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ESD revamp: Door to the Captain's Table?

captainhunter1captainhunter1 Member Posts: 1,630 Arc User
I was thinking that the ESD revamp (awesome work there BTW!) would be the perfect opportunity to work in a more canon-like 'entrance' to the Captain's Table (for those who have access to it) - like perhaps a spare door in the new Officer's Club - 'Club 47'.

And while I think adding the Captain's Table to the starship Transwarp list (again, for those who have access to it) would be the most beneficial way to access the CT, a door on the new interior of ESD sure would help too - and be right in line with the books. :)

(Plus we could get rid of the 'gas bag' space entrance floating over Earth that way too ;))
Post edited by captainhunter1 on
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Comments

  • vawlkusvawlkus Member Posts: 348 Arc User
    edited April 2014
    Until there's something to DO there, it doesn't make a lotta sense to change the access point.
  • sassycountersassycounter Member Posts: 49 Arc User
    edited April 2014
    in my opinion, the transwarp addition would be the better option.

    as a lifer, i never knew about the access point since you have to be right on the nebula to get in.

    i'What i would like to see is the shuttle bay offer access to the fleet holdings. It would make sense that your fleet would send representatives back and forth to ESD. However this would leave Quo'nos a bit lacking in comparison then :/
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited April 2014
    This is the plan. When we add the club, we're planning to add a door there that leads to the Captain's Table.
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  • tyranthraxisiityranthraxisii Member Posts: 0 Arc User
    edited April 2014
    in my opinion, the transwarp addition would be the better option.

    as a lifer, i never knew about the access point since you have to be right on the nebula to get in.

    i'What i would like to see is the shuttle bay offer access to the fleet holdings. It would make sense that your fleet would send representatives back and forth to ESD. However this would leave Quo'nos a bit lacking in comparison then :/

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  • zulisvelzulisvel Member Posts: 518 Arc User
    edited April 2014
    tacofangs wrote: »
    This is the plan. When we add the club, we're planning to add a door there that leads to the Captain's Table.

    Sweet! Will one be added to the First City and NRC as well?
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited April 2014
    If Club 47 is going to be on Deck 47 ... you will have to go through 4 maps instead of 2 ... sound like a good idea ... NOT ... why on Gods Green Earth would I run through the whole Baseball-field the New-ESD is, after docking in the Sol System, to go there ... I truly hope someone gonna say "Wheel of Lobi, thats why !"
    in my opinion, the transwarp addition would be the better option.

    as a lifer, i never knew about the access point since you have to be right on the nebula to get in.

    i'What i would like to see is the shuttle bay offer access to the fleet holdings. It would make sense that your fleet would send representatives back and forth to ESD. However this would leave Quo'nos a bit lacking in comparison then :/

    for obvious reasons ...
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    tacofangs wrote: »
    This is the plan. When we add the club, we're planning to add a door there that leads to the Captain's Table.

    Ooo! Ooo! I hope so! That random glowing ball in orbit looks really silly.
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited April 2014
    tacofangs wrote: »
    This is the plan. When we add the club, we're planning to add a door there that leads to the Captain's Table.

    Hope your not forgetting about the KDF.
  • direphoenixdirephoenix Member Posts: 0 Arc User
    edited April 2014
    tacofangs wrote: »
    This is the plan. When we add the club, we're planning to add a door there that leads to the Captain's Table.

    Can we please, please, PLEASE get the message to whoever makes such decisions to change The Captain's Table from just another (redundant) Starbase into something different (and less redundant)?

    Having a doorway into a Starbase from inside or adjacent to another perfectly viable Starbase or social hub is just... horribly inefficient.
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  • rinksterrinkster Member Posts: 3,549 Arc User
    edited April 2014
    vawlkus wrote: »
    Until there's something to DO there, it doesn't make a lotta sense to change the access point.

    On the other hand, making the access point more accessible might increase the traffic there.


    More traffic means more attention from devs.


    More attention means that this (in my view) quite beautiful map might get more of a reason to exist.
  • direphoenixdirephoenix Member Posts: 0 Arc User
    edited April 2014
    tacofangs wrote: »
    This is the plan. When we add the club, we're planning to add a door there that leads to the Captain's Table.
    Can we please, please, PLEASE get the message to whoever makes such decisions to change The Captain's Table from just another (redundant) Starbase into something different (and less redundant)?

