
Here we are again. As I haven't had the time to post about the Tribble patch yet and now it's being pushed to Holodeck as we speak, I basically combine the feedback in one thread.

All in all, nothing of worth has changed since the July 31 patch.

Afaik, only the filter to not show assignements with unmet requirements has been fixed and - sadly - an old bug has been reintroduced again. That said, don't be surprised to find sections copied over from the last thread, but with new, current, screenshots.

Current problems of the Doff UI:

- Let's start with the unfortunate reappearance of an already fixed bug. While it is minor, it's still a bug. Doff specializations and traits are again being truncated on numerous occasions. For instance here, I happen to have caught the same assignement last week and now: http://postimg.org/image/sajhej7rz/

- The pop-up window for selecting doffs needs to be more controllable. Making it persistent, ie: not closing with a single click elsewhere in the game, would help. It should then be movable and scalable. Preferably it should also remeber the position and size last selected by the player.

- Doff professions and rarities should all be unchecked by default, so that you don't have to uncheck dozens of boxes to get only one doff profession to display (Still all checked, see here: http://postimg.org/image/a5zp6xw5p/). Still what I consider the biggest drawback of the current Doff UI and what makes me avoid some assignements. These filters should work like those in the roster tab: no specialization checked means all dispayed; no rarity checked means all rarities display. Not like this: http://postimg.org/image/ekktbdc7z/

- The pop-up window should remember settings of the filters while a player keeps planning the same one assignement.

- The 'Group by department' option should also be remembered and should definitely not be automatically disabled by hiding filters (even the other filters remain in effect when hiding filters, this behaviour is just odd). See here: http://postimg.org/image/o5aifch2d/

- Occasionally, wrong doff professions are highlighted in green as increasing success while they are not (see here: http://postimg.org/image/dhbcu8wh1/). Note, I made that happen by unselecting the 'very rare' box under rarities. Basically by just playing with the filters, you can make this bug appear (in assignements that take many or all doffs yet have success for only selected specializations).

- The area showing details of the assignement on mouseover in the compact view setting (the two icons) should get bigger. Not necessarily the icons for outcomes/requirements themselves, but more of the surface of the tiles should bring the mouseover info.

- The Compact view should apply to 'In Progress', 'Complete' and 'Assignement Log' tabs as well, if selected by the player.

- Doff assignements should be ordered by time of completion in the 'In Progress' and 'Complete' tabs (not like this: http://postimg.org/image/uyj1j2nr1/). That will also likely fix the order of assignements shown in the 'Assignement Log' tab.

- In progress and complete assignements show incomplete requirements in the mouseover. Doffs don't show their profession and any other needed items aren't present in the mouseover at all. See here: http://postimg.org/image/ftobdw5rf/ (Note: in this pic, you can also notice the following bug of wrong doffs displaying.)

- Sometimes wrong doffs appear as being slotted in assignements (in the 'In Progress' and 'Complete' tabs), seems like only a visual glitch (I know some report actually loosing the doffs appearing in this glitch, I haven't experienced it so far and so can't comment on it). Here a mouseover brings the correct info, notably different from shown purple doffs being consumed: http://postimg.org/image/g0ak32ohj/

- In the planning screen, required items should be accompanied by the information about how many you possess, if any (similar to the mouseover info). See here: http://postimg.org/image/gceq8t6ff/ Mouseovers could be used here too.

- Not strictly related to the UI, but Several Doff assignements were lost with the change/removal of clusters, including and most likely not limited to some Marauding assignements. More info in this thread, below jheinig's post: http://sto-forum.perfectworld.com/showthread.php?t=1168971. Recently word of the first assignement in the 'Ghosts of Jem'Hadar' chain got to me that it's now unavailable, as it was only showing in clusters.



Now some suggestions:

- The 'Request More Duty officers' tab would be better off back on top of the Doffing window, next to the RnD tab. See here: http://postimg.org/image/ihm2ub0sd/ It relates to doffs both for assignements and for crafting. Also it is currently quite hard to find/notice, in part due to its 'banner' or 'ad' like appearance.

- The piechart used for showing the chance of outcome seemed somewhat easier to understand at a glance than the current bars.

