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The Mirror Invasion Event Has Ended!

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  • dinoyipidinoyipi Member Posts: 141 Arc User
    edited March 2014
    meimeitoo wrote: »
    Now, what's really gonna bake your noodle, later on, is that the Dreadnought supposedly has the ability to create its own rifts, so it can return to its own realm. So much for closing all rifts, and 'trapping' it here, then. :D
    Yeah I laugh every time I hear that line in the mission. Clearly whoever wrote this mission, was high at the time.
    How about, "This dreadnought can create a portal to escape to one of the nearby rifts. Close all the rifts to trap it here," or something like that?
    For personal reasons, I've left Star Trek Online.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited March 2014
    dinoyipi wrote: »
    How about, "This dreadnought can create a portal to escape to one of the nearby rifts. Close all the rifts to trap it here," or something like that?

    Haha well yeah at least that'd make more sense. As it stands, it's just stupid when you close the rifts to 'trap it' given what they've said when it emerged.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • darthstormstrikedarthstormstrike Member Posts: 771 Arc User
    edited March 2014
    glumm66 wrote: »
    I just got back from deployment. Is there any way to complete the event just having started today? Or should I bother?

    You can only get 9 or if you started this morning the max would be 10. And that's playing the 20 hour cooldown. And you'd need 14 to complete it.
    ___________________

    "There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
  • xiuhdragonxiuhdragon Member Posts: 57 Arc User
    edited March 2014
    Extend the event 1 week more for newly lvl 50 players, plz :)
  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited March 2014
    There's several names for each dreadnought model: an Odyssey could be the O'Brien, or it could be the Sisko or Spock. The Gal-X could be the London, Kirk, or the perennially-invading Stadi.

    There could be others, but those are the ones that I'm aware of.

    Do you get an accolade for killing all of them? I'm pretty sure I've helped kill them all, but no accolade.

    It would be nice to include this little reward, for those of us who are accolade hunters.
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  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited March 2014
    reyan01 wrote: »
    Have to admit, I've had my fill of the mirror event too. Really am sick of it.

    Of all the times I've played it I've had about four - five runs that I would consider 'good'.

    This is another mission that fails mostly based on the fact that it relies too heavily on teamwork - not a strong point for this game.

    And with more content that relies on PuG teamwork forthcoming, I do fear that I, personally, am going to tire of this game very soon.

    This ^^^
    You either have missions that go well, really well in fact, (where you sit around waiting) or as of late, missions that are just horrible.

    It seems lately everyone has decided to try and kill every ship and not even attempt to close any rifts. The mission goes to **** quite quickly there after.

    Then at the end, when the dreadnought appears, they race around looking for it and don't close rifts.

    Much swearing then ensues.

    If we are going to be forced to sit through that last cut scene, for the love of God, please
    give some instruction, because there are a lot of players who really need it.

    ALSO - Has anyone noticed the AFK issue? Was the anti AFK measure put into this mission too? I keep hoping those petaQs are getting hit with the penalty, but I have doubts.
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  • peter109peter109 Member Posts: 0 Arc User
    edited March 2014
    why have you made the easy mission impossible, we closed 41 rifts today in a run and still the base went down, realy PWE please make the easy missions easy or mark them as elite.
  • stelakkhstelakkh Member Posts: 185 Arc User
    edited March 2014
    peter109 wrote: »
    why have you made the easy mission impossible, we closed 41 rifts today in a run and still the base went down, realy PWE please make the easy missions easy or mark them as elite.

    It's not PWE. They're just the evil overlords who don't actually do any development.

    Cryptic is the developer responsible for the garbage exactly like this we constantly get fed whenever they "fix" something.

    It's kind of what they do at Cryptic. Release something that doesn't do what it's supposed to, then "fix" it by making it worse.

    Because the "fix" has taken the whole thing in the opposite direction. Spawns weren't spawning, now they spawn too fast, too hard, and too much.

    Because Cryptic.
    Actual Join Date: August, 2008
  • stelakkhstelakkh Member Posts: 185 Arc User
    edited March 2014
    meimeitoo wrote: »
    Now, what's really gonna bake your noodle, later on, is that the Dreadnought supposedly has the ability to create its own rifts, so it can return to its own realm. So much for closing all rifts, and 'trapping' it here, then. :D

    This is because there have never been anything but hack writers on this game. I'm guessing decent writers were never in the budget (and never will be).

    Because Cryptic.
    Actual Join Date: August, 2008
  • stelakkhstelakkh Member Posts: 185 Arc User
    edited March 2014
    Even if it wasn't requested they probably would have extended it anyway. They usually do when they have servers going down for long periods of time during a special limited time event.

    When was the last time they extended any event due to an issue on their end, aside from this one? I've been playing since Beta, and I can't think of another. Maybe I just forgot.

    That said, as to extending events, they didn't extend the Foundry weekend, which was also affected by the all-day outage of "networking issues" (which, by the way, has happened twice before and now a third time - looks like some developers can't learn from previous experience).