    Having a doorway into a Starbase from inside or adjacent to another perfectly viable Starbase or social hub is just... horribly inefficient.

    To clarify, if you want to keep The Captain's Table acting like a full Starbase, don't put it inside or next to a main social hub (which is why an access point inside our ship interiors make so much much more sense; it's wherever the player is). There needs to be a reason to go in there that isn't already addressed at the location you access it from.
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  • sassycountersassycounter Member Posts: 49 Arc User
    edited April 2014
    rinkster wrote: »
    On the other hand, making the access point more accessible might increase the traffic there.


    More traffic means more attention from devs.


    More attention means that this (in my view) quite beautiful map might get more of a reason to exist.

    agreed. i've been playing since launch and finally found out about it this last holiday season when i finally broke down and asked wtf is this nebula doing here.

    i do agree that is a beautiful map but it does need some additional functionality to it to make it worth going there instead of ESD or quo'nos.
  • edited April 2014
    This content has been removed.
  • malcaine2malcaine2 Member Posts: 24 Arc User
    edited April 2014
    The reason is:

    It has limited access - therefore less general spam (gorn jokes, terrible political views, etc.) clogging up the chat channel. A nice, classy place to get things done in relative peace.

    YAY!

    Here's the thing: remove zone chat (which I do when on ESD), and the only bonus to going to the Captain's Table as opposed to the current ESD is easy access to services and a slightly nicer interior. After Season 9, ESD will have comparable ease of access and much nicer interior.

    There's going to be absolutely no reason at all to go to The Captain's Table, not that I've been there more than to look around (meaning less than five minutes on the map) in over 2 years.

    Needed Improvements (to get actual use out of the place):

    1. Vet Rewards redeemable in the Captain's Table. Fireworks, pets, bonus dilithium refiner, etc.

    2. Easier access to Captain's Table (the door would make it much easier, comparable access needs to be available on Qo'nos and New Romulus).

    3. More visible means of informing people where the Captain's Table is and what is available there.

    4. (most importantly) Slight revamp to the interior to make it feel like a special place. Right now, it's not even on par with the fleet holdings, let alone the awe-inspiring new ESD.

    The Captain's Table doesn't need to be drastically redesigned to improve traffic; it just needs to have some sort of function beside being purely social. Having it as the primary means of redeeming Vet Rewards might help, as long as the change is properly communicated to the players.
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited April 2014
    If Club 47 is going to be on Deck 47 ... you will have to go through 4 maps instead of 2 ... sound like a good idea ... NOT ... why on Gods Green Earth would I run through the whole Baseball-field the New-ESD is, after docking in the Sol System, to go there ... I truly hope someone gonna say "Wheel of Lobi, thats why !"



    for obvious reasons ...
    wait, you have to go through four maps to get to the club? Strange, because on Tribble (where the updated ESD is), you just walk along the walkway to the right of the transporter, and bam, there you are at the area where the club's supposedly is to be.
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    rinkster wrote: »
    On the other hand, making the access point more accessible might increase the traffic there.


    More traffic means more attention from devs.


    More attention means that this (in my view) quite beautiful map might get more of a reason to exist.

    As I am not a lifetimer I have not seen it, but I agree.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited April 2014
    As I am not a lifetimer I have not seen it, but I agree.

    There's actually two maps, one space the other on the station.

    The station is fine and dandy, but has some pretty meh services aboard.

    Not utterly useless, but nothing exciting either. Nor is it a complete service, you'll still need to go elsewhere to do all your business.


    However, in my view, the space map is every sort of awesome.

    One of my favourite places to take screenshots of ships.


    In short, its pretty good and was probably, in the early days of the game, far more useful.

    However, its suffered from neglect and needs a bit of a facelift.

    Nothing over fancy like the new ESD, but a few more services.
  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    edited April 2014
    I was thinking that the ESD revamp (awesome work there BTW!) would be the perfect opportunity to work in a more canon-like 'entrance' to the Captain's Table (for those who have access to it) - like perhaps a spare door in the new Officer's Club - 'Club 47'.

