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RE: Duty Officer UI

abcde123123abcde123123 Member Posts: 342 Arc User
edited October 2014 in Duty Officer System and R&D
Hawks response -
We've heard you guys and we do have our UI artist and programmer working on adding filtering and sorting options back in to the new UI at the soonest possible patch. We've also drastically improved the recommendation sorting algorithm - it will always give you the best chance for a critical success that your available Duty Officers can provide. While this is not enough for those who wish to send specific sets of Duty Officers on specific missions, it does mean that many missions can now be "fire and forget", rather than requiring any additional clicks at all to select officers.

Original Post ----


Inspired by this

http://community.arcgames.com/en/news/star-trek-online/detail/5007693-d%27angelo-reveals-details-about-season-9.5

> we also took the time to give a facelift to duty officer user interface

So let me dream a little about the stuff I would really like to see in the user interface:

* Favorite missions tab with the ability to choose missions to appear there.

* Persistant rarity selector in "doffs for mission selector". I.e. I almost never use less than purples for a mission, I would like UI to remember that.

* by god the ability to SORT doffs in the roster... by Name, by speciality etc...

* The ability to change the position of the doff in the mission picker. I'd move useful to the top, less useful to the bottom. And make it stick :)

* Select multiple doffs for an operation, like trading, dismissing etc.

* Select multiple doffs for "shredding"... don't think it's possible to select random number of doffs for a mission, but a least few different shredding missions: Shred 1 green, shred 5 greens, shred 10 greens into whites.

* confirmation popup for dismissing: Enter key works as an OK button press

* It's a very old and very dead horse, but: after pressing "reset" on a doff filter, colonists and prisoners start to appear in the main roster. Looks like state information is persisted locally, because the only way to fix it is to restart the client.

* "select all" button on starbase project doff donation window.

* An account doff bank, perhaps? 100 slots by default for up to 500 buyable?

* Visible doff mission cd timer, but I think it will just clutter up UI more rather than being practical.

* Remembering scroll position on a doff mission selector: you scroll to the end of mission list, run a mission, then you need to scroll down again.

* NEW BUG: in doffs for mission selector, after "collapse all" and scrolling, Tactical section dissappear completely, you'll need to close the mission and restart it again to see tactical doffs.



Ideally (but almost impossible):

* doff mission templates, so you dont have to select *same* doffs every time.

* I know im dreaming, but can we add more high cxp diplomatic missions which are always accessible? Getting 100k in diplo is rather painful.

Would be really nice if it was implemented...
Post edited by abcde123123 on
«13456713

Comments

  • supergaminggeeksupergaminggeek Member Posts: 616 Arc User
    edited June 2014
    XO recommendations based on most critical success traits.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited June 2014
    * Visible doff mission cd timer, but I think it will just clutter up UI more rather than being practical.

    Adding a new tab to the top of the doff window probably wouldn't be too much clutter. Call it "Cooldown." It would be like the In-Progress tab except it would list any recently-completed assignment that has a cooldown before you can do it again. Or this could go on the Assignment Log tab, although it's probably possible to have more assignments in cooldown than will fit in the assignment log.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited June 2014
    Well, from what we dig out "facelifting" the doff interface actually means "let's kill the support chain"
  • defalusdefalus Member Posts: 4 Arc User
    edited June 2014
    Well, from what we dig out "facelifting" the doff interface actually means "let's kill the support chain"

    Has that actually been fully confirmed that what is being speculated by the players is what is actually happening?

    Like I said in another thread:
    There's an element of ambiguity with what adjudicatorhawk said:
    We've changed how Clusters work in 9.5 - they're now locations on the Sector Space map that was adjacent to them. There aren't any material harvesting interacts at these locations, but Doffing at them should now be much more convenient.

    Maybe my search fu is weak, but I haven't found a dev post confirming one way or the other what is happening. Personally I'd want them become like the current Arucanis Arm sans anomalies and random exploration missions.

