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STO is outdated, bring it back to life

jenkaljenkal Member Posts: 0 Arc User
Star Trek Online has been the game that has given the producers the biggest revenue out of all their games if I am correct, however (despite their excellent graphics) their game mechanics (engine?) are so outdated it's crazy. Star Trek Online could turn into an immersive game like Mass Effect, where all the characters seem alive thanks to the excellent voice acting, where the characters change their expressions instead of being simple dummy-looking figures.

What makes games so amazing is the personality of the storyline, this game has a good storyline but it lacks personality! The developpers are putting lots of hard work into this game, but most of the time the content doesn't have any personality, it looks like the developpers are just performing their job. The best thing about videogames is that under the correct leadership they can turn into a fun job, if the developpers like their job, the game turns alive.

What do you guys think?
Post edited by jenkal on
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Comments

  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited July 2014
    jenkal wrote: »

    What do you guys think?

    That's not how MMOs work in General ... (comparing "Mass Effect" and "STO" is no different from comparing "STO" with an Turn-Based-Strategy Game)
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  • jbmonroejbmonroe Member Posts: 809 Arc User
    edited July 2014
    The amount of resources required to do what you'd like to see would quickly become burdensome. MMOs get updated, and that leads to one of two things: your hard drive fills up with all the audio and visual resources, or old material gets swapped out to make way for new material. Which would you rather have? (And how much do you pay for bandwidth, and how much time do you want to spend downloading versus playing?)
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  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited July 2014
    I think Mass Effect isn't even remotely the kind of standard you want to set for an RPG, let alone an MMO, to actually be good.

    Gameplay > Story, any day. Good gameplay can keep me playing even if the story isn't that great. Bad gameplay makes me want to play better games.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited July 2014
    jenkal wrote: »
    Star Trek Online has been the game that has given the producers the biggest revenue out of all their games if I am correct, however (despite their excellent graphics) their game mechanics (engine?) are so outdated it's crazy. Star Trek Online could turn into an immersive game like Mass Effect, where all the characters seem alive thanks to the excellent voice acting, where the characters change their expressions instead of being simple dummy-looking figures.

    However mass effect puts MOST of its effort into characters and dialog, that's the sort of game it is. Not everything can or even should try to live up to the same bar. For one, even in mass effect the characters still look like plastic figurines (there's a LONG way to go before we get things that'll pass for human in a video game, there's just more bits of articulation lets just say) so any improvement in this respect in STO will only be by degrees (while requiring a huge investment on cryptics part because dialog and character animations are very time and resource intensive.) Secondly STO is a game that has its own strengths and weaknesses. Character acting is a weakness but its not one that is seriously preventing us from enjoying the game and its plot. If Cryptic starts dedicating dev teams to another character dialog update they'll be improving the game, on very simple terms, but that improvement won't be as meaningful as some other technical update that would satisfy a much more pressing need (such as an update of ship interiors, tailor options [ie. MORE], or space combat audio/visual effects.)

    We have voice acting now, and mouths with more than one hinge, and that's just about all we need for STO's purposes (which are far more based around player and officer customization within an action MMO, not elaborate first person story telling. We're about the setting, not the presentation.)
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  • tenkaritenkari Member Posts: 2,906 Arc User
    edited July 2014
    jexsamx wrote: »
    I think Mass Effect isn't even remotely the kind of standard you want to set for an RPG, let alone an MMO, to actually be good.

    Gameplay > Story, any day. Good gameplay can keep me playing even if the story isn't that great. Bad gameplay makes me want to play better games.

    and some people are the opposite, enjoying story over gameplay.

    I don't play games if theres TRIBBLE for story.
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited July 2014
    jexsamx wrote: »
    I think Mass Effect isn't even remotely the kind of standard you want to set for an RPG, let alone an MMO, to actually be good.