- The blinking icon of the Doff window below the minimap would be better if it stopped blinking after the player checks the complete missions. Claiming the completed missions shouldn't be necessary. After logging out and back in, the icon can again start blinking if unclaimed assignements remain in the 'Complete' tab.


Feel free to post your feedback from your point of view, or simply repeat and restate what you find important (and what you likely already posted before).
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

Don't make ARC mandatory! Keep it optional only!
Post edited by Unknown User on
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Comments

  • bravaribravari Member Posts: 3 Arc User
    edited August 2014
    WTB Doff Trait filter in exchange.
  • nscar1420nscar1420 Member Posts: 58 Arc User
    edited August 2014
    I just want someone to explain to me why we still either don't have a uncheck all box in the DOFF UI of why the default isn't already set to uncheck all

    How hard is this?? How much longer do we have to wait for them to unscrew something they screwed up? The DOFF UI as it sits now is unusable
  • rankin0bassrankin0bass Member Posts: 152 Arc User
    edited August 2014
    Turn Over Contraband: This one still appears to be filtering somewhat backwards, my Security Officers are usually near the bottom of the list.

    Also, the doff missions at the Academy should display their cooldown timers when not available.

    Actually, it would be nice to have a tab just to show missions that are on cooldown so you know you're not going to find them.
  • toivatoiva Member Posts: 3,276 Arc User
    edited August 2014
    Turn Over Contraband: This one still appears to be filtering somewhat backwards, my Security Officers are usually near the bottom of the list.

    Also, the doff missions at the Academy should display their cooldown timers when not available.

    Actually, it would be nice to have a tab just to show missions that are on cooldown so you know you're not going to find them.

    Having visible cooldowns would be a welcome change for a LARGE part of the game (as we're kinda waiting everywhere, after everything we do).

    Doffing, reputations, most of their daily events (like Episode replay with daily Lobi reward) would profit from visible cooldown timers.



    Now I'll put here one thing I'm not sure is working as intended:

    Afaik all doff assignements leading to a loss of assigned doffs has the autofill disabled, IF those doffs aren't colonists or prisoners.

    Assignements like 'Deport colonists ...' or 'Forced labor camp in ...' autopick colonists and prisoners respectively. BUT some assignements where you exchange/send away a single prisoner also have the autofill disabled.


    Currently the danger of the autoslotting prisoner assignements (like 'Forced labor camp ...') is that it can also pick Dominion blue and purple prisoners. At the same time, the FED/KDF prisoner exchanges slow you down needlessly as you have to pick a prisoner manually.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited August 2014
    Here is my feedback on the doff UI after the patch on August 7, 2014.


    Suggestions (with mock-ups)

    1. Add "Clear Slot" buttons to the "Assignment Details" tab:

    http://i.imgur.com/djbjaN2.png

    In the mock-up above, the required department or specialization has been moved below the doff portrait.

    2. Move the doff selection process into the main doff window. When the user clicks on a "Select" button to choose a doff, the main doff window should display the list of doffs, the filters, and other relevant information as shown below.

    http://i.imgur.com/V3zKJoC.png

    In the mock-up above, the selected doff is shown in the upper left, and the bar graph indicating the percent chance of each outcome is shown in the upper right. Beneath the doff portrait is the required department or specialization, and to the right of the doff portrait are the assignment outcomes and the traits and specializations that increase the chance of each outcome (see point 7 below). Clicking on a doff in the list updates the information displayed in the upper left and the bar graph in the upper right. The rarity and specialization filters are unchecked by default (see point 6 below).


    Problems

    3. My assignment log keeps getting erased. Unfortunately, I cannot find a consistent way to reproduce the bug, even though it has happened more than once. The bug happens on only one of my characters, the only one I've been doffing on since the release of Season 9.5. This character is also the only one I've been crafting on. I suspect that the bug may be related to crafting, but I am not sure.

    The "Assignment Log" tab says, "Completed Assignments are listed here for a short time after acknowledging the report or collecting the rewards." This statement could be interpreted to mean that each assignment is removed from the log after a fixed amount of time. But before Season 9.5, log entries never expired---new entries simply displaced old ones in a first-in, first-out manner.

