Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Pretty mean, but I rather have Cryptic spending their budget on actual playable content than on more ships.
You and me both. But we know Cryptic would rather work on stuff that gets them more money (more grinding, more lockboxes), and less on stuff that is actually enjoyable for the players (story content primarily). It's well known that Expansion 2 will involve the Delta Quadrant, and due to various sources, potentially include a Level Cap increase (which means, more ships, more grind).
I don't think we will see a T6 ship in the next expansion. Instead I think we will see a way to slightly alter the ships we already have. I.e. boff, console, weapons layouts.
Would it not make sense to go into T6, precisely for the "money making" reasons? More ships, more sales.
Because people invested a ton of money buying Tier 5 ships. (Lockbox, Lobi, Fleet, C-store). For them to suddenly become obsolete would kill customer confidence. And even if Cryptic offered something like Fleet Modules for upgrading their ships to Tier 6, it would be like pouring salt on their wounds, because they have to invest more money on top of what they already purchased in good faith.
Would it not make sense to go into T6, precisely for the "money making" reasons? More ships, more sales.
Let me state the rather obvious:
People have T5 ships.
Lots of people have spend real money on T5 ships
Lots of people have lots of T5 ships bought with real money.
Now imagine how much those people would be angry if all their investments in said ships would become obsolete over night.
How motivated would those people be to spend money on ships, Cryptics #2 source if income (#1 being lockboxes) for STO?
Even if they offered a "Upgrade your ship" option, it would have to be entirely free for C-Store/fleet ship purchases, cause I don't see people being willing to spend real money up upgrading a ship they've already purchased once (twice if it's a fleet ship)...
And if it wasn't free, ships sales would drop in a matter of seconds.
I really can not imagine how this could be a hard concept to grasp.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
Because people invested a ton of money buying Tier 5 ships. (Lockbox, Lobi, Fleet, C-store). For them to suddenly become obsolete would kill customer confidence. And even if Cryptic offered something like Fleet Modules for upgrading their ships to Tier 6, it would be like pouring salt on their wounds, because they have to invest more money on top of what they already purchased in good faith.
They did do it before, though, even if it was only half a tier.
All those $20-25, 9-console ships that were purchased from the c-store and which suddenly required a $5 investment to bring them up to date, when they 10-console versions were released. Some people haven't even gotten the option to upgrade their ships yet. (e.g. Marauder, Guramba, D'Kyr)
I can easily see them charging another $5-10 to bring the current 10-console store/lockbox/lobi/fleet-ships up to a potential T6-standard. How I currently view Cryptic, I can see them doing this without even twitching. Customers who bought something and complain about buying it again would just "need to learn some manners".
I really can not imagine how this could be a hard concept to grasp.
Could've done without the attitude in your post.
I am well aware that there are a great many people who have spent countless dollars on buying their ships, grinding the gear, spending their time, to get their "perfect setup" for any given ship/situation (myself included).
That does not negate, that in any MMO which included a Level Cap Expansion, you ultimately invalidating your old gear. I am not overly familiar with how it works with F2P games, but I do know that LOTRO has had at least 1 Level Cap increase since going to F2P. And that game is still very much alive.
I have a feeling, what might kill sales, and amount of players, has nothing to do with a possible level cap increase. A recent developer interview where the developer being interviewed essentially invalidated any critisism by the players, as "ranting" will likely cause a lot more death to the player count.
Bottom line; If it serves their wallets, a level cap increase WILL HAPPEN. It's just a matter of time. Games that don't progress (via story, or gear or something else entirely), inevitably dies. That's a fact.
They did do it before, though, even if it was only half a tier.
All those $20-25, 9-console ships that were purchased from the c-store and which suddenly required a $5 investment to bring them up to date, when they 10-console versions were released. Some people haven't even gotten the option to upgrade their ships yet. (e.g. Marauder, Guramba, D'Kyr)
I can easily see them charging another $5-10 to bring the current 10-console store/lockbox/lobi/fleet-ships up to a potential T6-standard. How I currently view Cryptic, I can see them doing this without even twitching. Customers who bought something and complain about buying it again would just "need to learn some manners".
Less than 10% of my fleet has invested in Fleet ships because "I already payed for it"... Just to put it into perspective...
