Hawks response -
We've heard you guys and we do have our UI artist and programmer working on adding filtering and sorting options back in to the new UI at the soonest possible patch. We've also drastically improved the recommendation sorting algorithm - it will always give you the best chance for a critical success that your available Duty Officers can provide. While this is not enough for those who wish to send specific sets of Duty Officers on specific missions, it does mean that many missions can now be "fire and forget", rather than requiring any additional clicks at all to select officers.
Original Post ----
Inspired by this
http://community.arcgames.com/en/news/star-trek-online/detail/5007693-d%27angelo-reveals-details-about-season-9.5
> we also took the time to give a facelift to duty officer user interface
So let me dream a little about the stuff I would really like to see in the user interface:
* Favorite missions tab with the ability to choose missions to appear there.
* Persistant rarity selector in "doffs for mission selector". I.e. I almost never use less than purples for a mission, I would like UI to remember that.
* by god the ability to SORT doffs in the roster... by Name, by speciality etc...
* The ability to change the position of the doff in the mission picker. I'd move useful to the top, less useful to the bottom. And make it stick
* Select multiple doffs for an operation, like trading, dismissing etc.
* Select multiple doffs for "shredding"... don't think it's possible to select random number of doffs for a mission, but a least few different shredding missions: Shred 1 green, shred 5 greens, shred 10 greens into whites.
* confirmation popup for dismissing: Enter key works as an OK button press
* It's a very old and very dead horse, but: after pressing "reset" on a doff filter, colonists and prisoners start to appear in the main roster. Looks like state information is persisted locally, because the only way to fix it is to restart the client.
* "select all" button on starbase project doff donation window.
* An account doff bank, perhaps? 100 slots by default for up to 500 buyable?
* Visible doff mission cd timer, but I think it will just clutter up UI more rather than being practical.
* Remembering scroll position on a doff mission selector: you scroll to the end of mission list, run a mission, then you need to scroll down again.
* NEW BUG: in doffs for mission selector, after "collapse all" and scrolling, Tactical section dissappear completely, you'll need to close the mission and restart it again to see tactical doffs.
Ideally (but almost impossible):
* doff mission templates, so you dont have to select *same* doffs every time.
* I know im dreaming, but can we add more high cxp diplomatic missions which are always accessible? Getting 100k in diplo is rather painful.
Would be really nice if it was implemented...
Comments
Adding a new tab to the top of the doff window probably wouldn't be too much clutter. Call it "Cooldown." It would be like the In-Progress tab except it would list any recently-completed assignment that has a cooldown before you can do it again. Or this could go on the Assignment Log tab, although it's probably possible to have more assignments in cooldown than will fit in the assignment log.
Joined January 2009
Has that actually been fully confirmed that what is being speculated by the players is what is actually happening?
Like I said in another thread:
I have yet to see anything confirming that they are removing the cluster zones as well as the random mission/anomalies. Again, could just be my poor search fu.
But the Internet never forgets: http://puu.sh/9Ai2b.png
Any wonder I couldn't find it, thanks for that. That truly sucks, I hope enough players protest to change that when it hits tribble.
But no, just go ahead and nerf doffing, exactly as I predicted.
Lots of nice ideas in that list, but this is what I believe is going to happen, based on a few of Cryptics previous "improvements":
- same utility as before, nothing worthwhile added
- reintroduction of a few old bugs (add more than one mission through lag, missing doff portraits, single coloured frames would come to mind).
- more lag, just like they added some during the last overhaul
- some graphical improvements, that actually turn out to make the doffing system more inconvienient, much like their improvement to the character creator, after which it has become impossible to get a good closeup of ones characters profile for example.
- the accidental removal of a few doff missions, similar to the missing "Asylum on Earth" in the new ESD.
Seriously, Diplomatic is what you are having trouble with.
What about Colonial, they need beefing up big time.
Colonial isn't that bad if you got access to a cell ship fleet. My latest new toons colonised all the galaxy in about a week, the only restriction is the size of your colonists quarters.
Diplo is rather painful and unrewarding.
Yes, there's Entertain Foreign Dignitaries. It is available almost everywhere on cd, but it requires very specific doffs, which are a bit of a pain to transfer from toon to toon. And there's also GQ commodities gift missions, but you need said commodities and actually find the location.
Other than that, the only option for diplo is SIR, BU, ZA, AT round picking up whatever you can find. For 10 days or so. Which is a bit tedious.
hmmm... I rarely bother grinding recruitment specifically, it happens automatically from supports and doff exchanges.
However if you're really set to grind recruitment to T4, eat a cxp boost, and go shred some doffs
My character Tsin'xing
its already been shown that their facelift is going to be far more comprehensive than a ui revamp, and it will fundamentally change the entire mechanics for doffing altogether.
tl;dr this game sucks.
...and it is AWFUL.
In fact, it's worse than awful, it is an utter disaster. A diabolical shambles and a complete and utter joke.
I can't even be bothered to post 'constructive' critisism of the thing. If that's honestly what the so-called 'devs' think a good piece of work/improvement is then I am afraid it's time to find a new game.
...#LLAP...
Joined January 2009
There are a few screenshots on the second post in the official tribble doff Ui feedback thread:
http://sto-forum.perfectworld.com/showthread.php?t=1147711
But beware. It looks absolutely horrible. Way, way more inconvienient than before, no added benefits.
All of the DOFF missions are alphabetized in the main menu. Instead of being sorted by category, it's just one list with icons on each one, but no way to off hand tell what they are.
When you hit "plan" to take a mission, it fills in the DOFF slots instead of giving you recommendations and letting you decide. Here's the kicker though: it gives you the critical success, success and disaster traits, but if you go to change the DOFF, you can't see their traits until after you swap them out.
And I can't tell if the DOFFs are arranged in a certain way or not. There's no order to the list, so you might have to scroll a long way if you have a ton of them. They're not alphabetical by name or position, the order seems to have nothing to do with what traits they have and it's difficult to tell if they are grouped by category.
If this pushes through I will not play STO anymore. Doffing is the one enjoyable thing left and this UI change will kill it, rendering the game dead to me.
...#LLAP...
There are degrees of bad and this 'update' as it currently stands is getting deep into the harsher degrees. Like was already said it is so bad it is hard to even offer constructive criticism. The best I can think to say is: Just don't do it!
You know it is BAD when that is the best advice.
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton