i think op inst complaining about missions being hard, but complaining that the doff/boff/rep/trait/respec/etc system is overly convoluted, and it isnt very fun for him.
i reckon most people that replied in the thread are either:
a: aware of that, but just feel like being ***holes.
b: lack critical thinking skills. ie, they are stupid.
id prefer to think so many people arent complete ***holes, and i am pretty used to the fact that most people are indeed stupid, so i prefer option B.
with all the builds for ships, characters, bridge officiers, duty officiers, and now kits. the game is hard to play esp if you want one of the best ships eqipped in game. there too much to learn for no real reward. pvp is horrible. with making the game where you have to think so much in order not to even accomplish something, why bother playing sto? most games you dont have to think half as much in order to get character situated for playing. even the concept of change is great, its alot of work and reading. im starting to think its not worth the effort.
Obvious troll is obvious. But on that theme: thank God Cryptic haven't conceded too much to this mentality. Playing well does require a little bit of thought, and for that, we must be thankful, it could have been sooooo much worse.
with all the builds for ships, characters, bridge officiers, duty officiers, and now kits. the game is hard to play esp if you want one of the best ships eqipped in game. there too much to learn for no real reward. pvp is horrible. with making the game where you have to think so much in order not to even accomplish something, why bother playing sto? most games you dont have to think half as much in order to get character situated for playing. even the concept of change is great, its alot of work and reading. im starting to think its not worth the effort.
My advice to you: play EvE Online for a while; after that, you'll realize STO is ridiculously easy!
i think op inst complaining about missions being hard, but complaining that the doff/boff/rep/trait/respec/etc system is overly convoluted, and it isnt very fun for him.
how can that possibly be a strawman. i stated my own belief, i didnt attempt to paraphrase yours and then attack it. i even prefaced it by saying 'i believe'.
how can that possibly be a strawman. i stated my own belief, i didnt attempt to paraphrase yours and then attack it. i even prefaced it by saying 'i believe'.
It's a strawman because no one actually 'attacked' the OP for thinking the missions were too hard or something. We all understood what he meant.
In fact, I saw no attacks on the OP at all; just a few well-mannered lolz, really, because many of us have played MMO's that had a truly steep learning curve.
i think op inst complaining about missions being hard, but complaining that the doff/boff/rep/trait/respec/etc system is overly convoluted, and it isnt very fun for him.
i reckon most people that replied in the thread are either:
a: aware of that, but just feel like being ***holes.
b: lack critical thinking skills. ie, they are stupid.
id prefer to think so many people arent complete ***holes, and i am pretty used to the fact that most people are indeed stupid, so i prefer option B.
Helm, back us off, one quarter impulse. Nice and slow.
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
Missing the good ol' days of PvP: Legacy of Romulus to Season 9 My List of Useful Links, Recently Updated November 25 2017!
For ease of play without needing to resort to long winded builds, a learning curve or even player participation it's hard to beat Progress Quest.
And based on the highlighted bit above, and what I see all over gaming forums all the time, it's a wonder Progress Quest hasn't become the overwhelmingly dominant ruler of online gaming.
I'd bet a little advertising and a "premium account" plan would make it rise to the top instantly. You know there are people who would pay for it.
most games you dont have to think half as much in order to get character situated for playing. even the concept of change is great, its alot of work and reading. im starting to think its not worth the effort.
STO is one of the easiest games to play. You can use any build and still beat every NPC. However, pvp is more complicated since it's all about mini-maxing and requires some amount of knowledge (and money).
[SIGPIC][/SIGPIC]
Originally Posted by tacofangs I can develop the game just fine without visiting the forums.
STO is one of the easiest games to play. You can use any build and still beat every NPC. However, pvp is more complicated since it's all about mini-maxing and requires some amount of knowledge (and money).
Theoretically, PvP requires no money at all. Money just makes it 300% faster to get better ships. or equipment.
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
Missing the good ol' days of PvP: Legacy of Romulus to Season 9 My List of Useful Links, Recently Updated November 25 2017!
It took me 2 months to figure out season 1 with how the klingons worked.
After that there was season 2 that was easy season 3 also doable.
Then we had season 4 and 5 including doff system I believe well we're almost at season 9 and I still can't figure things out like doff system, also I can't figure out people saying they can do 10 K DPS :eek: Exactly that was my reaction too.
That ain't possible 10.000 DPS, How they do that..... I had a max of 2500 DPS... Well DPS is something I do not understand is this game. I had a ship that was good in PVE and Sucks PVP or it is good in PVP and it sucks in STF.
To be honest I'm done with it the boat shoots it does do damage and thats it for me....