    And while I think adding the Captain's Table to the starship Transwarp list (again, for those who have access to it) would be the most beneficial way to access the CT, a door on the new interior of ESD sure would help too - and be right in line with the books. :)

    (Plus we could get rid of the 'gas bag' space entrance floating over Earth that way too ;))

    Something like on the drozana missions you go true very spooky place ?
    Then finaly you come into a reality where you see all dead captains, but also a place to have fun something like that ?
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited April 2014
    IMO, moving the Captain's Table door to the club accomplishes two things.

    1) Matches up better to Canon, which states that the entrance is just a normal door.
    2) Removes the eyesore nebula from the system map.

    If you're in sector space, would it now be more clicks to get to the Captain's Table? Yes.
    If you're already on ESD doing your thing, is it now fewer clicks to get to the Captain's Table? Yes.

    Yes, ideally, it would be a door on your ships, but that is not a task I can accomplish on my own, let alone with the relative ease of hooking up a single door in ESD. Every ship interior is different, and many are just Bridges. It would take a lot of work to hook up all of those maps with separate doors to the CT.

    I think a far more reasonable task would be to add Captain's Table doors to most/all major social hubs. Qo'noS, The Flotilla, Risa, DS9, etc. Each could have their own door to the CT. However, I think it would be a hard sell to the design team to allow the CT to be a quick travel hub between those locations. More realistically, the door to leave would just take you back from where you entered.
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  • tyranthraxisiityranthraxisii Member Posts: 0 Arc User
    edited April 2014
    tacofangs wrote: »
    I think a far more reasonable task would be to add Captain's Table doors to most/all major social hubs. Qo'noS, The Flotilla, Risa, DS9, etc. Each could have their own door to the CT. However, I think it would be a hard sell to the design team to allow the CT to be a quick travel hub between those locations. More realistically, the door to leave would just take you back from where you entered.


    Perfection!!!!
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  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    edited April 2014
    Mission Like :

    Somewhere in the sol system is a star that's makes it possible to get true to another reality we do not know where it leads lieutenant, But we like you to take a stroll to the star and try to find out what it is.

    You fly to the star and being pushed in and suddenly you and your crew wake up onboard your bridge, Tvrell says captain Nav Computer has no clue where we are but there is a station out there.

    Elisa Flores : You like to set a course to the station ?

    You can choose Yes or No...

    When you are about to beam over you are zapped away..
    You see a small video of your crew scanning where you are, after the movie you start where you normally start you can do stuff here to earn EC, Dill or even Marks.


    Something like this what you think ?
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  • rinksterrinkster Member Posts: 3,549 Arc User
    edited April 2014
    tacofangs wrote: »

    I think a far more reasonable task would be to add Captain's Table doors to most/all major social hubs. Qo'noS, The Flotilla, Risa, DS9, etc. Each could have their own door to the CT. However, I think it would be a hard sell to the design team to allow the CT to be a quick travel hub between those locations. More realistically, the door to leave would just take you back from where you entered.

    Very reasonable.

    Wouldn't need to hook up more than three doors at first; ESD, Qo'noS and New Romulus for now.

    And if the vendors on the CT are given a bit of a brush up, i think you'd see that map getting used way, way more than it is now.
  • wilvwilv Member Posts: 390 Arc User
    edited April 2014
    tacofangs wrote: »
    IMO, moving the Captain's Table door to the club accomplishes two things.

    1) Matches up better to Canon, which states that the entrance is just a normal door.
    2) Removes the eyesore nebula from the system map.

    If you're in sector space, would it now be more clicks to get to the Captain's Table? Yes.
    If you're already on ESD doing your thing, is it now fewer clicks to get to the Captain's Table? Yes.

    Yes, ideally, it would be a door on your ships, but that is not a task I can accomplish on my own, let alone with the relative ease of hooking up a single door in ESD. Every ship interior is different, and many are just Bridges. It would take a lot of work to hook up all of those maps with separate doors to the CT.

    I think a far more reasonable task would be to add Captain's Table doors to most/all major social hubs. Qo'noS, The Flotilla, Risa, DS9, etc. Each could have their own door to the CT. However, I think it would be a hard sell to the design team to allow the CT to be a quick travel hub between those locations. More realistically, the door to leave would just take you back from where you entered.


    I love it! I've always hated that nebula.
  • captainhunter1captainhunter1 Member Posts: 1,630 Arc User
    edited April 2014
    tacofangs wrote: »
    This is the plan. When we add the club, we're planning to add a door there that leads to the Captain's Table.

