The sad thing this... no doubt this is because they couldn't figure out how to make the [over] mod not drain power. LOL
No. That's not true. Of course I could make the [Over] mod not drain power. Was it convenient to make planned changes to Beam Overload in order to alleviate the [Over] issue? Yes. But game balance changes to "meta" and "non-meta" powers have been planned for months now, and we're finally getting to start making them.
Please stop repeating this (albeit hilarious-sounding "ah ha devs are so dumb") soundbite. It's flat out not true.
Jeff "Adjudicator Hawk" Hamilton
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
No. That's not true. Of course I could make the [Over] mod not drain power. Was it convenient to make planned changes to Beam Overload in order to alleviate the [Over] issue? Yes. But game balance changes to "meta" and "non-meta" powers have been planned for months now, and we're finally getting to start making them.
Please stop repeating this (albeit hilarious-sounding "ah ha devs are so dumb") soundbite. It's flat out not true.
Let's be fair now, when you drop a bomb like this on us with no explanation and we aren't privileged to know what these upcoming "game balance changes" are...what did you think would happen? Communication is key, and there has been a huge lack of it lately with changes, improvements, and bugs that don't seem to be cared about (from our point of view).
We're getting to the point where even the PvE-ers would PAY to have X2 be nothing but bug fixes.
No. That's not true. Of course I could make the [Over] mod not drain power. Was it convenient to make planned changes to Beam Overload in order to alleviate the [Over] issue? Yes. But game balance changes to "meta" and "non-meta" powers have been planned for months now, and we're finally getting to start making them.
Please stop repeating this (albeit hilarious-sounding "ah ha devs are so dumb") soundbite. It's flat out not true.
hmm stealth edit? I'll let that part go.
Anyway, there's been plenty of history of things not getting fixed, bugs reintroduced, and poorly thought out changes to the game. Some encompassing all 3 for years (FaW). It's hardly a stretch to consider this a piecemeal fix to keep the demand up on chance based revenue sources.
Perhaps you'd care to share the changes (both meta and "non-meta") in their entirety rather than have piecemeal changes roll-out in a seemingly incoherent power creep $ grab?
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Please vape me OMG, please try! FBP FBP FBP FBP FBP FBP FBP.... Reflective immunity matrix... Yes! Never leave home with a FBP of some kind. Now people will die 100% of the time. No chance of living from my FBP.
ALL HAIL THE QUEEN OF FEED BACK PULSE!
The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
No. That's not true. Of course I could make the [Over] mod not drain power. Was it convenient to make planned changes to Beam Overload in order to alleviate the [Over] issue? Yes. But game balance changes to "meta" and "non-meta" powers have been planned for months now, and we're finally getting to start making them.
Please stop repeating this (albeit hilarious-sounding "ah ha devs are so dumb") soundbite. It's flat out not true.
Yeah but in terms of balance the KDF really is left at the back seat again.
Pretty much all these handicaps that affect a nerfed KDF with all the federation and romulan republic power creep but yet you devs whose job it is to balance this game have yet to balance the tactical console and cloak ambush balancing.
Flanking is okay but compare in pve atleast 25% more damage for 5 seconds with a very expensive cost to reduce battle cloak by a mere few seconds with being forced of those embassy romulans as the only way to do that and then no way to extend our time of the cloak ambush. Where as you can get well over half a minute on a romulan republic character which roughly is more damage plus you got to consider also they can get 5 tact consoles with that too where the KDF cannot. Then this BO changes lol just putting us even further behind in the KDF.
No. That's not true. Of course I could make the [Over] mod not drain power. Was it convenient to make planned changes to Beam Overload in order to alleviate the [Over] issue? Yes. But game balance changes to "meta" and "non-meta" powers have been planned for months now, and we're finally getting to start making them.
Please stop repeating this (albeit hilarious-sounding "ah ha devs are so dumb") soundbite. It's flat out not true.
The change could be good if you would further reduce the damage potential of the power. At 50% of its original value you could still spike relatively high (and what's more important, reliably).