    Because Cryptic.
    Actual Join Date: August, 2008
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    Yup, it's kinda broken in its current state now. It will be over soon, so no point crying over spilled milk.

    So, erm, can we get the old Mirror Event back, please? :D
    3lsZz0w.jpg
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited March 2014
    Dreadnoughts I've encountered so far:

    - Spock (Odyssey)
    - Sisko (Odyssey)
    - Sato (Odyssey)
    - O'Brien (Odyssey)
    - Venture (Gal-X)
    - London (Gal-X)
    - Kirk (Gal-X)

    Apparently Stadi is back as well, but I haven't seen it yet.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
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  • dinoyipidinoyipi Member Posts: 141 Arc User
    edited March 2014
    meimeitoo wrote: »
    So, erm, can we get the old Mirror Event back, please? :D
    This. Even if you keep the new one, PLEASE also give us the old one.
    For personal reasons, I've left Star Trek Online.
  • grendelthewise#0990 grendelthewise Member Posts: 640 Arc User
    edited April 2014
    With all the bugs it isn't worth the reward. I played it twice and said never again. To much lag and getting disconnected. Moving on...
    Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).
  • kazapskykazapsky Member Posts: 77 Arc User
    edited April 2014
    Good riddance to bad design. Give us back the REAL Mirror Invasion mission and let this overtuned zerg rush die the death it deserved months ago.
    Arc is garbage. End of discussion.
  • chrisolliecchrisolliec Member Posts: 256 Arc User
    edited April 2014
    peter109 wrote: »
    why have you made the easy mission impossible, we closed 41 rifts today in a run and still the base went down, realy PWE please make the easy missions easy or mark them as elite.

    Well, apparently, they mangaed to merge normal and elite, here...

    Though, never managed to get this many rifts closed, ever since...

    Each time I played the mission since the "fix", I found at least 2 rifts spawning for one closed - often with ships already emerging as they appear. Which makes it quite impossible to get any more rifts closed because of continuing attacks (did someone say "fire at will"?) of the mirror ships. And even then more rifts spawn, building up clusters.
    Had several times the station went to 0% at least twice in one run - and I don't do these kinds of missions with random players, always team up with people who know what they're doing.

    The appearance of the Dreadnaught feels like a relief after this... only a handful of rifts that don't respawn in clusters and just a few ships... And if these are gone, the dreadnaught is just fishfood.


    I understand and accept if an exploit is fixed, and the idea of having some more rifts to close before the antitachion-pulse is fired is good, too. Having them stop about the count of 25, felt a little strange.
    But this? Oh, well.


    I've heard rumors about this would have been made for our dps-junkies who might have closed the rifts in neck-breaking time... If you want to accomodate these people (given the rumor's right), fine - give them a steel-neck version (or uber-elite or whatever you want to call it) of this. But leave the elite version as is - there is a clientel for whom this is just right, normal would be boring for them.

    See this as a hint where to throw the hyperspanner before the next time this event comes up. ;)
    "I came from a time long gone, saw many other times...
    But I'm still a mere human."
    Vice Admiral Chris Curtiss, Temporal Ambassador
  • spookpwaspookpwa Member Posts: 316 Arc User
    edited April 2014
    Must say who ever design difficulty of this event probably enjoys a long and painful root canal treatment.

    Normal is close to impossible for some reason and I will not even want to think about how elite must be at this time.

    If I did not get the reward of 2 sets of Romulus marks I would not do this event at all. To be honest I am getting serious longing for another game after doing this event on a a few alts. :mad:
    Double_e23652_217093.jpg

    A test server is supposed to be used to properly test patches before patching anything....
  • coppershinecoppershine Member Posts: 9 Arc User
    edited April 2014
    Take your awfully designed Mirror Invasion, your Rifts, Your Typhoons and IMPALE YOURSELVES with them. The hallmarks or poor designers is to take HORDES of enemies in unending waves and throw them at the players in hopes of making something seemingly challenging. Frustrate players and no matter how many carrots you dangle, they will go elsewhere, as for your UPCOMING TRIBBLE content, its going the same way, up your TRIBBLE devs.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited April 2014
    Actually, I think the design concepts prototyped in Mirror were actually a good idea. The implementation, though? Terrible. Clearly, they wanted to give roles that weren't just DPS, and to a limited degree, they were successful.

    All this was ultimately undermined when they then buried us in endless waves of Typhoons that only murderdeath DPS could possibly hope to control. We closed over 50 rifts in the first stage...base died anyway.

    So, good design, TERRIBLE IMPLEMENTATION. Making it mandatory grind simply exacerbated the issue.
    [SIGPIC][/SIGPIC]
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited April 2014
    The Mirror Invasion Event is ending soon!