    WOOT!! Totally awesome!
    tacofangs wrote: »
    IMO, moving the Captain's Table door to the club accomplishes two things.

    1) Matches up better to Canon, which states that the entrance is just a normal door.
    2) Removes the eyesore nebula from the system map.

    If you're in sector space, would it now be more clicks to get to the Captain's Table? Yes.
    If you're already on ESD doing your thing, is it now fewer clicks to get to the Captain's Table? Yes.

    Yes, ideally, it would be a door on your ships, but that is not a task I can accomplish on my own, let alone with the relative ease of hooking up a single door in ESD. Every ship interior is different, and many are just Bridges. It would take a lot of work to hook up all of those maps with separate doors to the CT.

    I think a far more reasonable task would be to add Captain's Table doors to most/all major social hubs. Qo'noS, The Flotilla, Risa, DS9, etc. Each could have their own door to the CT. However, I think it would be a hard sell to the design team to allow the CT to be a quick travel hub between those locations. More realistically, the door to leave would just take you back from where you entered.

    I<3 you Taco. :)

    It would be great to add the Captain's Table to the Transwarp list too, and have it work just like Fleet Starbases. You can Transwarp there from anywhere, but always return to the point where you started from. This would sort of simulate your Captain walking through a door on his own ship to get to the CT. The ship really never goes anywhere...only he/she does. ;)
  • tobar26thtobar26th Member Posts: 799 Arc User
    edited April 2014
    tacofangs wrote: »
    IMO, moving the Captain's Table door to the club accomplishes two things.

    1) Matches up better to Canon, which states that the entrance is just a normal door.
    2) Removes the eyesore nebula from the system map.

    If you're in sector space, would it now be more clicks to get to the Captain's Table? Yes.
    If you're already on ESD doing your thing, is it now fewer clicks to get to the Captain's Table? Yes.

    Yes, ideally, it would be a door on your ships, but that is not a task I can accomplish on my own, let alone with the relative ease of hooking up a single door in ESD. Every ship interior is different, and many are just Bridges. It would take a lot of work to hook up all of those maps with separate doors to the CT.

    I think a far more reasonable task would be to add Captain's Table doors to most/all major social hubs. Qo'noS, The Flotilla, Risa, DS9, etc. Each could have their own door to the CT. However, I think it would be a hard sell to the design team to allow the CT to be a quick travel hub between those locations. More realistically, the door to leave would just take you back from where you entered.
    Would it perhaps be possible to place a beam down option from System Space when within range of ESD? i.e. 'Transport to Captain's Table' to give the best of both worlds?
  • direphoenixdirephoenix Member Posts: 0 Arc User
    edited April 2014
    tacofangs wrote: »
    IMO, moving the Captain's Table door to the club accomplishes two things.

    1) Matches up better to Canon, which states that the entrance is just a normal door.
    2) Removes the eyesore nebula from the system map.

    If you're in sector space, would it now be more clicks to get to the Captain's Table? Yes.
    If you're already on ESD doing your thing, is it now fewer clicks to get to the Captain's Table? Yes.

    Yes, ideally, it would be a door on your ships, but that is not a task I can accomplish on my own, let alone with the relative ease of hooking up a single door in ESD. Every ship interior is different, and many are just Bridges. It would take a lot of work to hook up all of those maps with separate doors to the CT.

    I think a far more reasonable task would be to add Captain's Table doors to most/all major social hubs. Qo'noS, The Flotilla, Risa, DS9, etc. Each could have their own door to the CT. However, I think it would be a hard sell to the design team to allow the CT to be a quick travel hub between those locations. More realistically, the door to leave would just take you back from where you entered.

    These are two issues that are cleared up, but that's far from the only major issues with the CT.

    I don't think anyone's asking you tacofangs, personally, to make those kinds of hookups into ship interiors. Anyone that can read should know that you are "person what makes things look good", not "person what makes things do stuff". But you, as well as any other Cryptic/PWE staff that's reading this can relay that message to those that can make it happen.

    As for tech, D'Angelo is a big tech guy, I am pretty confident he or his personal (hypothetical) goonsquad of Cryptic Engine Engineers can figure out a way to make something like that work (if there isn't already an existing way that you guys just haven't stumbled across or thought about).