But instead of trying to bring BO in line with FaW try to reduce the damage magnitude on FaW.
FaW is supposed to be AoE and not enhance your damage even further if there are multiple targets. AoE in other MMOs usually doesn't stack, but because STO is operating in a 3d realm this is probably not feasible to implement. Why not make it so if there are actually multiple targets being attacked, the overall damage magnitude will be lowered or the accuracy of the shots will be lowered (more targets means more incorrect targeting information, or greater drain on weapons power)?
As it stands right now the 25% damage reduction won't do anything, but encourage people to stack massive amounts of CrtD which funtions as a damage 1:1 damage multiplier with the power in it's current form.
TBH i foresee a shift in the meta to [Over] proccing beam boats that can easily focus down single targets or groups alike. Literally tank escort which are beefed up on CrtD and just aim to deliver this one BO, probably in combination with a tractor beam (and elachi dual beam banks). And of course the rise of the classic vaper (and subsequent rise of the snooper ... again). Somehow, all these things aren't too appealing to me.
No. That's not true. Of course I could make the [Over] mod not drain power. Was it convenient to make planned changes to Beam Overload in order to alleviate the [Over] issue? Yes. But game balance changes to "meta" and "non-meta" powers have been planned for months now, and we're finally getting to start making them.
Please stop repeating this (albeit hilarious-sounding "ah ha devs are so dumb") soundbite. It's flat out not true.
Really? It was really planned to have an ability that's thematically putting as much power into a beam as possible not consume power? ...Really?
I still think bol should drain power...! This will reduce the need for people to time these type of attacks with batteries or emergency power to weapons! Seams like they are trying to make it more simple for the lower iq people to be able to do stuff.
Without having to use timed attacks it kinda takes the human out of the fight more. now people can keybind it to their space bar along with everything else and win! They already have auto targeting auto skill use mise well give people auto damage with no penalty.
I will have to call this game star trek spacebar keybind here soon!
No.That's idiotic. Of course I could make the [Over] mod not drain power. Was it convenient to make planned changes to Beam Overload in order to alleviate the [Over] issue? Yes. But game balance changes to "meta" and "non-meta" powers have been planned for months now, and we're finally getting to start making them.
Please stop repeating this (albeit hilarious-sounding "ah ha devs are so dumb") soundbite. It's flat out not true.
As others have said... if this wan't just a way to easy fix the broken mod. Should this change not have ended up on tribble for more then a day. Every other mechanic change has at least gotten a week or so for people to stew over.
I guess you could have read what I said as me calling someone unintelligent. I will apologize for that for sure. I think I was more trying to imply a lackadaisical labor paradigmatic. (Ok I'm sorry I'm trying to use big word to not get in trouble.)
Seriously though Hawk no joking around. We know you guys can do some great work... this one does seem a little bit poorly designed, at least to most of us.
Perhaps the devs (not sure it was your design to explain) could shed some light on why exactly you think this is a good change for the game. Change can be good if it solves some underlying issue we aren't thinking about at first glance perhaps it has merit.
Those overload weapons are overpowered as it is you run them and use abilities that allow you to keep power up you can make a set of MKIV phasers do more damage then MKXII Fleet disruptors...
No. That's not true. Of course I could make the [Over] mod not drain power. Was it convenient to make planned changes to Beam Overload in order to alleviate the [Over] issue? Yes. But game balance changes to "meta" and "non-meta" powers have been planned for months now, and we're finally getting to start making them.
Please stop repeating this (albeit hilarious-sounding "ah ha devs are so dumb") soundbite. It's flat out not true.
I understand your feelings about getting tired of that, Hawk. It just doesn't help when something is put onto Tribble and then practically shoved onto Holodeck a day later without any reason why.
If there's a greater plan in store, that's fine, it'd just be nice to know something in the end.
By saying, 'game balance changes to 'meta' and 'non-meta' powers have been planned for months now', I can probably guess you mean that you are gonna alter a lot, or most, maybe even all BOFF powers (possibly captain powers)?