Don't look silly... Don't call it the "Z-Store/Zen Store"...
They did do it before, though, even if it was only half a tier.
All those $20-25, 9-console ships that were purchased from the c-store and which suddenly required a $5 investment to bring them up to date, when they 10-console versions were released. Some people haven't even gotten the option to upgrade their ships yet. (e.g. Marauder, Guramba, D'Kyr)
I can easily see them charging another $5-10 to bring the current 10-console store/lockbox/lobi/fleet-ships up to a potential T6-standard. How I currently view Cryptic, I can see them doing this without even twitching. Customers who bought something and complain about buying it again would just "need to learn some manners".
I knew someone would compare a "Teir 6 Upgrade" to the Fleet system. :rolleyes:
You can't compare a player purchasing a couple of fleet retofits, to buying upgrades for all the ships they own. And I don't think you'll be too interested in buying a $5-10 upgrade for a Lockbox ship that took you a couple hundred dollars to get. (Well the normal people that is. :rolleyes:)
And people surely won't be running to invest in upgrades if the upgrades aren't permanent, like the Fleet Retrofits.
Devs/cbs hire that guy! Looks a ton better than the Scimitar in my opinion.
As to T6 ships. It will happen when it happens and how it happens. These things are done by the devs for the reasons they choose. Right now I see it as a needing to happen as each new lockbox creeps the previous ones just a smidge. A few more boxes and the new boxes will so much more powerful than previous ones that T6 will seem paltry.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
I knew someone would compare a "Teir 6 Upgrade" to the Fleet system. :rolleyes:
You can't compare a player purchasing a couple of fleet retofits, to buying upgrades for all the ships they own. And I don't think you'll be too interested in buying a $5-10 upgrade for a Lockbox ship that took you a couple hundred dollars to get. (Well the normal people that is. :rolleyes:)
And people surely won't be running to invest in upgrades if the upgrades aren't permanent, like the Fleet Retrofits.
I definately wouldn't be happy about such an upgrade (if it should ever happen), but I could see Cryptic doing it that way, seeing how they didn't give a ****e about those people that purchased c-store ships before. They simply created precedence for a case like that.
They wouldn't even need to add much. Just a bit more creep like the did whey they introduced the 10-console or the latest fleet and c-store versions and we're already on the next whole tier, when compared to the old, "classic" T-5 ships.
Less than 10% of my fleet has invested in Fleet ships because "I already payed for it"... Just to put it into perspective...
A fleet of unknown size, where we don't know if the people even remotely represent the STO playerbase and we don't know if those 10% haven't been pulled out of thin air (did you do a survey? how many did participate?)...how does that put anything into perspective?
Let me counter-claim it. In 90% of the fleets that I'm in, every player with every character has upgraded all of their c-store ships to fleet versions...."Just to put it into perspective"...
That does not negate, that in any MMO which included a Level Cap Expansion, you ultimately invalidating your old gear. I am not overly familiar with how it works with F2P games, but I do know that LOTRO has had at least 1 Level Cap increase since going to F2P. And that game is still very much alive.
Yes but a ship in Star Trek means a little bit more than the sword, shield, and leather underpants you have in a fantasy MMO (which to illustrate, you can't name.) Mechanically I'm sure you could provide an analogous level increase but because players have so much more invested (in more than one sense) in what they have now that "upgrade" is going to undermine everything that player has been working towards (not simply better gear, but THAT ship and even if there may be a better ship waiting for them it won't be the same.)
The only way you could have a new tier of starships is to develop a universal upgrade system, and at that point why bother? Why not just make a ton of new T5 ships rather than forcing the population through an arbitrary upgrade to a new stat level?
Bottom line; If it serves their wallets, a level cap increase WILL HAPPEN. It's just a matter of time. Games that don't progress (via story, or gear or something else entirely), inevitably dies. That's a fact.