    Good - now do us all a favour and seal this event in a box marked 'do not open' and get the original and best mirror invasion out please

    or:

    a) remove the timegating
    b) make it so you have to close, say 20 rifts to start part 2
    c) remove the timegating
    d) reinstate the xp boost
    e) remove the timegating
    f) make it so that only enemy topedos 'stun' your activation timer - not some unlucky spray from a faw happy cruiser not even aiming at you

    and h) ignore the metrics that said the MI event was a success - it was only a success due to the carrot.. it was not a fun type of challenging content as it was essentially, towrds the end the MI version of the Kobyashi Maru
  • badkarmaxvbadkarmaxv Member Posts: 2 Arc User
    edited April 2014
    Please give us a few more days. I am doing my best to log on every 20 hours to get this thing and at this rate I will be missing completion by 40 hours. I don't think that you all gave us enough time to do this if you didn't jump on it the first day it started especially with game problems.

    Please consider.
  • sentinel64sentinel64 Member Posts: 901 Arc User
    edited April 2014
    I am just glad I got it done before the update; they took a mediocre mission and made it stupid. I sure hope the routine version is more like the prepatch and not like the pre-April Fools joke now being suffered by many players. :confused:
  • nyx219nyx219 Member Posts: 207 Arc User
    edited April 2014
    I noticed after the "fix" that made the rifts spawn like roaches, that players steadily gave up on saving the base. As in, everyone was so occupied in fending off the throngs of Mirror ships that no one gave a TRIBBLE about keeping the base going. It's practically an afterthought now, and one that gets attention if the ship spawning is miraculously tamer than normal.

    It was a good idea, I like the premise. Really, I do, and it was loads of fun before the fix made it feel like drowning under heavy surf. But the current MU ship inundation is simply ridiculous. Either make it a 20-person thing like Starbase Fleet Defense is, or scale back the spawning. With as many MU ships as there is in MI, it's pretty close to SFD anyway.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited April 2014
    Actually, I think the design concepts prototyped in Mirror were actually a good idea. The implementation, though? Terrible. Clearly, they wanted to give roles that weren't just DPS, and to a limited degree, they were successful.

    All this was ultimately undermined when they then buried us in endless waves of Typhoons that only murderdeath DPS could possibly hope to control. We closed over 50 rifts in the first stage...base died anyway.

    So, good design, TERRIBLE IMPLEMENTATION. Making it mandatory grind simply exacerbated the issue.

    Yup, agree with a lot of that.

    There's a good mission here, a very good one, but its obscured under some unwise decisions.

    Second phase needs to trigger after a set number of rifts are closed, or the timer runs out, whichever is first.

    The speed bonus different ship classes get isn't really enough to make their use more than marginally useful. Two ways to sort that, either speed the bonus up a bit or make sci ships capable of closing rifts while under fire, and cruisers capable of powering the station under fire. They'd still take damage, but they wont get interruptions. Other ships classes to stay the same.
  • venkouvenkou Member Posts: 0 Arc User
    edited April 2014
    kazapsky wrote: »
    Good riddance to bad design. Give us back the REAL Mirror Invasion mission and let this overtuned zerg rush die the death it deserved months ago.
    Yeah, I agree with you. Mirror Event has become annoying.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited April 2014
    Take your awfully designed Mirror Invasion, your Rifts, Your Typhoons and IMPALE YOURSELVES with them. The hallmarks or poor designers is to take HORDES of enemies in unending waves and throw them at the players in hopes of making something seemingly challenging. Frustrate players and no matter how many carrots you dangle, they will go elsewhere, as for your UPCOMING TRIBBLE content, its going the same way, up your TRIBBLE devs.

    Several of the most popular games of all time pit the player against insane #s of enemy. Diablo 2 comes to mind. Or any single player mode FPS like wolfenstein, etc. Whether this belongs in STO is debatable, but the actual concept is time tested and gamer approved.

    Do this once, and it feels like it should -- challenging, yes, but one would expect a handful of ships answering an emergency call vs a fleet to face a difficult challenge. If actually feels like an invading fleet! You vs the horde here is appropriate, but I have to stress the ONCE. If a lot of content goes in this direction, that would be a design problem.
  • adamofnodadamofnod Member Posts: 78 Arc User
    edited April 2014
    I'll be honest, I enjoyed this event. If it gets streamlined a little bit I could see it being a popular alternative to Borg STF's.

    Get rid of the need to heal the station. No one likes healing things.
    Remove the time-gate. Once the station hits Tier V Defense, move on to the next phase immediately or within 30 seconds.
    Return to being an XP farm, or stay generous with the mark rewards.

    Either way this was a vast improvement over the old Mirror Invasion which was just 15 seconds of 10 people slaughtering very weak ships.

    Keep up the good work.
    [SIGPIC][/SIGPIC]
  • doomfrostdoomfrost Member Posts: 25 Arc User
    edited April 2014
    Going to be 2 short of getting Mirror Hakeev on one of my toons. Wish there was another way of getting him besides doing the Mirror Event.
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