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playing sto is hard

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  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited April 2014
    i think op inst complaining about missions being hard, but complaining that the doff/boff/rep/trait/respec/etc system is overly convoluted, and it isnt very fun for him.

    i reckon most people that replied in the thread are either:
    a: aware of that, but just feel like being ***holes.
    b: lack critical thinking skills. ie, they are stupid.

    id prefer to think so many people arent complete ***holes, and i am pretty used to the fact that most people are indeed stupid, so i prefer option B.

    (or perhaps even both A and B)

    Its possible you're right on both counts. However, the op is bringing it on himself. I'm sure we all had a little trouble when we first started getting into the game. I spent a couple of years myself blaming o there players for my ship going boom. But I didn't get on the forum.s and whine about it. I got in and asked what I was doing wrong. I found out that the game really isn't all that hard if you just take the time to read about different aspects and item effects.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited April 2014
    I am going to say that there is some truth in what alot of people here are saying.
    I have played a few MMOs and single player games that use similar systems to STO so none of it was alien to me. (Okay the Doff system still is murky but getting there.) But I just brought a friend in and he is having trouble with little things like Getting his ship from Qo'nos to the system map. (He rolled a Klingon as he wanted to run one first. Go figure) Find the beacons to search out a missing shuttle? Then be good fighting? He was being overwhelmed. And shocked at how well I was doing as I was flying with him. But I know the system. I set my action bars, and know my ship. He is/was new and it confuses him. He is average or a bit better intelligence so the only thing I can see is, there is not enough decent explaining. Even in the tutorial.
    It could be better in this manner. It does not need to be made simpler. Just explained better.

    And as for DPS. I still have no clue how I do. I time myself on how fast do I kill things and so far my best is a Tal Shiar Destroyer with distruptors. Seems to do handily. Yet my vet destroyer with disruptors seems like it has trouble denting fighters. :confused:

    So much more to learn. . . .

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    feiqa wrote: »
    I am going to say that there is some truth in what alot of people here are saying.
    I have played a few MMOs and single player games that use similar systems to STO so none of it was alien to me. (Okay the Doff system still is murky but getting there.) But I just brought a friend in and he is having trouble with little things like Getting his ship from Qo'nos to the system map. (He rolled a Klingon as he wanted to run one first. Go figure) Find the beacons to search out a missing shuttle? Then be good fighting? He was being overwhelmed. And shocked at how well I was doing as I was flying with him. But I know the system. I set my action bars, and know my ship. He is/was new and it confuses him. He is average or a bit better intelligence so the only thing I can see is, there is not enough decent explaining. Even in the tutorial.
    It could be better in this manner. It does not need to be made simpler. Just explained better.

    And as for DPS. I still have no clue how I do. I time myself on how fast do I kill things and so far my best is a Tal Shiar Destroyer with distruptors. Seems to do handily. Yet my vet destroyer with disruptors seems like it has trouble denting fighters. :confused:

    So much more to learn. . . .

    The weird thing about STO is that equipment means much more than skills do, while other MMO's it's the opposite.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited April 2014
    The weird thing about STO is that equipment means much more than skills do, while other MMO's it's the opposite.

    True, but skill still comes into it.


    How often have you seen a scimitar driver blast their big gun into empty space, due to poor positioning and timing?

    I know that it was months after setting up my fleet Tvaro with fleet gear and good consoles before I started really getting the most out of it.
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited April 2014
    Well... it's just so tough to fly your ship to ESD, STRUGGLE to run to the exchange (I mean, GAWZH, why does it take so long? Can't I just beam to the exchange?).. then struggle to type in a few letters to a friend for build help (and you wouldn't believe how long it takes to make a friend on STO). Then you have to search the items he tells you to get (For some reason, I couldn't get one item he requested... a disruptor beam? I typed in this exactly: "Disruptor beam array Mark twelve"). Gosh... it's so hard. And then... worse, you have to PRESS the item you want (then it turns an ugly hue of light blue/green/red), then press "BUY" (and I have to press another button "Are u sure u want to buy this", YES YES, I PRESSED IT I DO).

    Which is TERRIBLY hard... and after... 2 minutes of that (out of the 8 hours I get to play... I WANT my two minutes back!). You have to run over to the BOFF trainer (who looks weird... and what the heck are all these weird abilities? Hazard emitters? Does that create enemies on your ship or something? I don't want enemies on my ship!!!). And you have to SCROLL down a HUGE screen (I mean.. it's the size of ASIA) and press MORE buttons (they're ugly too), and train your BOFFs (And they learn right away... why can't they just learn all the skills so I can do whatever I want when I want to??) *wipes sweat off of forehead*.

