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New toon with ground rules =totally different game

shireknightshireknight Member Posts: 0 Arc User
I've been mulling this over for a few weeks now and finally got around to trying it and it's brilliant.


Started a brand new Federation character using the following ground rules :-

No episode missions
No using The Exchange
Can only keep one loot item (not including consumables) that drops during each mission all other items must be sold to a trader
Can only use Federation technology

First thing I did was a Strange new worlds mission to quickly get a bit of ore and then on returning to ESD immediately sacked my entire bridge crew and started afresh with cadets from the bridge crew trader.

With the self-imposed limit on the amount of loot drop items you can keep from each mission and ban on using The Exchange suddenly Memory Alpha and the various traders become really valuable :D

Still early days yet but I'm finding it really interesting picking which single item to keep from the loot drops and what to craft at Memory Alpha and also the restriction of only using Federation technology means a lot of the stuff I pick up can't be used anyway lol

Once my character reaches level 50 I think I'll do Klingon and Romulan toons too using the same rules.
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Post edited by shireknight on
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Comments

  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited March 2014
    Just one thing... dont waste time using the craft system.. its enough all the time needed to progress in the game, and its not worthy to waste it on useless things.. also, its a waste to use dilithium to buy a boff from ESD. Just buy em cheaper from the exchange and without dilithium..
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited March 2014
    You can find one item that is worth keeping?
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited March 2014
    Just one thing... dont waste time using the craft system.. its enough all the time needed to progress in the game, and its not worthy to waste it on useless things.. also, its a waste to use dilithium to buy a boff from ESD. Just buy em cheaper from the exchange and without dilithium..

    He/she stated he/she doesn't want to use the exchange.
    He/she is imposing him/herself limits to things available in game for a different role play experience.
  • red01999red01999 Member Posts: 0 Arc User
    edited March 2014
    While this is an interesting idea, I think that if you want to use Federation-only tech, you might want to use the Exchange anyway, at least for level ups, or at the very least get new weapons from the vendor. Otherwise you may be lugging around that Mk I rifle for a looooooong time. I don't recall phaser weapons being especially plentiful at the lower levels.

    This is especially so if you're being particularly strict with this rule. There are a lot of weapons (e.g. the ones sold by the Ferengi vendors, at least in white grade form) that don't seem particularly Federation-like, even if they are phasers.
  • shireknightshireknight Member Posts: 0 Arc User
    edited March 2014
    red01999 wrote: »
    While this is an interesting idea, I think that if you want to use Federation-only tech, you might want to use the Exchange anyway, at least for level ups, or at the very least get new weapons from the vendor. Otherwise you may be lugging around that Mk I rifle for a looooooong time. I don't recall phaser weapons being especially plentiful at the lower levels.

    Found a vendor on ESD who was selling tier II phasers for Dilithium so my crew is all stocked up with those :)
    red01999 wrote: »
    There are a lot of weapons (e.g. the ones sold by the Ferengi vendors, at least in white grade form) that don't seem particularly Federation-like, even if they are phasers.

    This brings up a point that's been troubling me, Phaser, Disrupter and Plasma technology is Fed/Klingon/Romulan respectively but I'm not so sure about things like Chroniton torpedo's.

    I'm pretty sure that Quantum Torpedo's are Federation but is there a list anywhere that details which technology/weapons in the game belongs to which factions?
    [SIGPIC][/SIGPIC]
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    red01999 wrote: »
    I don't recall phaser weapons being especially plentiful at the lower levels.

    Common quality, odd level phasers are available all over the game from vendors.
    [SIGPIC][/SIGPIC]
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    http://sto.gamepedia.com/Damage_type

    here you go.

    Feds use Phasers, Photon torps, and Quantum torps. Some VERY few ships (I think the Enterprise might be the only one) also have TriCobalts. In the show, Transphasics were used solely by the U.S.S. Voyager in the final episode, as well as in the books by the U.S.S Enterprise-E, but are never shown being used by an fed ships in game.

    I would say good luck, but i honestly cannot see how this would even be fun after a week or so.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    I'm pretty sure that Quantum Torpedo's are Federation but is there a list anywhere that details which technology/weapons in the game belongs to which factions?

    Quantums debuted in First Contact, IIRC. The Enterprise fired them.

    Transphasics, IIRC, were Voyager.

    Polaron weapons were Jem'Hadar weapons.

    The others I think you can just look up on Memory Alpha to see when and where they were used onscreen.
    [SIGPIC][/SIGPIC]
  • shireknightshireknight Member Posts: 0 Arc User
    edited March 2014
    http://sto.gamepedia.com/Damage_type

    here you go.

