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Xindi-Reptilian Contortrix Escort

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  • lava1701#6560 lava1701 Member Posts: 45 Arc User
    edited July 2014
    This escort is epic, but it isn't op. my patrol escort retrofit can deal almost the same damage, but survive in a firefight longer. The xindi ship might have a 5 fore, 2 aft weapon layout like a kumari, but it can't dish out as much, it's wing cannon platforms make sure of that. It is simply an impressive escort. I actually sold the Xindi Aquatic dreadnought to get it and the Xindi tac. officer. I figured since I already had a Jem'Hadar Dreadnought Carrier, i didn't need one that was slightly more maneuverable. Anyway it is a great escort, not an OP escort.
    [SIGPIC][/SIGPIC]
  • geriszgerisz Member Posts: 23 Arc User
    edited July 2014
    it's freakin' OP already, don't you want it to have an extra i-win button too?

    I want One!IOr the new traits...
    This ship seems like a glass for me,same as the kumari,but i will test it with another skills today.Maybe leavers,and afks not want to play pvp today...
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited July 2014
    theshushux wrote: »
    i dont think u can pass xindi as "minor civilizations"

    in the show u see reptilians as very aggressive spartan racist culture..
    so strictly form startreks pov it may be heresy lol but i don't think Defiant suppose to be on the same level of an elite xindi escort..

    The Xindi escorts from the show are from 2154 ish, the Defiant is from 2370. Your argument is invalid. Apart the huge time difference, the NX 01 was still able to hold its ground before Azati Prime. Why is it T1 then?


    Why the hell can't the Defiant be upgraded? If you tell me that its fine the way it is, I'd say you're lying. I would gladly hop back to Defiant if they reboot it from the Tempest.
  • fightingexplorerfightingexplorer Member Posts: 75 Arc User
    edited July 2014
    First I wonder because this ship isn't that good as the stats say - its a half glasscannon with the most builds. :eek:

    But after flying many rounds with it, I like it more and more. Many possible builds - insane dmg especially with my build atm, fast, cheap option to a bug and in some things better - but still not as tanky as my bug.
    [SIGPIC][/SIGPIC]
    Shak - Fed/Rom - Sad Pandas Scort-Veteran - Known Haxxor
    Shak'Re - KDF - Soehne von Khaless (Svk)
    T'Shara - Fed/Rom - 58. Geschwader
  • thisslerthissler Member Posts: 2,055 Arc User
    edited July 2014
  • theshushuxtheshushux Member Posts: 0 Arc User
    edited July 2014
    The Xindi escorts from the show are from 2154 ish, the Defiant is from 2270. Your argument is invalid. Apart the huge time difference, the NX 01 was still able to hold its ground before Azati Prime. Why is it T1 then?


    Why the hell can't the Defiant be upgraded? If you tell me that its fine the way it is, I'd say you're lying. I would gladly hop back to Defiant if they reboot it from the Tempest.

    well...dont u think that MAYBE the xindi ships r UPGRADED version of the old ones?? u dont get outdated ship...u get new one
    if u read the dev Xindi Lockbox Overview u see that new coming ships are refit to our time frame
    quote
    "The grand prize of the Xindi Lock Box will be the Xindi-Aquatic Narcine Dreadnought Carrier. Although the exterior of this elegant warship hasn’t changed much since it was first encountered by the NX-01, Xindi engineers have updated its internal systems on a regular basis."
    thats not invalid argument ...

    for the Defiant...i like to see it upgraded to. but i dont think its gonna happen bcs there is new ships coming all the time.
    The original shu-shu !
  • theshushuxtheshushux Member Posts: 0 Arc User
    edited July 2014
    thissler wrote: »


    the ready room !! i wanna see the ready room!! trap !
    The original shu-shu !
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    like with all the 5 fore weapon ships, i find sticking all DHCs up front just works best. if you AtB it though that tac ENS isn't terribly useful, but seriously how can you complain with 17 turn, 5 fore, and 5 tac consoles? being down a skill should be seen as a balance on something like this. if you run all cannons you dont really even need an AtB build though, if you expect any dogfighting, 2 AtD instead will be much more helpful to match the mobility of a typical bug, then it really will dominate everything.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited July 2014
    I'd gladly accept an upgrade to the Defiant, so long as I get to keep my one ship and the current boff layout. Yes I did just say that. Though I'd love to have 5 fore weapons. :D
    I ask nothing but that you remember me.
  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited July 2014
    voporak wrote: »
    I'd gladly accept an upgrade to the Defiant, so long as I get to keep my one ship and the current boff layout. Yes I did just say that. Though I'd love to have 5 fore weapons. :D

    OFF we should make a "My name is XY and I support the revamped Defiant class warship" banner or something like that, with some kick-TRIBBLE pics of it killing bugs. i would really like a dual quantum torpedo launcher with narrow firing arc and more damage output. /OFF
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
  • dius1981dius1981 Member Posts: 500
    edited July 2014
    OFF we should make a "My name is XY and I support the revamped Defiant class warship" banner or something like that, with some kick-TRIBBLE pics of it killing bugs. i would really like a dual quantum torpedo launcher with narrow firing arc and more damage output. /OFF

    And I'd really like the The Death Star as a support ship...

