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Are expansions hurting STO ?

aelfwin1aelfwin1 Member Posts: 2,896 Arc User
The thought behind this thread comes from my impressions regarding content distribution in STO .
My idea is this :

Take the last expansion (30 something missions & 15 + ships) and subdivide it with 12 months.
I don't know about you, but I got 2.5 missions per month .

Anyone who's looking at the 5-6 months between FE's, and the forward crawl of the story in general might for a second think that getting 2-3 missions per month might be a nice idea ... -- but then they'll hit the "how will Cryptic make money off off this ?" wall .

To that I have two answers :
- I had no answer to that question until seasons 9 and 9.5 came .
- My answer is this :
Season 9 was shortened for the sake of X2.
Season 9.5 could have been a Lockbox only, and more ppl would have been less upset with the game.

In short, I'm getting more and more convinced that the "awesome" expansions are nothing more then a hype and they only serve Cryptic's bottom line, and not the welfare of the player experience .

I know... nothing shocking there . ;)
Still I find it kind of sad ... when I think about the buzz this game could have from both it's podcasts and it's community.
Post edited by Unknown User on
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Comments

  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited July 2014
    I can't give you any numbers (obviously), but LoR was kind of a gamble. PWE had taken over, and we (dev team) saw a chance to convince them to put forward a big investment in making a much larger than normal update to the game. I know LoR isn't popular with some, but the investment paid off. We saw some of the highest numbers of players we had seen in quite a while, and all that comes with that. And those players stuck around for much longer than they did after a traditional season update.

    Since LoR panned out pretty well, we are, in essence, trying it again. Who knows. Could be a huge flop. Could be a huge boon. We won't know until it's out.
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  • shurato2099shurato2099 Member Posts: 588 Arc User
    edited July 2014
    tacofangs wrote: »
    I can't give you any numbers (obviously), but LoR was kind of a gamble. PWE had taken over, and we (dev team) saw a chance to convince them to put forward a big investment in making a much larger than normal update to the game. I know LoR isn't popular with some, but the investment paid off. We saw some of the highest numbers of players we had seen in quite a while, and all that comes with that. And those players stuck around for much longer than they did after a traditional season update.

    Since LoR panned out pretty well, we are, in essence, trying it again. Who knows. Could be a huge flop. Could be a huge boon. We won't know until it's out.

    I certainly wish the team luck with it, although I really think that they need to avoid new grind as much as possible. We have plenty of that as it is and the last couple of grinds to hit brought a lot of negativity on their heels.
  • bunansabunansa Member Posts: 928 Arc User
    edited July 2014
    tacofangs wrote: »
    I can't give you any numbers (obviously), but LoR was kind of a gamble. PWE had taken over, and we (dev team) saw a chance to convince them to put forward a big investment in making a much larger than normal update to the game. I know LoR isn't popular with some, but the investment paid off. We saw some of the highest numbers of players we had seen in quite a while, and all that comes with that. And those players stuck around for much longer than they did after a traditional season update.

    Since LoR panned out pretty well, we are, in essence, trying it again. Who knows. Could be a huge flop. Could be a huge boon. We won't know until it's out.

    ERMG its the TACO!!!


    So um....you guys plan on doing anything for us Romulans? Its been like a year since we saw anything of note... just saying...come check out our flotilla and gameplay section...think we been asking for new uniforms and ships since....um ...ever....:P
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  • a3001a3001 Member Posts: 1,132 Arc User
    edited July 2014
    Since LoR was a mild success in the books of PWE and Cryptic, expansions will continue for the foreseeable future. I just hope they aren't planning on a Cardassian faction anytime soon however.
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  • ussinterceptussintercept Member Posts: 627 Arc User
    edited July 2014
    tacofangs wrote: »
    I can't give you any numbers (obviously), but LoR was kind of a gamble. PWE had taken over, and we (dev team) saw a chance to convince them to put forward a big investment in making a much larger than normal update to the game. I know LoR isn't popular with some, but the investment paid off. We saw some of the highest numbers of players we had seen in quite a while, and all that comes with that. And those players stuck around for much longer than they did after a traditional season update.

    Since LoR panned out pretty well, we are, in essence, trying it again. Who knows. Could be a huge flop. Could be a huge boon. We won't know until it's out.

    I actually look forward to the expansion. I recently started a Romulan character for the first time and I have to say I enjoy the experience. But I can understand peoples negativity towards some of the choices made regarding gameplay. Though in general I understand that a F2P model doesnt mean money isnt supposed to be exchanged. And it seems like thats what many players on these forums have forgotten. That without some grind, people wont turn to the C-Store, and if they arent buying anything from there. Or charging Zen. Than this game wouldnt be operational. So lets hope the next Expansion is as successful as the last.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,596 Community Moderator
    edited July 2014
    Taco... you are my fav Dev on the team. ^^

    Anyways... Taco is right. It was a gamble. In fact... any major expansion for any game can be considered a gamble.