Again, if there's any kind of plan in mind, but just letting folks be in the know about it would be a useful thing to have. Even if all you said was 'well we will tell you our plan, but don't expect anything from talking about it' at least you'd still have SOMETHING started, and get some honest feedback to changes you do with time to consider things.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I'll spare you the 'pvp doesent matter' speech, and get right to what this change could to mean for the game as a whole: Now, with 100% crit chance and no weapon power drain, the average sto player is going to be able to get that BOOM! feeling with the big laser beam every 30 seconds or whatever, and they wont have to see their damage go to TRIBBLE for an eternity while their weapon power recovers from the drain, while battling against the drain from their other weapons. More big fat yellow numbers. This is a good thing.
That BOOM! feeling? Thats what pays the bills. Not pvp matches that go on and on and on and on.... This isnt gonna break pve, it is merely going to enhance the experience for the great majority of players.
Now, I dont really know what 'under the hood' means, but a 25% reduction in damage is pretty signifigant, so I dont think every 30 seconds in a pvp match is going to result in a killshot, but lets pretend it will for a moment: So What? how can shorter pvp matches be a bad thing? Remember what pays the bills - The average user. Not the whales in opvp grinding for 6 hours a day to eek out an additional 1% crit chance. If I were an average casual sto player I would certainly not want to join a pvp match if I thought it was going to take an hour, and I would want to see ships blow up othe ships Just Like The Defiant Does On TV. Not after getting slagged by 40 different laser beams for 15 minutes.
And if that doesent invite some clarity and reasonable discussion, consider this: Now there might be an element of natural strategy involved in pvp. Glass cannons might acually Be glass. People might acually have to dump some damage for some defense, instead of going full on offense. Ships and classes might acually have to Play Their Roles.
I dont see what the big deal is - also... how about trying it out first and witnessing the impact of the design change for yourself instead of lamenting.
Yes. But game balance changes to "meta" and "non-meta" powers have been planned for months now, and we're finally getting to start making them.
Dun dun duuuun...
The new and improved BO is a great boon to those that add a dbb to their cannon builds, but can we please get a single target beam tactical power that rewards us for having more than one beam in our ship?
I'll spare you the 'pvp doesent matter' speech, and get right to what this change could to mean for the game as a whole: Now, with 100% crit chance and no weapon power drain, the average sto player is going to be able to get that BOOM! feeling with the big laser beam every 30 seconds or whatever, and they wont have to see their damage go to TRIBBLE for an eternity while their weapon power recovers from the drain, while battling against the drain from their other weapons. More big fat yellow numbers. This is a good thing.
That BOOM! feeling? Thats what pays the bills. Not pvp matches that go on and on and on and on.... This isnt gonna break pve, it is merely going to enhance the experience for the great majority of players.
Now, I dont really know what 'under the hood' means, but a 25% reduction in damage is pretty signifigant, so I dont think every 30 seconds in a pvp match is going to result in a killshot, but lets pretend it will for a moment: So What? how can shorter pvp matches be a bad thing? Remember what pays the bills - The average user. Not the whales in opvp grinding for 6 hours a day to eek out an additional 1% crit chance. If I were an average casual sto player I would certainly not want to join a pvp match if I thought it was going to take an hour, and I would want to see ships blow up othe ships Just Like The Defiant Does On TV. Not after getting slagged by 40 different laser beams for 15 minutes.
And if that doesent invite some clarity and reasonable discussion, consider this: Now there might be an element of natural strategy involved in pvp. Glass cannons might acually Be glass. People might acually have to dump some damage for some defense, instead of going full on offense. Ships and classes might acually have to Play Their Roles.
I dont see what the big deal is - also... how about trying it out first and witnessing the impact of the design change for yourself instead of lamenting.
Where have you been? Some of the most experienced PVPers in the game have been testing this on Tribble all day, and they have been reporting damage that is capable of one-shotting dedicated tanks.