    Here are two screenshots of my assignment log shortly after the release of Season 9.5:

    http://i.imgur.com/8ItCqGK.jpg (July 17, 2014)
    http://i.imgur.com/eCBZHGb.jpg (July 17, 2014)

    Notice the Risian tropical bird and feather monkey assignments from the summer event.

    Here is a screenshot of my empty assignment log:

    http://i.imgur.com/HzahkAh.jpg (August 6, 2014)

    Even if I had completed enough new assignments to displace all the old ones from the summer event, the new assignments should appear in the log; it should not be empty.

    Here is a screenshot of my assignment log on another character:

    http://i.imgur.com/cCXOzCG.jpg (August 6, 2014)

    Notice that the log still contains assignments from the summer event.

    4. Certain labels are truncated, and some parts of the UI overlap with others.

    In the "Roster" tab, the following problems appear when the main doff window is set to its default size:

    (a) The label "Specialization" is truncated to "Speciali..."
    (b) The label "Quality" is truncated to "Q..."
    (c) The label "Traits" is truncated to "..."
    (d) The "Quality" filter overlaps with the dossier in the right pane.

    http://i.imgur.com/CdTOR4V.jpg

    In the right pane of "Request More Duty Officers", the labels of some filters are truncated when the main doff window is set to its default size:

    (e) The label "Specialization" is truncated to "Specializ..."
    (f) The label "Quality" is truncated to "Qu..."
    (g) The label "Traits" is truncated to "T..."

    http://i.imgur.com/l5rEZfj.jpg

    In the "Department Heads" tab, the label "First Officer" is truncated to "First Offi...", regardless of the size of the main doff window.

    http://i.imgur.com/xO5hUGr.jpg
    http://i.imgur.com/0wdpBi5.jpg

    5. The doff selection window does not remember which filters I selected. If I close the doff selection window, then the checkboxes for rarity, traits, and specialization are reset. (The window does, however, remember whether "Group by Department" is selected.) Some assignments have multiple slots with the same parameters. You should be able to set the filters once and apply the same settings to multiple slots.

    6. Currently, the checkboxes for rarity and specialization are all selected by default. If I want to include only certain specializations or only certain rarities, then I need to uncheck all others. I understand why you did this: If all filters are unchecked by default, then the doff list will be empty. But there is an alternative. You should look at the "Roster" tab's implementation of the filters and copy its behavior:

    (a) Unchecking all specializations means that no specialization filter is applied to the list; it does not mean that the list is empty. In other words, all specializations that meet the slot's requirements are allowed.
    (b) If one or more specializations are selected, then only doffs with those specializations are included in the list.
    (c) Everything said above about specialization also applies to rarity.

    The above behavior may seem strange at first, but it is actually more useful.

    7. The color code used in the doff selection window is inadequate for representing the different ways traits and specializations can affect the outcome of an assignment. First, the color code does not distinguish between success and critical success or between failure and disaster: green is used for both success and critical success, and red is used for both failure and disaster. Second, and more important, a trait or specialization can increase the respective chances of two or more outcomes at the same time. For example, in the assignment "Assemble Heavy Antiproton Turret from Prototype", the trait "Stubborn" increases both the chance of critical success and the chance of disaster. So should "Stubborn" be colored green or red? In the screenshot below, "Stubborn" is colored red, but I don't know if this behavior is consistent.

    http://i.imgur.com/Of2R3Jz.jpg

    When choosing a doff, the user should be able to see each outcome along with the traits and specializations that increase its chance of occurring.