    And I doubt a Cardassian faction is coming ever. I think I saw something about them not doing a faction when their main ship is available to all in a lockbox.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited July 2014
    tacofangs wrote: »
    Since LoR panned out pretty well, we are, in essence, trying it again.

    But you're not really trying it again.

    Legacy of Romulus debuted playable Romulans.

    The one thing we have been told about the new expansion is no new faction.

    So what is it you're trying again? Not LOR.
    [SIGPIC][/SIGPIC]
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,596 Community Moderator
    edited July 2014
    I think he means they're trying a massive update that's bigger than a season update. Word on the grapevine is we're getting more Delta Quadrant stuff.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited July 2014
    rattler2 wrote: »
    I think he means they're trying a massive update that's bigger than a season update. Word on the grapevine is we're getting more Delta Quadrant stuff.

    But my point is that the big hook of LOR was Romulans. So I think the obvious is being missed here.

    I'm not saying the new expansion has to debut a new faction. I don't care either way.

    But I am saying that they're not trying to do LOR again. Because they're not including the biggest hook of LOR that made it the big thing that it turned out to be.

    A new story arc was nice. But people came to make Romulans.
    [SIGPIC][/SIGPIC]
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  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited July 2014
    Expansions aren't bad. Bad expansions are bad. And most of STO's expansions are bad.
    Sometimes I think I play STO just to have something to complain about on the forums.
  • ussinterceptussintercept Member Posts: 627 Arc User
    edited July 2014
    f2pdrakron wrote: »
    Sadly the problem is LoR given a big spike but things died out and I dont want to see a route were you are simply aiming at a big spike every year without retention.

    I say this, if it add Cardassians (not saying its Cardassians, just a example) at this point I am really stressed out with the number of characters I have and I really have no room for another, especially if its another Rep and I have to run everyone with it that is at my limit.

    Not to say, I am not fond of how Romulans turned out.

    That is in essence what every expansion is. An attempt to see a spike in sales and usage. Most MMOs dont have the regular loyalty of WoW.
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited July 2014
    Expansions aren't bad. Bad expansions are bad. And most of STO's expansions are bad.

    Maybe it's been your opinion, but there are some people who think the ONE expansion was the best thing that this game has had. I tend to be one of those people. Sure, the Romulans that people wanted to play ended up not being the ones that we ended up getting to play, but that stems from the fact that the classic Romulans end up becoming part of the big lurking enemy. Cryptic obviously didn't want us playing the bad guys as it goes against the story that they were setting up.

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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2014
    I certainly wish the team luck with it, although I really think that they need to avoid new grind as much as possible. We have plenty of that as it is and the last couple of grinds to hit brought a lot of negativity on their heels.

    This...

    If X2 is content with very little or no grind, you (Cryptic) may end up scoring big... if it's just another grind... Well... I have bags and bags of popcorn.
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  • belidosbelidos Member Posts: 452 Arc User
    edited July 2014
    f2pdrakron wrote: »
    Sadly the problem is LoR given a big spike but things died out and I dont want to see a route were you are simply aiming at a big spike every year without retention.

    It spiked and died did it?
    tacofangs wrote: »
    We saw some of the highest numbers of players we had seen in quite a while, and all that comes with that. And those players stuck around for much longer than they did after a traditional season update.

    No, no it didn't, at least not as much as on a normal season update.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited July 2014
    tacofangs wrote: »
    I can't give you any numbers (obviously), but LoR was kind of a gamble. PWE had taken over, and we (dev team) saw a chance to convince them to put forward a big investment in making a much larger than normal update to the game. I know LoR isn't popular with some, but the investment paid off. We saw some of the highest numbers of players we had seen in quite a while, and all that comes with that. And those players stuck around for much longer than they did after a traditional season update.

    Since LoR panned out pretty well, we are, in essence, trying it again. Who knows. Could be a huge flop. Could be a huge boon. We won't know until it's out.

    It seems to me that PWE did finance the expansion (an investment that paid off), but without the expansion, it may simply not have happened and the nunmber of missions added in the same time frame would be much less.


    It doesn't really seem to me like the seasons itself are actually smaller than previous seasons.
    In fact, even just the half seasons seem to compete strongly with the previous full seasons (if we think back to Season 1 or 2 for example).


    So no, I don't think that the expansions are really hurting STO. You can always argue about whether you like what the expansions included, but they don't seem to cut down the actual content we get - they increase it.
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited July 2014
    So no, I don't think that the expansions are really hurting STO. You can always argue about whether you like what the expansions included, but they don't seem to cut down the actual content we get - they increase it.