Note the use of the word dedicated - these are ships designed specifically for the purpose of tanking, sacrificing a lot of damage potential in order to achieve high (60%+) hull resistances with great hull integrity.
They are being one-shotted. Your talk of ships and classes having to play their roles is a fantasy, because there is no ship in the game that has enough resistance or hull strength to shrug off the kind of hits we're seeing on tribble.
There is no point defending it. The theory is not matching reality.
I'll spare you the 'pvp doesent matter' speech, and get right to what this change could to mean for the game as a whole: Now, with 100% crit chance and no weapon power drain, the average sto player is going to be able to get that BOOM! feeling with the big laser beam every 30 seconds or whatever, and they wont have to see their damage go to TRIBBLE for an eternity while their weapon power recovers from the drain, while battling against the drain from their other weapons. More big fat yellow numbers. This is a good thing.
Catering to the population of your game thats one step above drooling on themselves while they spam space bar is a better solution than educating your population on a simple game mechanic? Pretty sure since I've come back I've seen nothing but annoying tutorial pop ups.
I was thinking about this one for quite some time. And then something hit me.. No not a Beam Overload.. Not yet anyway..
Carrier Pets/NPCs with Beam Overload..
Sure Pets barely survive the current meta of FAW to the max.. But if you can time it right... With the right set up.. I wonder....
And to Hawk. While I'd like to just be thankful that there was a Dev response.. It was kind of strange to see this kind of a change done when there is already ALOT of damage dealing out there. Especially when the counters to beam overload, while they exist, when it comes to PVP Are hardly as good at defending against a Tac buffed BO.. Look at Minimax for example..
Heck, have you even WATCHED Thissler's Video Library? His Opening move is Beam Overload before he kills some one! Just imagine how much shorter his videos will now be with a 100% CritH on Beam Overload. Or I guess how many MORE kills he'll get in his videos.. Think of the poor children!
Ahem... Notice my complaint how ever? It had nothing to do with the Energy Drain. That effect.. while suspicious that it is being done and [Oload] known issue is suddenly removed from Tribble Patch Notes 24 hours aproximately from the last tribble Patch notes. It is not about that at all. Its about the Crit Hit being added to Beam Overload 1, 2, and 3. Reducing the Damage on Beam Overload in the Back end still doesn't feel like its going to work when a TACTICAL officer uses it. Sure it might help with non Tactical Officers.. but for a Tac.. that won't even be FELT. Let alone a viable solution at this time.
And don't get me wrong. I enjoy playing a Tac from time to time. But the addition of the 100% Critical Hit is some what rediculious.
I'm not even a numbers guy.. and I know the following item combination just in general becomes Rediculious: Accx3, Fleet CrtD Tac Consoles, Anything that boosts your Accuracy as high as possible. Beam Overload 3. Tac Buffs even with out Go down fighting.. And that almost guarentees a Kill from my understanding of it. And again, to repeat.. I'm not a numbers guy.
It makes me also think that you wanted to Dumb down Alpha Striking a little bit.. Which, if you ask me, was not needed.
So, Hawk, if your still reading this thread, despite the one post, Those are my Views on this whole thing. My opinions if you will. And if it were up to me, as a suggestion, I'd hold off on giving us the 100% Crit hit until your sure that it won't have such an adverse effect on PVP and maybe even PVE to some degree that it might have.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
If CrtD and ACC bonuses keep being added into the game as they have been the past few seasons the 25% damage reduction will be reduced to nothing and then surpassed, this will be nothing but a buff in the big scheme of things. All BO really needed was to lose the ridiculous energy drain.
Or.....
this change is done from marketing perspective to let people spend more money into crafting to get those omni beams. And buy exploiter consoles
It sure would make those avengers/moghs/scimmi's running double AtoB even stronger when equiped with 5 rapid firing DHC's with a free from power drain BO punch from omnibeam.
