We've all seen them...those players in the pvp maps that are cloaked doing there buffing then run up on you with a tractor beam and in less than the blink of an eye destroy your ship with 11k shields each facing and 51k hull....some of you reading this may even be that person. :rolleyes:
But, why I ask is Beam Overload so powerful and why is it that even when it punches whats left of your shields it continues on to do hull damage of an enourmous amount?
Seems that when it takes out 7k+ of shields...the amount that the dual cannons didnt catch....it doesn't stop there. :eek: It miraculously keeps travelling after kitting 7k worth of shields to do 23k hull damage. :eek: Why?
Makes no sense in keeping true to the Star Trek name. Never did I see something so powerful in all the movies and series. <==mind blown==>
Comments
Who lied to you about that, especially in PvP?
Well, there's your problem. You're doing PvP! What else you expect there? A fair fight?
http://www.youtube.com/watch?v=OvhAh_M5pok
Beam Overload is for nerds who can play the game.
The people who die from them are the nerds who can't play the game. :P
Try out Beam Overload yourself and understand it. You'll see why it has uses, why some refuse to touch that ability. And the reasons for and against have merits.
Or, you can just refuse to learn and continue to rage.
And Beam Overloads have been in Star Trek. Most esp. in TNG onwards.
There are defenses against this, but you better be on your toes. See what they're doing, read up on the abilities, know the in's & out's of the abilities, learn and establish a defense.
Or again, just rage on your keyboard and learn nothing.
Klingons OP! PLZ NURF!!!
Beautiful attack run! :cool:
I love it when a cloak vaper gets targeted by a team and gets roasted and then they start abusing you for doing some exploit or hack or cheat that they invented because they could NEVER be killed under normal circumstances. Last time that happened I died because I was laughing so hard I couldn't focus on saving myself from the rest of the team. That death was worth reading the laughable vitriol.
As an aside, I think that vapers let down their team. Whilst they're away, licking their wounds or prepping the next attack, they're leaving their team one person short. Very poor teamwork. Getting the occasional kill whilst your team loses a few points is selfish and counter-productive.
/10characters
lol at the guy with the 3 post count tell people how to play the game.:rolleyes:
R.I.P. Leonard Nimoy
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Heh, even though I'm one of those anti-Canon guys for things like this; it's still painful to watch some of those things and then look at the boats as implemented in STO, eh? C'mon, didn't the guys writing for DS9 know that the Vor'cha only has Lt/En Tac BOFF seating? :P Meh...
I disagree entirely.
Many times vapers are "needed" to tip the balance of power in one or the other factions favor.
Ive seen Arena matches that have dragged on for 30 minutes to even an hour at the most extreme, due to all the cross healing and debuffing and what not.
Vapers have their place in being able to deliver that critical spike damage that often may be needed to actually break through rock solid defenses.
In addition, there is nothing "occasional" about kills with a vaper.
Bird of Prey pilots will often re-engage as quickly as BO/TS cooldowns allow, every 15-30 seconds on average.(tactical captains have tactical initiative to reduce cooldown time)
Which means "in theory" real good ones can get kills every 15-30 seconds.
Elachi dual beam banks have a proc that allows for 100% of their damage to pass through shields and ignore 50% of all damage resistance as well.
On top of that you also have special "Energy Weapons Officer" doffs that have a 30% chance to let ALL attacks ignore 35% of a targets shields for 4 seconds on the use of BO.
So it's fine for Dual Heavy Cannons to tear apart shields when they hit Cannons rapid fire and hull yet it's not alright for beams to do so with beam overload?
But either way with 51,000 hull I'm guessing you might be a cruiser; you should be able to survive Beam Overload. I used to survive it when double tapping two of them was allowed. The key is to have plenty of armor and your resist buffs ready...you can often hear the other guy buff up as well...that's your queue.
There is never a balance in the game as new things come out, either defensive builds or attack builds get a boost. For a long time it was defensive builds but right now I think we are in a tactical attack era; "tanks" don't seem as "tanky" as they used to.
