For at least 2 of my ships, I cannot change the hull material appearance. Randomize, select, etc. there is no change to the look. When I log in the ship looks correct, but in game it has a completely wrong appearance and has since the release of the new season.
I can no longer assign 2 of the same purple deflector officers - Kuvok - to space tasks. I can still assign 2 or 3 different deflector officers, but not more than 1 of the same. Other ships and setups with 2 or 3 of the same purple technicians or gravimetric scientists will load fine from the loadout, however.
Cinematic focus (depth of field) setting seems to blur everything into oblivion in a way that didn't happen prior to season 9. Seen several people complain about it ingame all of which said it was fixed by turning off said setting, I suggest someone take a look at it to fix it.
The organic nature of Undine bioships allows their hull to passively regenerate at a higher rate than most starships can be repaired. This increased regenerative capacity offers even more durability to these already formidable vessels.
The improved hull regen seems to be broken or not doing what player expected. The Undine ships have the worst hull regen out of any ships I own. Hull regen is so low as to be next to useless.
Whats up with Breach Space Elite.
Getting 1 shot from 12km+ out from the turrets on the hardpoints.
No it isn't my ship or my build I sit at close to 65% resist when I go up against them.
Just happened after season 9
The turrets are doing insane amounts of dmg as well as the bullwark but its mainly the turrets. 100k+ most of the time.
I know this is nothing to do with the rep powers either as I can fly any other mission and still be tanky.
I understand making them stronger but this is a bit much.
I had the same experience with one of my chars. I pretty much got one shot on my tank skilled engineer by turrents and nearly one shot by the bullwarks
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing happened. (Winston Churchill)
My only real complaint/request is to remove/fix the bug that makes it where I hear every new Season 8 voice over every time I load into a new instance.
Other than that I'm pretty happy with it something other than the borg as an actual formidable enemy in the game to wipe out or get wiped by :P lol.
I've been able to repro this with a Bajoran and a Gorn. This looks to be a less than 100% repro issue as one of us in QA has a Gorn on Holodeck that is not affected. In any case, this is off to software.
Thanks for the report.
UPDATE:
It also appears that this issue and issue with invalid skills for which the Respec button does not work are two symptoms of the same issue.
Yeah I know this one a friend of mine has the problem on gorn and lethean but my gorn and lethean do not seem to be affected.
I can't seem to complete the new FE. I don't want to spoil anything, but suffice it to say the mission objective is to defeat the enemy near an asteroid field. I and my NPC allies have scoured the entire orbit of the planet and can find no other enemies than all the ones we've destroyed. The mission will not progress.
Edit: Just to be sure, I exited the system and restarted that portion of the mission. Same thing happens, only this time I notice one of the main NPC allies is stuck in one of the shipyards. I don't know if that would have anything to do with the broken mission though.
Edit 2: OK, guess third time is a charm. Not quite sure what happened, but it seems like a mission trigger didn't go off at the right time the first two runs.
Had the same issue, haven't yet played through to a successful conclusion.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
I haven't seen any other reports about this, so maybe it's just me, but after the update, when things get hairy in space combat (lots of ships, explosions, torpedos & beams, etc., especially in Starbase 24), my framerate drops to less than a frame a second--basically unplayable. It was ok (if not great) before the update.
Has anyone else seen this? I don't think it's my system settings, because I haven't changed anything since the update but the difference is huge.
Issue: hotbar abilities don't save during mapswitches
Hotbar abilities are moved/removed/reset when loading from a space map to a ground map and then back to a space map. I've been able to reproduce the ability in multiple maps. Other people seem to have had this issue as well. Interestingly all cases I've read so far were on recently created KDF-aligned Romulans, but that may be coincidence.
Reproduction steps:
1. I'm in a space map
2. I set hotbars up to my liking
3. I load into a ground map
4. I load into a space map
5. My hotbar setup is changed
Issue: hotbar abilities don't save during mapswitches
Hotbar abilities are moved/removed/reset when loading from a space map to a ground map and then back to a space map. I've been able to reproduce the ability in multiple maps. Other people seem to have had this issue as well. Interestingly all cases I've read so far were on recently created KDF-aligned Romulans, but that may be coincidence.
Reproduction steps:
1. I'm in a space map
2. I set hotbars up to my liking
3. I load into a ground map
4. I load into a space map
5. My hotbar setup is changed
I would've made a thread for this issue specifically, but I haven't been registered long enough to create threads yet.
I get this with my Fed Science officer that I created when Se9 came out, but all my other characters are unaffected (Kling Tac, Rom-Fed Eng, Fed Eng, Sci, Tac) since they were created Pre-Season 9.
The only difference between mine and yours is that my hotbars are totally wiped (All 3 of them)
I've been able to repro this with a Bajoran and a Gorn. This looks to be a less than 100% repro issue as one of us in QA has a Gorn on Holodeck that is not affected. In any case, this is off to software.
Thanks for the report.
UPDATE:
It also appears that this issue and issue with invalid skills for which the Respec button does not work are two symptoms of the same issue.
I've got it on my Lethean but not my Bajoran. Can't test with my Romulan 'cause she's only level 24.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Another set of patch notes with a "Known Issues" list that's absurdly tiny. No mention of Season 9 breaking DirectInput, preventing joystick control.
Also no mention of all the bump mapping and normal mapping on all characters being completely gone.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Haven't read the posts before, so it might be, that it already got mentioned...
