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Xindi-Reptilian Contortrix Escort

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  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    The Xindi Weapons Platform seems to be a powerful free pet, it would also likely benefit from the bio-molecular instability in the bio-molecular disruptor build, why leave it out?

    As it wastes a console-slot and is -i presume- easy to kill, its not worth it, especially not in pvp.
    The Xindi Weapons Platform seems to be a powerful free pet, it would also likely benefit from the bio-molecular instability in the bio-molecular disruptor build, why leave it out?

    If it really acts like a pet, tactical consoles and other dmg-increases due to gear wont affect it.
    Is the fleet gear that much better? I haven't joined a fleet yet, so I haven't tried any of it. The lack of set bonuses seems to be a drawback, although I do have an interest in some of the fleet ships.

    For tactical consoles yes (definitely). For weapons, well it gives you accx2, which is good for pvp, though crtdx3 is the way to go for pve.
    Elite fleet shields are also one of their league.


    But before you go too much into details, I would really respec if I were you, you lose much dmg with your skilltree as it is now.
    As for your build: As others said, too much inconsitencies there. STO, and especially pvp you concentrate yourself on one or two things and dont go over all (a medium build is always a loss). A TR1 is wasted. Its a waste even if its buffed with 4 flowcap consoles. But with your build there arent any flowcaps to begin with, so you have a very,very low drain, which is a wasted slot. Same with 3 beamabilties. Boarding parties are a joke in pve and pvp. EWP is wasted in pve, however can be useful in pvp, though I doubt it is anywhere as good as EPtS3.
    Well, thats just a few things, if you look for a 100%-pvp-specialized build, ask the pvp-ers here, but as your current build stands, it has no worth in neither pvp nor pve.

    And if you think it has a great dmg-output, then seriously wait till you see the real builds flying ;)
  • anasaziscoutanasaziscout Member Posts: 30 Arc User
    edited July 2014
    I don't PVP, and this is actually adapted from my Risian build which does most of its damage through Aux-based abilities and uses Tet.

    I am not sure how easy to kill the pet is, but I would probably try it out before dismissing it out of hand. I was unaware that you could not increase pet damage in that manner.

    Thank you for offering some constructive criticisms. In a lot of the build threads and in this thread as well, I have seen more general distaste rather than actual criticism. The beam abilities I use to adjust to the situation as I have seen little advantage to many of the other Tac abilities. I have, however, seen boarding parties as a truly powerful skill (provided you fire at point blank range).

    I would probably make some changes to it if I got the ship and played with it a little (moving points to Energy Weapons and out of Aux, for example, and adjusting some of the other science-focused abilities. However, I do see that a lot of people tend to be very limited in their view of builds.
  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    I don't PVP, and this is actually adapted from my Risian build which does most of its damage through Aux-based abilities and uses Tet.

    I am not sure how easy to kill the pet is, but I would probably try it out before dismissing it out of hand. I was unaware that you could not increase pet damage in that manner.

    Thank you for offering some constructive criticisms. In a lot of the build threads and in this thread as well, I have seen more general distaste rather than actual criticism. The beam abilities I use to adjust to the situation as I have seen little advantage to many of the other Tac abilities. I have, however, seen boarding parties as a truly powerful skill (provided you fire at point blank range).

    I would probably make some changes to it if I got the ship and played with it a little (moving points to Energy Weapons and out of Aux, for example, and adjusting some of the other science-focused abilities. However, I do see that a lot of people tend to be very limited in their view of builds.

    There is alot to teach you about man. I'm talking about an essay of information...

    Sorry for being rude, if you wish you could join my fleet. Links in the signature...if you fed that is.

    I can get you into our team speak server and really tell you everything wrong with your build and what makes things right in mine.

    A chat while playing would be great...writing everything out where you may or may not read it...ya...happened too much already

    Cheers

    P.s. Turn rate is so bloody important in pvp. You have to keep your target in sight and out turn a tail
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • anasaziscoutanasaziscout Member Posts: 30 Arc User
    edited July 2014
    I see that a lot of builds go to DHC, does this work because you are eating through weapons batteries or is there a trick I'm missing?
    I generally do not use batteries and find that without batteries I get higher DPS with DBB than DHC because of weapons power levels. Also, I have found FAW to be one of the best Tac Boff skills, but it only works with a beamboat.