    Pheww... that's done... but worse, you have to STRUGGLE over to the shipyard (more buttons).. TWICE the distance from the exchange to the transporter (well, maybe I'm exaggerating)... maybe more...

    Then.. you have to DRAG the stuff to the right spots as your friend tells you about your build... uhh.. so hard to listen and press buttons. Then you have to BEAM UP and um FLY your ship (it's so hard, and you can't turn upside down!)... worse, you have to use abilities that don't autofire (I mean, the BOFFs should do it FOR me, why do I have to do it?). And so many ships to destroy (they're flying all over the place! WTH)... and PVP is so worthless (NO rewards)... so boring.

    STO's just too hard.
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • kintishokintisho Member Posts: 1,040 Arc User
    edited April 2014
    #1: http://www.ifes.us/index.php/sto-utilities/sto-pvp

    #2: play ONE character as your main focus to get powerful

    #3: want winning build? = http://www.stoacademy.com/tools/skillplanner/?build=fleetodddahm_0

    thats the current "winning playstyle" BFAW....

    If you read and search plus play a little you will "win"
  • zachverantzachverant Member Posts: 111 Arc User
    edited April 2014
    LOLOLOLOLOLOL...playing...STO...is...hard....LOLOLOLOL
    Funnest thread...evvvvvvvvvvvvver...:)

    Betty
    "Sips her PWE Koolaide and looks at alllll the goodies in the Z store"
    Badname Betty (PvP...PvE...STF...Trophy Hunter...Latnium Collector...Federation)
    Commander Morgana (PvP...PvE...STF...KDF)
    1000 day vet and LTS
    [SIGPIC][/SIGPIC] STO Join date: 7 Feb 2010
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited April 2014
    jonsills wrote: »
    I had to check the OP to make sure it wasn't posted yesterday. It sure sounded like an April Fool's joke.

    Maybe it's a LATE April Fool's Day Joke... you never know!
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited April 2014
    Maybe it's a LATE April Fool's Day Joke... you never know!

    Call Temporal Affairs, I'd bet this falls under their jurisdiction.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    Call Temporal Affairs, I'd bet this falls under their jurisdiction.

    Someone go get Voporak. He's up to no good again.
  • leyvinleyvin Member Posts: 33 Arc User
    edited April 2014
    remianen wrote: »
    If this game makes you think too much, never, ever, ever play EVE. The very idea of transversal velocity would consume all of your brain's processing power. We won't even get into the mechanics of cornering the market on one item with moderate demand, in three regions (one of which is a tertiary trade hub).

    This game is about as difficult to pick up and play as Lincoln logs and Lego. It seems the problem stated in the OP is someone wants to be at the top levels of performance, without putting any effort into getting there.

    I'd actually disagree...
    Sure EVE isn't exactly "New Player" friendly as it can easily seem very overwhelming, but generally speaking the tutorial (now it has one, and one that does teach the basics) doesn't do that bad a job explaining the core mechanics of the game.

    Even still, it doesn't matter because usually you will be in a situation where someone is happy to explain how something works ... and often they will do this without you asking them to, heck I often do with new people.

    That's just how EVE is, a very social game - honestly I don't think I've EVER had a conversation in STO about how the mechanics work of the best way to fit ships / your character.

    What makes it worse is often the stats are like Apples and Oranges to each other.
    I mean take shields for example:

    In EVE you have Extenders, Boosters, Hardeners, Rechargers and Boost Amplifiers.
    Even without looking at the info on them, it's fairly obvious the role that each of these has.

    When you look at the Info, sure there is far "More" stats with very little in the way of a description... but the description explains what the Module does and it's fairly easy to see the important information for that module (i.e. the numbers you usually care about)

    And when you fit them, especially after all the changes to the Fitting Screen over the years... you see immediately the effect it has on your ship. You look at the Skills, sure there's hundreds of them (270ish as I recall) and it looks and seems scary at first ... but after that initial shock absolutely all of them are named in a way that well it's fairly obvious what they affect, they even have the numbers in the description.

    Seriously EVE is very straight forward, once you get over the initial shock of the sheer volume of stuff you think you'll have to immediately know everything about ... and I mean that's one of the beauties of the game, really you only need to learn about what you plan on using even then it's fairly easy to pick up and understand.

    Look at STO, outside of the one skill that says "Shields" on it is it immediately obvious what other skills affect it? Even then upgrading shields is +10, +14, +22... these are meaningless bloody numbers to me.

    Sure +180 is better than +14, and it seems pretty big and important - but does it mean it's adding 180 HP to the Shields I've fitted, or perhaps the Base Shields I have ... oh but the shield values aren't per face they're actually split 4 ways - then the shields themselves are names Redoubt, Relentless and Resiliant.