    But don't think either of us will get what we want. :(

    D,
    OMEGA ARMADA & House of Beautiful Orions
    [SIGPIC][/SIGPIC]
    Please keep the QQ to a minimum.
    >>>PUNISH THE FEDs<<<
    >>>Positive Feedback from a PvE HERO<<<
  • anasaziscoutanasaziscout Member Posts: 30 Arc User
    edited July 2014
    I was just playing with a build, and I see how this ship could be disturbing...

    Crazy
  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    I was just playing with a build, and I see how this ship could be disturbing...

    Crazy

    Crazy terrible in your case...

    In two words..."boarding party"
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • anasaziscoutanasaziscout Member Posts: 30 Arc User
    edited July 2014
    dahminus wrote: »
    Crazy terrible in your case...

    In two words..."boarding party"

    One, still fairly noobish with builds so forgive my transgressions as I forgive your lack of tact.

    Two, I have had lots of fun with boarding parties, and while I know most people would prefer A2B there I still like my boarding party

    Three, the build I offered, despite its faults has crazy damage potential and the chances to knock out the opponents weapons make it more sturdy than it would appear
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited July 2014
    One, still fairly noobish with builds so forgive my transgressions as I forgive your lack of tact.

    Two, I have had lots of fun with boarding parties, and while I know most people would prefer A2B there I still like my boarding party

    Three, the build I offered, despite its faults has crazy damage potential and the chances to knock out the opponents weapons make it more sturdy than it would appear


    My Tempest waves you good bye.

    http://skillplanner.stoacademy.com/?build=ricstempest1_0

    Wheres ur uber damage potential nao?
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited July 2014
    One, still fairly noobish with builds so forgive my transgressions as I forgive your lack of tact.

    Two, I have had lots of fun with boarding parties, and while I know most people would prefer A2B there I still like my boarding party

    Three, the build I offered, despite its faults has crazy damage potential and the chances to knock out the opponents weapons make it more sturdy than it would appear

    I'm personally more worried about the idea of having zilch for shield heals whether proc or manual. Especially with a resilient shield. And having Tyken's 1 with nothing buffing it.

    Also, the damage potential, although somewhat higher than average, is still low, in comparison to the standard escort, especially since you have 3 beam skills that lock each other out.

    TBH, it has a lot of glaring weaknesses in the area of survivability.

    The thing about Boarding Party is how it first has to get through spam-clearing (FAW, or Acetons at the moment), and then, once it lands, is cleared by Tactical Team. Not to mention it has to catch up to today's crazy-speed escorts. You could use it......but yeah.

    Maybe for the lulz, but I can't see it as being crazy in a good way. Giving you the benefit of doubt, I would like to try fighting you just to see if there was anything I missed. Any preferences for an opponent?
  • ussboleynussboleyn Member Posts: 598 Arc User
    edited July 2014
    I was just playing with a build, and I see how this ship could be disturbing...

    Crazy

    This is not a good kinda crazy.

    /\
  • anasaziscoutanasaziscout Member Posts: 30 Arc User
    edited July 2014
    scurry5 wrote: »
    I'm personally more worried about the idea of having zilch for shield heals whether proc or manual. Especially with a resilient shield. And having Tyken's 1 with nothing buffing it.

    Also, the damage potential, although somewhat higher than average, is still low, in comparison to the standard escort, especially since you have 3 beam skills that lock each other out.

    TBH, it has a lot of glaring weaknesses in the area of survivability.

    The thing about Boarding Party is how it first has to get through spam-clearing (FAW, or Acetons at the moment), and then, once it lands, is cleared by Tactical Team. Not to mention it has to catch up to today's crazy-speed escorts. You could use it......but yeah.

    Maybe for the lulz, but I can't see it as being crazy in a good way. Giving you the benefit of doubt, I would like to try fighting you just to see if there was anything I missed. Any preferences for an opponent?


    There was an issue with translation, P2S was misread as P2E in the link. So that and biomolecular shield generator act as my shield buffs.

    The choice of critical hit chance procs on the beams was designed to increase the chance for weapons disable, and the tyken's is supported by a doff for creating echoes and running it with an aux/weapons power layout supported by the aux buffs from rep traits.

    This may not be the best build, but it does have high enough damage potential and is designed in a manner to increase survivability and cause frustration in unconventional ways.

