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Just wanted to drop by and say thanks to the PVP forum ...

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  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited April 2014
    mancom wrote: »
    DOB, GoD, 182nd, 7th Core, Lore, Sto'vo'kor, .Section 31. - all these PVP fleets were in their prime prior to S1.2 / S2 and pretty much all of them are gone now or a mere shadow of their former glory. PVP fleets are not a new invention, they have been there from the very beginning; only the names and players have changed.

    Are there any serious PvP fleets with anything more than a handful of regulars left in the game?
  • freenos85freenos85 Member Posts: 443 Arc User
    edited April 2014
    aelfwin1 wrote: »
    Ummm ... right .
    So how about the thread titled "Need for PUG only PvP queues" -- which can be summed up by response #6 from dontdrunkimshoot : "its once a week isnt it, this thread" .

    All that thread is telling me that someone wants a PUG queue. That someone may not represent those you think are the representatives of pvp on this forum. If one person pvps his opions isn't automatically representative of the whole pvp community or its perceived spokespersons.
    aelfwin1 wrote: »
    Miniature 2 man pre-mades will emerge and they will play "Sword & Shield" .
    Now if you've ever played STO's version of "Capture the Flag" the way it was meant to be played , you did hang out at one capture point my your lonesome -- and more often then not one or more enemy player came up and said "hello" .

    I'll give you the following tag teams (most of which I've faced ... so I actually know what I'm talking about) , and tell me how you're gonna beat them without a cloaked ship (?) :

    D'Kora + Bug/Defiant/ ect.

    Scimitar + Scimitar

    Scimitar + T'Varo , Bug/Defiant/ ect.

    And the list just goes on and on .
    Ahh , but this will be a Team Match and you will have your own tag-team on your team -- isn't this AdjuckatorHawk & Mancom's supposition ?
    My answer is : they will likely be busy with themselves .
    See , just because they'll be a mini-team , their names won't be "USS We're Here 4U" .

    Yeah, your argument falls flat, because you only see a subset of possible combinations, that are possible in a pug queue and surprisingly all result in your defeat. What if a tag-team of two healboats is on your team or a team of two scimis? They won't likely only fend for themselves, because that would make them incredibly stupid. So why again is there such a double standard for things happening on your team and things happening on the other team? It's not like the queue only works one way. There will always be an imbalance in every queue without a matchmaking system.
    I've been in a pug vs a fleet-made where we had 1 competent healboat and we won. Just one ship can make a difference. What i beleive you are not realizing is, that even if you pug the queue, you are still in a team. There are no 1v1s here (at least there shouldn't be), it's a 5v5 arena. CnH is different in that the objectives are spread out. Here you can intercept a single ship and have a duel, but that will just not be the case in the arena because your own death is detrimental to you winning, at least orders of magnitude higher than in CnH.
  • ilhanskilhansk Member Posts: 620 Arc User
    edited April 2014
    Are there any serious PvP fleets with anything more than a handful of regulars left in the game?

    Raumpatroillie Elyson, Inner Circle, Alpha-Zero are regularly fielding premade teams. Hobos, Division Hispana, Ad-Infinitum, Confederazione Stellare Italia, Evil-Grand-Pa's, Vice Squad etc. can be spotted in the queues.

    Sadly the absense of Sad Pandas, TRH, TSI is noticable however. :(
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2014
    redz4tw wrote: »
    PvP fleets is what's kept pvp going imo, they're the only thing resembling teamwork in pvp today...it's sad, but it's cryptics fault.

    IMHO, part of what kept it going. PvP generally requires two things, again imho, a casual base and a non-casual base.

    You want that casual base for the sheer numbers. Note, I'm not talking about what "casual" has come to mean over the years in STO. I'm talking about folks that enjoy PvP and just want some random pew pew action from time to time.

    You want that non-casual base because eventually some of that casual base is going to want more than just some random pew pew action from time to time. It gives them somewhere to go - to take it to the next level.

    With a healthy casual base and a healthy casual non-base - you've got a healthy PvP community and a damn better chance at maintaining a healthy PvP game.