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Men that guy was using drugs or something because I checked with PVP and no one had the luck of getting 10.000 DPS.
The best DPS score was 6.000 plus DPS and that was finale....
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Well your brain will explode when you find there are people that can do 80k dps now. I heard that someone even reached 100k. 10k is the new standard for average dps.
80 to 100 seems a bit low. I know I can hit at least 70 on my Galaxy-N
i think op inst complaining about missions being hard, but complaining that the doff/boff/rep/trait/respec/etc system is overly convoluted, and it isnt very fun for him.
Possibly true.
However, I can't agree with the OP if so.
Complexity is not a bad thing.
Indeed, it's a quality I look for in all the games i stick with.
Without a degree of complexity, emergent gameplay is a rare thing.
And, emergent gameplay is what excites me.
To be fair though, I'd happily support a push for better tutorials ingame.
Not the main ones, they're pretty good now, but something to really help people get to grips with all the systems and mechanisms ingame.
But I'm heartily opposed to any moves towards over-simplification.
That ain't possible 10.000 DPS, How they do that..... I had a max of 2500 DPS...
10k DPs is relatively easy.
Even one of my boats got clocked above that.
However, 2-5k DPS is extremely easy.
You don't even need good gear for it.
I had a Reman engineer in the vet destroyer, with all white mk IX cannons, and a variety of white or green consoles. No universal consoles bar the one that came with the ship.
That did 4k+ the one time it was clocked by someone else.
The answer to how to get to 10k DPs is the same as the answer to the question "How do you get to Carnegie hall?"
I'm not talking about spikes... Yep, in this game, with all the power creep that came out, it's possible to sustain 80k dps.
Would not surprise me, I made a brand new character (Fed / Tac) on the last bonus XP weekend, just to put it in my Gal-X.
With Mk X green gear, no reps done, no DOFFs - I was holding 16k with a cannon build (yes, a full cannon build on a Gal-X). Bounced it to over 20k just going from Mk X to Mk XI gear (still green quality).
That is my basic benchmark now, if I do less than 15k DPS - I'm doing something wrong or have messed up my equipment somehow.
Indeed, it's a quality I look for in all the games i stick with.
Without a degree of complexity, emergent gameplay is a rare thing.
And, emergent gameplay is what excites me.
Agreed. I'm a big fan of sandbox games for the same reasons, it gives you the chance to figure out your own game and play it your way with the tools it gives you.
One of my favourite space games is X3 Terran Conflict. You can do anything. Command a fleet, fly fighters, build stations, be a pirate. but the learning curve is brutal first time.
STO isn't a sandbox, but I like to think the scope of ships and things you could do with them have a bit of sandboxy-ness about it. It's no surprise then that I'd like to give Eve a go in the future - once I can afford a subscription and I have a meatier machine to play on.
Would not surprise me, I made a brand new character (Fed / Tac) on the last bonus XP weekend, just to put it in my Gal-X.
With Mk X green gear, no reps done, no DOFFs - I was holding 16k with a cannon build (yes, a full cannon build on a Gal-X). Bounced it to over 20k just going from Mk X to Mk XI gear (still green quality).
That is my basic benchmark now, if I do less than 15k DPS - I'm doing something wrong or have messed up my equipment somehow.
15K sustained DPS in a Dreadnought on the character you described seems a little far-fetched, tbh, what parser were you using? Got a combat log to back that claim up?
Would not surprise me, I made a brand new character (Fed / Tac) on the last bonus XP weekend, just to put it in my Gal-X.
With Mk X green gear, no reps done, no DOFFs - I was holding 16k with a cannon build (yes, a full cannon build on a Gal-X). Bounced it to over 20k just going from Mk X to Mk XI gear (still green quality).
That is my basic benchmark now, if I do less than 15k DPS - I'm doing something wrong or have messed up my equipment somehow.
Yeah, see, this guy's really on to something here. At least my experiences kind of mirror them.
Comments
i reckon most people that replied in the thread are either:
a: aware of that, but just feel like being ***holes.
b: lack critical thinking skills. ie, they are stupid.
id prefer to think so many people arent complete ***holes, and i am pretty used to the fact that most people are indeed stupid, so i prefer option B.
(or perhaps even both A and
free jkname
Get the Forums Enhancement Extension!
Obvious troll is obvious. But on that theme: thank God Cryptic haven't conceded too much to this mentality. Playing well does require a little bit of thought, and for that, we must be thankful, it could have been sooooo much worse.
What does the difficulty in making the best build in a game have to do with the quality of STO as a game?
(If you think STO is the worst MMO, why are you even here? Is your time not worth anything?)
if its trollbait and you bit, then...
why is reckon used in quotes? there is nothing i can extrapolate from that usage.
free jkname
Get the Forums Enhancement Extension!