    Gameplay > Story, any day. Good gameplay can keep me playing even if the story isn't that great. Bad gameplay makes me want to play better games.

    tenkari wrote: »
    and some people are the opposite, enjoying story over gameplay.

    I don't play games if theres TRIBBLE for story.

    Both are neither right or wrong, it's just a matter of personal taste. The problem with MMOs is that they have to appeal as much people as possible and with that you really can't put a heavy focus on just one aspect of what makes peopel enjoy a game. STO does a decent job of keepeing everything somewhat around (mind a few balancing issues here and there) and since there's still zero info about the next supposedly big expansion there's still a lot of room for improvement on both sides of the coin.
  • jenkaljenkal Member Posts: 0 Arc User
    edited July 2014
    I understand what you guys mean... But this game just doesn't feel immersive at all! Just like reading a book, when I play a game I like to feel like I'm there! STO just doesn't give me any of that, and creating character facial expressions could really make the difference! Some of it is even just programming. Every choice you make in the game has the same exact result.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited July 2014
    I believe someone from the Cryptic team addressed this. Said that it's so much work that they'd rather just make a new game from scratch.

    I'd say that they're probably not going to do that, since STO as it is now is pretty successful relative to other PWE games.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    jenkal wrote: »
    Star Trek Online has been the game that has given the producers the biggest revenue out of all their games if I am correct, however (despite their excellent graphics) their game mechanics (engine?) are so outdated it's crazy. Star Trek Online could turn into an immersive game like Mass Effect, where all the characters seem alive thanks to the excellent voice acting, where the characters change their expressions instead of being simple dummy-looking figures.

    What makes games so amazing is the personality of the storyline, this game has a good storyline but it lacks personality! The developpers are putting lots of hard work into this game, but most of the time the content doesn't have any personality, it looks like the developpers are just performing their job. The best thing about videogames is that under the correct leadership they can turn into a fun job, if the developpers like their job, the game turns alive.

    What do you guys think?

    granted the game engine is 4 years out of date but the devs have tried to keep up with graphics the best they can out of this limited engine. usually anything over 5 years in computer gamers terms is like stone age technology, utterly ancient. still the game is kicking around and a good number of mmo devs that built their engines are around par with the cryptic engine v2 in some form or another to their own engine designs, but yes some are outstanding in visual terms but visuals dont mean a damn without the content to back it up.
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  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    granted the game engine is 4 years out of date but the devs have tried to keep up with graphics the best they can out of this limited engine. usually anything over 5 years in computer gamers terms is like stone age technology, utterly ancient. still the game is kicking around and a good number of mmo devs that built their engines are around par with the cryptic engine v2 in some form or another to their own engine designs, but yes some are outstanding in visual terms but visuals dont mean a damn without the content to back it up.

    I agree that the look of the game is still really nice, but seriously, the game engine is far outdated and obsolete. Because its not all about how good the graphics look in some situations, its about what the game engine can do with those graphics. And right now, the game engine cant do anything more that what we already saw in these 4-5 years. And well, as i said, it doesnt matter how "cool" the graphics look if then, you cant see your own weapons firing... :P
  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    edited July 2014
    Mass Effect is good for Mass Effect. Plus it's not an Online RPG, there's nothing it has that works for STO (except maybe some big dumb jellyfish. Props to anyone who did that quest in ME3)
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  • sudonamisudonami Member Posts: 144 Arc User
    edited July 2014
    With all this comparing of STO to Mass effect (which they can't really be compared but oh well), all i have to say is stop comparing that. because then magically EA will get the idea for mass effect online and they will do worse then what they did with SWTOR.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    ea is not my problem with mass effect, its casey hudson, if he leads the online version it will goto s*** without question.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited July 2014
    Sto gets updated all the time.
    Should I start posting again after all this time?
  • adorenkoadorenko Member Posts: 0 Arc User
    edited July 2014
    The engine is pretty outdated. The issue I see here is that perhaps the original engine wasn't that good to begin with. I can't speak for what the game was like years ago but it would be nice to have a new engine. It would seem the current one is running out of steam. I always compare any MMO to WoW. In this comparison WoW is the clear victor here. WoW came out in 2004 and the engine they put in place is still in place. Yes there have been a lot of improvements but it seems that the STO engine might have less adaptability to change than the WoW engine does. So will we see a new engine for STO? Probably not, this is an insanely hard task. How do you migrate characters, gear, progress,........ and so on. I would love to see a new engine though but how? Can we at least get my phasers and torps visible again though?
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  • feiqafeiqa Member Posts: 2,410 Arc User
    edited July 2014
    Pardon this uneducated question.