    But yeah, I'm going to agree with it being Cryptic's fault. In killing off the casual base, they killed off the chance for the non-casual base to maintain numbers. Folks leave - it happens....turnover, etc, etc, etc. Without the numbers being replenished...meh.

    Like another thread mentioned...the changes should have been done with F2P and PvP may not have hemorrhaged like it did. With the various revamps they're doing, with some of the changes they're looking at for PvE as well, with the upcoming Expansion 2...might not have the numbers we would have had - but - there might be the opportunity for some growth next year...though, with a Fluidic Poo console and the like - lol - it still looks like the right hand is stabbing at PvP with a rusty spork while the left hand is fumbling around with a band-aid.
  • redz4twredz4tw Member Posts: 3
    edited April 2014
    IMHO, part of what kept it going. PvP generally requires two things, again imho, a casual base and a non-casual base.

    You want that casual base for the sheer numbers. Note, I'm not talking about what "casual" has come to mean over the years in STO. I'm talking about folks that enjoy PvP and just want some random pew pew action from time to time.

    You want that non-casual base because eventually some of that casual base is going to want more than just some random pew pew action from time to time. It gives them somewhere to go - to take it to the next level.

    With a healthy casual base and a healthy casual non-base - you've got a healthy PvP community and a damn better chance at maintaining a healthy PvP game.

    But yeah, I'm going to agree with it being Cryptic's fault. In killing off the casual base, they killed off the chance for the non-casual base to maintain numbers. Folks leave - it happens....turnover, etc, etc, etc. Without the numbers being replenished...meh.

    Like another thread mentioned...the changes should have been done with F2P and PvP may not have hemorrhaged like it did. With the various revamps they're doing, with some of the changes they're looking at for PvE as well, with the upcoming Expansion 2...might not have the numbers we would have had - but - there might be the opportunity for some growth next year...though, with a Fluidic Poo console and the like - lol - it still looks like the right hand is stabbing at PvP with a rusty spork while the left hand is fumbling around with a band-aid.
    Lol I like that analogy. I honestly think that PvP might be broken beyond repair, the only reason i'm still interested is because I love a challenge. Idk....I just think they should have only added all vs all and removed the others, just all v all and allowed premades. Teamwork helps pvp, and if people are too lazy to get on a team/create their own, they will suffer the consequences. Every free2play game i've ever played has been ruined by whiners, I see STO going down the same path. You give them an inch, they take a mile. Teamwork is OP plz nerf is what all the threads boil down to. *end rant*
  • wolverine595959wolverine595959 Member Posts: 726
    edited April 2014
    The biggest problem for new players coming into PvP is accepting their roles or defining their roles. When you come into PvP as a healer that is what you do not healing with some CC and dmg mixed in. Know your role and know it well and perform it well before branching out to hybridize it. If you are healer and you are in a pug regardless of how stupid your teammates are you heal until the final score screen shows up. This goes for damage dealers and CCers. THe most frustrating thing for me as an escort pilot is when I get into matches the 3 cruisers on my team kirk use all the heals on their self and then ***** in zone I am not doing enough damage, then I get focused and blow all my heals/escapes/etc and they haven't passed one heal. Healers I know its frustrating with escort pilots since most never stay in range b ut if they are in the middle of the battle staying close and are being focused it behooves you to keep themin the fight long enough to do what they do. This really goes to all classes.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • skurfskurf Member Posts: 1,071 Arc User
    edited April 2014
    Healers I know its frustrating with escort pilots since most never stay in range...

    I made a special keybind for this that announces, "Player X is out of HEAL RANGE!" Unfortunately, it is usually followed by Player X sploding into stardust as they continue to try out-run their doom.
  • wolverine595959wolverine595959 Member Posts: 726
    edited April 2014
    skurf wrote: »
    I made a special keybind for this that announces, "Player X is out of HEAL RANGE!" Unfortunately, it is usually followed by Player X sploding into stardust as they continue to try out-run their doom.


    Funny how that happens most cases, escort in trouble runs, the escorts that have that escort in trouble runs after now 2 v 1, star dust. :D
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
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