Several of the most popular games of all time pit the player against insane #s of enemy. Diablo 2 comes to mind. Or any single player mode FPS like wolfenstein, etc. Whether this belongs in STO is debatable, but the actual concept is time tested and gamer approved.
Do this once, and it feels like it should -- challenging, yes, but one would expect a handful of ships answering an emergency call vs a fleet to face a difficult challenge. If actually feels like an invading fleet! You vs the horde here is appropriate, but I have to stress the ONCE. If a lot of content goes in this direction, that would be a design problem.
The difference is that Blizzard is rather good at balancing the power of the zerg hord of Starcraft and Diablo, unlike what we have in Mirror Invasion. :rolleyes:
A test server is supposed to be used to properly test patches before patching anything....
I'll be honest, I enjoyed this event. If it gets streamlined a little bit I could see it being a popular alternative to Borg STF's.
Get rid of the need to heal the station. No one likes healing things.
Remove the time-gate. Once the station hits Tier V Defense, move on to the next phase immediately or within 30 seconds.
Return to being an XP farm, or stay generous with the mark rewards.
Either way this was a vast improvement over the old Mirror Invasion which was just 15 seconds of 10 people slaughtering very weak ships.
Keep up the good work.
In no way is this event an improvement of anything.
If they could just move the reward to a more enjoyable fleet action we could ignore this debacle and pretend it never happened. :P
A test server is supposed to be used to properly test patches before patching anything....
So after all that, is there a reason why I now can't contribute my transporters to the project? I slide the thing over, click contribute, and it stays at 10. (although it looks like I don't have time to make it anyway).
Hi, does anyone know if you are supposed to receive the Mirror Duty Office immediately or at the end of the event? I received all the rewards except for that one so far. Thanks.
Hi, does anyone know if you are supposed to receive the Mirror Duty Office immediately or at the end of the event? I received all the rewards except for that one so far. Thanks.
You receive the Doff as soon as you complete the project and get your Dilithium and Marks. He'll be added to your Doff roster though, doesn't go into your inventory.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
And Good riddance this has been the worst event since the q mini game during the anniversary the time it took and the limited rewards made the grind almost unbearable and there has been a few times when I almost said TRIBBLE the rewards i did it on two characters i'm just glad my romulan is no where near lvl 50 to make me want to try and get it for that toon.
It sounded like a good idea when it first came out but have to admit I prefer the older mission because grinding that 3-4 times in the hour and getting the loot and EC and exp made up for the 15 mins it took and there was no waiting around for 5 minutes it was straight in shoot anything that moves defeat the boss and that was that I hope they learn from the mistakes with the Undine mission but the game history does not fill me with confidence
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Im at 11 out of 14, with my best calculations, and no sleep. I will miss the last transporter by a few hours. Meh. So much time put into it for nothing.
*Throws naninte enhanced tribbles at the machinery to make it slow down.*
Whether you think you are right or wrong, either way you are RIGHT.
The Mirror Invasion Event is ending soon! Jump in-game today to start playing our newly remastered Mirror Event and defend our universe from the forces of the Terran Empire! Check out our Dev Blog for full details!
Save Mirror Hakeev and earn your Multidimensional Transporters now!
Due to popular demand, we are extending the Mirror Event to 4/7 at 10AM PDT! Thank you captains and enjoy the event!
~CaptainSmirk
We won't be missing it either. It was an absolute grindfest taking 1 hr just to complete it on 4 characters. I'm so burned out from grinding that I'm going to have to take a few weeks off to recover. Good riddance.
Im at 11 out of 14, with my best calculations, and no sleep. I will miss the last transporter by a few hours. Meh. So much time put into it for nothing.
*Throws naninte enhanced tribbles at the machinery to make it slow down.*
Save them for the next one. It is what I am doing on an alt that is never going to complete it.It means you'll finish earlier than the rest next time, and then can work on the extra marks and dill if you want to or move onto another toipic.
We won't be missing it either. It was an absolute grindfest taking 1 hr just to complete it on 4 characters. I'm so burned out from grinding that I'm going to have to take a few weeks off to recover. Good riddance.
I fully understand you.
It is bearable to do with an elite equipped ship on normal difficulty, but after doing it today with two of my alts that don't have that yet I am getting an urge to uninstall the game.... and destroy the computer it was installed on for good measure. :P
A test server is supposed to be used to properly test patches before patching anything....
Can we get a countdown for all event in future so we know for sure when to do them after 20 hrs.