    I would like to thank everyone for ripping on my build, but it would be best to go back to the intent of the thread, and I would love to see other possible builds for the Xindi so I can learn.
  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    There was an issue with translation, P2S was misread as P2E in the link. So that and biomolecular shield generator act as my shield buffs.

    The choice of critical hit chance procs on the beams was designed to increase the chance for weapons disable, and the tyken's is supported by a doff for creating echoes and running it with an aux/weapons power layout supported by the aux buffs from rep traits.

    This may not be the best build, but it does have high enough damage potential and is designed in a manner to increase survivability and cause frustration in unconventional ways.

    I would like to thank everyone for ripping on my build, but it would be best to go back to the intent of the thread, and I would love to see other possible builds for the Xindi so I can learn.


    http://skillplanner.stoacademy.com/?build=dahmpvoxindi_0
    This is how I'd run it for pvp.

    Would be best if you asked questions regarding the build, as it's night and day different from your own
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • ussboleynussboleyn Member Posts: 598 Arc User
    edited July 2014
    Been thinking about getting one of these and setting it up something like this...

    http://skillplanner.stoacademy.com/?build=xindscort_0

    /\
  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    ussboleyn wrote: »
    Been thinking about getting one of these and setting it up something like this...

    http://skillplanner.stoacademy.com/?build=xindscort_0

    I like the idea of tossing in a aux2damp here...but losing the great oh **** button that is rsp?

    Just can't do it.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited July 2014
    dahminus wrote: »
    I like the idea of tossing in a aux2damp here...but losing the great oh **** button that is rsp?

    Just can't do it.

    Why not? My Tempest dropped RSP in favor of more tactical oriented options. Now I run ET1/ATB1/DEM2 - EPTE1/ATB1/EPTS3. I tend to roll with over 10k shields in it, and when things get scary I use doffed BFI (x2 VR doffs, 50% chance each to heal shields as much as EPTS3 does when receiving energy damage). I hardly get to have shields lowered and don't miss RSP2 at all. Honestly, I could finally slot DEM2, move EPTS to Lieutenant Commander and freeing up a slot for Engineering Team 1.
    Additionally, Aegis set 3 gives me Energy Feedback Conductor that applies +100 All Energy DMR, 30% damage reduction to shields, +2% energy damage when hit by energy attacks. Coupled with EPTS3... 60% damage reduction to shields just with them together, not counting Undine T4 passive...
    Man don't know about you, but this revamped set is frigging awesome for any kind of ship.

    The Aegis Deflector itself is shield friendly, Engines are Hyper with 10% defense bonus, Shields Covariant with Adaptive Shielding to hull. I don't miss Elite Fleet ones.

    You can live without RSP. ;)
  • jjdezjjdez Member Posts: 570 Arc User
    edited July 2014
    You can live without RSP. ;)

    You can also live without A2B. ;)
  • anasaziscoutanasaziscout Member Posts: 30 Arc User
    edited July 2014
    I see a lot of RCS, do you need it with a ship that is already this maneuverable?
    The Xindi Weapons Platform seems to be a powerful free pet, it would also likely benefit from the bio-molecular instability in the bio-molecular disruptor build, why leave it out?

    Is the fleet gear that much better? I haven't joined a fleet yet, so I haven't tried any of it. The lack of set bonuses seems to be a drawback, although I do have an interest in some of the fleet ships.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    The Xindi Weapons Platform seems to be a powerful free pet, it would also likely benefit from the bio-molecular instability in the bio-molecular disruptor build, why leave it out?

    As it wastes a console-slot and is -i presume- easy to kill, its not worth it, especially not in pvp.
    The Xindi Weapons Platform seems to be a powerful free pet, it would also likely benefit from the bio-molecular instability in the bio-molecular disruptor build, why leave it out?

    If it really acts like a pet, tactical consoles and other dmg-increases due to gear wont affect it.
    Is the fleet gear that much better? I haven't joined a fleet yet, so I haven't tried any of it. The lack of set bonuses seems to be a drawback, although I do have an interest in some of the fleet ships.

    For tactical consoles yes (definitely). For weapons, well it gives you accx2, which is good for pvp, though crtdx3 is the way to go for pve.
    Elite fleet shields are also one of their league.


    But before you go too much into details, I would really respec if I were you, you lose much dmg with your skilltree as it is now.
    As for your build: As others said, too much inconsitencies there. STO, and especially pvp you concentrate yourself on one or two things and dont go over all (a medium build is always a loss). A TR1 is wasted. Its a waste even if its buffed with 4 flowcap consoles. But with your build there arent any flowcaps to begin with, so you have a very,very low drain, which is a wasted slot. Same with 3 beamabilties. Boarding parties are a joke in pve and pvp. EWP is wasted in pve, however can be useful in pvp, though I doubt it is anywhere as good as EPtS3.
    Well, thats just a few things, if you look for a 100%-pvp-specialized build, ask the pvp-ers here, but as your current build stands, it has no worth in neither pvp nor pve.