That's a fact but that's not a fact you can level at STO. Our gear is progressing nicely, the story is moving at the fastest pace ever for this game, and we have additional motivation systems cropping up all the time (fleets, rep, crafting, doffs, ect.) All this without a level cap increase and there's just about no limit to how much more cryptic could get out of this lateral development.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Yes but a ship in Star Trek means a little bit more than the sword, shield, and leather underpants you have in a fantasy MMO (which to illustrate, you can't name.) Mechanically I'm sure you could provide an analogous level increase but because players have so much more invested (in more than one sense) in what they have now that "upgrade" is going to undermine everything that player has been working towards (not simply better gear, but THAT ship and even if there may be a better ship waiting for them it won't be the same.)
The only way you could have a new tier of starships is to develop a universal upgrade system, and at that point why bother? Why not just make a ton of new T5 ships rather than forcing the population through an arbitrary upgrade to a new stat level?
That's a fact but that's not a fact you can level at STO. Our gear is progressing nicely, the story is moving at the fastest pace ever for this game, and we have additional motivation systems cropping up all the time (fleets, rep, crafting, doffs, ect.) All this without a level cap increase and there's just about no limit to how much more cryptic could get out of this lateral development.
Here's the thing though. Many of us, and you can just look at a thread about it, want to act the rank we got pinned on our chests.
I mean we are called admirals but we sit in the hot seat(AKA Captain's chair) and command one ship.
Vice admirals command FLEETS, sectors, star bases, they run their own shows much like that Vulcan VADM who is out at starbase 22 for the Romulan Arc.
Frankly I took off the VADM rank and just run around with captain Pips since that's the job my main really does. Why people are hyped about the expansion and level cap increase because with that increase we are going to get to command squadrons.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Comments
Do some homework...that's all I'm gonna type
My PvE/PvP hybrid skill tree
Pretty gnarly concept though.
Joined January 2009
33.33% of the STO Ship Art team.
100% of the new guys on the STO Ship Art team.
And this is all it is fan art.
here is a quote from the page you linked.
"If anyone form STO development team comes across this PLEASE PLEASE MAKE IT "
so no its not a future ship, no more than the ship I designed a long time ago is gonna be in STO.
As for T6 ships. NO.
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
...
:P
I Support Disco | Disco is Love | Disco is Life
You and me both. But we know Cryptic would rather work on stuff that gets them more money (more grinding, more lockboxes), and less on stuff that is actually enjoyable for the players (story content primarily). It's well known that Expansion 2 will involve the Delta Quadrant, and due to various sources, potentially include a Level Cap increase (which means, more ships, more grind).
Hence why they wouldn go into T6... At least if they know what "Economical suicide" means..
Why so certain?
Would it not make sense to go into T6, precisely for the "money making" reasons? More ships, more sales.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
http://www.deviantart.com/art/Ship-of-Courage-186148356
Plus one, that defines everything Rom Warbirds are about.
T6 ships are financial suicide unless current T5 ships are convertible at no cost, because the playerbase would leave in disgust.
ETA - looking at the guy Ive just quoted, its off to a good start.
Because people invested a ton of money buying Tier 5 ships. (Lockbox, Lobi, Fleet, C-store). For them to suddenly become obsolete would kill customer confidence. And even if Cryptic offered something like Fleet Modules for upgrading their ships to Tier 6, it would be like pouring salt on their wounds, because they have to invest more money on top of what they already purchased in good faith.
Let me state the rather obvious:
People have T5 ships.
Lots of people have spend real money on T5 ships
Lots of people have lots of T5 ships bought with real money.
Now imagine how much those people would be angry if all their investments in said ships would become obsolete over night.
How motivated would those people be to spend money on ships, Cryptics #2 source if income (#1 being lockboxes) for STO?
Even if they offered a "Upgrade your ship" option, it would have to be entirely free for C-Store/fleet ship purchases, cause I don't see people being willing to spend real money up upgrading a ship they've already purchased once (twice if it's a fleet ship)...
And if it wasn't free, ships sales would drop in a matter of seconds.
I really can not imagine how this could be a hard concept to grasp.
They did do it before, though, even if it was only half a tier.
All those $20-25, 9-console ships that were purchased from the c-store and which suddenly required a $5 investment to bring them up to date, when they 10-console versions were released. Some people haven't even gotten the option to upgrade their ships yet. (e.g. Marauder, Guramba, D'Kyr)
I can easily see them charging another $5-10 to bring the current 10-console store/lockbox/lobi/fleet-ships up to a potential T6-standard. How I currently view Cryptic, I can see them doing this without even twitching. Customers who bought something and complain about buying it again would just "need to learn some manners".
