If a bug ship isn't worth more than 500 m to you, you are not obligated to pay more than 500m for one. Other people think differently.
Are you a GOLD Seller? The only people I see benefiting from a 1billion or more EC increase are primarily the Gold Sellers and their illegal sites, and the already filthy rich. This is dangerous grounds we're treading.
Want to see the economy floor out and Gold Selling skyrocket to the high heavens? Because that is what it is going to happen, if it is not happening already.
I'm having trouble following what you posted. It doesn't make any kind of rational sense.
Removing the immoral limit on exchange prices would be good for both buyers and sellers of bug ships, which are currently the only item affected by the price cap.
If it doesn't makes any sense, than you have no business requesting such an increase. Read carefully and understand how MMO's markets work and their severe pitfalls.
For the record, stop trolling via Ferengi nonsense, want to role play a Ferengi, visit the RP chat channel.
Want to sell super high? Visit a trading chat channel where you can sell your goods for 1 billion or more worth in trades and EC.
Quoting the rules of acquisition? Um, there is no Ferengi faction in this game. We're all Klingons, Feds, or Romulans, and therefore it's not canon to have us follow out of faction rules.
Free market is moral? Tell that to the Federation, which gave up on the free market a long time ago.
Free market is most efficient? If the price cap is below the equilibrium price, the only result is a shortage of the item in question. Since there will always be a shortage of those 2 ships regardless of the EC limit, the argument isn't that strong. Plus the ships are not canon for KDF, Feds, or Roms, so I don't particularly care if people can't fly them.
People who spent 25k in Zen to get them want to sell them for a fair price? Well, maybe they should have thought of that before they spent that much Zen to get a ship they didn't even want to fly. They could have just sold those keys for EC directly if they just wanted EC.
In conclusion, it's a computer game, there will be artificial limits on things.
Since bugs and bulwarks are now usually worth more than 500m, it is harmful to have a 500m exchange cap since it prevents market forces from properly coming to price equilibrium on the ships.
the bugs and bulwarks are only that much because people are inherently dumber than a rock
with the exception of the "i have to have every ship in the game" crowd, those ships are no where near worth the money. they are not P2W in any shape of the imagination.
IMO, nothing in STO is worth 500M. People may want to post stuff for over 500M, but does any of it ever sell? Or are people just using that as storage space when they post something for 999,999,999?
It only affects about 2 or 3 items max, of which they all are re-released temporarily for a few weeks every few months.
You just gave me a reason that it SHOULD be increased, I would be petitioning for the exchange cap to be lifted even if the bug and bulwark were worth less than 500mil, however the exchange currently does not cater for all items available for trading in the game, therefore it is broken and must be fixed immediately.
1:Because there is no actual need to increase it, no game breaking is involved!!!
500M is half of a single character's EC cap (provided they have the cap increase)!!!
Reasons to increase:
1: It doesn't make sense to limit the amount of currency that can be traded on an exchange.
2: The current 'exchange' does not cater for all items which are available for trade.
3: Why does it affect you in any way if the exchange is increased? Prices will not be affected, the current "value" of items will stay the same.
4: If the silver player (the majority of players) EC cap is 10 million, why then should the exchange limit not be 5 million? Because that would be ridiculous, you couldn't post your valuables on the exchange... Well guess what, I buy and sell bug ships frequently and I can't post them on the exchange, so yes it kind of is game breaking.
1: It doesn't make sense to limit the amount of currency that can be traded on an exchange.
2: The current 'exchange' does not cater for all items which are available for trade.
3: Why does it affect you in any way if the exchange is increased? Prices will not be affected, the current "value" of items will stay the same.
4: If the silver player (the majority of players) EC cap is 10 million, why then should the exchange limit not be 5 million? Because that would be ridiculous, you couldn't post your valuables on the exchange... Well guess what, I buy and sell bug ships frequently and I can't post them on the exchange, so yes it kind of is game breaking.
Answers to your opinions
1: Maybe not to you, but it does to other's (Like Cryptic which profits off of your loss).
2: It doesn't need cater to anything, so few items could even try and fetch such a price.
3: Because it ties up memory resources in the exchange, it is bad enough with people using it as bank storage.
4: No it is not, you can freely list it for max sell price, or find someone to privately sell to.
None of this would be relevant if they had proper EC sinks in the game.
As it stands, there are two separate groups with very disparate amounts of liquid assets, with little middle ground.
Possibly, although I have my doubts, most players with the money to afford bug ships and bulwarks would not be significantly affected by an ec sink, so I wonder how effective it would be. It might help to slow the problem, or provide a temporary solution but I have a feeling such a sink would just end up going like this.
Rich players buy if they feel it will not be too detrimental to their assets. >
Poor players seeing this super duper item start desperately grinding the only way they know how, by collecting and selling vendor trash at an even higher rate than they currently are. >
EC inflation continues at current rate, or increases because of the extra grinding.
Problem remains.
Bare in mind that "fixes" like this usually only affect the poor players, the rich just seal their wallets. I have taken to keeping 200million ec's worth of the only truly liquid asset in STO, lockbox keys, that way, inflation or deflation I will always have a fallback. I'm sure quite a few others do similar things as well.
How would I fix this problem?