    8. If I use the mouse wheel to scroll horizontally across a "Result" box or "Requires" box in the assignment list, then when the horizontal scrollbar reaches the right end, the mouse wheel will start scrolling down. Similarly, when the horizontal scrollbar reaches the left end, the mouse wheel will start scrolling up. This behavior is confusing.

    http://i.imgur.com/Vw1BrhO.jpg

    9. In the "Overview" tab, the font size is too small for CXP numbers greater than or equal to 100,000. For example, in the image below, the font size for "Exploration" is smaller and harder to read than the font size for "Military". The font size becomes even smaller if I expand a commendation category, because the scrollbar on the right takes up horizontal space.

    http://i.imgur.com/t9kS4uL.png

    My guess is that a font was changed in Season 9.5 to ensure that numbers fit inside icons, but as a side effect, the CXP font size is now relative to the width of the bar.

    http://i.imgur.com/lhTA5lg.png

    10. In the "Assignment Details" tab, the icons in the "Rewards" box are missing tooltips. I suggest changing both the "Rewards" box and the "Requires" box to use the new style of tooltips seen in the assignment list.

    http://imgur.com/95zYQIT.jpg

    11. If the user has fewer than the required number of commodities, then both the commodities icon and the number inside the icon are colored red. It is hard to read red text against a red background.

    http://i.imgur.com/IBrqQw9.jpg
    http://i.imgur.com/3sIkm5c.jpg

    12. The next to the bar for critical success is dark blue, and the next to the bar for disaster is dark red. These colors are hard to distinguish against a black background. Consider switching to lighter shades of blue and red.

    http://i.imgur.com/uR0At53.jpg


    Bugs

    Missing doff portraits in "Assignment Log", "In Progress", and "Assignment Details"
    Assignment outcome overlaps with text "Result:"
    CXP font size too small in "Overview" tab of doff window
    Mouse wheel switches from horizontal to vertical scrolling in doff window
    Cannot move or resize doff selection window
    Doff selection list displays wrong colors for specializations
    Close-window and "Cancel" buttons overlap in catalyst window
    Missing tooltips in "Rewards" box of "Assignment Details" tab
    "First Officer" truncated to "First Offi..." in "Department Heads" tab
    Truncation and overlap issues in "Roster" tab of doff window
    Truncated filter labels in "Request More Duty Officers"
    New assignments display as completed assignments
    Assignment log keeps getting erased
    Waiting for a programmer ...
    qVpg1km.png
  • toivatoiva Member Posts: 3,276 Arc User
    edited August 2014
    As it is not a one time occurence and is very annoying, I'll list the very slow completion of assignements as an issue:

    Assignements that are supposed to complete take long seconds to do so and appear on the 'Complete' list. This is very (VERY) annoying when logging on a character with over 20 assignements and more sickbay assignements that are supposed to be complete. It currently takes over a minute, perhaps more, for a large amount of assignements to complete one by one, several seconds from one another.


    Btw, thanks frtoaster for your dedication and the level of detail you include in your posts.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited August 2014
    toiva wrote: »
    Btw, thanks frtoaster for your dedication and the level of detail you include in your posts.

    Several of us, including thomasp94232 and yourself, have been giving them detailed feedback since Season 9.5 began. (I apologize if I missed any names.) I just hope that Thomas the Cat and their UI programmer are still working on this and haven't been moved onto some other project. The new doff UI still has many problems---not only things that are inconvenient to use, but also actual bugs.
    Waiting for a programmer ...
    qVpg1km.png
  • rankin0bassrankin0bass Member Posts: 152 Arc User
    edited August 2014
    A small problem I've noticed with the doff filter, it doesn't allow you to narrow down by traits very well. Select say, "cunning" and "unscrupulous", and it shows all doffs that have at least one of those two traits when it should only show the doffs that both of the traits.
  • kalvorax#3775 kalvorax Member Posts: 0 Arc User
    edited August 2014
    apart from the lag for completing doff assignments one thing that has absolutly made me POed is that R&D doffs suck up precious normal doffs slots -_- I would much rather see cryptic make another section for R&D doffs like they do for colonists and prisoners.
    [SIGPIC][/SIGPIC]
    I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
  • ponderscpondersc Member Posts: 26 Arc User
    edited August 2014
    Well done on this post.

    I am still experiencing the requirements in assignment lists not keeping up when assignments shift up. Makes for a whole lot of fun times as I have to open each assignment to see the correct requirements.

    I may be a bit of a cynic, but were some of these things (like the horrible little filter check boxes) put in because we were doffing too fast?
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited August 2014
    toiva wrote: »
    - The blinking icon of the Doff window below the minimap would be better if it stopped blinking after the player checks the complete missions. Claiming the completed missions shouldn't be necessary. After logging out and back in, the icon can again start blinking if unclaimed assignements remain in the 'Complete' tab.