Could've done without the attitude in your post.
I am well aware that there are a great many people who have spent countless dollars on buying their ships, grinding the gear, spending their time, to get their "perfect setup" for any given ship/situation (myself included).
That does not negate, that in any MMO which included a Level Cap Expansion, you ultimately invalidating your old gear. I am not overly familiar with how it works with F2P games, but I do know that LOTRO has had at least 1 Level Cap increase since going to F2P. And that game is still very much alive.
I have a feeling, what might kill sales, and amount of players, has nothing to do with a possible level cap increase. A recent developer interview where the developer being interviewed essentially invalidated any critisism by the players, as "ranting" will likely cause a lot more death to the player count.
Bottom line; If it serves their wallets, a level cap increase WILL HAPPEN. It's just a matter of time. Games that don't progress (via story, or gear or something else entirely), inevitably dies. That's a fact.
Less than 10% of my fleet has invested in Fleet ships because "I already payed for it"... Just to put it into perspective...
I knew someone would compare a "Teir 6 Upgrade" to the Fleet system. :rolleyes:
You can't compare a player purchasing a couple of fleet retofits, to buying upgrades for all the ships they own. And I don't think you'll be too interested in buying a $5-10 upgrade for a Lockbox ship that took you a couple hundred dollars to get. (Well the normal people that is. :rolleyes:)
And people surely won't be running to invest in upgrades if the upgrades aren't permanent, like the Fleet Retrofits.
Devs/cbs hire that guy! Looks a ton better than the Scimitar in my opinion.
As to T6 ships. It will happen when it happens and how it happens. These things are done by the devs for the reasons they choose. Right now I see it as a needing to happen as each new lockbox creeps the previous ones just a smidge. A few more boxes and the new boxes will so much more powerful than previous ones that T6 will seem paltry.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Concept art is ALWAYS a heck of a lot nicer looking than the end-result.
I definately wouldn't be happy about such an upgrade (if it should ever happen), but I could see Cryptic doing it that way, seeing how they didn't give a ****e about those people that purchased c-store ships before. They simply created precedence for a case like that.
They wouldn't even need to add much. Just a bit more creep like the did whey they introduced the 10-console or the latest fleet and c-store versions and we're already on the next whole tier, when compared to the old, "classic" T-5 ships.
A fleet of unknown size, where we don't know if the people even remotely represent the STO playerbase and we don't know if those 10% haven't been pulled out of thin air (did you do a survey? how many did participate?)...how does that put anything into perspective?
Let me counter-claim it. In 90% of the fleets that I'm in, every player with every character has upgraded all of their c-store ships to fleet versions...."Just to put it into perspective"...
Yes but a ship in Star Trek means a little bit more than the sword, shield, and leather underpants you have in a fantasy MMO (which to illustrate, you can't name.) Mechanically I'm sure you could provide an analogous level increase but because players have so much more invested (in more than one sense) in what they have now that "upgrade" is going to undermine everything that player has been working towards (not simply better gear, but THAT ship and even if there may be a better ship waiting for them it won't be the same.)
The only way you could have a new tier of starships is to develop a universal upgrade system, and at that point why bother? Why not just make a ton of new T5 ships rather than forcing the population through an arbitrary upgrade to a new stat level?
That's a fact but that's not a fact you can level at STO. Our gear is progressing nicely, the story is moving at the fastest pace ever for this game, and we have additional motivation systems cropping up all the time (fleets, rep, crafting, doffs, ect.) All this without a level cap increase and there's just about no limit to how much more cryptic could get out of this lateral development.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Here's the thing though. Many of us, and you can just look at a thread about it, want to act the rank we got pinned on our chests.
I mean we are called admirals but we sit in the hot seat(AKA Captain's chair) and command one ship.
Vice admirals command FLEETS, sectors, star bases, they run their own shows much like that Vulcan VADM who is out at starbase 22 for the Romulan Arc.
Frankly I took off the VADM rank and just run around with captain Pips since that's the job my main really does. Why people are hyped about the expansion and level cap increase because with that increase we are going to get to command squadrons.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1