    Dahm,
    Only an essay? I thought I was much further behind than that. I am still balancing the values of drains, trols, dps, and tanking on different ships and working on understanding how the different rolls (science, engineering, and the other one) affect gameplay. I only have an essay? Wow, I should be caught up sooner than I thought...

    That being said, in your build it states that you have 66k in ground traits, but I only see 6k, how'd you do that?

    I understand the value of turn-rate, but I have heard others assert that RCS on an escort are a wasted slot.

    I am still going to be anti-social for a while and stay out of the fleets, but when I consider one, after I have learned some more, I may take you up on your offer.

    edit: I found this thread through google Search and did not realize I had stepped into the land of PVP... I just wanted to learn more about this beautiful ship.
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited July 2014
    Is it just me or did who ever who modelled/textured this thing really do a half assed job?

    I love the outline/concept of the ship but the toy-like rounded nature of the model with virtually no geometry or texture details to speak of really represents just how much this game is going down hill.

    Stats wise, this thing is preposterous, perhaps the second best escort without a cloak (FPEr +Bomb still wins for me) but it's really just let down by poor poly and texture budgets, perhaps poorer than usual - in a game who's engine isn't aging well at all given the alternatives.
  • hn45hn45 Member Posts: 23 Arc User
    edited July 2014
    Is it just me or did who ever who modelled/textured this thing really do a half assed job?

    I love the outline/concept of the ship but the toy-like rounded nature of the model with virtually no geometry or texture details to speak of really represents just how much this game is going down hill.

    Stats wise, this thing is preposterous, perhaps the second best escort without a cloak (FPEr +Bomb still wins for me) but it's really just let down by poor poly and texture budgets, perhaps poorer than usual - in a game who's engine isn't aging well at all given the alternatives.

    I think that's a bit of an exaggeration to say that this ship is an example of the game going downhill. The model and texture are both based off of what was shown in the show. Take your rant to the general forums, and keep this thread for discussing the PvP nature of the ship.
  • cepholapoidcepholapoid Member Posts: 284 Arc User
    edited July 2014
    I run with this usually.
    http://skillplanner.stoacademy.com/?build=pugpvpxindi_0
    (Alternate use BO III and tac team 1, sometimes with a tractor beam in there too)

    It's really just for pug pvp, when I do premade and know that there's a good healer I switch some

    stuff around for more spike damage. But the build I'm linking is usually what I run with for 1 vs 1's

    and normal pvp. I have a few layouts depending on the opponent, but the basic idea says the same.

    Important doffs are 2 conn officers for attack patterns, 1 Bo bleedthrough doff, and 2 DCE and one

    WCE.
    cI5XEZr.jpg
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited July 2014
    hn45 wrote: »
    I think that's a bit of an exaggeration to say that this ship is an example of the game going downhill. The model and texture are both based off of what was shown in the show. Take your rant to the general forums, and keep this thread for discussing the PvP nature of the ship.

    The design is good, as I said, it's why I got this ship and why I didn't get the hunter. However, the implementation of the design is terrible.

    It's also a PvP issue - as everyone knows looks are deadly important in in a pvp situations.
  • tech79ltech79l Member Posts: 0 Arc User
    edited July 2014
    dahminus wrote: »
    Bad point is the useless tactical slot.

    Doffs can fix the issue but I would rather use my doffs in other fields.

    It'll be an aux2bat boat
    Flying one, setting it up for a vape build, not using A2B at all for this build and it's doing just fine.
  • dahminusdahminus Member Posts: 0 Arc User
    edited August 2014
    tech79l wrote: »
    Flying one, setting it up for a vape build, not using A2B at all for this build and it's doing just fine.

    Well I unfortunately unpacked mine on my main instead of my alt.

    It's pretty brilliant, the firepower is nuts

    Easily the best team escort, no question...but I'd rather be in my tempest for 1v1.

    I'd rather keep it as an a2b. It's feels like the right fit
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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