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The effects of the removal of exploration clusters on doffing

frtoasterfrtoaster Member Posts: 3,352 Arc User
edited August 2014 in Duty Officer System and R&D
I created this thread to discuss the effects of the removal of exploration clusters on doffing. I would like to keep this discussion separate from the one about the changes to the doff UI. The major complaints about how the removal of exploration clusters have affected doffing seem to be the following:

1. Exploration clusters now offer a very limited selection of assignments, and all of them seem to be colonial.

2. Previously, you had two chances to find an assignment in an exploration cluster: once under "Current Map" and another chance under the department heads. Now, you have only one chance per cluster.

3. Previously, you could invite other players to your bridge in order to share assignments that show up under your department heads in an exploration cluster. This is no longer possible, because clusters are no longer separate maps. This change particularly affects owners of Tuffli Class Freighters and Suliban Cell Ships.

4. Exploration clusters refresh their assignment lists once every 20 hours like the departments heads do rather than once every 4 hours like "Current Map" or once every hour like the "Personal" tab. See the bug report below.

http://sto-forum.perfectworld.com/showthread.php?t=1172851


Jheinig seems to think that clusters now offer a better chance to find rare assignments.

http://sto-forum.perfectworld.com/showpost.php?p=18054221&postcount=5
jheinig wrote: »
The non-colonization missions that star cluster maps used to offer were drawn from the generic mission lists that are available in a wide range of locations. The new cluster interacts are focused solely on the specific missions for the star cluster in question. (Among other things, this actually means that you have a better chance of rare star cluster missions showing up, because there are fewer other missions that will populate the list.)

However, his comments seem to a ignore a few points.

(a) Removing generic assignments from exploration clusters does improve the chances of finding rare assignments, but points 2 and 4 above should reduce your chances. It is hard to say whether your chances would go up or down without knowing the exact algorithm used to generate assignment lists.

(b) Even if the chances of finding rare assignments specific to exploration clusters are improved, the chances of finding generic assignments have decreased. The reason is that generic assignments that used to appear in both sector blocks and exploration clusters can now only be found in sector blocks.

(c) Exploration clusters used to offer non-colonial assignments. The following marauding assignments were available only from exploration clusters:

Raid on Industrial Complex
Raid on Mining Colony
Raid on Research Facility

I also recall "Forced Labor Camp in the <star cluster>" being under "Military", even though the wiki says that it offers colonial CXP. Please note that this assignment is different from "Forced Labor Requisition for <system>", which appears in sector blocks. Other assignments may have also been lost. I'm hoping that players more familiar with doffing will be able to create a more comprehensive list, though Cryptic should be able to do this themselves by looking at their old data.
Waiting for a programmer ...
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Post edited by Unknown User on
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Comments

  • elishathorneelishathorne Member Posts: 14 Arc User
    edited July 2014
    Also given that you only have 1 chance a day to find a rare assignment the chance per/day to find a rare assignment has decreased.
    Also previously you might get a couple of supports a day or maybe get most of the cluster supports on a day now you can end up with a day like today where there are ZERO supports for KDF.

    another espionage assignment that has disaapered is "deliver prototypes to allies in gamma quadrant" An assignment found in the cardassian sector nebulas that I for my part only found on my tactical.
  • onyxmonolithonyxmonolith Member Posts: 0 Arc User
    edited July 2014
    "Haggle for X" assignments seem to have been cut by about 90%. Most often, these assignments would appear on the sector front page when you entered an exploration cluster. Very occasionally, one or another will appear in the front page of Beta Ursae, Alpha Trianguli, or whatever the name of the third DS9 related sector.

    The end result of this will undoubtedly be a stealth nerf of the science and medical commendation experience rate, since those missions were without a doubt the best science and medical doff missions in the game, especially on a critical. The ripple effect will be a slowdown of the rate of fleet marks gains, because 2 of the commendation types will be available less often.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited July 2014
    I think this might be another missing assignment:

    Investigate Unmanned Jem'Hadar Warship

    The wiki says that it appears in exploration clusters in Cardassian space and grants exploration CXP.
    Waiting for a programmer ...
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  • royrogersxroyrogersx Member Posts: 26 Arc User
    edited July 2014
    I've been tracking what fed support missions have been available since 7/20 at the 0:00 block. Since then this is what I found...

    7/20 00:00 - 2 Fed Support Missions
    7/20 20:00 - 3 Fed Support Missions
    7/21 16:00 - 4 Fed Support Missions
    7/22 12:00 - 5 Fed Support Missions
    7/23 08:00 - 0 Fed Support Missions

    For giggles I checked the KDF side during the 7/23 block and they have 1 KDF Support Mission.