Fleet Technician Trait isn't working. That's the hull heal you get from using engineering fleet. Fleet Physicist (shield heal, when using sci fleet) is working though. And yes, i have the first one set as active.
Since season 9 was released I've serious problem with using my skills because they're mising from menu (Ambush, Stealth Module etc.).
I have no problem with space skills, and Lock Tray works fine, but please could you look on this issue again because yesterday patch (25.04.2014) doesn't repaired this problem for me.
for some reason my action bar keeps resetting.. to useless nothingness
I am having a similar problem, it keeps resetting itself, so I'm forever having to mess about with it to get it right, only for it to change again!! I am saving it as well in the ship loadout.
Also, active space duty officers, keep defaulting with no action on my part, so I change them to what suits my particular ship, save this, and then when I go back to it, it's defaulted again, grrrrr..
Oh, and the exchange isn't working right..... Although it's letting me list items for sale, I can't view them when I do a search.....
yes many and i mean many can confirm this. its not one pve or daily its any content with those nice voth turrets or ships
a simple dyson space daily which was easy peasy before.
is like oh god shields scotty shields damn it!
breach elite that was funny, of us and I be the junior guy and never had an issue before our teamspeak lit up like a christmas tree and wow the feedback
then I started reading forums, and noticed all the official bug reports on it. then saw the last patch notes and went ummm..
so just quoting this so it doesn't get lost in the shuffle. as this needs to be reviewed by the powers that be for changes that happened before and after.
I have missing costume items, and whenever i go to change an outfit at the tailor it makes me start from scratch instead of just changing the one thing i wanted to, and as some items are now missing i cant edit that outfit without loosing an item that i want to keep.
"As of this moment, we are all dead. We go into battle to reclaim our lives.
This we do gladly, for we are Jem'Hadar. Victory is Life!"
Comments
But... well... my Overflow bag won't open. oO
Edit: Well I got on and now everything works. So ignore the above. XD
i5 cpu, Nvidia 670 graphics, Windows 8.
The improved hull regen seems to be broken or not doing what player expected. The Undine ships have the worst hull regen out of any ships I own. Hull regen is so low as to be next to useless.
I had the same experience with one of my chars. I pretty much got one shot on my tank skilled engineer by turrents and nearly one shot by the bullwarks
Other than that I'm pretty happy with it something other than the borg as an actual formidable enemy in the game to wipe out or get wiped by :P lol.
Yeah I know this one a friend of mine has the problem on gorn and lethean but my gorn and lethean do not seem to be affected.
http://sto-forum.perfectworld.com/showthread.php?t=1093811
http://sto-forum.perfectworld.com/showthread.php?t=1093001
Yep, still doing it for me!
Had the same issue, haven't yet played through to a successful conclusion.
Link: How to PM - Twitter @STOMod_Bluegeek
Has anyone else seen this? I don't think it's my system settings, because I haven't changed anything since the update but the difference is huge.
Hotbar abilities are moved/removed/reset when loading from a space map to a ground map and then back to a space map. I've been able to reproduce the ability in multiple maps. Other people seem to have had this issue as well. Interestingly all cases I've read so far were on recently created KDF-aligned Romulans, but that may be coincidence.
Reproduction steps:
1. I'm in a space map
2. I set hotbars up to my liking
3. I load into a ground map
4. I load into a space map
5. My hotbar setup is changed
I have uploaded a short movie to youtube to illustrate the problem: http://www.youtube.com/watch?v=_MX4kaK1ZAY
I would've made a thread for this issue specifically, but I haven't been registered long enough to create threads yet.
I get this with my Fed Science officer that I created when Se9 came out, but all my other characters are unaffected (Kling Tac, Rom-Fed Eng, Fed Eng, Sci, Tac) since they were created Pre-Season 9.
The only difference between mine and yours is that my hotbars are totally wiped (All 3 of them)
I've got it on my Lethean but not my Bajoran. Can't test with my Romulan 'cause she's only level 24.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Also no mention of all the bump mapping and normal mapping on all characters being completely gone.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Fleet Technician Trait isn't working. That's the hull heal you get from using engineering fleet. Fleet Physicist (shield heal, when using sci fleet) is working though. And yes, i have the first one set as active.
I have no problem with space skills, and Lock Tray works fine, but please could you look on this issue again because yesterday patch (25.04.2014) doesn't repaired this problem for me.
I am having a similar problem, it keeps resetting itself, so I'm forever having to mess about with it to get it right, only for it to change again!! I am saving it as well in the ship loadout.
Also, active space duty officers, keep defaulting with no action on my part, so I change them to what suits my particular ship, save this, and then when I go back to it, it's defaulted again, grrrrr..
Oh, and the exchange isn't working right..... Although it's letting me list items for sale, I can't view them when I do a search.....
yes many and i mean many can confirm this. its not one pve or daily its any content with those nice voth turrets or ships
a simple dyson space daily which was easy peasy before.
is like oh god shields scotty shields damn it!
breach elite that was funny, of us and I be the junior guy and never had an issue before our teamspeak lit up like a christmas tree and wow the feedback
then I started reading forums, and noticed all the official bug reports on it. then saw the last patch notes and went ummm..
so just quoting this so it doesn't get lost in the shuffle. as this needs to be reviewed by the powers that be for changes that happened before and after.
This we do gladly, for we are Jem'Hadar. Victory is Life!"
Daily missions like "The big dig" cant be completed even if the instance was finished.