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    ilhanskilhansk Member Posts: 620 Arc User
    edited April 2014
    You don't need any strategy to play scimitar.

    It takes a certain... "attitude" to play a Fawmitard and be comfortable with it, oh well...

    Lets punish them!!!! :D
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

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    sharxtremesharxtreme Member Posts: 850 Arc User
    edited April 2014
    Lets take call of duty .
    I sit without moving or I move in circles and without even aiming I kill 5 other people (escorts for example in sto) in few seconds....yep totally legit.Whats the AoE weapon in call of duty ?

    Yea is not broken at all ,pve heroes like pvp and Geko is a good game designer.

    Im not talking about 3 sci ships with tif (which I already said its broken) ...I'm talking about 1 ship that can destroy 5 other ships in few seconds just by spamming spacebar.That is one step above tif which is debuff not damage.

    I was reffering more to Battlefield3-4 type of games, where you indeed can destroy 5 and more ppl in few seconds. not moving at all. be it grenades, rockets, LMGs from accros the map, helicopters, tanks, airplanes you name it.

    Not to take away from your point. I have always been saying that A2B DEM FAW ships are autopilot ships.
    Spacebar is all you need for that, but like Hans said, such specific setup is nerfed with new rep sys. Having high aux is now even better on any ship, and a2b fawers are pretty much dead with right combo.

    I personally consider PvP in s9 better then before, it's way more unpredictable, and new adaptive customization through rep traits, better sensor analysis and more options in tac-sci and eng consoles to make special ships is welcome.

    I am against balance for the sake of balance, I don't want ships to be faster or slower skins with specialization done only by power level distribution, lobi sets and uberdoffs like it was before.
    Ships feel more special now, but, ofcourse, it can always be better.

    Leaderboards, matchmaking and more fun flying options done through BOFF skills(not through consoles) would be great.

    I'm thinking that they could put like Rolling and looping maneuvers as pilot skills.
    For example, make Pilot specific BOFF class(not captain class)
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    captainaramdacaptainaramda Member Posts: 82 Arc User
    edited April 2014
    I swear, every time I read the forums there's another player claiming that the game is dying. I'll make this quite simple for you....


    If you don't like the game and feel it's dying...Quit Playing and just go on your way. It's really that simple folks.
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    scurry5scurry5 Member Posts: 1,554 Arc User
    edited April 2014
    If you don't like the game and feel it's dying...Quit Playing and just go on your way. It's really that simple folks.

    If you don't like the post and feel that it's not true...Quit Posting and just go on your way. It's really that simple folks.

    I kid, I kid. ;)

    But seriously, some of us say the game is dying for whatever reason people post to say that a post is not good.
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    mancommancom Member Posts: 784 Arc User
    edited April 2014
    scurry5 wrote: »
    If you don't like the post and feel that it's not true...Quit Posting and just go on your way. It's really that simple folks.
    Paraphrasing a post from earlier:

    "Maybe it's that they've made a decision to stay and feel the need to justify to everyone else why they should do so too?"

    Everytime someone writes that the game (or at least a part of it) is dying, they feel deep down that this is correct, but refuse to accept it and feel the urge to write a response and justify their own still-being-here?
    1042856
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited April 2014
    mancom wrote: »
    Paraphrasing a post from earlier:

    "Maybe it's that they've made a decision to stay and feel the need to justify to everyone else why they should do so too?"

    Everytime someone writes that the game (or at least a part of it) is dying, they feel deep down that this is correct, but refuse to accept it and feel the urge to write a response and justify their own still-being-here?
    There is certainly some truth to that for some people.

    I used to worry about the game dying, but the game just hasn't, and I see a lot of additions to the game that suggest they make good money.

    Sure, they are milking the game, too - C-Store ships, Lockboxes, what you have. But it works well for them, and they know they can at least sustain the income if they keep working on it.

    It doesn't help all the aspects of the game I would love to see improve. PvP is still an afterthought, and their lockbox "thiny veiled almost pay-for-power model"* scheme is probably standing in the way of it improving, possibly forever.



    *) Why is not a "real" pay-for-power model? Because an individual player can acquire the power by gathering in-game resources. But - if the community wants to have access to this power, it needs to spend real world money. Only a Zen transaction can bring a lockbox key, a fleet module or a C-Store ship into the game. Who uses it may not be the person that spend money on it, but someone sure did. It's basically a payment model that relies in the motivation behind "pay-for-power" but makes it so indirect that the traditional unfairness behind it is removes. I feel a mixture of marvel and disdain for this model.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    scurry5scurry5 Member Posts: 1,554 Arc User
    edited April 2014
    mancom wrote: »
    Paraphrasing a post from earlier:

    "Maybe it's that they've made a decision to stay and feel the need to justify to everyone else why they should do so too?"

