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Beam Overload...for nerds that can't play the game apparently

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  • obeythenagusobeythenagus Member Posts: 16 Arc User
    edited May 2014
    You just simply have to keep at it. Keep learning, digging up info. Refine your own build, your own playstyle. Try new things, get schooled, learn, refine, then go back in the fight. Repeat the process.

    I've slowed down on PVP but it is the only dynamic thing in STO. It is the only challenge in STO, because let's all be honest here:

    The PVE in this game is retardedly simple and the bar even at "Elite" is set very, very, very, very low. The NPCs don't do too much. The only real difficulty is cheesey stuff like "Borg Invisitorps" or the infamous "Donatra Insta Thalaron" which are really the only things that kill you in PVE. Nothing in the missions, nothing anywhere else in the PVE of this game is a challenge. The only daunting thing is how much shield and hullpoints there are.

    That's it.

    But PVP? It's the only dynamic thing. People coming with different builds, different playstyles. PVP enough and you'll know the quality names of players out there. You'll see all kinds of different skill levels. Guys who are brand new. Guys who suck. Guys who are decent. Guys who are good. Guys who will beat you any different way you want to play. You got guys flying exotic ships, 9 console ships, freebie ships, with all kinds of assorted gear for their style. Some are effective with it, some not.

    And that's the beauty. It's varied. It's actual thinking players fighting with and against you. You can be effective one match then get steamrolled the next. Or you may go on winning and losing streaks. But at one point or another you're going to get crushed. Learn from it, improve, then go back in.

    The laughable, predictable, stagnant PVE in this game doesn't provide anything dynamic at all. It's all the same. It's all the same step procedures. The AI will ALWAYS be dumb, armed with only immense hullpoints and cheesey attacks like the Invisitorp (target player; die). The NPCs will never come at you with different armaments, different abilities (if they even have any), different tactics.

    We should actually pity the NPCs in this game. We spam stuff like APB, BFAW3, CSV/CRF, Torp Spread, Grav Torps, Grav Well, etc. every second, and the NPCs barely do anything in return. Almost all of them don't even do repairs, they don't do stuff like we do at the rates like we do.

    In PVE, people gloat about high DPS. But against what? NPCs that don't do ****.

    In PVP, if you can gloat that you win a lot, contribute to your team's success against other players (because not everyone is a high Kill Count Machine), and be a regularly decent player, that speaks more. Because against other players, anything and everything can happen.

    Unlike the dumb NPCs in this game that don't do ****.

    <3 best post about why pvp is good, EVAR
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited May 2014
    We've all seen them...those players in the pvp maps that are cloaked doing there buffing then run up on you with a tractor beam and in less than the blink of an eye destroy your ship with 11k shields each facing and 51k hull....some of you reading this may even be that person. :rolleyes:

    But, why I ask is Beam Overload so powerful and why is it that even when it punches whats left of your shields it continues on to do hull damage of an enourmous amount? :confused:

    Seems that when it takes out 7k+ of shields...the amount that the dual cannons didnt catch....it doesn't stop there. :eek: It miraculously keeps travelling after kitting 7k worth of shields to do 23k hull damage. :eek: Why?

    Makes no sense in keeping true to the Star Trek name. Never did I see something so powerful in all the movies and series. <==mind blown==>

    Two things. The people who are doing that are tacticals because none of the other careers can get that to work.

    And second, the shield system is terrible in this game. Many of the science captains kinetic abilities are completely useless when the enemy has 75 points of a shield facing when using these skills. They have some work ahead of them if they at all care about balance but I doubt they will do anything about it.
  • donowickdonowick Member Posts: 269 Arc User
    edited May 2014
    There is a doff that will make beam overload penatrate shield on first shot which will hurt a lot lol :) I use it and love it lol
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited May 2014
    donowick wrote: »
    There is a doff that will make beam overload penatrate shield on first shot which will hurt a lot lol :) I use it and love it lol

    Isn't it like 100 mil though?
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    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
  • donowickdonowick Member Posts: 269 Arc User
    edited May 2014
    Isn't it like 100 mil though?