    Could they move the existing assets to a newer and more robust engine as part of an expansion?

    IE when they launched LoR that was a big patch.

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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,717 Community Moderator
    edited July 2014
    Everything was designed around the current engine. Porting everything to a new engine is almost like making a brand new game, and EVERYONE would have to download it again because the whole dang thing was changed. The Game Engine is basically the bones of the game. Change the bones... change EVERYTHING. I think WoW is still using the same engine it launched with, and is still going strong.
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  • adorenkoadorenko Member Posts: 0 Arc User
    edited July 2014
    feiqa wrote: »
    Pardon this uneducated question.

    Could they move the existing assets to a newer and more robust engine as part of an expansion?

    IE when they launched LoR that was a big patch.

    Part of the problem would be translating the current code in the current engine to a new code and a new engine. For instance how many Powered Alien Artifacts do you have? This code may not be as clear as just, "oh you have 5," it may be extremely convoluted coding. There isn't a clear path to take inventory for every single player. This may be a very over simplified analogy but the translation would be very difficult. The only real solution would be to start over from scratch, you may be able to simplify it down to "oh you had 4 level 50s so you get these 4 base 50s." Its hard to postulate the direction that could or should be taken here.
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  • adorenkoadorenko Member Posts: 0 Arc User
    edited July 2014
    rattler2 wrote: »
    Everything was designed around the current engine. Porting everything to a new engine is almost like making a brand new game, and EVERYONE would have to download it again because the whole dang thing was changed. The Game Engine is basically the bones of the game. Change the bones... change EVERYTHING. I think WoW is still using the same engine it launched with, and is still going strong.

    Yes they(WoW) are. I think their engine was more adaptable though.
    Looking for more info on Dilithium Rising? Click on the link below:

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  • eldarion79eldarion79 Member Posts: 1,679 Arc User
    edited July 2014
    If you want to see the antiquity of our beloved STO's engine, just play the Undine Space Battlezone.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited July 2014
    If Everquest can continually crank out expansions (though, don't get me wrong -- EQ is way past its heyday) using an engine around 15 years old, then I'm fairly sure the Cryptic engine is just fine the way it is.

    The engine does have its share of issues, just like any game engine, but for what it was built to do? It does a fantastic job. I don't think I'd call it future-proof, but I would say it's far from outdated.
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    iconians wrote: »
    If Everquest can continually crank out expansions (though, don't get me wrong -- EQ is way past its heyday) using an engine around 15 years old, then I'm fairly sure the Cryptic engine is just fine the way it is.

    different dev teams, different ideas, different goals, different engine construction and yada yada yada. thats a lot of assumptions and the engine is only the half of it.


    DOOOOMMMM!!! :D:D
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  • iconiansiconians Member Posts: 6,987 Arc User
    edited July 2014
    different dev teams, different ideas, different goals, different engine construction and yada yada yada. thats a lot of assumptions and the engine is only the half of it.


    DOOOOMMMM!!! :D:D

    All of which has nothing to do with the original point of the game engine being outdated. A game engine like Cryptic's engine has proven itself time and time again with each subsequent season (or game in the case of NW).

    People seem to have some misconceptions that the age of a game engine determines the game's lifespan. In some cases, yes. But that's usually because the game engine itself was designed without the long-term in mind.