    I agree with this. That's how it used to function (blinking stops upon viewing the Completed tab, not upon collecting everything) and it was better that way. Sometimes I deliberately do not collect a reward (or even cannot collect a reward if my inventory/roster is full!) and having the doff button under the minimap continually flash after I've already checked the Completed list is irritating.
    pondersc wrote: »
    I may be a bit of a cynic, but were some of these things (like the horrible little filter check boxes) put in because we were doffing too fast?

    I really doubt that they didn't delibarately nerf doffing. This new UI and the removal of clusters is so awful. But then again you should never attribute to malice that which can be attributed to ineptitude so I dunno.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • thomasp94232thomasp94232 Member Posts: 129 Arc User
    edited August 2014
    How many Tribble patches has it been now since they have done anything at all with the doff UI? This is getting ridiculous! At this point I would just love for them to fix the horrendous jitter problem with the manual selection box. A problem that I'm sure would be fixed if they would simply make the stupid box bigger or resizable... is that too much to ask?!

    And here is yet another copy of my list of problems with the craptacular DOFF UI...


    Feedback after 8/7 Holodeck patch:

    Known Issues & Problems:

    -NEW: The amount of time it takes for completed missions to post is unacceptable.

    -The officer selection screen is too small.
    Example photo ---> http://i398.photobucket.com/albums/pp62/thomasp94/Star%20Trek%20Online/WTF/DOFF_TOO_SMALL_zps2455e7ec.jpg
    Ideally the officer selection should not be a separate pop-up, it should be in the existing DOFF window, like it used to be. IF it is not possible to have the officer selection take place in the existing assignment window and instead the selection pop-up window is made resizable then IT MUST remember the size a user makes it and IT MUST remain that size indefinitely. We don't want to have to resize the selection window every single time it pops up. It would also be nice if the pop-up window was movable, the current one is not.

    -There needs to be a check/uncheck all box for the officer specializations. By default all specializations should be unchecked the way it was with the old UI. The system needs to also operate under the assumption that is no boxes are checked then all officers are shows, again, just like the old UI did.

    -When manually selecting officers for a mission once rarity check boxes are unchecked they need to stay unchecked. Currently all the rarity boxes are checked every time the selection window pops up, it should remember our previous settings and keep them until either we launch the mission or close out of the doff assignments window.

    -The in progress list of projects needs to sort by time to completion with those ending soonest at the top of the list.
    Example photo ---> http://postimg.org/image/g4u1uvi29/ (Credit to toiva)

    -The new UI doesn't allow for interface scaling. We need the ability to scale down the interface without having overlap and jitter issues in the new DOFF UI.
    UI jitter example ---> http://youtu.be/0NXhPcuGCpg


    Additional Suggestions:

    -Can we have a remove button in the mission planning screen that allows us to easily remove auto selected officers? I admit in most instances the automatically selected officers will work in the missions and you can click and forget. But when it comes to a mission like an officer exchange or recruit additional labor, the system is never going to select the correct officers, those need to be hand picked. So to make life easier for us, why not give us a remove button? Then we can go in and manually select the officers we want. Yes, you can still manually select your officers and override the auto selection, but it can get a little confusing when you already have officers selected and I can see someone trying to hurry though and accidentally "killing" a good officer.
    Example photo ---> http://i398.photobucket.com/albums/pp62/thomasp94/Star%20Trek%20Online/WTF/DOFF_UI_REMOVEBUTTON_zpsda6d5a87.jpg

    -The pie chart was far easier to read and took up less space. Please give us the option to change between the new slider chart and the old pie chart. And the game should remember our selection indefinitely.

    -It would be nice to be able to see how many commodities we have available in the assignment requirements. For example a display that reads something like "4/50" the 4 would be what the assignment requires, the 50 would be how many we have in our bank/inventory. To be clear I am talking about putting this information in the actual assignment screen, in the top header. This info should also be static, NOT a roll over.
    Example image ---> http://i398.photobucket.com/albums/pp62/thomasp94/Star%20Trek%20Online/WTF/DOFF_UI_COMMODITIES_zpsf9747f54.jpg

    -Put the star/exploration clusters back in the game. What was the point of removing them, what purpose did it serve other than a nerf to doffing? At the very least you need to give us back all the doff missions that have been taken away. those clusters used to have way more than the 6-7 colonial missions you are giving us now, there were unique missions in almost all the departments, especially engineering and operations. We want them back!

