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So exploration - what's going to replace it?

gurugeorgegurugeorge Member Posts: 421 Arc User
I'm aware of adjudicatorhawk's post where he gave the reasons for removing exploration from the game, and they're good enough reasons. He also mooted that the devs are looking at ways of keeping the exploration "feel" in the game, because it's an important iconic part of Star Trek.

I'm one of those who adjudicatorhawk mentioned, who kind of liked the system and used it from time to time as a change of pace, just to get that Star Trek feel. It was one of the few parts of the game (aside from some of the better dev-created missions and Foundry missions) where that Star Trek feel was genuinely possible.

I'd really, really, really like something with a similar "feel" to replace it - so can we have a discussion around it?

Personally, I'd like to see Cryptic have a stab at procedurally-generated content with more mission parameters. That's what the originally-proposed "Genesis" system seems to have been. Are Cryptic going to introduce a "New Genesis" (har har) system? I certainly hope so!

I dunno, but something to give us that exploration "feel" has to be in the game.
Post edited by gurugeorge on
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Comments

  • plox21plox21 Member Posts: 1 Arc User
    edited July 2014
    "high quality content from Foundry authors":(
    [SIGPIC][/SIGPIC]
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited July 2014
    Geko stated in the recent Priority 1 interview that the only thing resembling a long-term plan to replace exploration is to rely on Foundry missions. He also mused about a Foundry reputation system, tied in with the clusters.

    If you would like to sample the Foundry alternative to exploration, please check out my two missions "Explore Delta Volanis, Mission 1" and "Explore Delta Volanis, Mission 2."

    You may or may not enjoy the Foundry as an alternative. But, it is the only alternative you have and will have in the future, most likely.
    [SIGPIC][/SIGPIC]
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2014
    The only Exploration Cluster that made any sense was B'Tran Cluster. How could unexplored space be 5 light years away from Earth in the 25th Century? The simplest method to replace the Exploration mission is completely random Foundry missions. If you have to go to the Foundry window to pick a mission, then it is not exploration. True exploration whatever that might be would be perfect for when we finally get to the Delta Quadrant and are able to explore new space. Voyager only explored a tiny fraction of the Delta Quadrant.
  • beyerebeyere Member Posts: 22 Arc User
    edited July 2014
    One way to revitalize the clusters is to have a mix of studio-created, foundry-created and procedurally-created content. Throw in a couple of Cryptic-created missions, with voice-overs, special effects and the whole bit and have that mission crop up randomly. Add new missions every so often as their production schedule allows. That way, you have a mix of grinding and original content, which would be a huge improvement.

    I'm of the opinion that Cryptic is at its best when it creates original stories. More, please.
    EB
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited July 2014
    My bet nothing is planed to replace it but i would be shocked to learn other wise
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  • angrytargangrytarg Member Posts: 11,004 Arc User
    edited July 2014
    Nothing. It was too confusing for new players, not up to Cryptic's high quality standarts and further bloated the download size of the game to unbearable levels. It just HAD to go!
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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2014
    kirksplat wrote: »
    Geko stated

    That guy is really starting to become annoying...
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited July 2014
    kirksplat wrote: »
    Geko stated in the recent Priority 1 interview that the only thing resembling a long-term plan to replace exploration is to rely on Foundry missions. He also mused about a Foundry reputation system, tied in with the clusters.
    Does it mean that there will be signficant Foundry improvements (for Exploration, my first concern would be to actually have a system that gives the player a random mission that is reasonably certain not to be broken or a boring grinder, and appropriate to the zone...)
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  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited July 2014
    Exploration Reputation. You start in a star cluster near you homesystem. There you get missions to do, scanning things and such, which reward you with Exploration-reports. You make three missions per day, so you can start the project.
    If you reach a newer tier, you can choose an additional starcluster to explore. And so on.