    And if you think it has a great dmg-output, then seriously wait till you see the real builds flying ;)
  • anasaziscoutanasaziscout Member Posts: 30 Arc User
    edited July 2014
    I don't PVP, and this is actually adapted from my Risian build which does most of its damage through Aux-based abilities and uses Tet.

    I am not sure how easy to kill the pet is, but I would probably try it out before dismissing it out of hand. I was unaware that you could not increase pet damage in that manner.

    Thank you for offering some constructive criticisms. In a lot of the build threads and in this thread as well, I have seen more general distaste rather than actual criticism. The beam abilities I use to adjust to the situation as I have seen little advantage to many of the other Tac abilities. I have, however, seen boarding parties as a truly powerful skill (provided you fire at point blank range).

    I would probably make some changes to it if I got the ship and played with it a little (moving points to Energy Weapons and out of Aux, for example, and adjusting some of the other science-focused abilities. However, I do see that a lot of people tend to be very limited in their view of builds.
  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    I don't PVP, and this is actually adapted from my Risian build which does most of its damage through Aux-based abilities and uses Tet.

    I am not sure how easy to kill the pet is, but I would probably try it out before dismissing it out of hand. I was unaware that you could not increase pet damage in that manner.

    Thank you for offering some constructive criticisms. In a lot of the build threads and in this thread as well, I have seen more general distaste rather than actual criticism. The beam abilities I use to adjust to the situation as I have seen little advantage to many of the other Tac abilities. I have, however, seen boarding parties as a truly powerful skill (provided you fire at point blank range).

    I would probably make some changes to it if I got the ship and played with it a little (moving points to Energy Weapons and out of Aux, for example, and adjusting some of the other science-focused abilities. However, I do see that a lot of people tend to be very limited in their view of builds.

    There is alot to teach you about man. I'm talking about an essay of information...

    Sorry for being rude, if you wish you could join my fleet. Links in the signature...if you fed that is.

    I can get you into our team speak server and really tell you everything wrong with your build and what makes things right in mine.

    A chat while playing would be great...writing everything out where you may or may not read it...ya...happened too much already

    Cheers

    P.s. Turn rate is so bloody important in pvp. You have to keep your target in sight and out turn a tail
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • anasaziscoutanasaziscout Member Posts: 30 Arc User
    edited July 2014
    I see that a lot of builds go to DHC, does this work because you are eating through weapons batteries or is there a trick I'm missing?
    I generally do not use batteries and find that without batteries I get higher DPS with DBB than DHC because of weapons power levels. Also, I have found FAW to be one of the best Tac Boff skills, but it only works with a beamboat.

    Dahm,
    Only an essay? I thought I was much further behind than that. I am still balancing the values of drains, trols, dps, and tanking on different ships and working on understanding how the different rolls (science, engineering, and the other one) affect gameplay. I only have an essay? Wow, I should be caught up sooner than I thought...

    That being said, in your build it states that you have 66k in ground traits, but I only see 6k, how'd you do that?

    I understand the value of turn-rate, but I have heard others assert that RCS on an escort are a wasted slot.

    I am still going to be anti-social for a while and stay out of the fleets, but when I consider one, after I have learned some more, I may take you up on your offer.

    edit: I found this thread through google Search and did not realize I had stepped into the land of PVP... I just wanted to learn more about this beautiful ship.
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited July 2014
    Is it just me or did who ever who modelled/textured this thing really do a half assed job?

    I love the outline/concept of the ship but the toy-like rounded nature of the model with virtually no geometry or texture details to speak of really represents just how much this game is going down hill.

    Stats wise, this thing is preposterous, perhaps the second best escort without a cloak (FPEr +Bomb still wins for me) but it's really just let down by poor poly and texture budgets, perhaps poorer than usual - in a game who's engine isn't aging well at all given the alternatives.
  • hn45hn45 Member Posts: 23 Arc User
    edited July 2014
    Is it just me or did who ever who modelled/textured this thing really do a half assed job?

    I love the outline/concept of the ship but the toy-like rounded nature of the model with virtually no geometry or texture details to speak of really represents just how much this game is going down hill.

    Stats wise, this thing is preposterous, perhaps the second best escort without a cloak (FPEr +Bomb still wins for me) but it's really just let down by poor poly and texture budgets, perhaps poorer than usual - in a game who's engine isn't aging well at all given the alternatives.

    I think that's a bit of an exaggeration to say that this ship is an example of the game going downhill. The model and texture are both based off of what was shown in the show. Take your rant to the general forums, and keep this thread for discussing the PvP nature of the ship.
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