It is annoying as hell to try to do this event after 20 hrs and discover that you were a couple of min early. One really DO NOT want to do it twice in a day on an alt. I can not state strongly enough how much one do not want to do that.
A nice little count down for when we are ready to get another transporter (or whatever the event ask you to gather) would be really appreciated.
A test server is supposed to be used to properly test patches before patching anything....
It was a good idea when it first came out, but then they had to increase the spawning frequency of portals to make it an almost unstoppable zerg attack.
Yeah it was a bit boring waiting for clock to get next phase after closing all portals with a cooperating team, but at least it was not frustrating as it is now.
All they would have needed to do to make it fun was to speed up clock when all portals was closed. Instead we got what we got.... :rolleyes:
A test server is supposed to be used to properly test patches before patching anything....
The problem with the MU is honestly that making THIS one of all missions an event mission was a terrible Idea.
The mission... well... Ive grown to hate it but still... it has its charm. It needs teamwork and coordination.
So throwing the only mission in the game that actually depends on teamwork in as an event naturally leads to fail.
Because everyone will just Q for it and get over with it to get the reward. Some people like me, with multiple characters a day.
As an event mission it feels simply obligatory to make it instead to q for it now and then if you have a team willing to cooperate at hands.
But after all, I certainly won't miss it. Done that a few time to often.
It was a good idea when it first came out, but then they had to increase the spawning frequency of portals to make it an almost unstoppable zerg attack.
Yeah it was a bit boring waiting for clock to get next phase after closing all portals with a cooperating team, but at least it was not frustrating as it is now.
All they would have needed to do to make it fun was to speed up clock when all portals was closed. Instead we got what we got.... :rolleyes:
I am So very happy I had 12 of the 14 Transporters when they made that terrible change I was doing it on 3 Toons and intended to carry on with my Main after the 14 for the extras every day but after doing the extra 2 needed on each toon for the 14 I decided lifes too short and just got my Doff dil and marks then ignored it.
Now I have a couple of weeks to relax before S9 and the fresh grind that is Undine Rep.
It's your world Boss I'm just a squirrel trying to get a nut!
I think the problem with this event is the annoying powers the Mirror Universe ships use.
Tractor repulsors is the Disco Ball of Space.
Feed Back Puss is really aggravating.
And they tend to swarm like the Borg.
Also, more than once I heard "Spinal Lance firing, 3,2,1" and then I'm dead? Friendly Fire?
Also, also, being dead after having to listen to Obesec jaw on for 5 minutes!? Apparently the MU ships don't have to listen to him and can continue to kill you while we are stuck.
And, Obesec can't man a Starbase? I personally have taken out uncountable number of ships and Typhoons with just one ship. Maybe next event we can man the Starbase and he can flounder around in a ship.
After 9 seasons we still can't get clear of "Dead Alert?"
Save them for the next one. It is what I am doing on an alt that is never going to complete it.It means you'll finish earlier than the rest next time, and then can work on the extra marks and dill if you want to or move onto another toipic.
No guarantee this one will come back. Last year they had the CE event, which used a different reward for the rep project. Since that reward has never come back, I'd say there is a good chance that this one wont either.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
before they patched it
even in normal mode closing 30 rifts before the upgrade of station defense and the last phase was a good job
now even closing 30 rifts there is 50 ships destroying the station. so ya it's all messed up and no pleasure playing it anymore.
normal mode looks more like elite. I'm doing elite but on my highest ships. I still have some characters not fully done and in normal it's already difficult.
This mission I loved and hated all at the same time. But to be honest, I couldn't blame the devs.
But how could this be ?
There would be runs were everything went smooth as glass, no overruns of rifts MU ships, the station stayed healthy and all was good in THIS universe.
Then there were runs where things turned to duck**** within minutes of playing, rifts, MU ships and those TYPOONS everywhere. The station dies a smoldering.....
The problem I see here, is we finally got content that NEEDED, the use of all three classes to succeed for a change and not too many people noticed, figuring it was all about dps as usual.
The priority here is really NOT to chase down and kill EVERYTHING that moves. - and right here is the departure that's tripped some players up.
This mission should be added permanently, so that people can figure out, not to only how to WORK TOGETHER properly, but how to actually utilize their CLASS in the best manner possible for a mission..... for a change.
Because right now, this is the only truly unique mission where class really does matter, science, tanks and escorts are ALL of importance here.