    The Cryptic engine was designed extremely well, with long-term sustainability in mind. And games like Everquest show that even obsolete game engines (by today's technology standards) are still able to rake in a profit with new content based around it.
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    iconians wrote: »
    All of which has nothing to do with the original point of the game engine being outdated. A game engine like Cryptic's engine has proven itself time and time again with each subsequent season (or game in the case of NW).

    People seem to have some misconceptions that the age of a game engine determines the game's lifespan. In some cases, yes. But that's usually because the game engine itself was designed without the long-term in mind.

    The Cryptic engine was designed extremely well, with long-term sustainability in mind. And games like Everquest show that even obsolete game engines (by today's technology standards) are still able to rake in a profit with new content based around it.

    the other half which you have not covered is the community, engine doesnt mean anything without a strong community to back it up.

    as for your claim once again, thats another assumption.
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  • saedeithsaedeith Member Posts: 628 Arc User
    edited July 2014
    If all the FE were on par with the last 2 or 3 that have been released, it would make a big difference in my opinion. With that said, the man hours and resources it would take makes it unrealistic.

    If they was to go down that road, the better bet would be to develop a completely new game.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited July 2014
    saedeith wrote: »
    If all the FE were on par with the last 2 or 3 that have been released, it would make a big difference in my opinion. With that said, the man hours and resources it would take makes it unrealistic.

    If they was to go down that road, the better bet would be to develop a completely new game.

    think there were some threads about a star trek online 2 recently. pretty much sank without a trace :rolleyes:.
    T6 Miranda Hero Ship FTW.
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  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    chalpen wrote: »
    Sto gets updated all the time.

    haha, at least some of you have a good sense of humor :P
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    iconians wrote: »
    All of which has nothing to do with the original point of the game engine being outdated. A game engine like Cryptic's engine has proven itself time and time again with each subsequent season (or game in the case of NW).

    Wtf you talking about?? are you playing the same game than us?? :eek:

    We already had cases of weapons dissapearing even beofre S9, and after S9, some of you apparently forget all the time that the engine cant hold anything more, and you can be playing at instances where no weapons graphics are showing at all. I sometimes wonder why some of you play this game, because it looks like you guys doesnt care anymore for things that important. You should go to play mario bross and thats it. Nothing was done to "improve" graphics or make better animations or watever, so, no the engine hasnt proven itself time and time again, as you said. You are completely wrong lol. There is nothing to "prove" since we already saw millions of times (you apparently not) that the game engine is really badly damaged right now. STO is stucked in an old-very limited game engine. And the only way to "free" the game engine is to destroy , for example the exploration clusters xD. Yes, the engine has proven itself, yeah. :P

    I dont doubt that 5 years ago this game engine was great and really served STO for a couple of years, but you cant keep releasing new content once YOU ALREADY KNOW the game engine reached its limits time ago. Or you re-vamp the engine, or you just close the servers. I wonder if people will still playing when the next thing to dissapear will be the enemy players or other players as well xDDD, people will not care at all, same as now, i suposse.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited July 2014
    We already had cases of weapons dissapearing even beofre S9, and after S9, some of you apparently forget all the time that the engine cant hold anything more, and you can be playing at instances where no weapons graphics are showing at all. I sometimes wonder why some of you play this game, because it looks like you guys doesnt care anymore for things that important. You should go to play mario bross and thats it. Nothing was done to "improve" graphics or make better animations or watever, so, no the engine hasnt proven itself time and time again, as you said. You are completely wrong lol. There is nothing to "prove" since we already saw millions of times (you apparently not) that the game engine is really badly damaged right now. STO is stucked in an old-very limited game engine. And the only way to "free" the game engine is to destroy , for example the exploration clusters xD. Yes, the engine has proven itself, yeah. :P

    lol

    /tencharacters
    ExtxpTp.jpg
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited July 2014
    iconians wrote: »
    lol

    /tencharacters

    The truth hurts, i know :P
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