    And it doesn't have to be a transport hub (I don't think that's a good idea either). It could/should work just like how going to your ship interior works now: Once you leave, you're returned to the same map you entered the CT instance from.
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  • sassycountersassycounter Member Posts: 49 Arc User
    edited April 2014
    tacofangs wrote: »
    2) Removes the eyesore nebula from the system map.

    so much yes!
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited April 2014
    Yeah that white blob clashes with the awesome looking space ESD where my oddy looks small next to a spinning Earth.


    I miss the CP having ship access it's place I could go and keep my chat open and not worry about the stupidest people
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  • jack24bau3rjack24bau3r Member Posts: 451 Arc User
    edited April 2014
    tacofangs wrote: »
    IMO, moving the Captain's Table door to the club accomplishes two things.

    1) Matches up better to Canon, which states that the entrance is just a normal door.
    2) Removes the eyesore nebula from the system map.

    If you're in sector space, would it now be more clicks to get to the Captain's Table? Yes.
    If you're already on ESD doing your thing, is it now fewer clicks to get to the Captain's Table? Yes.

    Yes, ideally, it would be a door on your ships, but that is not a task I can accomplish on my own, let alone with the relative ease of hooking up a single door in ESD. Every ship interior is different, and many are just Bridges. It would take a lot of work to hook up all of those maps with separate doors to the CT.

    I think a far more reasonable task would be to add Captain's Table doors to most/all major social hubs. Qo'noS, The Flotilla, Risa, DS9, etc. Each could have their own door to the CT. However, I think it would be a hard sell to the design team to allow the CT to be a quick travel hub between those locations. More realistically, the door to leave would just take you back from where you entered.

    I noticed you left out new romulus command.

    I think that New Romulus Command could use a few minor upgrades that would substantially improve the QOL (quality of life) for Romulan players who spend time there.

    1. Security Officer DOFF contact: Pretty self explanatory, I'd like to be able to turn in contraband and other things while spending time at New Romulus Command. There are several of these spread across the galaxy and it just doesn't make sense that a Command Center wouldn't have one.

    2. Allied Faction DOFF grinder: As we all know Romulans can use their allied faction's DOFFs. What they cannot do is grind them up/down conveniently due to faction specific grinders. It would make things less frustrating if there was a universal grinder stationed at New Romulus Command.

    3. Lore Mission Contact: For those of you who do not know, there is a Lore Mission located at two locations depending on FED/KDF. It is located at the respective academies, and with the course of the mission you gain insight into the game's back story. Since a large part of the game's backstory deals with the fall of the Romulan Star Empire, and the destruction of Romulus itself, i believe that new Romulus Command should have a way to educate Romulan players on their rich history.

    Any chance these additions to New Romulus Command could become a reality?
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited April 2014
    I noticed you left out new romulus command.

    I think that New Romulus Command could use a few minor upgrades that would substantially improve the QOL (quality of life) for Romulan players who spend time there.

    1. Security Officer DOFF contact: Pretty self explanatory, I'd like to be able to turn in contraband and other things while spending time at New Romulus Command. There are several of these spread across the galaxy and it just doesn't make sense that a Command Center wouldn't have one.

    2. Allied Faction DOFF grinder: As we all know Romulans can use their allied faction's DOFFs. What they cannot do is grind them up/down conveniently due to faction specific grinders. It would make things less frustrating if there was a universal grinder stationed at New Romulus Command.

    3. Lore Mission Contact: For those of you who do not know, there is a Lore Mission located at two locations depending on FED/KDF. It is located at the respective academies, and with the course of the mission you gain insight into the game's back story. Since a large part of the game's backstory deals with the fall of the Romulan Star Empire, and the destruction of Romulus itself, i believe that new Romulus Command should have a way to educate Romulan players on their rich history.

    Any chance these additions to New Romulus Command could become a reality?
    No, he didn't, you seem to have skipped this little part of his post:
    I think a far more reasonable task would be to add Captain's Table doors to most/all major social hubs. Qo'noS, The Flotilla, Risa, DS9, etc. Each could have their own door to the CT. However, I think it would be a hard sell to the design team to allow the CT to be a quick travel hub between those locations. More realistically, the door to leave would just take you back from where you entered.
    That means that he's including every social zone.
    Star Trek Online LTS player.
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