Also, a beam overload from a protonic polaron DBB, or the experimental proton wep would be worth to look at again. Especially with those dyson 2.5% acc + 15% proton consoles
That's just great, I was looking forward to developing my KDF so that she could vape people, now I have to completely revise my intended build because you have just made it too f**king easy...
At least before there was a significant chance it would miss or not Crit and hence get me killed.
So what if BO can now one shot ships. Its been done plenty of times within the current mechanics. also, so what if this is 'dumbing down' alpha strikes. Are you sure you arent afraid that now more people are acually going to be able to score a kill or contribute to damage, and the gap between opvp and the other 99.9% of sto will be reduced?
This is the only game I have played with both pvp and pve where the pvp component was so far beyond pve in the skills and knowledge required that the average player didnt stand a chance in hell against someone who has invested in a thorough study of the game. There will still be the reward for players who take the time to learn the mechanics, but if changes like this make pvp more accessible, im all for it. Rest assured, if there will Ever be changes made to pvp, they will be in measures to make it more accessible. As it stands right now, Cryptic has to be conscious of the fact that a new user joining the ques for their first pvp match is going to get stomped. No Contest. Did you get stomped as bad as a new user would in sto against a horde of opvp whales the first time you pvp'd in any other game? Sure, you lost, but you didnt feel that you were 100% useless and everything you did was futile.
Dont expect for this pvp system to continue to require tribal knowledge to be a part of if you ever hope for it to evolve, until then, enjoy quing against the same people over and over all night long.
If cryptic removed the ability to publically que for pvp, do you think they would lose revenue?
Do you think that the pvp que presents an avenue for revenue?
Do you think that is pvp was more accessible they wouldnt mind drawing attention to is as a selling point to their product?
If you were Cryptic, knowing what you know about pvp and what to expect if you qued this very moment, would you want to invite a new user into it if you thought that user might be a potential source of revenue?
Dumb it down, it isnt as if the elitests are driving sales. One whale spending $1000 a year is equal to one new user a day spending $20 over the same period, just so they can fly a Defiant like Captain Sisko, and kill a Jem Hadar Attack ship in one shot.
My entire build is oriented towards setting targets up for a BO3 shot from my Acc x3 Fluidic AP DBB. However, now I can drop some of the Crth mod stuff I've been running (cya, ZP and Borg modules) and focus 100% on accuracy. Nukara, Hydro, and Acc x3 FTW!
Comments
No. That's not true. Of course I could make the [Over] mod not drain power. Was it convenient to make planned changes to Beam Overload in order to alleviate the [Over] issue? Yes. But game balance changes to "meta" and "non-meta" powers have been planned for months now, and we're finally getting to start making them.
Please stop repeating this (albeit hilarious-sounding "ah ha devs are so dumb") soundbite. It's flat out not true.
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
Wtf. I really thought this was a joke in the beginning.. :rolleyes:
Shak - Fed/Rom - Sad Pandas Scort-Veteran - Known Haxxor
Shak'Re - KDF - Soehne von Khaless (Svk)
T'Shara - Fed/Rom - 58. Geschwader
I wish you guys had used the dev time spent on this to write some basic matchmaking algorithm for pvp queues instead.
Let's be fair now, when you drop a bomb like this on us with no explanation and we aren't privileged to know what these upcoming "game balance changes" are...what did you think would happen? Communication is key, and there has been a huge lack of it lately with changes, improvements, and bugs that don't seem to be cared about (from our point of view).
We're getting to the point where even the PvE-ers would PAY to have X2 be nothing but bug fixes.
hmm stealth edit? I'll let that part go.
Anyway, there's been plenty of history of things not getting fixed, bugs reintroduced, and poorly thought out changes to the game. Some encompassing all 3 for years (FaW). It's hardly a stretch to consider this a piecemeal fix to keep the demand up on chance based revenue sources.
Perhaps you'd care to share the changes (both meta and "non-meta") in their entirety rather than have piecemeal changes roll-out in a seemingly incoherent power creep $ grab?