    Everytime someone writes that the game (or at least a part of it) is dying, they feel deep down that this is correct, but refuse to accept it and feel the urge to write a response and justify their own still-being-here?

    Pretty much. It's why we still hang around like ghosts long after some say we should have passed on.
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    mimey2mimey2 Member Posts: 0 Arc User
    edited April 2014
    ilhansk wrote: »
    Thank god there are not many Bortas players in the game haha, just saying ;)

    I DEFINITELY need to play my Bortas again now.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited April 2014
    mimey2 wrote: »
    I DEFINITELY need to play my Bortas again now.

    Just do it already!!!! lol


    A command bortas with elite disruptors can almost insure your target has no shields and more than likely no hull either. You can even throw in a doffed BO to insure no shield resistance.
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    sharxtremesharxtreme Member Posts: 850 Arc User
    edited April 2014
    You don't need any strategy to play scimitar.

    That is not true in all cases when we are not talking about bfaw a2b scimis. All other setups require certain flying style, skills and equipment to make it work.

    i fly my tac scimi with no heals, no resist consoles, no beams, no a2b, no lobi sht, and I don't attack only every 2mins on APA and then run away, but i'm constantly in fight. and yet i survive and i win and that is only because i do have a strategy when playing it.

    S i cannot agree less with that generalization. Hell Edna, you fly a JHAS, what strategy do you use? I mean we could characterize every better ship like that.
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    notrealednanotrealedna Member Posts: 1,028
    edited April 2014
    sharxtreme wrote: »
    S i cannot agree less with that generalization. Hell Edna, you fly a JHAS, what strategy do you use? I mean we could characterize every better ship like that.

    clearly a better strategy than everyone else since i have that bug from s4 with more or less the same stuffs on it lol :D
    Scimitars are not in to "the better ship" category.Right now they are in the "broken " category along with faw ,tif and other broken shets.

    btw I dont fly a bug only ... i have sci and healer engi too.On all ships I have no binds or anything on spacebar.I even have to have a target to fire at it....I don't have a 360degrees firidng arc to allow me to sit around and let the broken game design get kills for me.
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    sharxtremesharxtreme Member Posts: 850 Arc User
    edited April 2014
    clearly a better strategy than everyone else since i have that bug from s4 with more or less the same stuffs on it lol :D
    Scimitars are not in to "the better ship" category.Right now they are in the "broken " category along with faw ,tif and other broken shets.

    btw I dont fly a bug only ... i have sci and healer engi too.On all ships I have no binds or anything on spacebar.I even have to have a target to fire at it....I don't have a 360degrees firidng arc to allow me to sit around and let the broken game design get kills for me.

    360 firing arc is only FAW. so you clearly have problem with FAW.
    And i saw many FAW ships in PvP that do much damage in span of full game, but except for one case, i have never felt that they are OP. I meet FAWers every day in pvp and they are mostly no threat.
    And that 1 case was not FAW scimi, but FAW Gal-X which is in one of my vids. he took like 2 secs to kill me(had no FAW on at that moment), same time for Jedi in his FBP palisade and others.

    I was always saying that they need to change beam skills and beams itself to classes of ships.
    Make 2 frontal slower heavy beam arrays for fed cruisers, 2 heavy single beam banks for other species cruisers and dreads,
    or tweak FAW1 so that it drains as much as overload1 in combo with DEM1, more with DEM2. and scale it from there. or make overload more tempting, or remove/nerf marion.
    solutions are numerous.

    Also i find that beam DEM boats withOUT FAW are way more deadly in PvP with right beams.
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    notrealednanotrealedna Member Posts: 1,028
    edited May 2014
    sharxtreme wrote: »
    360 firing arc is only FAW. so you clearly have problem with FAW.
    And i saw many FAW ships in PvP that do much damage in span of full game, but except for one case, i have never felt that they are OP. I meet FAWers every day in pvp and they are mostly no threat.
    And that 1 case was not FAW scimi, but FAW Gal-X which is in one of my vids. he took like 2 secs to kill me(had no FAW on at that moment), same time for Jedi in his FBP palisade and others.

    I was always saying that they need to change beam skills and beams itself to classes of ships.
    Make 2 frontal slower heavy beam arrays for fed cruisers, 2 heavy single beam banks for other species cruisers and dreads,
    or tweak FAW1 so that it drains as much as overload1 in combo with DEM1, more with DEM2. and scale it from there. or make overload more tempting, or remove/nerf marion.
    solutions are numerous.