That being said you should be able to survive Donatra's massive attack standing still, Crystalline Entity's attack, tank a Tactical Cube and Gate at the same time, even survive the Hive Onslaught dreadful beam attack (if you're quick enough hitting that Miracle Worker)...and yes survive most if not all alpha strikes in 1 vs. 1
Fleet Leader of:
Liberty Task Force/Liberty Honor Guard
Pride of the Federation/Pride of the Empire
Liberty Guardians
U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class
Game Handle: Grayfox@GrayfoxJames
Website: https://www.libertytaskforce.com
Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
Discord: https://discord.gg/bGp9N7z
Twitter: STOFA@LTFGrayfox
Email: CSDynamix@Hotmail.com
Welcome to the broken and unbalanced pvp of STO. I stoped playing PVP ages ago, for almost the same reason. But dont blame beam overload, its just for some stupid reasons the damage you receive in PVP is so stupidly high that sometimes it doesnt matter if you have full shields and full hull strenght, you will die anyways. Happened to me tons of times. I really dont blame the cloak or watever, i just blame that for really stupid reasons in pvp you blow off so easily that it is almost embarrasing, no matter what ship or equipment you have. Or even if you are the best pilot in the universe. PVP in STO is dead, and is dead for me, i dont want to experiment it again until cryptic do something about it (so, "fortunately" i will never play pvp again lol).
The counter would have been EPtS + TT. It would almost instantly funnel your other shield facings into the damaged facing and increase your shield resists, mitigating a fair amount of the damage. A 5 console escort can still overwhelm all your shield facings though, so hull resist skills like polarize hull or aux2damp would also help.
You also never said what your hull resists are. 51k hull doesn't make you a tank if your resists are 0%. Stacks of neutronium alloy is generally what you want to do.
I don't PvP but I have a fair idea of how the powers work, and I don't think beam overload is OP.
With the way the percentages work, it's not difficult to get an Escort to 50k+. A FPER with a base of 34700 hull will have ~45110 hull with 9 in Structural Integrity. That same 9 in Structural Integrity will only take a Vesta from 27900 to ~36270 hull. On a FACR it will take you from 42900 to ~55770 hull.
FPER: +10410 hull
Vesta: +8370 hull
FACR: +12870 hull
It's +13500 on a JHDC...
No, I'm not a fan of percentages in STO...meh.
Doh, got sidetracked there...was going to say, haven't you seen all the FPERs running around with 50-53k+ hull? Just some basic otherwise helpful gearing and Captain skills...bam...big ol' lil' tanky escorts.
Lol at the condescending moron who thinks because he has no posts he can't possibly know anything about the game?
You know this game isn't difficult right? Sorry if you don't feel as special anymore.
After that it's Engineering Team 3 for 13,000 hull points that I can use every 15 seconds, Aux to Structural Integrity 3 for 7,000 every 15 seconds and I barely ever have to touch my Miracle Worker. And if you do it right, they re-cloak for 2 minutes...come for another pass, you survive it again, rinse repeat and soon you're both warping out because it's pointless to PvP in 1 vs. 1.
Fleet Leader of:
Liberty Task Force/Liberty Honor Guard
Pride of the Federation/Pride of the Empire
Liberty Guardians
U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class
Game Handle: Grayfox@GrayfoxJames
Website: https://www.libertytaskforce.com
Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
Discord: https://discord.gg/bGp9N7z
Twitter: STOFA@LTFGrayfox
Email: CSDynamix@Hotmail.com
To be honest if it weren't for beam overload or fire at will beams would be totally useless. Well in a PvP setting anyway.
What everyone is trying to tell you is while this game, on the surface at least, is very easy to play, it can be very complicated if you want to wring the most from your ship. Most experienced PvP players are the elite, experienced players that invest a lot of time (we're talking years here) and sometimes a lot of $ to have the very best of everything. Ships, weapons, consoles, boffs, etc. Once you learn the nuances of the game, you can get there as well.
The game is reasonably thought out (despite all the moaning you might read on the forums). For every offensive power, there is a decent defensive measure that can be used to counteract it.
As others have mentioned, if somebody hits you with beam overload, learn to react by hitting Tac Team, Emergency power to Shields and Engineering skills to rebuild your hull quickly. Also remember that Beam Overload is a one shot deal. It means that for a few seconds, they are open to counter-attack. That's when you hit them with everything you have. As another poster mentioned, don't just mash the space bar. Fire beams or cannons first to bang on the shields, then hit 'em with a torp spread to work on their hull.
Patience. Learn the game. And remember. All the veteran, experienced players started as noobs and got their butts handed to them dozens of times before they learned all the tricks. You'll get there.
0:09 - 0:16
Man that makes the galaxy class look epic. Shame its not that good in sto.
Shame indeed.
Never said I felt special, nor did I say the game is difficult. However Someone who pretty much has zero presence on the forum should not be demanding people change the way they play to suit his inability to adapt to their tactics.
So, who was it you were saying was the condescending moron?:rolleyes:
Ok baby, sure. (yeah, that bit was a little condescending)
R.I.P. Leonard Nimoy
Yeah... because post count is the determinant of player skills.