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The White Flag option in space combat

rahmkota19rahmkota19 Member Posts: 1,929 Arc User
EDIT: See post 48

Sometimes, we fly into a fight we simply cannot win. For example, I could take on 3 Typhoons, 6 Mirandas, 2 Prometheusses and a Science Vessel, originating from the Mirror Universe, at once. But I also know that that is my limit. And sometimes even my tanky ship accepts the truth: I'm going down.

Now then, I usually fight to the death. Sometimes, I make a kamikaze, using Rahming Speed VII (a real pain in the neck for any NPC). And sometimes I just blow myself up, to deny the enemy the kill.

However, each of these options leads to the death of hundreds of officers. With luck, a few dozen of my men get picked out of their escape pods and taken prisoner-of-war. And as their commanding officer, I am responsible for each death and each torture, probably dead myself after the bridge blew up.

It is time to change this. I want to make the right choice. And sometimes, as hard as it is, surrender is the only viable option.

So where is the Console - Universal - White Flag Raiser? Allow me to surrender. A ship could stay in a hold for as long as any enemy vessel is withing x kilometers. After, say, 30 seconds, you get the option to respawn. Before respawning, a ship completely ceases to exist as far as every enemy is concerned: an untargetable object with zero threat generation. Allies could shoot you for your desertion, making respawning a faster option.

This would not be overpowered, due to the longer respawn timer. And you will attract friendly AoE attacks. The option to surrender will therefore never be a smart plan. It will only work to preserve crew for after your respawn.

What do you guys think?
Post edited by Unknown User on
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Comments

  • captainbrian11captainbrian11 Member Posts: 733 Arc User
    edited March 2014
    http://www.youtube.com/watch?v=xFGfWrJR5Ck
    Not even the French Capt. likes the idea.
  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    edited March 2014
    Personally I NEVAR surrender ;) my crew know the type of captain they fly under, and have the option to apply for transfer whenever they so choose.
    I am sure the only situation my crew would disobey a direct order would be if I issued a such an order to surrender.
    That said this might be a more viable option for some captains and their playstyle.
    However this could be open to abuse. Your friendly fire option would not work so well in teams if someone sacrifices themselves for a quick kill on a tough npc, there would need to be restrictions on the level on the npc this would affect. Which to my mind kind of renders the idea moot as you would seldom ever need to surrender to a miranda or some such low end ship, personally in that instance I would rather die and never speak of it again lol!
    Its a neat idea though the surrender thing as I do see some instances in story or maybe there's some way to get it into pve where it would be useful. but I can't think how viably.
    Also this premise relies on your enemy choosing (to stick with the idea), to leave your crew alive or not assimilated in the case of the borg, and I don't see many/all enemies doing this.
    Nimoysig1_zpsr79joxz3.jpg
    "If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
  • jslynjslyn Member Posts: 1,790 Arc User
    edited March 2014
    rahmkota19 wrote: »
    However, each of these options leads to the death of hundreds of officers. With luck, a few dozen of my men get picked out of their escape pods and taken prisoner-of-war. And as their commanding officer, I am responsible for each death and each torture, probably dead myself after the bridge blew up.




    I am pretty sure that if you self-destruct that all of the surviving the crew would use the escape pods. Then they would get taken prisoner.
  • a3001a3001 Member Posts: 1,132 Arc User
    edited March 2014
    rahmkota19 wrote: »
    It is time to change this. I want to make the right choice. And sometimes, as hard as it is, surrender is the only viable option.

    Surrender is against bushido, therefore surrender is not an option.
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited March 2014
    Escape pods hell no, I launch them damn redshirts out thru the torpedo tubes.

    Hey at least this way they may still cause some damage, as we explode in a ball of antimatter.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    edited March 2014
    a3001 my quote system isn't working on my crapberry but kudos!
    /10 char *raises warm sake cup*
    Nimoysig1_zpsr79joxz3.jpg
    "If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
  • xigbargxigbarg Member Posts: 0 Arc User
    edited April 2014
    No surrender, huh? Let replace all the escape pods with fighters. Make it carriers online.
    [SIGPIC][/SIGPIC]
  • robbie222222robbie222222 Member Posts: 120 Arc User
    edited April 2014
    The real point of the mirror universe combat is to get loot.
  • protogothprotogoth Member Posts: 2,369 Arc User
    edited April 2014
    xigbarg wrote: »
    No surrender, huh? Let replace all the escape pods with fighters. Make it carriers online.

    I like this idea much better than the white flag idea!
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited April 2014
    Yeah.. I wouldnt like a white flag option...
    But I would like some change in the mechanics that lead to neither us nor the NPCs blowing up when beaten all the time...
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited April 2014
    Never Give Up! Never Surrender!!
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited April 2014
    There is the Abandon Ship command.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited April 2014
    So basically a new power for Feds only? :P
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited April 2014
    talonxv wrote: »
    Never Give Up! Never Surrender!!

    This.

    Strategic retreat to recover for another attack, yes. Surrender, no.
  • ogitalogital Member Posts: 26 Arc User
    edited April 2014
    rahmkota19 wrote: »
    Sometimes, we fly into a fight we simply cannot win. For example, I could take on 3 Typhoons, 6 Mirandas, 2 Prometheusses and a Science Vessel, originating from the Mirror Universe, at once. But I also know that that is my limit. And sometimes even my tanky ship accepts the truth: I'm going down.