    I got it from cell ship so if you know some one who has one ask if you can get invite and do the doff mission. You might not get it right away but keep doing them there is a lot of good doffs there.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited May 2014
    Isn't it like 100 mil though?

    There's all different qualities of them and they're all mostly good. I know green is 25% chance each and blue is 30% chance each. You can use 3 of them and they can stack their procs totally negating all shield resistance. The purple ones are obviously the best but the blue and green ones are dirt cheap and still effective.


    They're nice to use with the omni directional ap beam with BO1 on with a third ensign tac station. The damage from it sucks but the debuff to shield resistance is nice.
  • pulserazorpulserazor Member Posts: 590 Arc User
    edited May 2014
    The impression you have that any noob can just decloak and BO someone to death uncontested indicates that you have little understanding of the mechanics involved. One does not simply decloak and bo someone to death, if you think they can, perhaps you should try it yourself.

    If someone is cloaked with their cooldowns ready, you can be certain that they have chosen the target least likely to resist the alpha strike, ie: the target that isnt running EPTS, or is running it in a predictable pattern, or even running two copies of Tac team, and spamming them on cooldown off some cheap ridiculous space bar bind that dumps the whole of tray#10/. etc.

    There are tons of ways you can fly around with a target on your head that says 'BO me, im squishy'. Play on the other side of the coin, and you will be able to see them and adjust your tactics accordingly.


    This is to say nothing about how predictable the lot of decloak BO'ers are, or the fact that you have a full second and a half (an eternity in pvp terms) to react to the decloak sound with a myriad of defensive cooldowns. Brace for impact alone will pretty much negate a Beam Overload.
  • r9xchaosr9xchaos Member Posts: 249
    edited May 2014
    Oh its always the same and its again sounds like a Nerf-Call... only because "some" people have set up something to deal a load of dmg with 1 shot you want to get skill nerfed...or start complaining in the forums/map chats


    but you need to consider that people may have set up:

    Buffed with tactical/dmg buff

    buffed via DOFF active space

    grinded a set of gear combination

    use specific species to get dmg buff when unlcoaking...

    studied/tested for hours if not weeks about the damage using combat parser...
    ___



    thus are only a minority of people and it requires a load of work, grind (( maybe even cash )) and time to get that 1shot dmg working...


    in every game there are players who find out a working setup that differ from the rest...sometimes it involves glitching.. but sometimes its just a good thought build...

    also if you are hurt when you get one shot in PvP why dotn you start researchine the reason?

    by logic there has always to be a way to counter that.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited May 2014
    Beam Overload...for making nerds that can't play the game QQ like a boss, apparently

    :cool:
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited May 2014
    Isn't it like 100 mil though?

    First off, it's only a 30% chance per doff.

    Second, one of them only allows you to ignore 35% of your opponent's shields.

    Third, the debuff (and yes, the shield bypass is a debuff) is cleared by Tactical Team.

    Fourth, they cost 5-6 mil at the moment, nowhere near 100 mil.

    Fifth, you can mount up to 3, which gives you a 0.3^3 = 2.7% chance of all 3 simultaneously procing.

    Sixth, they have no effect on shield resistance, only bleedthrough.
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited May 2014
    Beam Overload isn't OP.



    Marion isn't OP.



    DEM 3 isn't OP.



    Attack Pat Alpha + Omega isn't OP.



    Aux2Bat Isn't OP.


    But when you put them all together........ :eek:
  • tk79tk79 Member Posts: 1,020 Arc User
    edited May 2014
    I doubt that beam overload alone is what took you out. My best guess is that they were flying a defiant retrofit (5 tac console escort that can cloak) and used beam overload + weapons battery + cannon rapid fire. If the player was intelligent enough to not mash spacebar like most people do they could first just fire their DBB to use beam overload, and then pop the weapons battery and fire their cannons. The cannon barrage would pour into your hull with no shields up and do a lot of damage pretty fast.

    The counter would have been EPtS + TT. It would almost instantly funnel your other shield facings into the damaged facing and increase your shield resists, mitigating a fair amount of the damage. A 5 console escort can still overwhelm all your shield facings though, so hull resist skills like polarize hull or aux2damp would also help.