    I have yet to see anything confirming that they are removing the cluster zones as well as the random mission/anomalies. Again, could just be my poor search fu.
    __________________________________________________
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited June 2014
    It is not the fault of your search-fu. This information was specifically censored after its revelation to keep you from finding it.

    But the Internet never forgets: http://puu.sh/9Ai2b.png
    [SIGPIC][/SIGPIC]
  • defalusdefalus Member Posts: 4 Arc User
    edited June 2014
    It is not the fault of your search-fu. This information was specifically censored after its revelation to keep you from finding it.

    But the Internet never forgets: http://puu.sh/9Ai2b.png

    Any wonder I couldn't find it, thanks for that. That truly sucks, I hope enough players protest to change that when it hits tribble.
    __________________________________________________
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited June 2014
    Well, it treads on pretty much everyone's interests: It's a dil nerf, it prevents accolades from finishing their missions, and it's counterproductive to doffers, too. It will cripple the supply of refugees, for starters. It's also totally unnecessary. There are no exploration missions for a Fed in a Klink cluster, so why not just leave us our anomaly scanning grind in the cluster? They can even make it "convenient" by allowing both the option to ENTER and doff, or simply doff from the entrance, probably offering an availability bonus to people who can check all the spots.

    But no, just go ahead and nerf doffing, exactly as I predicted.
    [SIGPIC][/SIGPIC]
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited June 2014
    Inspired by this

    http://community.arcgames.com/en/news/star-trek-online/detail/5007693-d%27angelo-reveals-details-about-season-9.5

    > we also took the time to give a facelift to duty officer user interface

    So let me dream a little about the stuff I would really like to see in the user interface:

    * Favorite missions tab with the ability to choose missions to appear there.

    * Persistant rarity selector in "doffs for mission selector". I.e. I almost never use less than purples for a mission, I would like UI to remember that.

    * by god the ability to SORT doffs in the roster... by Name, by speciality etc...

    * The ability to change the position of the doff in the mission picker. I'd move useful to the top, less useful to the bottom. And make it stick :)

    * Select multiple doffs for an operation, like trading, dismissing etc.

    * Select multiple doffs for "shredding"... don't think it's possible to select random number of doffs for a mission, but a least few different shredding missions: Shred 1 green, shred 5 greens, shred 10 greens into whites.

    * confirmation popup for dismissing: Enter key works as an OK button press

    * It's a very old and very dead horse, but: after pressing "reset" on a doff filter, colonists and prisoners start to appear in the main roster. Looks like state information is persisted locally, because the only way to fix it is to restart the client.

    * "select all" button on starbase project doff donation window.

    * An account doff bank, perhaps? 100 slots by default for up to 500 buyable?

    * Visible doff mission cd timer, but I think it will just clutter up UI more rather than being practical.

    * Remembering scroll position on a doff mission selector: you scroll to the end of mission list, run a mission, then you need to scroll down again.

    * NEW BUG: in doffs for mission selector, after "collapse all" and scrolling, Tactical section dissappear completely, you'll need to close the mission and restart it again to see tactical doffs.



    Ideally (but almost impossible):

    * doff mission templates, so you dont have to select *same* doffs every time.

    * I know im dreaming, but can we add more high cxp diplomatic missions which are always accessible? Getting 100k in diplo is rather painful.

    Would be really nice if it was implemented...

    Lots of nice ideas in that list, but this is what I believe is going to happen, based on a few of Cryptics previous "improvements":

    - same utility as before, nothing worthwhile added
    - reintroduction of a few old bugs (add more than one mission through lag, missing doff portraits, single coloured frames would come to mind).
    - more lag, just like they added some during the last overhaul
    - some graphical improvements, that actually turn out to make the doffing system more inconvienient, much like their improvement to the character creator, after which it has become impossible to get a good closeup of ones characters profile for example.
    - the accidental removal of a few doff missions, similar to the missing "Asylum on Earth" in the new ESD.
  • jelly0jelly0 Member Posts: 560 Arc User
    edited June 2014
    * I know im dreaming, but can we add more high cxp diplomatic missions which are always accessible? Getting 100k in diplo is rather painful.