    Looks an awful lot like this is a simple iteration, each block increments by 1 and starts back to 0 after the 5th. This means 15 support missions every 5 days, or 3 per day... Are you saving your Pudos?
  • killelr123killelr123 Member Posts: 54 Arc User
    edited July 2014
    That's a fine piece of detective work if its true. If they're in the same cluster for everyone, someone should start a chat channel to share that info so we don't fly all over the galaxy looking for 1 assignment.
  • daedalus27daedalus27 Member Posts: 83 Arc User
    edited July 2014
    It actually is worse all around for almost every assignment and not just exploration cluster assignments.

    You forget that also missing with the elimination of exploration clusters is the chance at the generic missions found on department heads would be available. Basically every sector had a random extra chance with the DH in the corresponding exploration cluster. With those clusters gone, we have over a 50% reduction in finding those assignments in any sector as you only have one chance with the department head per sector which is leading to much more flying around to try and fill assignments with what my character needs. It is harder all around to find the equipment crafting assignments, commodities, gamma quadrant sci/medical crafting assignments, and other profitable assignment.

    The removal of the exploration clusters has had a profoundly negative effect without any corresponding benefits so far. We have fewer choices, inferior selection on top of an interface that is still very problematic and of highly questionable benefits, and assignments that have disappeared or don't work (Tau Dewa Aid).
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited July 2014
    For me it's even kept me from logging into the game. I used to tour every cluster with my chars whenever I logged on, just for the chance to have the additional support-assignment on my dept. head, and did all the other "chores" (queue events, battlezone, adventure zone) during that tour.

    Now I just check the sheet...if there are only 0-2 supports listed for my faction, I don't even bother to log in anymore.
  • thomasp94232thomasp94232 Member Posts: 129 Arc User
    edited July 2014
    Why exactly did the clusters need to be removed in the first place? I remember the devs blaming it on the crafting revamp? The two don't seem to have anything to do with each other. If anything this was yet another nerf for doffing. I used to love doing the cluster assignments that rewarded 300 and 400 XP points in 2 different categories, it was like getting a free bonus.

    I've been here since beta
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited July 2014
    So, I came into this subsection of the STO forum to start a thread bout this, but it seems that the OP has beaten me to it so I'll just join in here.

    After tinkering with Doffing around the "new" clusters for a while, I noticed that every time I try to find cluster Doff missions they only ones availible are colonial ones. No more diplomatic, marauding, operations, etc. At first I thought it could perhaps be just my luck, although knowing Cryptic I highly doubted that and that's why I came here. And from what I can see in this thread, it's seems that it's not me, but the clusters really offer only colonial Doff missions now. Which royally sucks.

    Is this WAI? If it is, which I assume it is, than it's another major nerf to the game in the long list of nerfs this year. How could having more varied Doff missions in the clusters possibly hurt?
    Cryptic, you're nerfing this game into oblivion. It's gotten to a point where it's no longer fun to play. :(
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  • blackjackwidowblackjackwidow Member Posts: 572 Arc User
    edited July 2014
    frtoaster wrote: »

    I also recall "Forced Labor Camp in the <star cluster>" being under "Military", even though the wiki says that it offers colonial CXP. Please note that this assignment is different from "Forced Labor Requisition for <system>", which appears in sector blocks.

    This is one I miss considerably. Forced Labor Camp gets rid of all those Andorian and Ferengi prisoners that have failure traits for the Forced Labor Req :(

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  • alexvio1alexvio1 Member Posts: 389 Arc User
    edited July 2014
    Forced camps are still there.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    The only assignments I'm running are not scan x and get archeological y to get mats. Even there, they managed to TRIBBLE up an assignment (Bajor archeology) and now completed doff assignments don't appear in the logs sometimes. Why? They screwed up the order I'm which doff assignments show under the completed and log tabs.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited July 2014
    daedalus27 wrote: »
    You forget that also missing with the elimination of exploration clusters is the chance at the generic missions found on department heads would be available. Basically every sector had a random extra chance with the DH in the corresponding exploration cluster. With those clusters gone, we have over a 50% reduction in finding those assignments in any sector as you only have one chance with the department head per sector which is leading to much more flying around to try and fill assignments with what my character needs. It is harder all around to find the equipment crafting assignments, commodities, gamma quadrant sci/medical crafting assignments, and other profitable assignment.