    You also never said what your hull resists are. 51k hull doesn't make you a tank if your resists are 0%. Stacks of neutronium alloy is generally what you want to do.

    I don't PvP but I have a fair idea of how the powers work, and I don't think beam overload is OP.

    I once thought like you. Then I started PvPing and realized it's an entirely different world.

    I'm not the one to tell if BO is OP or not, but it CAN take you out in one hit, no matter how good your shield and hull resistances are. So you have to think out of the box. Things like Feedback Pulse, for example, are known counters. There are more, say, exotic ways of countering those maneuvers. They are often not related to the obvious choice of increasing your resistances, however.
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  • admiralcarteradmiralcarter Member Posts: 19 Arc User
    edited May 2014
    Nerd Games...for beams that can't play the overload apparently
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  • jaydenomega812jaydenomega812 Member Posts: 149 Arc User
    edited May 2014

    You know....watching that all I seen was Jem bug ships being destroyed repeatedly by one hit and the only way they destroyed anything is from ramming into it in the right place....why isn't the game's jem bugs like that? otherwise still yet I saw no BO....perhaps the chel grett got tore in half by a BO but no one said first 'OVERLOAD THE BEAM BANKS!!!!'
  • jaydenomega812jaydenomega812 Member Posts: 149 Arc User
    edited May 2014
    Try out Beam Overload yourself and understand it. You'll see why it has uses, why some refuse to touch that ability. And the reasons for and against have merits.

    Or, you can just refuse to learn and continue to rage.

    And Beam Overloads have been in Star Trek. Most esp. in TNG onwards.

    There are defenses against this, but you better be on your toes. See what they're doing, read up on the abilities, know the in's & out's of the abilities, learn and establish a defense.

    Or again, just rage on your keyboard and learn nothing.

    Can you show me a clip where they said anything about beam overload?
  • jaydenomega812jaydenomega812 Member Posts: 149 Arc User
    edited May 2014
    lol at the guy with the 3 post count tell people how to play the game.:rolleyes:

    :rolleyes: I spend my time playing the game...not trolling forums.
  • jaydenomega812jaydenomega812 Member Posts: 149 Arc User
    edited May 2014
    Um..........also when that probe that reprogrammed Barclay threatened the Enterprise, Picard needed more power to the phasers, quote LaForge " Phasers are as hot as we can make them. ". They did it by shunting power from several phaser generators into on array.

    Sounds like beam overload to me, heck even looked like one. Even if the probe did take the hit.

    What episode? I'll give you that it sounds like beam overload but then why is there still a disconnect between the game and trademark of star trek on it. If they took power from other systems why doesn't BO? Besides it was a probe....how much shields and hull can it have?
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    Where have a lot of the Boff abilities come from, watching the shows and movies. Descriptions where put to many to explain what was seen.
    Otherwise where did they ever mention CRF, GW, HY, And many of the powers.

    The Devs watched and took all from the IP, giving names and function to what they saw.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited May 2014
    Honestly what the skill is called is completely irrelevant.
    What Is relevant is that there is a legitimate canon basis for the level of firepower the BO skill can put out.
  • jaydenomega812jaydenomega812 Member Posts: 149 Arc User
    edited May 2014
    This should probably be moved to the PvP forums...

    But either way with 51,000 hull I'm guessing you might be a cruiser; you should be able to survive Beam Overload. I used to survive it when double tapping two of them was allowed. The key is to have plenty of armor and your resist buffs ready...you can often hear the other guy buff up as well...that's your queue.

    There is never a balance in the game as new things come out, either defensive builds or attack builds get a boost. For a long time it was defensive builds but right now I think we are in a tactical attack era; "tanks" don't seem as "tanky" as they used to.

    That being said you should be able to survive Donatra's massive attack standing still, Crystalline Entity's attack, tank a Tactical Cube and Gate at the same time, even survive the Hive Onslaught dreadful beam attack (if you're quick enough hitting that Miracle Worker)...and yes survive most if not all alpha strikes in 1 vs. 1

    Scimitar....36% damage resist sitting still no buffs....and I don't know if your aware but they buff 14 km out then evasive to you which also gives that defense bonus to make sure it don't miss.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    What episode? I'll give you that it sounds like beam overload but then why is there still a disconnect between the game and trademark of star trek on it. If they took power from other systems why doesn't BO? Besides it was a probe....how much shields and hull can it have?