    Also i find that beam DEM boats withOUT FAW are way more deadly in PvP with right beams.

    You realize that you don't need 360degrees firing arc to look likes its 360 degrees since you dont have a proper z axis.
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    riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited May 2014
    sharxtreme wrote: »
    360 firing arc is only FAW. so you clearly have problem with FAW.
    And i saw many FAW ships in PvP that do much damage in span of full game, but except for one case, i have never felt that they are OP. I meet FAWers every day in pvp and they are mostly no threat.
    And that 1 case was not FAW scimi, but FAW Gal-X which is in one of my vids. he took like 2 secs to kill me(had no FAW on at that moment), same time for Jedi in his FBP palisade and others.
    Agreed.
    ...but am I the only one who uses FAW mostly for point defense / clearing destructibles or pets? :eek:
    On a side note, FAW is one of the few things I haven't bound on my tac Excelsior, I rely on DEM3 and attack patterns for damage dealing, while doing a bit of cross healing when needed.
    Those who spam FAW aren't a problem at all, they split their damage in so little parts that self healing overcomes it.

    Now when a tac uses a Cruiser with logic things get different. Properly buffed with Alpha, Omega (for those who have LtComm tac, namely Avenger/Excelsior/Sovereign) and DEM3 they can be a problem when broadsiding.

    Try adding GDF if you're in the position of using it, beams just got dramatic.
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    riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited May 2014
    Scimitars are not in to "the better ship" category.Right now they are in the "broken " category along with faw ,tif and other broken shets.

    Try watching Nemesis, you may even realize Scimitar in STO is nerfed compared to canon one. "Where are my 27 torpedo launchers and 52 disruptor banks?"
    It's just... one of, if not the best ship in game. There has to be something better than else in a game; I guess we should be thankful Scimitar can be freely purchased by everyone, imagine if it was in Tal Shiar Lockbox maybe... :eek:
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    magniacapramagniacapra Member Posts: 544 Arc User
    edited May 2014
    Try watching Nemesis, you may even realize Scimitar in STO is nerfed compared to canon one. "Where are my 27 torpedo launchers and 52 disruptor banks?"
    It's just... one of, if not the best ship in game. There has to be something better than else in a game; I guess we should be thankful Scimitar can be freely purchased by everyone, imagine if it was in Tal Shiar Lockbox maybe... :eek:

    In a game where players fly around in Bio-ships, using Lore to justify stupidity is tragic.
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    riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited May 2014
    In a game where players fly around in Bio-ships, using Lore to justify stupidity is tragic.

    And I'm not doing that. I'm still of the idea that Undine ships is, as you said, TRAGIC.
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    notrealednanotrealedna Member Posts: 1,028
    edited May 2014
    Try watching Nemesis, you may even realize Scimitar in STO is nerfed compared to canon one. "Where are my 27 torpedo launchers and 52 disruptor banks?"
    It's just... one of, if not the best ship in game. There has to be something better than else in a game; I guess we should be thankful Scimitar can be freely purchased by everyone, imagine if it was in Tal Shiar Lockbox maybe... :eek:

    good so make the scimitar worth 4.000.000 trillion $ if you want it to be lore .If you make one thing better than evertyhing else combined then you may aswell remove the rest of the shet.

    the annoying thing is that I have to get a romulan toon and a scimitar shet to show scimitar players that they are not even close to what can be done with that broken thing.
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    riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited May 2014
    the annoying thing is that I have to get a romulan toon and a scimitar shet to show scimitar players that they are not even close to what can be done with that broken thing.

    I know a few players who can do wonder with a DHC Scimitar, not everyone out there is a complete idiot using that ship.
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    sharxtremesharxtreme Member Posts: 850 Arc User
    edited May 2014
    Edna is just trolling :) Edna pilots fastest ship in game JHAS with accx3 weapons and Recluse healer and complains about AoE attacks on c-store ships, but doesn't complain about AoE healing and pet APB3 spam, and all bs on some lobi ships :D


    What about AoE drain, AoE cheese debuffs, AoE lockbox consoles?
    Personally i don't care, you can counter and defeat any single ship with any single ship(in same tier or one lower)


    And yeah, like I said many, many , many times: real 3D engine with real z-axis would make piloting much better, BUT they would need to make proportions right for that, small ships wouldn't be able to kill big ones that easily etc.