    -With the Season 9.5 UI, Department Heads are now harder to find. Depending what screen you are in you might have to click though several different windows/screen just to get back to the point where you can find the Department Head button. There needs to be a static button back at the top of the window like there was prior to season 9.5.
    Example photo ---> http://i398.photobucket.com/albums/pp62/thomasp94/Star%20Trek%20Online/WTF/DOFF_Dept_Heads_zps0977e7ce.jpg

    -Greying out the PLAN button of missions that you don't have the requirements to start would be a good idea so long as a user can still see the requirement information so that they know what they need to start it.

    I've been here since beta
  • toivatoiva Member Posts: 3,276 Arc User
    edited August 2014
    How many Tribble patches has it been now since they have done anything at all with the doff UI? This is getting ridiculous!

    Quite a few indeed. While I sure appreciate the attention given to the foundry (may the authors have fun with the additions), I really hope they haven't stopped work on the Doff UI and that it merely takes some time.

    As you have listed your major issue on top of your post, I'll do the same now:

    I find the 'always all rarities and specializations checked' feature is a major setback to useful doffing now.



    And btw, happy to see you weigh in here, thomasp94232.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • rankin0bassrankin0bass Member Posts: 152 Arc User
    edited August 2014
    Something else that would be useful is a timer for department heads to go along with sector and shipboard timers.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited August 2014
    toiva wrote: »
    Quite a few indeed. While I sure appreciate the attention given to the foundry (may the authors have fun with the additions), I really hope they haven't stopped work on the Doff UI and that it merely takes some time.

    Yeah it feels like momentum has been lost and it'll be left in a 'eh, it mostly works' state.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • msilenusmsilenus Member Posts: 9 Arc User
    edited August 2014
    Yeah it feels like momentum has been lost and it'll be left in a 'eh, it mostly works' state.

    That unfortunately.

    Whoever signed off the doff change should hang their head in shame. Even if the mechanics still worked, the UI design is simply awful, it takes 4 times longer to do things.

    Why break one of the few things that worked well?

    Devs are you going to go back to the version that worked well, or persist with this utter mess?
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited August 2014
    I'm at work, so I don't have time to read all the contributors' posts in-detail, so forgive if already stated.

    One BIG issue for me is that when I receive new doffs from missions (Exchanges, Asylums, etc) I have to now look through the log to get their names/rarity and then look at my WHOLE DAMN ROSTER to find out wtf I received, instead of the old way when I can see them in the request tab. This is a HUGE QoL issue for me and I suspect, others.
    T93uSC8.jpg
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited August 2014
    [QUOTE=thomasp94232;18553721

    -It would be nice to be able to see how many commodities we have available in the assignment requirements. For example a display that reads something like "4/50" the 4 would be what the assignment requires, the 50 would be how many we have in our bank/inventory. To be clear I am talking about putting this information in the actual assignment screen, in the top header. This info should also be static, NOT a roll over.
    Example image ---> http://i398.photobucket.com/albums/pp62/thomasp94/Star%20Trek%20Online/WTF/DOFF_UI_COMMODITIES_zpsf9747f54.jpg[/QUOTE]

    This should ALSO be for RnD as well; I shouldn't have to click over and literally count exactly how many I need of what - it should tell you out of how many you have/need for a certain mission/recipe.

    I mean ffs, they USED to do it in the cluster missions (like listening post, etc...)
    T93uSC8.jpg
  • toivatoiva Member Posts: 3,276 Arc User
    edited August 2014
    I'm at work, so I don't have time to read all the contributors' posts in-detail, so forgive if already stated.

    One BIG issue for me is that when I receive new doffs from missions (Exchanges, Asylums, etc) I have to now look through the log to get their names/rarity and then look at my WHOLE DAMN ROSTER to find out wtf I received, instead of the old way when I can see them in the request tab. This is a HUGE QoL issue for me and I suspect, others.