    Setting LOR aside, what were the things you (and others) liked about the OTHER expansions for STO?

    Actually, let's start with the basics. What were their names?

    ;)
    [SIGPIC][/SIGPIC]
  • havamhavam Member Posts: 1,735 Arc User
    edited July 2014
    Expansions are great.

    Poor design choices from Systems remain poor decisions, however you package them. I just can't believe rommies needed to be as op as they were at release, for people to enjoy the mini-faction.

    the long-term consequences of such decisions are more power creep, less balance, and less player retention.

    Oh and Geko being at his finest on podcasts. At least he has chuzzpah going for him.
  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    edited July 2014
    Not every expansion's success builds on "factions." Look at those dumb pandas for WoW... didn't make it any better.
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2014
    Well we had just the one expansion (LoR) so it's hard to justify the whole with a just a single example. But from what I recall, LoR was massively successful and brought back tons of people. And they stayed around even into the First Summer Event. But then they tapered off, mostly returning to school.


    The two things that really are hurting is the overmonitization (greed), and the excessive grinding. Because it's driving away the players. PWE (whom I assume is ones responsible) has pushed the community past their breaking point, even the most loyal are now leaving in droves. People just can't take the day-to-day mindless grind anymore with little or no actual reward. This new Crafting system is a prime example of breaking the camel's back.

    Could Expansion 2 fix it? Probablly, but I think the damage has been done.
  • stofskstofsk Member Posts: 1,744 Arc User
    edited July 2014
    I agree with azurianstar. There's only been one expansion, the 2nd one is an unknown quantity at this early stage. All I know is I'm feeling pretty jaded by this game, and feel less and less inclined to play it.
  • kagasenseikagasensei Member Posts: 526 Arc User
    edited July 2014
    tacofangs wrote: »
    I can't give you any numbers (obviously), but LoR was kind of a gamble. PWE had taken over, and we (dev team) saw a chance to convince them to put forward a big investment in making a much larger than normal update to the game. I know LoR isn't popular with some, but the investment paid off. We saw some of the highest numbers of players we had seen in quite a while, and all that comes with that. And those players stuck around for much longer than they did after a traditional season update.

    Since LoR panned out pretty well, we are, in essence, trying it again. Who knows. Could be a huge flop. Could be a huge boon. We won't know until it's out.

    Let's hope the best, but if the 2nd expansion's quality is on par with or better than LoR, I have no worries ;)

    Only problem I see with expansions is, well, they EXPAND the game instead of improving existing systems. These things, like a crafting update, have to be squeezed into half-seasons or get pushed back like the BOff-training and skill-revamps...

    For me, the game has several BIG construction sites wrt to already existing systems:
    1) The entire BOff-system, including training, ranks, department heads.
    2) PvP.
    3) The Foundry and any new "exploration" system that might be dependent on it.
    4) Revamp of sector space. Realistically it does not serve a real purpose at all. It is a design-dead-end. One sector to rule them all would not improve on that. A 2D-navigation map could transport the same information, and would allow the players to better focus on DOffs, R&D, Reputation, Fleet etc. while auto-navigating.
    5) More "minor" things, e.g., melee combat and more voiceover for exisiting, ealrier missions, i.e. Klingon War, Romulan Mystery, Fek'lhri Return, etc. etc.
  • dessniperdessniper Member Posts: 195 Arc User
    edited July 2014
    Expand or die. ~ Old Roman Proverb.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited July 2014
    tacofangs wrote: »
    I can't give you any numbers (obviously), but LoR was kind of a gamble. PWE had taken over, and we (dev team) saw a chance to convince them to put forward a big investment in making a much larger than normal update to the game. I know LoR isn't popular with some, but the investment paid off. We saw some of the highest numbers of players we had seen in quite a while, and all that comes with that. And those players stuck around for much longer than they did after a traditional season update.

    Since LoR panned out pretty well, we are, in essence, trying it again. Who knows. Could be a huge flop. Could be a huge boon. We won't know until it's out.

    :eek::eek::eek::eek:

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  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    Lol, the only "expansion" cryptic did so far is LoR. I dont consider by far an expansion season 9 or anything else. Expansion doesnt mean what you think...
  • hyefatherhyefather Member Posts: 1,286 Arc User
    edited July 2014
    TBH at this point. We have gotten everything game wise we need except for 1 thing. That 1 thing is story advancement. I feel like I'm playing the same old thing over and over and over. We need more than 1 FE to progress the story. We need at least 5 diffrent missions showcaseing the FE from 5 diffrent View points.

    The latest FE, the one where ESD got destroyed. We should have had 1 mission showing how the borg are gonna use this to their advantage. Another explaining the plans of the Federation and how their gonna combat the threat. Another (this more than any) explaining how the Romulans are gonna get involved, maybe even bring in the Tal shiar to help fight the Iconians. I can go on and on. It should have had way more story than what we got.