    The later is a 5% Bleed-through with 5% Absorption... what the hell does that even mean?
    Cause that means that only 10% Damage has an effect done to it, and I would assume Absorption would mean it goes to the shields - but then what happens to the other 90%? Well then no that can't be it so it must mean that 5% disappears?

    But then if that's the case, why would I chose to have Bleed-thought given that's the only shield with it... as that seems it'd also damage my Armour and that seems pretty stupid to have happen if the absorption disappears - unless it is the Resistance again damage, but then if that's the case again the rest have 10% surely that is better to have, right?

    But no it can't be the resistance because that's what the hull plating is for but then that doesn't make sense why would hull plating affect shields ... but there isn't a shield "resistance" amplifier only a shield amplifier which adds a percentage again to each face not as a whole.

    And this is just the non-sense for Shields, and we didn't even get into the class bonus' that pretty much you never see after you bought the ship.

    ...

    You ask me to fit you a ship in EVE, I could make you damn near anything with a quick breakdown that is simple to understand without even needing to know exactly what or how I fit it all in.

    I have yet to fit a ship in STO that I could tell you exactly why I fit it the way I have, cause frankly I just throw it all on there... fly it about a bit, do some combat in elite mode - then decide if it feels better to use or not.

    Seriously I could probably show you my usual ship in STO that I like to fly about in, most of what's on it has come from almost pure trial and error until I got it feeling right... TRIBBLE the numbers as most of them are totally meaningless to me. I can't even tell you what the average dps of my own ship is, let alone someone elses or even if the modules and skills I've done are exactly great in the "Healing Role"

    I mean I can heal most peeps from nothing to full by basically rolling my finger down the number keys... how it does it, could be bloody magic for all I know and it took me a good few weeks to get the damn thing to that point.

    ...

    Now I won't say that STO is a difficult game, in respect to going through it.
    As I said above, I play on Elite Difficulty and it's still barely a challenge - but unlike EVE where I could tell you exactly what and why every module is on my ship, when the best time to use it, and what the best skill spec is ... in STO frankly I just wing it and hope for the best cause in terms of mechanics it's an absolutely terrible game, never explains anything and frankly I have no incentive to even bother trying to learn because everything just has meaningless values attached to them with almost no rhyme or reason as to why.
  • edited April 2014
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited April 2014
    leyvin wrote: »
    I'd actually disagree...
    Sure EVE isn't exactly "New Player" friendly as it can easily seem very overwhelming, but generally speaking the tutorial (now it has one, and one that does teach the basics) doesn't do that bad a job explaining the core mechanics of the game.

    No, honestly, EvE Online is a *lot* harder. There's, indeed, your tracking speed for transversals; you have to tank a different type for a dozen or so different factions (including pirates), and, in turn, you have to use different types of weapons on them too; different ships have different weapon sizes, all with different stats (one more accurate, the other more DPS). Etc.

    The only thing making STO remotely hard to learn, is that half of it isn't working properly, or poorly documented, so only a handful of experts know what's truly going on. :P Other than that, compared to EvE, STO is child's play.
    3lsZz0w.jpg
  • gurugeorgegurugeorge Member Posts: 421 Arc User
    edited April 2014
    leyvin wrote: »
    Now I won't say that STO is a difficult game, in respect to going through it.
    As I said above, I play on Elite Difficulty and it's still barely a challenge - but unlike EVE where I could tell you exactly what and why every module is on my ship, when the best time to use it, and what the best skill spec is ... in STO frankly I just wing it and hope for the best cause in terms of mechanics it's an absolutely terrible game, never explains anything and frankly I have no incentive to even bother trying to learn because everything just has meaningless values attached to them with almost no rhyme or reason as to why.

    Yeah, I agree with this. Cryptic have always had a problem about being ... cryptic. And using "Cryptic maths". It seems to be a design decision of theirs to never really be clear about their mechanics. CoH, in the beginning had bull**** like "low/medium/high damage" on tooltips. It's never been terribly clear to the end-user exactly what everything does, whereas with EVE, it's absolutely clear, what you see is what you get, and you can build based on firm and easily-attainable knowledge.

    I think it's a design decision based partly on trying to enable people to intuitively get what their abilities do rather than have to think about maths; and also an attempt at building community (if people have to figure it out, that's a sort of community/sharing thing). But it's never really worked out that way, and it's just annoyed people. Mostly, on the whole, people want to know exactly what they're doing, and find it frustrating if that information is not give. And even from an rp perspective, it doesn't make sense that a highly educated Starfleet captain wouldn't know EXACTLY what everything on their ship does.

    That said, sufficient work has been done by STO players to figure stuff out so that you can read up about STO mechanics if you want to know them in as much depth as EVE's.

    And also, on a positive note, I'd say that the ship-to-ship combat in STO is intrinsically a hell of a lot more fun just to use and control in the moment, in a twitchy sense, than EVE's submarines-in-space paradigm. Not to say that doesn't have its charms, but it's overall a more detached and cerebral rather than visceral play experience.