    Would be really nice if it was implemented...

    Seriously, Diplomatic is what you are having trouble with.

    What about Colonial, they need beefing up big time.
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited June 2014
    jelly0 wrote: »
    Seriously, Diplomatic is what you are having trouble with.

    What about Colonial, they need beefing up big time.

    Colonial isn't that bad if you got access to a cell ship fleet. My latest new toons colonised all the galaxy in about a week, the only restriction is the size of your colonists quarters.

    Diplo is rather painful and unrewarding.

    Yes, there's Entertain Foreign Dignitaries. It is available almost everywhere on cd, but it requires very specific doffs, which are a bit of a pain to transfer from toon to toon. And there's also GQ commodities gift missions, but you need said commodities and actually find the location.

    Other than that, the only option for diplo is SIR, BU, ZA, AT round picking up whatever you can find. For 10 days or so. Which is a bit tedious.
  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited June 2014
    Colonial isn't that bad if you got access to a cell ship fleet. My latest new toons colonised all the galaxy in about a week, the only restriction is the size of your colonists quarters.

    Diplo is rather painful and unrewarding.

    Yes, there's Entertain Foreign Dignitaries. It is available almost everywhere on cd, but it requires very specific doffs, which are a bit of a pain to transfer from toon to toon. And there's also GQ commodities gift missions, but you need said commodities and actually find the location.

    Other than that, the only option for diplo is SIR, BU, ZA, AT round picking up whatever you can find. For 10 days or so. Which is a bit tedious.
    recruitment is the worse, I can never find any good paying XP for that.
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited June 2014
    recruitment is the worse, I can never find any good paying XP for that.

    hmmm... I rarely bother grinding recruitment specifically, it happens automatically from supports and doff exchanges.

    However if you're really set to grind recruitment to T4, eat a cxp boost, and go shred some doffs :)
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited June 2014
    recruitment is the worse, I can never find any good paying XP for that.
    Best way to do recruitment is to puree craptons of junk doff into starbase food. This activity is even profitable, so it's okay to simply buy the inputs.
    [SIGPIC][/SIGPIC]
  • edited June 2014
    This content has been removed.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited June 2014
    I'm actually hoping that the change they mentioned is the oft-requested ability to see(but not start) missions you're on CD for and the remaining cd.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • jack24bau3rjack24bau3r Member Posts: 451 Arc User
    edited June 2014
    their "ui" facelift, is another term for a lets butcher this game system since peopel actually seem to be utilizing it and enjoying it, and we simply can't have it.

    its already been shown that their facelift is going to be far more comprehensive than a ui revamp, and it will fundamentally change the entire mechanics for doffing altogether.


    tl;dr this game sucks.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited June 2014
    I cannot help but notice that the number of positive reactions to this so far appears to be "zero". This seems to have been the least popular move since the original S7 dil nerfs, which at least had SOME people approving of it. Quite frankly, it seems to provide no benefits whatsoever, even though I do understand the reasons behind the axing of the Exploration Missions (BUT WHY CAN'T WE KEEP OUR CLUSTER SCANNINGS?).
    [SIGPIC][/SIGPIC]
  • jackal1701apwjackal1701apw Member Posts: 669 Arc User
    edited June 2014
    The new interface is live on Tribble...

    ...and it is AWFUL.

    In fact, it's worse than awful, it is an utter disaster. A diabolical shambles and a complete and utter joke.

    I can't even be bothered to post 'constructive' critisism of the thing. If that's honestly what the so-called 'devs' think a good piece of work/improvement is then I am afraid it's time to find a new game.
    [SIGPIC][/SIGPIC]

    ...#LLAP...
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited June 2014
    I've been playing since beta and.. I can't bring to memory a worse case of UI design in this game.. this is going to kill Doffing entirely. Even the horrible sensor analysis arrow is better than this.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited June 2014
    Dare I ask for a screenshot whilst I am at work? Will it be NSFW?
    EnYn9p9.jpg
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited June 2014
    Dare I ask for a screenshot whilst I am at work? Will it be NSFW?