    The 'Request more...' tab is still there, but very hard to find (and access) nowadays.

    See this pic with a suggestion to place it back where it used to be.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited August 2014
    A small problem I've noticed with the doff filter, it doesn't allow you to narrow down by traits very well. Select say, "cunning" and "unscrupulous", and it shows all doffs that have at least one of those two traits when it should only show the doffs that both of the traits.

    The OR operator is more useful than the AND operator in many cases.

    AND: show doffs that meet all of the selected criteria (e.g., cunning AND tactful AND unscrupulous)
    OR: show doffs that meet at least one of the selected criteria (e.g., cunning OR tactful OR unscrupulous)

    Suppose there are three traits that improve the mission's chance of critical success. Also suppose you have doffs with two, but not all three, crit traits. If the trait filter used the OR operator, then you could select all three crit traits and look through the list for doffs with two. If the trait filter used the AND operator, then you would have to check every combination of two crit traits separately; selecting all three would give you an empty list.

    If I remember correctly, the old trait filter also used the OR operator, as does the trait filter in the "Roster" tab. The rarity and specialization filters use the OR operator as well, though it is more obvious with those filters, since rarities and specializations are mutually exclusive. What's different now is that if no rarity or no specialization is selected, then the list of doffs is empty. Before Season 9.5, if no rarity was selected, then all rarities were allowed, and likewise for specialization; the rarities and specializations were unchecked by default. The old behavior wasn't quite logical, but it was more useful.
    Waiting for a programmer ...
    qVpg1km.png
  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    edited August 2014
    toiva wrote: »
    The 'Request more...' tab is still there, but very hard to find (and access) nowadays.

    See this pic with a suggestion to place it back where it used to be.
    Just open the filters drop-down and select "RECENT RECRUITS" (this one defaults to 'off'). This will show only the doffs you've just received.
    "You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
    --Red Annorax
  • rankin0bassrankin0bass Member Posts: 152 Arc User
    edited August 2014
    frtoaster wrote: »
    The OR operator is more useful than the AND operator in many cases.

    AND: show doffs that meet all of the selected criteria (e.g., cunning AND tactful AND unscrupulous)
    OR: show doffs that meet at least one of the selected criteria (e.g., cunning OR tactful OR unscrupulous)

    Suppose there are three traits that improve the mission's chance of critical success. Also suppose you have doffs with two, but not all three, crit traits. If the trait filter used the OR operator, then you could select all three crit traits and look through the list for doffs with two. If the trait filter used the AND operator, then you would have to check every combination of two crit traits separately; selecting all three would give you an empty list.

    If I remember correctly, the old trait filter also used the OR operator, as does the trait filter in the "Roster" tab. The rarity and specialization filters use the OR operator as well, though it is more obvious with those filters, since rarities and specializations are mutually exclusive. What's different now is that if no rarity or no specialization is selected, then the list of doffs is empty. Before Season 9.5, if no rarity was selected, then all rarities were allowed, and likewise for specialization; the rarities and specializations were unchecked by default. The old behavior wasn't quite logical, but it was more useful.

    Well, the only place I could really use AND is when trying to grind doffs with certain bad traits. For most other doff missions OR works OK since the game tries to put the best trait matches at the top of the list. The doff grinder doesn't care about traits so it throws them in a random order and you have to scroll around looking for doffs with two ore more traits that you don't want.
  • nscar1420nscar1420 Member Posts: 58 Arc User
    edited August 2014
    Can we expect an uncheck all box or unchecked all by default is this weeks patch??

    The DOFF UI is un usable as is
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited August 2014
    frtoaster wrote: »
    If I remember correctly, the old trait filter also used the OR operator, as does the trait filter in the "Roster" tab. The rarity and specialization filters use the OR operator as well, though it is more obvious with those filters, since rarities and specializations are mutually exclusive. What's different now is that if no rarity or no specialization is selected, then the list of doffs is empty. Before Season 9.5, if no rarity was selected, then all rarities were allowed, and likewise for specialization; the rarities and specializations were unchecked by default. The old behavior wasn't quite logical, but it was more useful.