I hope they give us more missions with this in mind. It was refreshing.
Well, if all you want are stupid zerg rush missions with five ships vs a ridiculous horde of enemy ships, then I guess you'll get your wish.
I agree that players need to work together - no argument there, but zerg rush content doesn't have to be the way to do that.
This game's zerg rush content obsession is REALLY starting to annoy me. I prefer the STF's - they are (or in some cases WERE) challenging without needing to throw horde after horde after horde of enemy ships at us.
Y'know, I have to wonder if the Zerg Rushing this is because of NWS...
Frankly, I want this mission to stay, but I don't want a grind tied to this again! Though this is less "RAWRG Cryptic stupid! Must smash!" And more "Why did I set this pattern up to do this thing?!"
I'm sorry, but I'd rather do Party Crashers over and over again!
Well, if all you want are stupid zerg rush missions with five ships vs a ridiculous horde of enemy ships, then I guess you'll get your wish.
Well in terms of immersion I lowered my execrations in this game a while ago.
Its sad, really, this could be an AWESOME RP with all the costumisation and BOs ect ect.
But as it is Mario Brothers on the original game boy was a more immersive RP then this.
Well, if all you want are stupid zerg rush missions with five ships vs a ridiculous horde of enemy ships, then I guess you'll get your wish.
I agree that players need to work together - no argument there, but zerg rush content doesn't have to be the way to do that.
This game's zerg rush content obsession is REALLY starting to annoy me. I prefer the STF's - they are (or in some cases WERE) challenging without needing to throw horde after horde after horde of enemy ships at us.
See. I'm not a fan of the zerg rush either, really, but as I stated, when people worked together, there was less of this. Sometimes considerably less.
Anyway, personally, I think it's just a matter of people learning what works best for this mission, then we'll have less problems. Most players will catch on and perfect it.
It was a good idea when it first came out, but then they had to increase the spawning frequency of portals to make it an almost unstoppable zerg attack.
Yeah it was a bit boring waiting for clock to get next phase after closing all portals with a cooperating team, but at least it was not frustrating as it is now.
All they would have needed to do to make it fun was to speed up clock when all portals was closed. Instead we got what we got.... :rolleyes:
All they had to do was take the timer straight to zero and bring the dreadnaught straight through rather than continue the timer. but thats common sense they don't have.
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
No guarantee this one will come back. Last year they had the CE event, which used a different reward for the rep project. Since that reward has never come back, I'd say there is a good chance that this one wont either.
The Crystalline event was actually 20 times better than this one even on Elite and I would do that one again in a heart beat unless of course it becomes as annoying as this one
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
This mission I loved and hated all at the same time. But to be honest, I couldn't blame the devs.
But how could this be ?
There would be runs were everything went smooth as glass, no overruns of rifts MU ships, the station stayed healthy and all was good in THIS universe.
Then there were runs where things turned to duck**** within minutes of playing, rifts, MU ships and those TYPOONS everywhere. The station dies a smoldering.....
The problem I see here, is we finally got content that NEEDED, the use of all three classes to succeed for a change and not too many people noticed, figuring it was all about dps as usual.
The priority here is really NOT to chase down and kill EVERYTHING that moves. - and right here is the departure that's tripped some players up.
This mission should be added permanently, so that people can figure out, not to only how to WORK TOGETHER properly, but how to actually utilize their CLASS in the best manner possible for a mission..... for a change.
Because right now, this is the only truly unique mission where class really does matter, science, tanks and escorts are ALL of importance here.
I hope they give us more missions with this in mind. It was refreshing.
Even on normal all the ones I played there was swarms and swarms of ships the worst part was if I tried to take on some ships byt the time they were all destroyed more ships appeared before the rift was closed and I would start again and by the time I managed to close one or two the station would be under attack by anything from Mirandas to Typhoons so no matter if you were a tac Sci or eng or even wroking together the staton would be destroyd
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Even on normal all the ones I played there was swarms and swarms of ships the worst part was if I tried to take on some ships byt the time they were all destroyed more ships appeared before the rift was closed and I would start again and by the time I managed to close one or two the station would be under attack by anything from Mirandas to Typhoons so no matter if you were a tac Sci or eng or even wroking together the staton would be destroyd
I concur, this event is so broken it is embarrassing.
Sometimes when one work as team, and everybody is elite equipped (on normal) it is smooth and one not only save station but also close a lot of rifts and kill a lot of ships only to get low amount of marks (have no idea why one would get less marks then when station blows up).