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
ALL HAIL THE QUEEN OF FEED BACK PULSE!
Yeah but in terms of balance the KDF really is left at the back seat again.
Pretty much all these handicaps that affect a nerfed KDF with all the federation and romulan republic power creep but yet you devs whose job it is to balance this game have yet to balance the tactical console and cloak ambush balancing.
Flanking is okay but compare in pve atleast 25% more damage for 5 seconds with a very expensive cost to reduce battle cloak by a mere few seconds with being forced of those embassy romulans as the only way to do that and then no way to extend our time of the cloak ambush. Where as you can get well over half a minute on a romulan republic character which roughly is more damage plus you got to consider also they can get 5 tact consoles with that too where the KDF cannot. Then this BO changes lol just putting us even further behind in the KDF.
I won't. He said that it's "idiotic" (in response to Antonio). Wanted to make sure those who missed it got Hawk's true feelings on the matter.
(Hint: That's your way out, Cryptic. Remove it from the upcoming holodeck patch and declare it a big Snix Day joke.)
The change could be good if you would further reduce the damage potential of the power. At 50% of its original value you could still spike relatively high (and what's more important, reliably).
But instead of trying to bring BO in line with FaW try to reduce the damage magnitude on FaW.
FaW is supposed to be AoE and not enhance your damage even further if there are multiple targets. AoE in other MMOs usually doesn't stack, but because STO is operating in a 3d realm this is probably not feasible to implement. Why not make it so if there are actually multiple targets being attacked, the overall damage magnitude will be lowered or the accuracy of the shots will be lowered (more targets means more incorrect targeting information, or greater drain on weapons power)?
As it stands right now the 25% damage reduction won't do anything, but encourage people to stack massive amounts of CrtD which funtions as a damage 1:1 damage multiplier with the power in it's current form.
TBH i foresee a shift in the meta to [Over] proccing beam boats that can easily focus down single targets or groups alike. Literally tank escort which are beefed up on CrtD and just aim to deliver this one BO, probably in combination with a tractor beam (and elachi dual beam banks). And of course the rise of the classic vaper (and subsequent rise of the snooper ... again). Somehow, all these things aren't too appealing to me.
Really? It was really planned to have an ability that's thematically putting as much power into a beam as possible not consume power? ...Really?
Without having to use timed attacks it kinda takes the human out of the fight more. now people can keybind it to their space bar along with everything else and win! They already have auto targeting auto skill use mise well give people auto damage with no penalty.
I will have to call this game star trek spacebar keybind here soon!
As others have said... if this wan't just a way to easy fix the broken mod. Should this change not have ended up on tribble for more then a day. Every other mechanic change has at least gotten a week or so for people to stew over.
I guess you could have read what I said as me calling someone unintelligent. I will apologize for that for sure. I think I was more trying to imply a lackadaisical labor paradigmatic. (Ok I'm sorry I'm trying to use big word to not get in trouble.)
Seriously though Hawk no joking around. We know you guys can do some great work... this one does seem a little bit poorly designed, at least to most of us.
Perhaps the devs (not sure it was your design to explain) could shed some light on why exactly you think this is a good change for the game. Change can be good if it solves some underlying issue we aren't thinking about at first glance perhaps it has merit.
http://www.youtube.com/watch?v=9kAbsujEwkg
I understand your feelings about getting tired of that, Hawk. It just doesn't help when something is put onto Tribble and then practically shoved onto Holodeck a day later without any reason why.
If there's a greater plan in store, that's fine, it'd just be nice to know something in the end.
By saying, 'game balance changes to 'meta' and 'non-meta' powers have been planned for months now', I can probably guess you mean that you are gonna alter a lot, or most, maybe even all BOFF powers (possibly captain powers)?
Again, if there's any kind of plan in mind, but just letting folks be in the know about it would be a useful thing to have. Even if all you said was 'well we will tell you our plan, but don't expect anything from talking about it' at least you'd still have SOMETHING started, and get some honest feedback to changes you do with time to consider things.