    P.S.: After writing this I read the joke for foundry rep. Isnt it nice how PWEs thoughprocesses are predictable?
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited July 2014
    plox21 wrote: »
    "high quality content from Foundry authors":(

    You haven't played many missions from the foundry, have you?
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  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    beyere wrote: »
    One way to revitalize the clusters is to have a mix of studio-created, foundry-created and procedurally-created content. Throw in a couple of Cryptic-created missions, with voice-overs, special effects and the whole bit and have that mission crop up randomly. Add new missions every so often as their production schedule allows. That way, you have a mix of grinding and original content, which would be a huge improvement.

    I'm of the opinion that Cryptic is at its best when it creates original stories. More, please.
    EB

    We will NEVER see cryptic working in exploration missions (you should know this by now). Their schedule will never "let" em to work on something that is not $benefit based. Thats the whole point and the reason the foundry is the only solution to this "problem". We will never see mixed studio-created and foundry-player missions, just foundry-player missions.
  • ussdelphin2ussdelphin2 Member Posts: 525 Arc User
    edited July 2014
    Why would they add anything? They have the mugs.... Sorry the playerbase to make it for them via the foundry, they just have to make lock boxes and expansions full of grind, sit back and watch the money roll in....... Free employee's are great.
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  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited July 2014
    It'd be nice if a future expansion focused on giving us a robust galaxy wide Federation exploration and Klingon marauding system.
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  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited July 2014
    Not entirely sure how the Foundry can replace the clusters. How will random foundry missions pop up as you fly through the sector?

    Choosing as mission to do from a selection before you go, isn't exploration..
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  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    sunfrancks wrote: »
    Not entirely sure how the Foundry can replace the clusters. How will random foundry missions pop up as you fly through the sector?

    Choosing as mission to do from a selection before you go, isn't exploration..

    Easy. With a system that avoids the same mission again and again. Really simple. You travel to a cluster anomaly, you scan it, and the same way than before, with the exception that you will find a foundry mission "inside" instead of the old crappy ones. And the system will save that system so the next time you visit another anomaly, the same mission will not popup again.

    Of course, it will be needed a cooldown bigger enough, and the missions should be long missions, not missions of 5-10 minutes. And as stated in other posts, we should have a reputation system or something like that, something that tell us that we are making great progress in our exploration 5 years mission lol.

    In the beginning this system will be really crappy, since it will be only a few foundry missions available, but with time, and people participating in the foundry to make exploration missions, this could be the perfect solution.

    I mean, honestly it can be done in a lot of ways, the only obstacle is cryptic itself.

    Of course, just going to the missions tab, foundry and select an exploration missions.. that is out of question. That will be never exploration and it will make no sense at all. It will be just another foundry mission.
  • vendahravendahra Member Posts: 108 Arc User
    edited July 2014
    The fun with the exploration clusters was in entering a system and having no idea what you're gonna find there. Yes, the missions were repetitive, but they were different. My going to the foundry and selecting a mission doesn't achieve the same effect.

    What they need to do is find a byte on the database where certain missions can be flagged as Exploration, and when you go to designated systems, it randomly selects one of those exploration foundry missions. That would be enough for me.

    We would just have to depend on the creators of these foundry missions to be truthful in designating their creation as exploration. I would hate to do an exploration and end up in a farming mission.
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2014
    Lately, I'm thinking more and more Geko just doesn't understand what STO should be. :rolleyes:

    Should the Foundry replace Exploration? No! Instead the Foundry should work hand-in-hand with exploration.



    The way I'm picturing them implementing a Foundryesque Exploration system is basically no different than what Exploration Clusters were before - random content. What Exploration is, is encountering the unknown, like how we first experienced content in STO after we logged in for the first time - we don't know what's about to happen. And that's how STO should be. We enter a system, we don't know what's in that system. We don't know what kind of planets are in that system, what's in orbit in those worlds, we don't know what's on that planet. We don't have any idea what dangers we could be facing.

    While the Foundry could handle the more complex storylines and create those strange new worlds and those new civlizations, Cryptic's end needs to generate those worlds. Is that planet a dead rock? Could that dead rock be a source of new material? Is that planet contain ancient ruins that might have a significant archaeological find that very well could reveal the secret of the Iconians in upcoming content?