Other times one get swarm gated (3 gates opening in same area and ships stays and guards until more ship appears and more gates appear as well. Then one have a zerg attack that not even elite can handle.
This event can only be described as a cautionary tale of what happens when events are placed in game before properly tested.
A test server is supposed to be used to properly test patches before patching anything....
Those few times I was part of a very good PUG group on normal we had closed more than 50 rifts. And there still was an entire fleet of enemy ships surrounding the station when the timer ran out.
See. I'm not a fan of the zerg rush either, really, but as I stated, when people worked together, there was less of this. Sometimes considerably less.
Anyway, personally, I think it's just a matter of people learning what works best for this mission, then we'll have less problems. Most players will catch on and perfect it.
With current spawn rate for gates it does not matter if you cooperate on normal with ships that is not equipped for elite.
It is utterly unbalanced, so learning tactics does not help solve problem. :rolleyes:
A test server is supposed to be used to properly test patches before patching anything....
Comments
Yeah, I saw that.
It helps if you think whoever came up with that gem was smirking.
The difference is that Blizzard is rather good at balancing the power of the zerg hord of Starcraft and Diablo, unlike what we have in Mirror Invasion. :rolleyes:
A test server is supposed to be used to properly test patches before patching anything....
In no way is this event an improvement of anything.
If they could just move the reward to a more enjoyable fleet action we could ignore this debacle and pretend it never happened. :P
A test server is supposed to be used to properly test patches before patching anything....
You receive the Doff as soon as you complete the project and get your Dilithium and Marks. He'll be added to your Doff roster though, doesn't go into your inventory.
And Good riddance this has been the worst event since the q mini game during the anniversary the time it took and the limited rewards made the grind almost unbearable and there has been a few times when I almost said TRIBBLE the rewards i did it on two characters i'm just glad my romulan is no where near lvl 50 to make me want to try and get it for that toon.
It sounded like a good idea when it first came out but have to admit I prefer the older mission because grinding that 3-4 times in the hour and getting the loot and EC and exp made up for the 15 mins it took and there was no waiting around for 5 minutes it was straight in shoot anything that moves defeat the boss and that was that I hope they learn from the mistakes with the Undine mission but the game history does not fill me with confidence
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
*Throws naninte enhanced tribbles at the machinery to make it slow down.*
We won't be missing it either. It was an absolute grindfest taking 1 hr just to complete it on 4 characters. I'm so burned out from grinding that I'm going to have to take a few weeks off to recover. Good riddance.
Save them for the next one. It is what I am doing on an alt that is never going to complete it.It means you'll finish earlier than the rest next time, and then can work on the extra marks and dill if you want to or move onto another toipic.
I fully understand you.
It is bearable to do with an elite equipped ship on normal difficulty, but after doing it today with two of my alts that don't have that yet I am getting an urge to uninstall the game.... and destroy the computer it was installed on for good measure. :P
A test server is supposed to be used to properly test patches before patching anything....
It is annoying as hell to try to do this event after 20 hrs and discover that you were a couple of min early. One really DO NOT want to do it twice in a day on an alt. I can not state strongly enough how much one do not want to do that.
A nice little count down for when we are ready to get another transporter (or whatever the event ask you to gather) would be really appreciated.
A test server is supposed to be used to properly test patches before patching anything....
It was a good idea when it first came out, but then they had to increase the spawning frequency of portals to make it an almost unstoppable zerg attack.
Yeah it was a bit boring waiting for clock to get next phase after closing all portals with a cooperating team, but at least it was not frustrating as it is now.
All they would have needed to do to make it fun was to speed up clock when all portals was closed. Instead we got what we got.... :rolleyes:
A test server is supposed to be used to properly test patches before patching anything....
The mission... well... Ive grown to hate it but still... it has its charm. It needs teamwork and coordination.
So throwing the only mission in the game that actually depends on teamwork in as an event naturally leads to fail.
Because everyone will just Q for it and get over with it to get the reward. Some people like me, with multiple characters a day.
As an event mission it feels simply obligatory to make it instead to q for it now and then if you have a team willing to cooperate at hands.
But after all, I certainly won't miss it. Done that a few time to often.
I am So very happy I had 12 of the 14 Transporters when they made that terrible change I was doing it on 3 Toons and intended to carry on with my Main after the 14 for the extras every day but after doing the extra 2 needed on each toon for the 14 I decided lifes too short and just got my Doff dil and marks then ignored it.