    You do remember correctly. It has always used OR logic. But now that you bring up the subject.. an AND/OR toggle at the top of the filters list would be a really cool addition. I find that at least 20% of the time I would prefer AND logic when I'm slotting specific assignments and that would be a real time saver in those instances.
    nscar1420 wrote: »
    or unchecked all by default

    This is the only acceptable solution. Having an 'uncheck all' button would be an unsightly hack. If the old UI was capable of "if nothing is checked, show everything" then the new UI is as well. It's just a matter of hooking up the filters to the proper logic.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • toivatoiva Member Posts: 3,276 Arc User
    edited August 2014
    Just open the filters drop-down and select "RECENT RECRUITS" (this one defaults to 'off'). This will show only the doffs you've just received.

    You're technically right, but now that you mention it, I've never seen this filter working as I'd expect or like.

    On some occasions, this filter showed me all doffs that were added since me logging in AND some doffs I have gained previously (same or even previous day).

    On other occasions, this filter only showed me 2 out of 4 or 3 out of 5 new doffs I've gained in the one and only session.

    Therefore I've never relied on it and only used it when I inadvertently cleared the 'request more' tab (hoping it would show me what I ant to see: all new doffs).



    More to the point, however, using this filter in the 'Roster' tab is even more time consuming and less intuitive than the current emplacement of the 'Request more...' tab.
    That's why I propose moving it back on the top bar where it is easily accessed at all times from both Crafting and Doffing.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited August 2014
    Well, the only place I could really use AND is when trying to grind doffs with certain bad traits. For most other doff missions OR works OK since the game tries to put the best trait matches at the top of the list. The doff grinder doesn't care about traits so it throws them in a random order and you have to scroll around looking for doffs with two ore more traits that you don't want.
    You do remember correctly. It has always used OR logic. But now that you bring up the subject.. an AND/OR toggle at the top of the filters list would be a really cool addition. I find that at least 20% of the time I would prefer AND logic when I'm slotting specific assignments and that would be a real time saver in those instances.

    While I agree that a toggle would be useful, it only makes sense for the trait filter and only for trait inclusion. Rarities are mutually exclusive, and so are specializations. The AND operator makes no sense for those filters: no doff is both rare and very rare, and no doff is both a doctor and a bartender. Also, the trait filter has two checkboxes next to each trait, one for inclusion and one for exclusion. The only behavior that makes sense for exclusion is to show doffs with none of the selected traits, e.g.,

    NOT (cunning OR tactful OR unscrupulous),

    or equivalently, by De Morgan's law,

    (NOT cunning) AND (NOT tactful) AND (NOT unscrupulous).
    Waiting for a programmer ...
    qVpg1km.png
  • mackbolan01mackbolan01 Member Posts: 580 Arc User
    edited August 2014
    The pie chart used for showing the chance of outcome is easier to understand at a glance than is the current bars.
    The pie chart is far easier to read and took up less space.

    R&D doffs suck up too many precious normal doffs slots
    I would rather see cryptic make another section for R&D doffs like they do for colonists and prisoners.
    or even a seperate page similar to what R&D materials have.

    an AND/OR toggle at the top of the filters list would be a really cool addition.

    if no rarity is selected, then all rarities are allowed, and likewise for specialization; the rarities and specializations were unchecked by default.
    If the old UI was capable of "if nothing is checked, show everything" then the new UI is as well.


    thanks frtoaster for your dedication and the level of detail you include in your posts.

    just my 2 ec worth here.
  • sinn74sinn74 Member Posts: 1,149 Arc User
    edited August 2014
    They did get rid of the negative timer. Although now everything just says "Finishing."

    Although that never happens.

    Awesome. Good time to have the weekend event. :rolleyes:
  • pupibirdpupibird Member Posts: 128 Arc User
    edited August 2014
    allover sadness...:(
  • sinn74sinn74 Member Posts: 1,149 Arc User
    edited August 2014
    ...and I was happy to hear of the patch too. At least it doesn't taunt me by saying "It's been x days, x hours, x minutes since you've been able to use these features."
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