    For example, I hardly play EVE zoomed into my ship, because there's absolutely no point in playing EVE any other way than in Tactical, most of the time, so you can see everything, angles, etc., laid out, zoom in and out, whizz the map around, estimate best manual flight angles vs. transversal info, etc. But that makes EVE gameplay feel essentially almost like an RTS with boring red crosses for enemies. Whereas with STO, you can be zoomed in close on your ship all the time and really feel the graphics and thunderous fx and stuff - you don't lose any advantage by playing like that, whereas with EVE it's pretty pointless to enjoy that aspect except occasionally when a fight is easy or nearly finished, it's actually a huge loss of information to do so.

    Also, while STO is easy once you get the hang of it, it does have a small learning curve. YMMV, but I remember it taking a couple of weeks to get the hang of STO as a beginner, and with the PvE I had to work my way up through Advanced to Elite difficulty over a few weeks, I couldn't just whack it on Elite from the get-go like you can with some MMO's equivalent difficulty sliders (e.g. going for +3 mobs, etc.).
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited April 2014
    I just can't see the title of this thread without being reminded of the great Teen Talk Barbie debacle "Math class is hard..."
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited April 2014
    leyvin wrote: »
    I
    Even still, it doesn't matter because usually you will be in a situation where someone is happy to explain how something works ... and often they will do this without you asking them to, heck I often do with new people.
    ^^^
    Um, you forgot the part where they will then try to scam y9ou in one way or another, or then take you to a location where they and their friends can summarily gank you.;)
    That's just how EVE is, a very social game - honestly I don't think I've EVER had a conversation in STO about how the mechanics work of the best way to fit ships / your character.

    Interesting because myself and other members of my Fleet will often engage in such conversations if someone we're group with, or PvPed with asks, or appears interested in such a discussion. We often get new members that way in the long run.

    Personally, I played EVE for over a year back in 2008. While there are indeed a fair number of nice, social and knowledgeable players willing to help/share info on the game, the VAST majority came across an epeen waving social outcasts who delighted in ganking/scamming and just ,making other players miserable. And the worst part: CCP (the game's developer) actually encourages and tacitly supports these latter type of players in EVE.

    Honestly, don't miss that game. YMMV.
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited April 2014
    its fun watching everyone get trolled by such low level trollers.. you guys fed right into him.. sto is by far one of the easiest games on the market. you really cant go wrong.. there is no real difference in builds, except the few speacalized ones..

    I for one build only canon ships, and I try to equip them and fly them in a canon way, it is by far not the highest dps or what not, but I still hang well and out dps most peeps in pugs.. Christ, you can go rainbow build and still be usefull..

    let us not forget all the stories of people bringing mirandas and connies into elite stf's.. game is super easy.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited April 2014
    I just can't see the title of this thread without being reminded of the great Teen Talk Barbie debacle "Math class is hard..."

    Well, Barbie was right: math *is* hard. :P
    3lsZz0w.jpg
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    puttenham wrote: »
    its fun watching everyone get trolled by such low level trollers.. you guys fed right into him.. sto is by far one of the easiest games on the market. you really cant go wrong.. there is no real difference in builds, except the few speacalized ones..

    I for one build only canon ships, and I try to equip them and fly them in a canon way, it is by far not the highest dps or what not, but I still hang well and out dps most peeps in pugs.. Christ, you can go rainbow build and still be usefull..

    let us not forget all the stories of people bringing mirandas and connies into elite stf's.. game is super easy.

    Do I dare mention the shuttles? :rolleyes:
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited April 2014
    leyvin wrote: »



    I have yet to fit a ship in STO that I could tell you exactly why I fit it the way I have, cause frankly I just throw it all on there... fly it about a bit, do some combat in elite mode - then decide if it feels better to use or not.

    Seriously I could probably show you my usual ship in STO that I like to fly about in, most of what's on it has come from almost pure trial and error until I got it feeling right... TRIBBLE the numbers as most of them are totally meaningless to me. I can't even tell you what the average dps of my own ship is, let alone someone elses or even if the modules and skills I've done are exactly great in the "Healing Role"

    I mean I can heal most peeps from nothing to full by basically rolling my finger down the number keys... how it does it, could be bloody magic for all I know and it took me a good few weeks to get the damn thing to that point.



    You see, this is exactly why I prefer STO over EVE.

    EVE has always struck me a game for min maxers. Where the math governing how things work is totally available, and thus the route to the perfect build for a given role is easier to see.

    STO has a touch of intuition to it, a sense of chaos.

    I'm sure this infuriates some people, but for me it allows a greater sense of individuality.
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