    For starters in this engine they could make hull section targeting and indirectly make FAW, CSV, barrages and other AoE attacks weaker, where single precise attacks on weak points would make more effective damage.
    But that targeting should be according to position relation of 2 ships. namely that you couldn't target engines, warp core etc from front.

    That would make for much more satisfying and challenging gameplay.
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    notrealednanotrealedna Member Posts: 1,028
    edited May 2014
    sharxtreme wrote: »
    Edna is just trolling :) Edna pilots fastest ship in game JHAS with accx3 weapons and Recluse healer and complains about AoE attacks on c-store ships, but doesn't complain about AoE healing and pet APB3 spam, and all bs on some lobi ships :D

    if jhas is the fastest ship elachi escort or rissian ship are ...?

    I complained about abp3 pets ,tif and all other things ...but maybe you noticed it was about faw here not about tif.
    sharxtreme wrote: »
    What about AoE drain, AoE cheese debuffs, AoE lockbox consoles?

    I don't use any AoE drain and if you care to search I already said those are not fair because you have to use multiple counters (you and your team) for the same thing.

    sharxtreme wrote: »
    Personally i don't care, you can counter and defeat any single ship with any single ship(in same tier or one lower)

    you can counter everything with a developer /kill target command.I guess if you counter something that is broken with something even more broken fits in your book as counter.

    sharxtreme wrote: »
    And yeah, like I said many, many , many times: real 3D engine with real z-axis would make piloting much better, BUT they would need to make proportions right for that, small ships wouldn't be able to kill big ones that easily etc.

    For starters in this engine they could make hull section targeting and indirectly make FAW, CSV, barrages and other AoE attacks weaker, where single precise attacks on weak points would make more effective damage.
    But that targeting should be according to position relation of 2 ships. namely that you couldn't target engines, warp core etc from front.

    That would make for much more satisfying and challenging gameplay.

    Faw is broken....scimitars make faw even more broken...theres nothing to debate about that.Just because you and others use a scimitar it doesnt mean its not broken.
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    sharxtremesharxtreme Member Posts: 850 Arc User
    edited May 2014
    if jhas is the fastest ship elachi escort or rissian ship are ...?

    Faw is broken....scimitars make faw even more broken...theres nothing to debate about that.Just because you and others use a scimitar it doesnt mean its not broken.

    I thought you watched my vids and saw that i NEVER use FAW on scimitar. I dont even own beams on romulan toons. But please continue..

    Elachi escort and risian vette are not even close to JHAS class in firepower and survivability in the game.

    FAW is really OP if you spend absolutely ridiculous ammount of EC on doffs, consoles, weapons and lockbox traits(close to price of JHAS), and even then, I'm sure you are able to kill such ships like everyone else, so I just don't get where all this is coming from.


    On a side note here is some calculation of cost for TOP tactical builds, be it beams or DHCs

    -5 spire tactical consoles - 250.000 FC + 42.5K dilithium
    -Space set - lets say its reputation one - 130K dilithium + 4000 rep marks
    -6th doff slot - 150.000 FC
    - 7-8 good weapons - perhaps lowest 140mil EC or 80K dil+160K FC(or more reputation marks)
    - 6 doffs - absolute minimum 60mil EC
    - ship set + 3 consoles - 5000Zen or 700.000 dilithium
    or lobi/lockbox set ship 800lobi+minimum 80mil EC
    or JHAS/voth for ~400 mil EC
    -additional consoles - minimum 20 mil EC or fleet ones 100K FC + 33K dilithium
    -BOFFs - EC or 75K fleet creds per boff for romulan fed/kdf tactical, or nothing
    -pets if flying such ship
    -traits - 0 to few hundred mills
    _____________________________________________

    - ~700K FC, 200-600 mil EC, up to 1mil dilithium, around 5000 rep marks

    All that is way, way lower when building science or healer ships

    So the question is:
    should the ships that heavily invested in, be balanced towards vanilla c-store, lobi or fleet ships without need for any grind for fleet creds and rep marks?
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    notrealednanotrealedna Member Posts: 1,028
    edited May 2014
    sharxtreme wrote: »
    Elachi escort and risian vette are not even close to JHAS class in firepower and survivability in the game.

    sure they are not ...they are about 2-3 times better.
    sharxtreme wrote: »
    FAW is really OP if you spend absolutely ridiculous ammount of EC on doffs, consoles, weapons and lockbox traits(close to price of JHAS), and even then, I'm sure you are able to kill such ships like everyone else, so I just don't get where all this is coming from.

    can I kill 2-3 escorts with 1 faw scimitar?

    I'd bet on myself.
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited May 2014
    sure they are not ...they are about 2-3 times better.

    That's just not true.

