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A first look at the new Crafting System (VIDEO)

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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited June 2014
    qjunior wrote: »
    I'm not making that up, look at the Tribble Patch Notes. :o

    *In a Kirk like voice* "Yes.....I just looked.......and like I said......ittttt doesn't surprise me.......innnn the very least.

    Oh, and this tends to hurt part of the reason, for levling a fleet mine, as it allows for a dilithium store discount Hmmm Dev's!!!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • naharikajalnaharikajal Member Posts: 232 Arc User
    edited June 2014
    Well, I am on Tribble right now. So far I can see some "old" items like Aegis.

    But where can I see the new shinys? Or at least details about them like what the Signal Enhancement Module does... ^^

    The UI itself looks quite nice.
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited June 2014
    Well, I am on Tribble right now. So far I can see some "old" items like Aegis.

    But where can I see the new shinys? Or at least details about them like what the Signal Enhancement Module does... ^^

    The UI itself looks quite nice.

    I think the Module is just a component you have to make for another item. And you are the first person who said the new UI looks nice..... interesting. ;)
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited June 2014
    lan451 wrote: »
    Yep, dil store got axed.

    Meeting Minutes, Cryptic HQ:

    "We've got a problem- we've made Crafting into a grindfest that makes the Reputation system look like a handout, but people claim they can get better gear reliably from the Dilithium store!"

    "Roll out Contingency Code Patch Zeta-9."

    "What's that do?"

    "Removes everything craftable from the Dilithium store."

    "You know hard they'll rage about that?"

    "Yeah. You think I care? Besides, it also lets us flip the bird to the 'casual 4 lyfe' twits by making random drops the only way to get the stuff if you try to boycott our treadmill...er...crafting system. It's a win-win."


    Welcome, my son. Welcome to the machine.
  • naharikajalnaharikajal Member Posts: 232 Arc User
    edited June 2014
    qjunior wrote: »
    I think the Module is just a component you have to make for another item. And you are the first person who said the new UI looks nice..... interesting. ;)

    If you don't like it... well just snip with your fingers ;-)

    After a second look into the new R&D section I think you're right. It's just a component which is needed for another one.

    btw: I don't like that my "crafting" skills are set to 0.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited June 2014
    btw: I don't like that my "crafting" skills are set to 0.

    They've said crafters in the old system will get some kind of a 'boost'. Just not sure how much of a boost, and they probably aren't sure yet either.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited June 2014
    bluegeek wrote: »
    They've said crafters in the old system will get some kind of a 'boost'. Just not sure how much of a boost, and they probably aren't sure yet either.

    i will put my quatloo on you will be lucky if you make it past what rank 2
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • alfamegaalfamega Member Posts: 268 Arc User
    edited June 2014
    outrageous, just outrageous... total fail... no sane player would even touch it...
    they should just delete whole crafting system and don't bother with it.
  • catoblepasbetacatoblepasbeta Member Posts: 1,532 Arc User
    edited June 2014
    Almost everything seems worse than before. Huge paywall thanks to dilithium costs, random drops from crafting, need to consume doffs to get better chance of getting something decent.

    Also not happy to see an optional dilithium cost to autocomplete doff assignments. Seems like something out of one of those 'freemium' facebook games.
  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    edited June 2014
    Wow another grind fest, how nice of you Cryptic, Really buying off timers wasn't Facebook games doing that ? Not pay to win but pay to go fast.... truth building arcs so to speak.

    O thanks for the video OP :cool:
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  • yellowalertyellowalert Member Posts: 0 Arc User
    edited June 2014
    One thing they said would be that the crafting materials would have their own inventory space that would free up bank space. I'm not seeing that on Tribble as all of the previous stuff can't be put into the new slots.
    [SIGPIC][/SIGPIC]
  • nobscunobscu Member Posts: 136 Arc User
    edited June 2014
    No wonder this came out of the blue so quickly.