1) Severely Nerf or remove vendor item value.
2) Add an EC sink as the above posts have suggested.
3) whatever the current amount of EC is in the game, knock a few zeros off it. This way you are not actually punishing anyone, you are just evenly removing ec from the economy and increasing its value.
Comments
Are you a GOLD Seller? The only people I see benefiting from a 1billion or more EC increase are primarily the Gold Sellers and their illegal sites, and the already filthy rich. This is dangerous grounds we're treading.
Want to see the economy floor out and Gold Selling skyrocket to the high heavens? Because that is what it is going to happen, if it is not happening already.
"It appears we have lost our sex appeal, captain."- Tuvok
If it doesn't makes any sense, than you have no business requesting such an increase. Read carefully and understand how MMO's markets work and their severe pitfalls.
For the record, stop trolling via Ferengi nonsense, want to role play a Ferengi, visit the RP chat channel.
Want to sell super high? Visit a trading chat channel where you can sell your goods for 1 billion or more worth in trades and EC.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Free market is moral? Tell that to the Federation, which gave up on the free market a long time ago.
Free market is most efficient? If the price cap is below the equilibrium price, the only result is a shortage of the item in question. Since there will always be a shortage of those 2 ships regardless of the EC limit, the argument isn't that strong. Plus the ships are not canon for KDF, Feds, or Roms, so I don't particularly care if people can't fly them.
People who spent 25k in Zen to get them want to sell them for a fair price? Well, maybe they should have thought of that before they spent that much Zen to get a ship they didn't even want to fly. They could have just sold those keys for EC directly if they just wanted EC.
In conclusion, it's a computer game, there will be artificial limits on things.
the bugs and bulwarks are only that much because people are inherently dumber than a rock
with the exception of the "i have to have every ship in the game" crowd, those ships are no where near worth the money. they are not P2W in any shape of the imagination.
Could you list 1 reason why the exchange limit should not be increased, that isn't "players are too poor to afford it".
It only affects about 2 or 3 items max, of which they all are re-released temporarily for a few weeks every few months.
You just gave me a reason that it SHOULD be increased, I would be petitioning for the exchange cap to be lifted even if the bug and bulwark were worth less than 500mil, however the exchange currently does not cater for all items available for trading in the game, therefore it is broken and must be fixed immediately.
1:Because there is no actual need to increase it, no game breaking is involved!!!
500M is half of a single character's EC cap (provided they have the cap increase)!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
As it stands, there are two separate groups with very disparate amounts of liquid assets, with little middle ground.
Reasons to increase:
1: It doesn't make sense to limit the amount of currency that can be traded on an exchange.
2: The current 'exchange' does not cater for all items which are available for trade.
3: Why does it affect you in any way if the exchange is increased? Prices will not be affected, the current "value" of items will stay the same.
4: If the silver player (the majority of players) EC cap is 10 million, why then should the exchange limit not be 5 million? Because that would be ridiculous, you couldn't post your valuables on the exchange... Well guess what, I buy and sell bug ships frequently and I can't post them on the exchange, so yes it kind of is game breaking.
My character Tsin'xing
My character Tsin'xing
Answers to your opinions
1: Maybe not to you, but it does to other's (Like Cryptic which profits off of your loss).
2: It doesn't need cater to anything, so few items could even try and fetch such a price.
3: Because it ties up memory resources in the exchange, it is bad enough with people using it as bank storage.
4: No it is not, you can freely list it for max sell price, or find someone to privately sell to.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Possibly, although I have my doubts, most players with the money to afford bug ships and bulwarks would not be significantly affected by an ec sink, so I wonder how effective it would be. It might help to slow the problem, or provide a temporary solution but I have a feeling such a sink would just end up going like this.
Rich players buy if they feel it will not be too detrimental to their assets. >
Poor players seeing this super duper item start desperately grinding the only way they know how, by collecting and selling vendor trash at an even higher rate than they currently are. >
EC inflation continues at current rate, or increases because of the extra grinding.
Problem remains.
Bare in mind that "fixes" like this usually only affect the poor players, the rich just seal their wallets. I have taken to keeping 200million ec's worth of the only truly liquid asset in STO, lockbox keys, that way, inflation or deflation I will always have a fallback. I'm sure quite a few others do similar things as well.
How would I fix this problem?
1) Severely Nerf or remove vendor item value.
2) Add an EC sink as the above posts have suggested.
3) whatever the current amount of EC is in the game, knock a few zeros off it. This way you are not actually punishing anyone, you are just evenly removing ec from the economy and increasing its value.
Then you just add Fleet modules or something else of agreed value.
At that point, I would simply give them the middle finger. :eek::P:D
Praetor of the -RTS- Romulan Tal Shiar fleet!
Isn't trading real life goods for ingame goods against the rules?
There'll be a clone of this thread with the title "Increase Exchange EC cap to 10B."
Then eventually ""Increase Exchange EC cap to 100B."
It's not that hard to figure out. There'll even be corresponding threads created solely in reaction demanding price caps and hand-holding.
Outside of the EC increase beyond 1bill, isn't the rest already been in existence since birth?
:P:P:P:P
Praetor of the -RTS- Romulan Tal Shiar fleet!