    While powercreep is getting close to normalizing the JHAS, it still has the best damage vs. survivability vs. maneuvering in the game and that's how cryptic wants it. One can tell by how they sell it now with doff pacs. The ad doesnt say "doff pack" as much as it says "JHAS."
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    magniacapramagniacapra Member Posts: 544 Arc User
    edited May 2014
    The Elachi escort? Don't you mean breen or hirogen?
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    magniacapramagniacapra Member Posts: 544 Arc User
    edited May 2014
    rmy1081 wrote: »
    That's just not true.

    While powercreep is getting close to normalizing the JHAS, it still has the best damage vs. survivability vs. maneuvering in the game and that's how cryptic wants it. One can tell by how they sell it now with doff pacs. The ad doesnt say "doff pack" as much as it says "JHAS."

    Rubish, any A2B escort has better dps/survivability, and the romulans will have more dps and survivability still. The JHAS is just a better than average escort, from an age where the next best thing was the FPE.
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    notrealednanotrealedna Member Posts: 1,028
    edited May 2014
    The Elachi escort? Don't you mean breen or hirogen?

    oh yea ,sorry ...lost in names ...skipped the details on the last 3 boxes.
    rmy1081 wrote: »
    That's just not true.

    no shet :rolleyes:
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    riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited May 2014
    can I kill 2-3 escorts with 1 faw scimitar?

    I'd bet on myself.

    Nope.
    I've gone against a FAW Scimitard yesterday that could only draw circles.
    We've gone 1 vs 1 and I brutally murdered him with an alpha and a salvo of torps straight to hull. (Praise sharx-eesus for illuminating me with Protonic Arsenal set, it's GLORIOUS). I was surprised how I was literally intact with my Scimitar, unlikely considered my lack of self heals, and then realized how he couldn't avoid to use FAW. I was being hit by like 2 beams and the rest dispersed on team mates.

    *idea* "I'll continue targeting him since he can't fire back properly". And so he ended with doing nothing.
    Faw is broken....scimitars make faw even more broken...theres nothing to debate about that.Just because you and others use a scimitar it doesnt mean its not broken.

    FAW = broken
    Scimitar + FAW = more broken
    Scimitar + DHC = way too broken

    FAW Scimitar are lame compared to DHC ones.
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    notrealednanotrealedna Member Posts: 1,028
    edited May 2014
    Nope.
    I've gone against a FAW Scimitard yesterday that could only draw circles.
    We've gone 1 vs 1 and I brutally murdered him with an alpha and a salvo of torps straight to hull. (Praise sharx-eesus for illuminating me with Protonic Arsenal set, it's GLORIOUS). I was surprised how I was literally intact with my Scimitar, unlikely considered my lack of self heals, and then realized how he couldn't avoid to use FAW. I was being hit by like 2 beams and the rest dispersed on team mates.

    *idea* "I'll continue targeting him since he can't fire back properly". And so he ended with doing nothing.

    was talking about scimitars with people spamming their spacebar ,not scimitar npcs or people with the IQ of a npc.

    FAW = broken
    Scimitar + FAW = more broken
    Scimitar + DHC = way too broken

    FAW Scimitar are lame compared to DHC ones.

    Faw scimitar used properly = most broken.
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    sharxtremesharxtreme Member Posts: 850 Arc User
    edited May 2014
    Rubish, any A2B escort has better dps/survivability, and the romulans will have more dps and survivability still. The JHAS is just a better than average escort, from an age where the next best thing was the FPE.

    I am sorry, but JHAS is way better at surviving then any fast smaller warbird. If someone has problems killing FAW scimi with JHAS it's a pilot problem.
    I kill rom warbirds way faster then JHASs, risian vettes and other fast fed escorts, including lobi escorts

    And damage is almost balanced since you CANNOT get only 4% crth on non romulan toon.
    To be precise: max crth on romulan from boffs is 10%, max on non-romulan faction from boffs is 6%. - fact
    But romulan have 40 less power base which is a lot.
    Decloak damage is available(smaller) to feds and klings and lasts more on romulans with boffs, but that 5 secs on fed defiant for example is enough to vape a ship. - fact

    Top ships with TOP gear need not to be balanced towards lowest effort t5 ships just for the sake of imaginary balance, and factions are balanced. I can easily kill fast as romulan, as I can with fed.

    Romulans lack science and healing ships, and they lose ALL faction specific advantages if specced for healing or tanking.
    Tell me i am not right, because I am.

    Edna on JHAS you must be joking. Reading this, one would think that JHAS is now all of a sudden, weakest escort in game. :)
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