I'd be 100% on-board if this was a Snix Day joke by the devs.
I'll spare you the 'pvp doesent matter' speech, and get right to what this change could to mean for the game as a whole: Now, with 100% crit chance and no weapon power drain, the average sto player is going to be able to get that BOOM! feeling with the big laser beam every 30 seconds or whatever, and they wont have to see their damage go to TRIBBLE for an eternity while their weapon power recovers from the drain, while battling against the drain from their other weapons. More big fat yellow numbers. This is a good thing.
That BOOM! feeling? Thats what pays the bills. Not pvp matches that go on and on and on and on.... This isnt gonna break pve, it is merely going to enhance the experience for the great majority of players.
Now, I dont really know what 'under the hood' means, but a 25% reduction in damage is pretty signifigant, so I dont think every 30 seconds in a pvp match is going to result in a killshot, but lets pretend it will for a moment: So What? how can shorter pvp matches be a bad thing? Remember what pays the bills - The average user. Not the whales in opvp grinding for 6 hours a day to eek out an additional 1% crit chance. If I were an average casual sto player I would certainly not want to join a pvp match if I thought it was going to take an hour, and I would want to see ships blow up othe ships Just Like The Defiant Does On TV. Not after getting slagged by 40 different laser beams for 15 minutes.
And if that doesent invite some clarity and reasonable discussion, consider this: Now there might be an element of natural strategy involved in pvp. Glass cannons might acually Be glass. People might acually have to dump some damage for some defense, instead of going full on offense. Ships and classes might acually have to Play Their Roles.
I dont see what the big deal is - also... how about trying it out first and witnessing the impact of the design change for yourself instead of lamenting.
Dun dun duuuun...
The new and improved BO is a great boon to those that add a dbb to their cannon builds, but can we please get a single target beam tactical power that rewards us for having more than one beam in our ship?
Where have you been? Some of the most experienced PVPers in the game have been testing this on Tribble all day, and they have been reporting damage that is capable of one-shotting dedicated tanks.
Note the use of the word dedicated - these are ships designed specifically for the purpose of tanking, sacrificing a lot of damage potential in order to achieve high (60%+) hull resistances with great hull integrity.
They are being one-shotted. Your talk of ships and classes having to play their roles is a fantasy, because there is no ship in the game that has enough resistance or hull strength to shrug off the kind of hits we're seeing on tribble.
There is no point defending it. The theory is not matching reality.
Catering to the population of your game thats one step above drooling on themselves while they spam space bar is a better solution than educating your population on a simple game mechanic? Pretty sure since I've come back I've seen nothing but annoying tutorial pop ups.
Carrier Pets/NPCs with Beam Overload..
Sure Pets barely survive the current meta of FAW to the max.. But if you can time it right... With the right set up.. I wonder....
And to Hawk. While I'd like to just be thankful that there was a Dev response.. It was kind of strange to see this kind of a change done when there is already ALOT of damage dealing out there. Especially when the counters to beam overload, while they exist, when it comes to PVP Are hardly as good at defending against a Tac buffed BO.. Look at Minimax for example..
Heck, have you even WATCHED Thissler's Video Library? His Opening move is Beam Overload before he kills some one! Just imagine how much shorter his videos will now be with a 100% CritH on Beam Overload. Or I guess how many MORE kills he'll get in his videos.. Think of the poor children!
Ahem... Notice my complaint how ever? It had nothing to do with the Energy Drain. That effect.. while suspicious that it is being done and [Oload] known issue is suddenly removed from Tribble Patch Notes 24 hours aproximately from the last tribble Patch notes. It is not about that at all. Its about the Crit Hit being added to Beam Overload 1, 2, and 3. Reducing the Damage on Beam Overload in the Back end still doesn't feel like its going to work when a TACTICAL officer uses it. Sure it might help with non Tactical Officers.. but for a Tac.. that won't even be FELT. Let alone a viable solution at this time.