    I actually mentioned this.
    frtoaster wrote: »
    (b) Even if the chances of finding rare assignments specific to exploration clusters are improved, the chances of finding generic assignments have decreased. The reason is that generic assignments that used to appear in both sector blocks and exploration clusters can now only be found in sector blocks.
    alexvio1 wrote: »
    Forced camps are still there.

    Which clusters did you find them in? How often do they appear?
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  • killelr123killelr123 Member Posts: 54 Arc User
    edited July 2014
    So the main problem with this change is twofold:

    First, and most significantly, it RADICALLY changes the flow of Blue and Purple DOFFs into the game. Most tradeable Purple Doffs come from Assylum missions. And 90% of the Refugees come from Support Colonization missions. I'm guessing Refugee production game-wide will drop by 50-75%. I know I used to get an average of at least 5 Support Missions per day per toon. 25 every 5 days. If we now have a max of 15 every 5 days, that cuts Refugee production by 40%. But its worse than that because I'm not going to fly around the entire galaxy to find one or two assignments. So for me and most, it will go from an average of 5 per day to an average of 2 per day, a 60% drop in Refugees (and also other DOFFS that result from grinding up the Bound Purples from Crits).

    In short, production of Doffs has now fallen off a cliff. We already see it in the 2-3x change in Refugee prices on the Exchange. This will filter up through the rest of the DOFF ranks quickly.

    More inflation. Oh well.

    Second, it would seem that it would RADICALLY impede the ability of Fleets to generate White Doffs for projects. I know most of the Doffs for my fleet's projects come from grinding up Bound Purples from exploration missions.

    BUT, for some reason White Doff prices have fallen on the Exchange. Mystery? Maybe not:

    MYSTERY SOLVED?: The Requisition Personnel assignment at Starfleet Academy used to cost 1000 dil. NOW IT IS ONLY 5 DIL. I don't know when this changed, because I never went back after the original change to 1000 dil. But wondering why White Doff prices were dropping, I went and looked, and saw the 5 Dil price. (General Recruitment is still 1000, but the Department Specific assignments are only 5).

    Has the 5 dil price for those assignments been around a while or is it new with 9.5? If new, it would explain the apparent mystery in white DOFF prices.

    It would also seem a logical change if the Devs intended to throttle the production of bound Purples from the Support Missions.
  • architect13architect13 Member Posts: 1,076 Arc User
    edited July 2014
    I thought recruitment was always free except general which is 1000 dil.
    Have you tried the new forum on your phone?
  • killelr123killelr123 Member Posts: 54 Arc User
    edited July 2014
    I thought recruitment was always free except general which is 1000 dil.

    Well originally it was all Free.

    Then they added dil cost to all of them.

    I'm pretty sure it got up to a lot of dil at one point, and that's why I stopped visiting SFA every day.

    But if its always been 5 dil, then the White Doff price drop mystery is unsolved. Maybe just a fluke.
  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    edited July 2014
    killelr123 wrote: »
    Well originally it was all Free.
    Then they added dil cost to all of them.
    I'm pretty sure it got up to a lot of dil at one point, and that's why I stopped visiting SFA every day.
    But if its always been 5 dil, then the White Doff price drop mystery is unsolved. Maybe just a fluke.
    Nah, Academy departmental recruitment has always been free. I run them all constantly. Well, actually I've slacked off the last few weeks so its possible they added a cost but it woulda been in the last month. General recruitment was a lot (if they dropped it to 5 that's a good thing) and the up/down grinder costs dil.
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  • neomodiousneomodious Member Posts: 428 Arc User
    edited July 2014
    For recruitment, the general one cost 1000 dilithium, but the others were free.

    The upgrade (5W>1G) also cost dilithium.

    so does the rest of the recruitment cost dilithium now? That would be annoying for new characters that haven't built up dilithium yet...
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited July 2014
    Why exactly did the clusters need to be removed in the first place? I remember the devs blaming it on the crafting revamp? The two don't seem to have anything to do with each other. If anything this was yet another nerf for doffing. I used to love doing the cluster assignments that rewarded 300 and 400 XP points in 2 different categories, it was like getting a free bonus.

    Those still exist but with the complete nerfing of Department Heads it's twice as hard to find them.



    RE: Recruitment costs:
    Everything from the Personnel Officer (and cultural exchanges) aside from General Recruitment is still free, I just checked. (GR still costs 1000, and the new Request R&D Assistance also costs 1000)

    Joined January 2009
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  • alexvio1alexvio1 Member Posts: 389 Arc User
    edited July 2014
    frtoaster wrote: »
    Which clusters did you find them in? How often do they appear?

