EDIT: See post 48
Sometimes, we fly into a fight we simply cannot win. For example, I could take on 3 Typhoons, 6 Mirandas, 2 Prometheusses and a Science Vessel, originating from the Mirror Universe, at once. But I also know that that is my limit. And sometimes even my tanky ship accepts the truth: I'm going down.
Now then, I usually fight to the death. Sometimes, I make a kamikaze, using Rahming Speed VII (a real pain in the neck for any NPC). And sometimes I just blow myself up, to deny the enemy the kill.
However, each of these options leads to the death of hundreds of officers. With luck, a few dozen of my men get picked out of their escape pods and taken prisoner-of-war. And as their commanding officer, I am responsible for each death and each torture, probably dead myself after the bridge blew up.
It is time to change this. I want to make the right choice. And sometimes, as hard as it is, surrender is the only viable option.
So where is the Console - Universal - White Flag Raiser? Allow me to surrender. A ship could stay in a hold for as long as any enemy vessel is withing x kilometers. After, say, 30 seconds, you get the option to respawn. Before respawning, a ship completely ceases to exist as far as every enemy is concerned: an untargetable object with zero threat generation. Allies could shoot you for your desertion, making respawning a faster option.
This would not be overpowered, due to the longer respawn timer. And you will attract friendly AoE attacks. The option to surrender will therefore never be a smart plan. It will only work to preserve crew for after your respawn.
What do you guys think?
Comments
Not even the French Capt. likes the idea.
I am sure the only situation my crew would disobey a direct order would be if I issued a such an order to surrender.
That said this might be a more viable option for some captains and their playstyle.
However this could be open to abuse. Your friendly fire option would not work so well in teams if someone sacrifices themselves for a quick kill on a tough npc, there would need to be restrictions on the level on the npc this would affect. Which to my mind kind of renders the idea moot as you would seldom ever need to surrender to a miranda or some such low end ship, personally in that instance I would rather die and never speak of it again lol!
Its a neat idea though the surrender thing as I do see some instances in story or maybe there's some way to get it into pve where it would be useful. but I can't think how viably.
Also this premise relies on your enemy choosing (to stick with the idea), to leave your crew alive or not assimilated in the case of the borg, and I don't see many/all enemies doing this.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
I am pretty sure that if you self-destruct that all of the surviving the crew would use the escape pods. Then they would get taken prisoner.
Surrender is against bushido, therefore surrender is not an option.
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
Hey at least this way they may still cause some damage, as we explode in a ball of antimatter.
Praetor of the -RTS- Romulan Tal Shiar fleet!
/10 char *raises warm sake cup*
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
I like this idea much better than the white flag idea!
But I would like some change in the mechanics that lead to neither us nor the NPCs blowing up when beaten all the time...
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
This.
Strategic retreat to recover for another attack, yes. Surrender, no.
The word surrender is not part of a Klingon Warrior's dictionary.
But perhaps extend it to some NPCs as well so that when they are at around 10 percent health they get the message and just surrender ( not klingon ships of course, death before dishonor)
loot still drops, and you still win the combat, but it might be a little more federation lore freindly experience to play
Or how about at a certain level of health the enemy vessel goes into a placated state, can't fire at you, but you can still fire at it, so if you are playing as a warmonger type, you can still finish the job
Thats why I have a Hypno"Toad":P
Surrender IS in a Klingon Warriors vocabulary
as in "Surrender or die PetaQ!"
but for them to surrender? nope, more like
"Today IS a good day to die! PREPARE FOR RAMMING SPEED!!"
is that faster than ludicrous speed?
Anyway, when outnumbered and are sure to die, hit evasive maneuvers, AP:O if you have, and run like hell. That's the way to save your crew, and fight another day. Even the Klingons acknowledge that.
Last time I checked, the Klingons used escape-pods on their ships too... Worf and most of the crew of the Koraga springs to mind?
"Perhaps today IS a good day to die! PREPARE FOR RAMMING SPEED!!!!!!!!!!"
Seriously, Klingons usually say "Death before dishonour"
Or the impulse burst console thingy from the Fed Tier 2 Escort that was a freebie a while back. Much faster.