    There are a few screenshots on the second post in the official tribble doff Ui feedback thread:

    http://sto-forum.perfectworld.com/showthread.php?t=1147711

    But beware. It looks absolutely horrible. Way, way more inconvienient than before, no added benefits.
  • yellowalertyellowalert Member Posts: 0 Arc User
    edited June 2014
    Wow. I'm trying it out on Tribble at the moment and here's an issue I've found:

    All of the DOFF missions are alphabetized in the main menu. Instead of being sorted by category, it's just one list with icons on each one, but no way to off hand tell what they are.

    When you hit "plan" to take a mission, it fills in the DOFF slots instead of giving you recommendations and letting you decide. Here's the kicker though: it gives you the critical success, success and disaster traits, but if you go to change the DOFF, you can't see their traits until after you swap them out.

    And I can't tell if the DOFFs are arranged in a certain way or not. There's no order to the list, so you might have to scroll a long way if you have a ton of them. They're not alphabetical by name or position, the order seems to have nothing to do with what traits they have and it's difficult to tell if they are grouped by category.
    [SIGPIC][/SIGPIC]
  • onyxmonolithonyxmonolith Member Posts: 0 Arc User
    edited June 2014
    I'm very sad about this. Doffing has been one of the most consistently enjoyable things about this game for a couple years now. It looks like it will become much less enjoyable, like most of the other changes they've instituted this year.
  • jelly0jelly0 Member Posts: 560 Arc User
    edited June 2014
    If this pushes through I dont think ill ever get my other characters to rank 4 ever.
  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited June 2014
    I can understand doffing being tied in with crafting, however don't TRIBBLE doffing over with this new ui, its terrible, its inefficient, and whoever thought it was a good idea should be demoted.
    pvp = small package
  • jackal1701apwjackal1701apw Member Posts: 669 Arc User
    edited June 2014
    jelly0 wrote: »
    If this pushes through I dont think ill ever get my other characters to rank 4 ever.

    If this pushes through I will not play STO anymore. Doffing is the one enjoyable thing left and this UI change will kill it, rendering the game dead to me.
    [SIGPIC][/SIGPIC]

    ...#LLAP...
  • ssargonssargon Member Posts: 347 Arc User
    edited June 2014
    It's not so much a facelift as a disfiguring beating, really. Personally it probably won't make me quit STO, haven't got anything else to do really but it'll definitely make Doffing too painful to obsess over as I have been.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited June 2014
    Wow... Just wow... I know this is only on Tribble and therefore if the Gods love us at all they will have mercy and make it stop sucking harder than a super massive blackhole but woooow...

    There are degrees of bad and this 'update' as it currently stands is getting deep into the harsher degrees. Like was already said it is so bad it is hard to even offer constructive criticism. The best I can think to say is: Just don't do it!

    You know it is BAD when that is the best advice.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited July 2014
    Since there's been NO Dev feedback...ANYWHERE let me just state that the DoFFing UI update will come out without the most rudimentary sorting options is horibly inept or ineptly horrible.
    T93uSC8.jpg
  • adjudicatorhawkadjudicatorhawk Member Posts: 0 Arc User
    edited July 2014
    We've heard you guys and we do have our UI artist and programmer working on adding filtering and sorting options back in to the new UI at the soonest possible patch. We've also drastically improved the recommendation sorting algorithm - it will always give you the best chance for a critical success that your available Duty Officers can provide. While this is not enough for those who wish to send specific sets of Duty Officers on specific missions, it does mean that many missions can now be "fire and forget", rather than requiring any additional clicks at all to select officers.
    Jeff "Adjudicator Hawk" Hamilton
    Systems Designer - Cryptic Studios
    Twitter: @JeffAHamilton
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