    Currently I'm sitting in Eridon Nebula because I need to complete eridon colonial chain.
  • skurfskurf Member Posts: 1,071 Arc User
    edited July 2014
    Previously, there were specific/unique "Raid" mission that you could only find through Department Heads->Marauding/First Officer while in an exploration cluster. Now, since you can't go to the cluster and select Department Head assignments, those missions are completely unobtainable. And no, they are not the same missions as the "Raid" missions you can get elsewhere in sector space.
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited July 2014
    Another question that comes to mind: Why didn't they just integrate the cluster assignments into the normal bordering sectors?

    For example: include Delta Volanis assignments into Sirius sector block.

    They'd remove the exploration clusters, but problems with the 20-hour cooldown, non-availability on department heads and ships clustering on those clusters would be gone.

    Immersion-wise it would also be consistent with the rest of the assignments in those sectors: we don't have to sit on Vulcan either, to make "Asylum on Vulcan" appear in sector or department head lists.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited July 2014
    skurf wrote: »
    Previously, there were specific/unique "Raid" mission that you could only find through Department Heads->Marauding/First Officer while in an exploration cluster. Now, since you can't go to the cluster and select Department Head assignments, those missions are completely unobtainable. And no, they are not the same missions as the "Raid" missions you can get elsewhere in sector space.

    That's what I was talking about as well. Currently, as it is, only the colonial missions are availible from the clusters. So bye bye marauding and the raids you mentioned, bye bye diplomacy, the multitude od assignments listed under 'operations', etc.

    Not only is this a major nerf, but it also means they flat out lied to us when they said that the removal of the clusters won't affect Doffing in any way!
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  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited July 2014
    Why exactly did the clusters need to be removed in the first place?

    Because new players get lost or somesuch rubbish. If a player cannot find their way out of a sector while one entire wall is the exit, they shouldn't be playing this game.
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  • captcokecancaptcokecan Member Posts: 143 Arc User
    edited July 2014
    Because new players get lost or somesuch rubbish. If a player cannot find their way out of a sector while one entire wall is the exit, they shouldn't be playing this game.

    Just to underline how ridiculous this claim of new players getting lost is, you could actually exit the cluster by bumping up against ANY of the sector "walls".

    :rolleyes:

    Oh! AND, you could leave the exploration cluster by using the "Warp Out" Button which is normally greyed out in Sector space!
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  • skurfskurf Member Posts: 1,071 Arc User
    edited July 2014
    shpoks wrote: »
    That's what I was talking about as well. Currently, as it is, only the colonial missions are availible from the clusters. So bye bye marauding and the raids you mentioned, bye bye diplomacy, the multitude od assignments listed under 'operations', etc.

    Not only is this a major nerf, but it also means they flat out lied to us when they said that the removal of the clusters won't affect Doffing in any way!

    Yes, it really is horrible for an avid doffer. I rarely bother going to the clusters any more because 1) the Raid missions for KDF are gone and 2) you have much less chance of getting any of the good assignments. Before, you always had 2 chances (and even 3 in B'tran and Azlesa) to get a good assignment (i.e. Colonial Support, Listening Post), but now it's 1 and done- it's either there or it's not, and the vast majority of the times it's not available, which makes it a waste of time to even try to get the missions. Also, there were additional missions available many times that were hard to find in sector space through the different DH's in clusters like "Study Characteristics of Ketracel White/random Gamma Quardrant commodity."

    I am really disappointed with what they have done with the clusters. It might sound odd, but I do 2 things in this game- I PvP and I doff. They have never given any attention to PvP in the many years that this game has been online, and now they swing the Nerf Hammer at my doffing too. I'm going to be spending a lot less time in this game, which is probably a good thing.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited July 2014
    skurf wrote: »
    Yes, it really is horrible for an avid doffer. I rarely bother going to the clusters any more because 1) the Raid missions for KDF are gone and 2) you have much less chance of getting any of the good assignments. Before, you always had 2 chances (and even 3 in B'tran and Azlesa) to get a good assignment (i.e. Colonial Support, Listening Post), but now it's 1 and done- it's either there or it's not, and the vast majority of the times it's not available, which makes it a waste of time to even try to get the missions. Also, there were additional missions available many times that were hard to find in sector space through the different DH's in clusters like "Study Characteristics of Ketracel White/random Gamma Quardrant commodity."