    Alot of games hook their players on the epic story. Sto shouldn't be any diffrent. On top of that coming up with storys that hook you from the star trek universe should be easy. Space conbat and exploration, alien races, the survival of the human race, and thats just the tip of the iceberg. Instead with a game that's number 1 draw should be its storys. STOs storys are one of its worst features, in a MMO even. I hate doing this but, just look at wow's story. Its not merly a story of Human vs orc. I'm not even gonna try to go into wows mythology it would take up 50 pages of text. Whats more important is, its a good read and pulls you in. Thats what STO needs.

    As the game stands right now. I think it needs 2 things. 1, the story needs a massive update/upgrade and 2, I think we need more 5 man space STFs that require a little more thinking and class diversity. Not to take away from the pew pew but, to make the pew pew more enjoyable.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited July 2014
    OK, I may not have been too clear in the OP so I'll try again :

    I have not claimed that LoR was not successful , nor have I said that it did not bring in players & money .

    What I did say was that all that came at a cost -- namely a serious lack of new content enbetween expansions .
    The most simplistic metaphore I can think of would be :
    Would you like to have ice cream in bigger lumps 2-3 times a year and one giant lump once a year, or would you like to have smaller lumps of ice cream 2-3 times a month?

    And while you're pondering your answer consider that you are living in the desert .;)
  • majorone1majorone1 Member Posts: 37 Arc User
    edited July 2014
    Game balancing!!! WHY can't they just do this? Expansions are all well and good but how about addressing the issues players have been complaining about for years with this game?? For instance, and one of my pet peives, PvP would be a absolute RIOT to play, but it's not, because fresh lvl 50 players go there and get blown out of the stars with one single blast from a BOP and wonder, "what just happened? I have purple lvl 12 everything and I am in a capital ship class dreadnought and I get killed by a BOP in one alfa strike???? That wasn't fun at all." SO they don't come back to try playing it again. I think any expansion should finally address PvP as one of the issues with this game. Make match up's that are fun to play because everyone has simularly powered ships, at least make it "somewhat close"!!!! it's a no brainer. For what I understand players have been complaining about this for years and expansions and seasons come and go and no balancing! WTH? WHY? Makes absolutely no sense to me. NONE.

    PLUS make this game more like Star Trek is meant to be, exploring vast space instead of just making it just WoW in tiny space. There is even a daily mission to race around every known sector of space in less than 15 minuets!!??? That just tells me this isn't really a space 'adventure' game at all is it? Grinding to make your ship more powerful means nothing if all you do is the same instance missions over and over and over again tring to accumulate purple rocks or what not. Make space BIG as it should be. Make chance meetings with other ships and unknows in deep space exciting because something came up on your scanners unexpected as you were out in deep space, looking for those purple rocks. Something like that. Make your sensors something you really need and use!! Make both PvP and PvE meetings possible in deep space. But for the love of Star Trek, make this game true to the whole idea of it. People would FLOCK to play a Star Trek game like that. You would not need anything else to try to sell it. (rant off)
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    aelfwin1 wrote: »
    The thought behind this thread comes from my impressions regarding content distribution in STO .
    My idea is this :

    Take the last expansion (30 something missions & 15 + ships) and subdivide it with 12 months.
    I don't know about you, but I got 2.5 missions per month .

    Anyone who's looking at the 5-6 months between FE's, and the forward crawl of the story in general might for a second think that getting 2-3 missions per month might be a nice idea ... -- but then they'll hit the "how will Cryptic make money off off this ?" wall .

    firstly your thread title is misleading the point, there has only been one expansion and it worked out without any real troubles minus a few who want tovan khev to die and rom minifaction... such and such, how has it hurt sto? according to what you state you want the dev teams to do more to get more content out. they could do it, but their timetable may not allow it at all. as far as i am concerned, what they do is their own business as long as the community is nofiied through the proper avenues not just social trollworking sites.
    tacofangs wrote: »
    I can't give you any numbers (obviously), but LoR was kind of a gamble. PWE had taken over, and we (dev team) saw a chance to convince them to put forward a big investment in making a much larger than normal update to the game. I know LoR isn't popular with some, but the investment paid off. We saw some of the highest numbers of players we had seen in quite a while, and all that comes with that. And those players stuck around for much longer than they did after a traditional season update.

    Since LoR panned out pretty well, we are, in essence, trying it again. Who knows. Could be a huge flop. Could be a huge boon. We won't know until it's out.

    LoR was a success, it added the romulans. the one thing that worked well was the complete adventure from colonist nobody to romulan admiral of dilithium farming :P. i cant see how expansion 2 could harm the game at all.
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