    Lol, that was an excellent episode. Barclay had been reprogramed by a race so advanced that they knew how to travel space without moving per se.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • jaydenomega812jaydenomega812 Member Posts: 149 Arc User
    edited May 2014
    shpoks wrote: »

    Still no beam overloading though.....what I did catch too in that video was the Gal-X firing the spinal lance multiple times not just once then a 3 minute cooldown
  • jaydenomega812jaydenomega812 Member Posts: 149 Arc User
    edited May 2014
    That would be the season 1 episode Silent Enemy, that is a good example of a accidental beam overload, Archer had to get Reed to recreate it when the Elachi ship returned

    Would that be?

    http://www.youtube.com/watch?v=u0U5AViYFzc

    Cause it looked like it was at a planet not a ship and I didn't see the whole episode though.
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited May 2014
    Beam Overload was taken from the Enterprise episode Silent Enemy.

    If I'm not mistaken, nearly all of the BOff powers were taken by name from the various shows.
  • jaydenomega812jaydenomega812 Member Posts: 149 Arc User
    edited May 2014
    Why is it whenever someone can't adapt and overcome a given PvP tactic it's always the people that use the given tactic effectively that are bitterly accused of not being able to play the game in posts stained in the salty tears of nerdrage? :confused:

    What do I adapt to....the vaper, the sci spammer, the tank? Which is it? Surely I can't do all 3.
  • outlaw51825outlaw51825 Member Posts: 172 Arc User
    edited May 2014
    jellico1 wrote: »
    the damage from beam overload has been lowered to this low avg Damage just for pvp and some still complain its too OP ?

    Making it a useless skill in Pve with a avg of 10k to hull..thats without special Doffs to damage


    compared the SV3/ CRF3 /Bfaw3 which do not need special doffs or weapons

    beam overload is a worthless skill to slot in PvE doing less then 20% or 25% of the damage these other skills do in 15 second cycle

    This is the reason almost all beam users only use Bfaw only

    Beam overload is useless for pve...Its a pvp only skill

    ...hahahahahahahaha. I Consistently place near the top of DPS in the larger fleet PVE combats and i run a 3 HC 1 Dual escort with Overload 2 and 3. Torpedos require several secondary skills and speccing for both of them is very difficult without sacrificing other critical skills.

    Beam Overload hits like a truck and takes advantage of cooldowns. Its Not perfect but its defintely better than torpedo configurations at the moment damage wise. Even the fifty plasma torpedo spams.

    Comparatively.

    In a recent Cure Elite space we did we had a team that was tearing through the cubes and their support structure. For safteys' sake i hung back on the kang and dealt with adds until the final cube and boss phase.

    Top Damage was 5 mill. My build? 1.6 and nowhere NEAR the amount of time on targets the top Damage was.

    You are really missing out not trying Beam Overload in PVE.
  • jaydenomega812jaydenomega812 Member Posts: 149 Arc User
    edited May 2014
    Beam Overload was taken from the Enterprise episode Silent Enemy.

    If I'm not mistaken, nearly all of the BOff powers were taken by name from the various shows.

    http://www.startrek.com/database_article/silent-enemy

    I haven't seen the episode but sounds like to me from the synopsis of it you would need a special console and phase cannons to pull off a beam overload and even then its something that is an unexpected occurance so a percent chance to proc perhaps.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    :rolleyes: I spend my time playing the game...not trolling forums.

    Well I must say you are doing an excellent job of making up for it in this thread.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2014
    http://www.startrek.com/database_article/silent-enemy

    I haven't seen the episode but sounds like to me from the synopsis of it you would need a special console and phase cannons to pull off a beam overload and even then its something that is an unexpected occurance so a percent chance to proc perhaps.

    They were learning how to use the tools on their ship for combat, and put too much power to the phaser emitters. Later they figured out how to control the high power levels.

    That was back when Enterprise was good, showing the human part of joining space-faring cultures. Before it went all wrong with the Xindi and the Temporal War nonsense.
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