Now I have a couple of weeks to relax before S9 and the fresh grind that is Undine Rep.
Tractor repulsors is the Disco Ball of Space.
Feed Back Puss is really aggravating.
And they tend to swarm like the Borg.
Also, more than once I heard "Spinal Lance firing, 3,2,1" and then I'm dead? Friendly Fire?
Also, also, being dead after having to listen to Obesec jaw on for 5 minutes!? Apparently the MU ships don't have to listen to him and can continue to kill you while we are stuck.
And, Obesec can't man a Starbase? I personally have taken out uncountable number of ships and Typhoons with just one ship. Maybe next event we can man the Starbase and he can flounder around in a ship.
After 9 seasons we still can't get clear of "Dead Alert?"
No guarantee this one will come back. Last year they had the CE event, which used a different reward for the rep project. Since that reward has never come back, I'd say there is a good chance that this one wont either.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
even in normal mode closing 30 rifts before the upgrade of station defense and the last phase was a good job
now even closing 30 rifts there is 50 ships destroying the station. so ya it's all messed up and no pleasure playing it anymore.
normal mode looks more like elite. I'm doing elite but on my highest ships. I still have some characters not fully done and in normal it's already difficult.
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In Space, drinking or piloting, you must choose ! If you drink, put on the autopilot
But how could this be ?
There would be runs were everything went smooth as glass, no overruns of rifts MU ships, the station stayed healthy and all was good in THIS universe.
Then there were runs where things turned to duck**** within minutes of playing, rifts, MU ships and those TYPOONS everywhere. The station dies a smoldering.....
The problem I see here, is we finally got content that NEEDED, the use of all three classes to succeed for a change and not too many people noticed, figuring it was all about dps as usual.
The priority here is really NOT to chase down and kill EVERYTHING that moves. - and right here is the departure that's tripped some players up.
This mission should be added permanently, so that people can figure out, not to only how to WORK TOGETHER properly, but how to actually utilize their CLASS in the best manner possible for a mission..... for a change.
Because right now, this is the only truly unique mission where class really does matter, science, tanks and escorts are ALL of importance here.
I hope they give us more missions with this in mind. It was refreshing.
Y'know, I have to wonder if the Zerg Rushing this is because of NWS...
Frankly, I want this mission to stay, but I don't want a grind tied to this again! Though this is less "RAWRG Cryptic stupid! Must smash!" And more "Why did I set this pattern up to do this thing?!"
I'm sorry, but I'd rather do Party Crashers over and over again!
Well in terms of immersion I lowered my execrations in this game a while ago.
Its sad, really, this could be an AWESOME RP with all the costumisation and BOs ect ect.
But as it is Mario Brothers on the original game boy was a more immersive RP then this.
See. I'm not a fan of the zerg rush either, really, but as I stated, when people worked together, there was less of this. Sometimes considerably less.
Anyway, personally, I think it's just a matter of people learning what works best for this mission, then we'll have less problems. Most players will catch on and perfect it.
All they had to do was take the timer straight to zero and bring the dreadnaught straight through rather than continue the timer. but thats common sense they don't have.
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
The Crystalline event was actually 20 times better than this one even on Elite and I would do that one again in a heart beat unless of course it becomes as annoying as this one
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Even on normal all the ones I played there was swarms and swarms of ships the worst part was if I tried to take on some ships byt the time they were all destroyed more ships appeared before the rift was closed and I would start again and by the time I managed to close one or two the station would be under attack by anything from Mirandas to Typhoons so no matter if you were a tac Sci or eng or even wroking together the staton would be destroyd
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
I concur, this event is so broken it is embarrassing.
Sometimes when one work as team, and everybody is elite equipped (on normal) it is smooth and one not only save station but also close a lot of rifts and kill a lot of ships only to get low amount of marks (have no idea why one would get less marks then when station blows up).
Other times one get swarm gated (3 gates opening in same area and ships stays and guards until more ship appears and more gates appear as well. Then one have a zerg attack that not even elite can handle.
This event can only be described as a cautionary tale of what happens when events are placed in game before properly tested.
A test server is supposed to be used to properly test patches before patching anything....
With current spawn rate for gates it does not matter if you cooperate on normal with ships that is not equipped for elite.
It is utterly unbalanced, so learning tactics does not help solve problem. :rolleyes:
A test server is supposed to be used to properly test patches before patching anything....