    It probably took almost no time develop, it's literally what you get in Neverwinter.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited June 2014
    Looks like Crytpic did a "Old Yeller" on Crafting. Just in an elaborate way.
    XzRTofz.gif
  • otowiotowi Member Posts: 600 Arc User
    edited June 2014
    First of OP, nice video, very informative.

    Secondly Cryptic, are you guys drinking warp core coolant again?? Those dil prices are utterly insane, even if you lower it to 10-15K if rumors are true.

    Thirdly, removing the dil store is wrong on so many levels. What about those of us who do not like crafting, how are we supposed to get consoles and what not now? Exchange?? Not an option, since the crafted items will have abusrd prices. Just watch it happen. Loot drops?? Nope too unreliable.

    Sure, fleet store(s) are an option, but there are many players who like to play alone, and they are getting hit hard by this.

    I'll stay with the rep gear, since I know what I'm getting...
  • chk231chk231 Member Posts: 161 Arc User
    edited June 2014
    I'll skip the crafting system. It sounds too expensive.
  • teluasteluas Member Posts: 132 Arc User
    edited June 2014
    IMO, the randomness of the rarity wouldn't be SO bad if they did 3 things

    1. As previously suggested, lower the dil costs.
    2. Make it so that the fleet mine dil cost projects affect crafting
    3. Add a mod selection tool that pops up upon item completion (i.e. "Congratulations, you crafted a Mk XII Rare Phaser Beam Array. Please choose your item modifiers: [Mod 1 pulldown] [Mod 2 pulldown]).

    As others have said - in its current state, and at the current costs, post-revamp crafting is still worthless (IMO).
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited June 2014
    I can accept the dilithium cost. I don't like the randomness at all though. It's like random loot drops that you have to pay for.
  • zulisvelzulisvel Member Posts: 518 Arc User
    edited June 2014
    The new crafting system is worse than I had hoped but is slightly better than I feared.

    I'm absolutely perplexed at the costs. Not only at how stupidly high they set them but also at the fact that a mark 12 phaser pistol apparently costs as much dil as a mark 12 warp core. And the rarity and modifiers are completely left to the tender mercies of Cryptics notoriously fickle random number generator.

    I'd love to see an explanation from cryptic as to why they expect anyone to use this crafting system over purchasing equipment from the reputation or fleet stores where they know what they're getting.


    If they're dead set on this system I'd like to see them improve it by letting the dil costs represent the rarity of the item, we get to pick the modifiers, and the cost per modifier is lower. For example:
    - If I want to craft a Mk 12 common beam array, no dil cost.
    - If I want to craft a Mk 12 green beam array, one mod of my choice from a drop down list, 5,000 dil.
    - If I want to craft a Mk 12 blue beam array, 2 mods of my choice from a drop down list, 10,000 dil.
    -If I want to craft a Mk 12 purple beam array, 3 mods of my choice from a drop down list, 15,000 dil.


    Also, no Mark 12 Aegis set? =\
  • yellowalertyellowalert Member Posts: 0 Arc User
    edited June 2014
    capnmanx wrote: »
    I can accept the dilithium cost. I don't like the randomness at all though. It's like random loot drops that you have to pay for.

    Isn't that kinda like duty officer packs and lock boxes?
    [SIGPIC][/SIGPIC]
  • yellowalertyellowalert Member Posts: 0 Arc User
    edited June 2014
    zulisvel wrote: »
    If they're dead set on this system I'd like to see them improve it by letting the dil costs represent the rarity of the item, we get to pick the modifiers, and the cost per modifier is lower.

    Better yet, why not new DOFF Engineering quests (can be joined by relevant other category DOFFs) to break down bound or unbound equipment to get the modifier parts that can then be used to craft up better parts. A success in the DOFF mission results in getting the modifier. A critical success upgrades the modifier to the next level (if possible).
    [SIGPIC][/SIGPIC]
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited June 2014
    If you don't like it... well just snip with your fingers ;-)

    After a second look into the new R&D section I think you're right. It's just a component which is needed for another one.

    btw: I don't like that my "crafting" skills are set to 0.

    It is. They added a redundant second step to crafting.