    Now then, I usually fight to the death. Sometimes, I make a kamikaze, using Rahming Speed VII (a real pain in the neck for any NPC). And sometimes I just blow myself up, to deny the enemy the kill.

    However, each of these options leads to the death of hundreds of officers. With luck, a few dozen of my men get picked out of their escape pods and taken prisoner-of-war. And as their commanding officer, I am responsible for each death and each torture, probably dead myself after the bridge blew up.

    It is time to change this. I want to make the right choice. And sometimes, as hard as it is, surrender is the only viable option.

    So where is the Console - Universal - White Flag Raiser? Allow me to surrender. A ship could stay in a hold for as long as any enemy vessel is withing x kilometers. After, say, 30 seconds, you get the option to respawn. Before respawning, a ship completely ceases to exist as far as every enemy is concerned: an untargetable object with zero threat generation. Allies could shoot you for your desertion, making respawning a faster option.

    This would not be overpowered, due to the longer respawn timer. And you will attract friendly AoE attacks. The option to surrender will therefore never be a smart plan. It will only work to preserve crew for after your respawn.

    What do you guys think?

    The word surrender is not part of a Klingon Warrior's dictionary.
    I came to explore foreign Galaxies, and now I'm hunting Rabbits
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited April 2014
    Maybe, I like the principle

    But perhaps extend it to some NPCs as well so that when they are at around 10 percent health they get the message and just surrender ( not klingon ships of course, death before dishonor)
    loot still drops, and you still win the combat, but it might be a little more federation lore freindly experience to play

    Or how about at a certain level of health the enemy vessel goes into a placated state, can't fire at you, but you can still fire at it, so if you are playing as a warmonger type, you can still finish the job
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
  • cptjhuntercptjhunter Member Posts: 2,288 Arc User
    edited April 2014
    Surrender is not an option.

    Thats why I have a Hypno"Toad":P
  • kazapskykazapsky Member Posts: 77 Arc User
    edited April 2014
    The major problem with this is that there are a LOT of ingame races (IE most non-Fed factions) that would not accept an offer of surrender. Klingons would be insulted, Borg assimilate whatever's still moving regardless, Hirogen simply want enough left for a decent trophy, and others (like Voth and Undine) would simply destroy the inferior species regardless of any babbling.
    Arc is garbage. End of discussion.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited April 2014
    This option already exists, it's called "Abandon Ship".
    [SIGPIC][/SIGPIC]
  • onyxheart1onyxheart1 Member Posts: 347 Arc User
    edited April 2014
    ogital wrote: »
    The word surrender is not part of a Klingon Warrior's dictionary.

    Surrender IS in a Klingon Warriors vocabulary

    as in "Surrender or die PetaQ!"

    but for them to surrender? nope, more like

    "Today IS a good day to die! PREPARE FOR RAMMING SPEED!!" :D
    KDF for Life! <3 Romulan at Heart <3 Fed cause they made me ~ :P
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  • borgus1122borgus1122 Member Posts: 243 Arc User
    edited April 2014
    For my 3 crews I can say: "We go down fighting, or we don't go down at all!"
  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited April 2014
    I want to fill my escape pods with antimatter mines and false life sign signatures so when the enemy beams the pods on their ship, BOOM!!!
  • vhiranikosvhiranikos Member Posts: 208 Arc User
    edited April 2014
    onyxheart1 wrote: »
    Surrender IS in a Klingon Warriors vocabulary

    as in "Surrender or die PetaQ!"

    but for them to surrender? nope, more like

    "Today IS a good day to die! PREPARE FOR RAMMING SPEED!!" :D


    is that faster than ludicrous speed?
  • carter60carter60 Member Posts: 194 Arc User
    edited April 2014
    me and my crew would rather die then surrender
  • erei1erei1 Member Posts: 4,081 Arc User
    edited April 2014
    I also want to surrender to the Borgs. I hear they treat their prisoners well.

    Anyway, when outnumbered and are sure to die, hit evasive maneuvers, AP:O if you have, and run like hell. That's the way to save your crew, and fight another day. Even the Klingons acknowledge that.
    [SIGPIC][/SIGPIC]
  • catoblepasbetacatoblepasbeta Member Posts: 1,532 Arc User
    edited April 2014
    I'm not sure a surrender option would work very well, but I do think ships being disabled instead of exploding (like voth ships sometimes do) would be nice. perhaps some use of the escape pods when the ship is defeated or abandon ship is used would also be a nice touch
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited April 2014
    So basically a new power for Feds only? :P

    Last time I checked, the Klingons used escape-pods on their ships too... Worf and most of the crew of the Koraga springs to mind?
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
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  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited April 2014
    If we don't give them the option, why should they give it to us? Being able to disable would be a nice little feature, but as it is right now I spend far too much time killing of their comrades to be nothing less than kill on sight.
  • jmaster29jmaster29 Member Posts: 0 Arc User
    edited April 2014
    To quote Worf..
    "Perhaps today IS a good day to die! PREPARE FOR RAMMING SPEED!!!!!!!!!!"
    Seriously, Klingons usually say "Death before dishonour"
    [SIGPIC][/SIGPIC]
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited April 2014
    erei1 wrote: »
    I also want to surrender to the Borgs. I hear they treat their prisoners well.

    Anyway, when outnumbered and are sure to die, hit evasive maneuvers, AP:O if you have, and run like hell. That's the way to save your crew, and fight another day. Even the Klingons acknowledge that.

    Or the impulse burst console thingy from the Fed Tier 2 Escort that was a freebie a while back. Much faster.
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