    I honestly think that STO can have true exploration, I just don't think the Dev Team is up to the challenge to really bring about that Trek experience. And if they really do want the Foundry to take over the role of exploration content, then they need to up the ante and provide better tools for the Foundry authors. I'm talking about full on control of the environment and creating our own worlds (including the terrain / geography). And tons more options to create alien life (complete with alien clothing, not them wearing Federation Uniforms).

    So what's it going to be Geko?
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited July 2014
    Regarding not knowing where to go to get crafting materials, Geko just joked, "You want exploration, there's your exploration!"

    Just wanted to share. You should probably listen to the full section of the stoked interview to really understand that statement.

    But that is his definition of exploring in Star Trek Online. Find out where to get stuff. At least in this interview. Other interviews stressed the Foundry as fitting exploration.
    [SIGPIC][/SIGPIC]
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited July 2014
    Lately, I'm thinking more and more Geko just doesn't understand what STO should be. :rolleyes:

    This is pretty much my ongoing opinion of Geko.

    As has been stated, "nothing" will probably replace Exploration. Simply because it was clearly too much effort to revamp something which was going to be impossible to monetize.
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  • paperclipriderpapercliprider Member Posts: 44 Arc User
    edited July 2014
    Mr. Rivera (Geko) just told us in the stokedradio-interview that looking for crafting materials is the new exploration. So be thankful!
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  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited July 2014
    kirksplat wrote: »
    Geko stated in the recent Priority 1 interview that the only thing resembling a long-term plan to replace exploration is to rely on Foundry missions. He also mused about a Foundry reputation system, tied in with the clusters.

    If you would like to sample the Foundry alternative to exploration, please check out my two missions "Explore Delta Volanis, Mission 1" and "Explore Delta Volanis, Mission 2."

    You may or may not enjoy the Foundry as an alternative. But, it is the only alternative you have and will have in the future, most likely.

    Yay. Foundry is going to save us all, just like RP. Yay. [/sarcasm]

    No. Nothing will replace the exploration system. It's a case of "you will have nothing and LIKE IT".
    I need a beer.

  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited July 2014
    I don't care about Exploration, I want to go on adventures, like they did in the shows.
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  • jengozjengoz Member Posts: 0 Arc User
    edited July 2014
    was just tuned into STOked radios feed with Al, he said nothing will be added from exploration and they have a few ideas but no plans to replace exploration.
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  • drasymdrasym Member Posts: 36 Arc User
    edited July 2014
    These are the voyages of the mmo sto: It's continuing mission to seek out new revenue streams, to explore strange new dil sinks and zen drains, to boldly go where no mmo player ever wanted you to go!
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited July 2014
    Eh, I dont need random star system exploration, I'd much rather the game had a few dozen systems that were interesting and compelling. Unfortunately I dont see that as likely either, given that most star systems are placeholders for scripted combat, with a system wall halfway through the focal planet.

    Long term, the only thing that's going to replace exploration in STO is exploration in some other game that wants your business more.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,547 Community Moderator
    edited July 2014
    Well... to be honest... sometimes the exploration was buggy. Especially on the ground. Ending up with enemies shooting you from under the map or having your away team except for you stuck under the map was never fun. And since they were randomly generated... they're harder to fix.

    They did need more things to draw upon. Most if the time it was go here, shoot that. Sometimes you got to scan anomalies. But it was mostly go here, shoot that.
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  • vendahravendahra Member Posts: 108 Arc User
    edited July 2014
    Space: the final frontier. These are the voyages of the starship Enterprise. Its five-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.

    The above is basically the mantra of the Star Trek franchise. It doesn't say 'to shoot people and blow stuff up'. Exploration in some form should be the core of a Star Trek MMO. Yes the old way was flawed, but it helped make this feel a little more like a Star Trek Universe i wanted to hang out in.

    They trivialize it by saying the only exploration is in gathering TRIBBLE.
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