    Under the current/old system:
    1. acquire materials
    2. craft the thing you want

    Under the new system:
    1. acquire materials
    2. use materials to craft middle-man component objects
    3. craft the thing you want
    daan2006 wrote: »
    i will put my quatloo on you will be lucky if you make it past what rank 2

    Everybody starts at 0.
    dahminus wrote: »
    It all comes down if my max crafter is going to need to start over (for the third time I believe). We will see what happens...

    You will have to start over, but we're working on a reward that honors your commitment to the previous system. You'll get a bit of a leg up on others who are starting fresh.

    So, those that invested in the current system get some sort of other non-skill-conversion boost. It could be a discount maybe... or on the other hand it could be a paltry stack of common Components.

    Joined January 2009
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  • mondoretardomondoretardo Member Posts: 25 Arc User
    edited June 2014
    There is no combination of words that accurately describe my disappointment in this.

    Gambling for gear. Woohoo!

    I would not mind the dilithium costs if I knew what I was getting. But getting a random item that you're not even sure will be useful is pretty much what my name is.
  • yellowalertyellowalert Member Posts: 0 Arc User
    edited June 2014
    I
    Under the new system:
    1. acquire materials
    2. use materials to craft middle-man component objects
    3. craft the thing you want

    That's how crafting has worked in damn near every game that I've played. Complex items need components that can be added to the lower end of crafting to get the skill higher.
    [SIGPIC][/SIGPIC]
  • hrci2907hrci2907 Member Posts: 648 Media Corps
    edited June 2014
    moriss29 wrote: »
    Wait what, are they serious with those dilithium costs???:eek:

    Anyway thanks for the video, it cleared a lot of stuff for me.

    Hopfully they will reduced those costs to at least half, but i am now more worried about the catalyst that boost the chance for the purple drop, it seems they are going to be sold on the c-store, so another thing we need to buy to get at least a purple item. dafuq :mad:
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited June 2014
    hrci2907 wrote: »
    Hopfully they will reduced those costs to at least half, but i am now more worried about the catalyst that boost the chance for the purple drop, it seems they are going to be sold on the c-store, so another thing we need to buy to get at least a purple item. dafuq :mad:

    This just gets better and better. :(
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  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited June 2014
    First off, the Duty Officer system worked just fine. It was simple, quick, no BS, and to the point. There was no real need to "revamp" it.



    Second, I don't like the "R&D On The Go" set up on this. It panders to the impatient and makes yet another hub completely redundant. This was a perfect opportunity to breath new life into Memory Alpha and the Forge. But they dropped the damned ball on this one.


    Third, this isn't no more than a basic change that doesn't address what killed crafting to begin with. In other words, nothing worth crafting that can't be bought on the general Exchange for EC, and dilithium cost requirements. And then you throw in gambling to boot with crafting. Not cool.



    Sorry, devs. This one is looking like a bust so far. I hope you guys take the test period to rethink some of your decisions with is supposedly "improved" crafting system.
  • legio10legio10 Member Posts: 0 Arc User
    edited June 2014
    This looks to be Cryptic's "Firefox 29.0" moment.

    If it ain't broke, break it.

    If it is broke, cull it instead of fixing it.
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited June 2014
    Isn't that kinda like duty officer packs and lock boxes?

    Don't really do those either. Guess I'm just not part of PWE's target customer group. ;)
  • hyefatherhyefather Member Posts: 1,286 Arc User
    edited June 2014
    Everything I see ecept for the massive dil cost looks preaty good. I was adding it up in my head but if I wanted 6 beam arrays. I suppose it would cost me 120000 dil. I may be wrong tho because that was to make the 2 items to make the beam arrary. Witch will probably cost another 15k dil to make. Its a good system but those prices are just way to much. What were they thinking. Not everybody has a Dr. for a daddy or have hit the Powerball a few times.
  • yellowalertyellowalert Member Posts: 0 Arc User
    edited June 2014
    capnmanx wrote: »
    Don't really do those either. Guess I'm just not part of PWE's target customer group. ;)

    Pft, freeloaders.

    :P
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