My advice to you: play EvE Online for a while; after that, you'll realize STO is ridiculously easy!
i did say 'most'
free jkname
Get the Forums Enhancement Extension!
^^ Obvious strawman being obvious.
free jkname
Get the Forums Enhancement Extension!
It's a strawman because no one actually 'attacked' the OP for thinking the missions were too hard or something. We all understood what he meant.
In fact, I saw no attacks on the OP at all; just a few well-mannered lolz, really, because many of us have played MMO's that had a truly steep learning curve.
I'm gonna go with
c: all of the above.
Helm, back us off, one quarter impulse. Nice and slow.
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
My List of Useful Links, Recently Updated November 25 2017!
Awww! You beat me to it!
For ease of play without needing to resort to long winded builds, a learning curve or even player participation it's hard to beat Progress Quest.
I have a Gyrognome RoboMonk who is a master of his spell, Mulligan XXIX.
Heading to the killing fields
And based on the highlighted bit above, and what I see all over gaming forums all the time, it's a wonder Progress Quest hasn't become the overwhelmingly dominant ruler of online gaming.
I'd bet a little advertising and a "premium account" plan would make it rise to the top instantly. You know there are people who would pay for it.
STO is one of the easiest games to play. You can use any build and still beat every NPC. However, pvp is more complicated since it's all about mini-maxing and requires some amount of knowledge (and money).
Theoretically, PvP requires no money at all. Money just makes it 300% faster to get better ships. or equipment.
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
My List of Useful Links, Recently Updated November 25 2017!
After that there was season 2 that was easy season 3 also doable.
Then we had season 4 and 5 including doff system I believe well we're almost at season 9 and I still can't figure things out like doff system, also I can't figure out people saying they can do 10 K DPS :eek: Exactly that was my reaction too.
That ain't possible 10.000 DPS, How they do that..... I had a max of 2500 DPS... Well DPS is something I do not understand is this game. I had a ship that was good in PVE and Sucks PVP or it is good in PVP and it sucks in STF.
To be honest I'm done with it the boat shoots it does do damage and thats it for me....
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
Men that guy was using drugs or something because I checked with PVP and no one had the luck of getting 10.000 DPS.
The best DPS score was 6.000 plus DPS and that was finale....
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
80 to 100 seems a bit low. I know I can hit at least 70 on my Galaxy-N
Possibly true.
However, I can't agree with the OP if so.
Complexity is not a bad thing.
Indeed, it's a quality I look for in all the games i stick with.
Without a degree of complexity, emergent gameplay is a rare thing.
And, emergent gameplay is what excites me.
To be fair though, I'd happily support a push for better tutorials ingame.
Not the main ones, they're pretty good now, but something to really help people get to grips with all the systems and mechanisms ingame.
But I'm heartily opposed to any moves towards over-simplification.
10k DPs is relatively easy.
Even one of my boats got clocked above that.
However, 2-5k DPS is extremely easy.
You don't even need good gear for it.
I had a Reman engineer in the vet destroyer, with all white mk IX cannons, and a variety of white or green consoles. No universal consoles bar the one that came with the ship.
That did 4k+ the one time it was clocked by someone else.
The answer to how to get to 10k DPs is the same as the answer to the question "How do you get to Carnegie hall?"
Practise.
Would not surprise me, I made a brand new character (Fed / Tac) on the last bonus XP weekend, just to put it in my Gal-X.
With Mk X green gear, no reps done, no DOFFs - I was holding 16k with a cannon build (yes, a full cannon build on a Gal-X). Bounced it to over 20k just going from Mk X to Mk XI gear (still green quality).
That is my basic benchmark now, if I do less than 15k DPS - I'm doing something wrong or have messed up my equipment somehow.
Agreed. I'm a big fan of sandbox games for the same reasons, it gives you the chance to figure out your own game and play it your way with the tools it gives you.
One of my favourite space games is X3 Terran Conflict. You can do anything. Command a fleet, fly fighters, build stations, be a pirate. but the learning curve is brutal first time.
STO isn't a sandbox, but I like to think the scope of ships and things you could do with them have a bit of sandboxy-ness about it. It's no surprise then that I'd like to give Eve a go in the future - once I can afford a subscription and I have a meatier machine to play on.
15K sustained DPS in a Dreadnought on the character you described seems a little far-fetched, tbh, what parser were you using? Got a combat log to back that claim up?
I don't know still seems kind of low considering what I'm pushing out with the GN
Yeah, see, this guy's really on to something here. At least my experiences kind of mirror them.