And don't get me wrong. I enjoy playing a Tac from time to time. But the addition of the 100% Critical Hit is some what rediculious.
I'm not even a numbers guy.. and I know the following item combination just in general becomes Rediculious: Accx3, Fleet CrtD Tac Consoles, Anything that boosts your Accuracy as high as possible. Beam Overload 3. Tac Buffs even with out Go down fighting.. And that almost guarentees a Kill from my understanding of it. And again, to repeat.. I'm not a numbers guy.
It makes me also think that you wanted to Dumb down Alpha Striking a little bit.. Which, if you ask me, was not needed.
So, Hawk, if your still reading this thread, despite the one post, Those are my Views on this whole thing. My opinions if you will. And if it were up to me, as a suggestion, I'd hold off on giving us the 100% Crit hit until your sure that it won't have such an adverse effect on PVP and maybe even PVE to some degree that it might have.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
https://youtube.com/channel/UCJZ5FBJ9bFaZ6yAFiNpZiRQ/featured?view_as=subscriber
Twitter:
https://twitter.com/CaptainCidStorm
Garumba/Fleet Garumba Disruptor DBB Accx3 + Disruptor [CrtD]x4 Consoles, + Beam Overload 3 + Javalin. Behold.. the Double Tap LIVES AGAIN!
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
I see you never fly a Guramba before.. :P
Shak - Fed/Rom - Sad Pandas Scort-Veteran - Known Haxxor
Shak'Re - KDF - Soehne von Khaless (Svk)
T'Shara - Fed/Rom - 58. Geschwader
this change is done from marketing perspective to let people spend more money into crafting to get those omni beams. And buy exploiter consoles
It sure would make those avengers/moghs/scimmi's running double AtoB even stronger when equiped with 5 rapid firing DHC's with a free from power drain BO punch from omnibeam.
Also, a beam overload from a protonic polaron DBB, or the experimental proton wep would be worth to look at again. Especially with those dyson 2.5% acc + 15% proton consoles
@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita
At least before there was a significant chance it would miss or not Crit and hence get me killed.
I tested it prior to Making a post about it.
Sure it takes some time to generate Power for the Javalin.. but you CAN double tap with it.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
This is the only game I have played with both pvp and pve where the pvp component was so far beyond pve in the skills and knowledge required that the average player didnt stand a chance in hell against someone who has invested in a thorough study of the game. There will still be the reward for players who take the time to learn the mechanics, but if changes like this make pvp more accessible, im all for it. Rest assured, if there will Ever be changes made to pvp, they will be in measures to make it more accessible. As it stands right now, Cryptic has to be conscious of the fact that a new user joining the ques for their first pvp match is going to get stomped. No Contest. Did you get stomped as bad as a new user would in sto against a horde of opvp whales the first time you pvp'd in any other game? Sure, you lost, but you didnt feel that you were 100% useless and everything you did was futile.
Dont expect for this pvp system to continue to require tribal knowledge to be a part of if you ever hope for it to evolve, until then, enjoy quing against the same people over and over all night long.
If cryptic removed the ability to publically que for pvp, do you think they would lose revenue?
Do you think that the pvp que presents an avenue for revenue?
Do you think that is pvp was more accessible they wouldnt mind drawing attention to is as a selling point to their product?
If you were Cryptic, knowing what you know about pvp and what to expect if you qued this very moment, would you want to invite a new user into it if you thought that user might be a potential source of revenue?
Dumb it down, it isnt as if the elitests are driving sales. One whale spending $1000 a year is equal to one new user a day spending $20 over the same period, just so they can fly a Defiant like Captain Sisko, and kill a Jem Hadar Attack ship in one shot.
Its all about the Sisko's baby.
My entire build is oriented towards setting targets up for a BO3 shot from my Acc x3 Fluidic AP DBB. However, now I can drop some of the Crth mod stuff I've been running (cya, ZP and Borg modules) and focus 100% on accuracy. Nukara, Hydro, and Acc x3 FTW!
RCK