    I am really disappointed with what they have done with the clusters. It might sound odd, but I do 2 things in this game- I PvP and I doff. They have never given any attention to PvP in the many years that this game has been online, and now they swing the Nerf Hammer at my doffing too. I'm going to be spending a lot less time in this game, which is probably a good thing.

    I said it before, they should have doubled the chances of doff missions appearing. Now between them being on sector timing and only available personally, the chances have been cut by 50%. And yes, the department heads ones ended up being the worst affected. New players trying to max diplomacy will have a worse grind than crafting.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited July 2014
    shpoks wrote: »
    Not only is this a major nerf, but it also means they flat out lied to us when they said that the removal of the clusters won't affect Doffing in any way!
    That was among the issues raised by Tribble testers when the removal of the Exploration Clusters was first mentioned...
    arrmateys wrote: »
    mikiiy wrote: »
    Does that affect those cluster missions being available on bridges? Asking because otherwise getting colonial chains done sort of turns into a traveling nightmare.. inviting a friend to a bridge when seeing a mission up was always one of the most awesome aspects of the doff system.
    it does, no matter if bridge or in space.

    you can't use the missions you'd get from your department heads while inside the cluster anymore, since you don't actually change maps to get them to change. i wasn't able to find even one support colonization chain mission while i checked around.

    hopefully it's a bug or unfinished doff mission port over.
    ...but it was either an intentional nerf or lost in the "ranting" over everything being worse than its predecessor. Which of those is the case? Your guess is as good as mine. There were even suggestions to...
    mikefl wrote: »
    Then how about a space map for each cluster instead of an interact object in sector space similar to what you did with those around Tau Dewa. You can still enter and still obtain dept head duty officer missions from the clusters, if you have the tuffli you can invite others to do the same, as well as throw in a few anomalies to scan without entering any system maps. If it's too easy to farm then place a cooldown via a mission like strange new worlds on the anomalies and limit the drops. You could do that for all the various clusters with each having its own timer and get people using the maps again.

    Just a suggestion that could still take the old genesis/crappy maps out while allowing some anomaly scans and keeping the Tuffli and Suliban ships still valid. This will also allow people to still get their 1440 dilithium but attach it to doing three different clusters rather than three planet missions in the clusters. I will say some of the most beautiful planet maps in the game are some of the random ones. I definitely like putting the clusters in sector space rather than their own sectors.
    ...but that did not come to pass. Personally, I just don't doff as much anymore, thanks to the doffing UI and Cluster loss. Eventually their own metrics will show whether this is the case in a broader selection of the playerbase, at which time they will make their own decisions.
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited July 2014
    That was among the issues raised by Tribble testers when the removal of the Exploration Clusters was first mentioned...

    Oh, you mean the incoherent ramblings and ranting of the whiny little b*****s? :rolleyes:
    Isn't it awesome how Cryptic just listens and acts on our feedback? :rolleyes:
    ...but it was either an intentional nerf or lost in the "ranting" over everything being worse than its predecessor. Which of those is the case? Your guess is as good as mine. There were even suggestions to...

    Intentional nerf. Mark my words. Don't forget, we're still in the D'Angelo era.
    ...but that did not come to pass. Personally, I just don't doff as much anymore, thanks to the doffing UI and Cluster loss. Eventually their own metrics will show whether this is the case in a broader selection of the playerbase, at which time they will make their own decisions.

    Yeah, I hear what you're saying. Before this, I'd doff on multiple chars before I log out during each STO play session I had. I'd at least set it up on my KDF, Fed and RR mains. After S9.5 I can barely endure to set it up on one char before my body is crying to log out and don't bother trying that on another.
    And after I saw that the doffing in clusters has also been nerfed to oblivion, I just felt a sad and depressing feeling about doffing right through my stomach. :(
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  • blackjackwidowblackjackwidow Member Posts: 572 Arc User
    edited July 2014
    Because new players get lost or somesuch rubbish. If a player cannot find their way out of a sector while one entire wall is the exit, they shouldn't be playing this game.

    Actually, their reasoning was - lolololol - 'because they are not up to our current standards' <pausing for hysterical laughter> :D sorry, hard to even type that out.

    No, seriously, they said in the blog about exploration cluster removal that the mission quality was not up to their standards, and since you don't need to farm for R & D materials there anymore, they were removing the clusters.

    They also said a lot about how this is continuing towards their higher quality standards, and would improve the overall quality of the game. Most of my game play is doffing; the quality, for me, has decreased overall to the point that I just get angry and keep logging out. :(

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