    Feds use Phasers, Photon torps, and Quantum torps. Some VERY few ships (I think the Enterprise might be the only one) also have TriCobalts. In the show, Transphasics were used solely by the U.S.S. Voyager in the final episode, as well as in the books by the U.S.S Enterprise-E, but are never shown being used by an fed ships in game.

    I would say good luck, but i honestly cannot see how this would even be fun after a week or so.
    Quantums debuted in First Contact, IIRC. The Enterprise fired them.

    Transphasics, IIRC, were Voyager.

    Polaron weapons were Jem'Hadar weapons.

    The others I think you can just look up on Memory Alpha to see when and where they were used onscreen.

    Thanks a lot guys that's perfect :)
    [SIGPIC][/SIGPIC]
  • janus1975janus1975 Member Posts: 739 Arc User
    edited March 2014
    Interesting idea, and sounds like a lot of fun!

    Too many people in this game have a "There's only one right way to do this and it's X!" approach which is quite frankly, tiresome and bothersome. It's refreshing to read someone else approaching this game with a different attitude and setting their own rules around how they do things.

    While I haven't gone down this particular road (yet... I may do so for a Rommie alt :D) I have set my own set of limitations. I tend to like a semi-canon style of play. I'm not interested in PvP (and no, PvP playstyle working in PvE doesn't make it superior when you never play PvP any more than industrial mixers working in domestic kitchens making them superior to a home cook), so don't feel constrained by the need to have huge DPS, so all my ships must have at least one torp (tac toons have lots of skill in both energy and kinetic damage, but sci or eng have focus on one or the other and use those specifically). My escorts must have cannons and beams (even the Defiant had a beam or two). Each ship has a "mission" so must have a focus (particularly sci ships... there's one which has a mission of Voth fighting only and is indeed stellar in Voth battles, squishy-to-useless elsewhere), and survival is the goal over super-fast "blink and you'll miss it" STFs (i.e. not blowing up, ever... blowing up makes me think "I stuffed it up"). Each toon has its own backstory and "memorable quote" like the doffs do. The whole thing just gives the game an air of immersion that's just not possible if every ship and every toon is a carbon copy of absolutely everyone else's.

    If other people have their own approach along a "not mainsteam" road I'd love to hear it!
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited March 2014
    If I remember correctly plasma is borg

    Romulan was disruptors

    I never got why they stuck rommys with plasma in STO
    JtaDmwW.png
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    jam3s1701 wrote: »
    If I remember correctly plasma is borg

    Romulan was disruptors

    I never got why they stuck rommys with plasma in STO

    because Disruptors are being used by the KDF, so they did not want them to share a main damage type.

    Also, it is only the Romulan republic who use plasma, Tal shiar/imperial ships stil use disruptors. IT might be that vulcans used to use Plasma (at least in Crypticverse) as the D'Kyr has plasma weapons when first gotten and so it might be the Republic going back to then.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited March 2014
    Started a brand new Federation character using the following ground rules

    phew! For a second there I thought you were gonna do nothin' but ground missions! :D
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited March 2014
    Thanks a lot guys that's perfect :)



    The NCC-1701-D also carried antimatter mines as part of it's tactical loadout. So, using photon or quantum mines shouldn't be too far out for what you are trying to do.
  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited March 2014
    Feds used Phasers (all), Photons (all), Quantums (TNG movies, DS9), Tricobalt (VOY) and Transphasics (VOY). Chronitons were seen in Voyager but were a Krenim weapon.
    The NCC-1701-D also carried antimatter mines as part of it's tactical loadout. So, using photon or quantum mines shouldn't be too far out for what you are trying to do.

    They were also used in DS9 by the Defiant during the Dominion War.
  • exa12exa12 Member Posts: 0 Arc User
    edited March 2014
    jam3s1701 wrote: »
    If I remember correctly plasma is borg

    Romulan was disruptors

    I never got why they stuck rommys with plasma in STO
    because Disruptors are being used by the KDF, so they did not want them to share a main damage type.

    Also, it is only the Romulan republic who use plasma, Tal shiar/imperial ships stil use disruptors. IT might be that vulcans used to use Plasma (at least in Crypticverse) as the D'Kyr has plasma weapons when first gotten and so it might be the Republic going back to then.


    Romulans probably got plasma as they used plasma torps and it is one of the low tech weapons on the show, e.g. the farmer in 'Broken Bow' used a plasma rifle

    by that token you could use plasma wepons in a pinch


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  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited March 2014
    Romulans vbeen using plasma since the beginnins of times. Now, i dunno why the Tal Shiar changed to disruptors, but thats something i didnt know.. lol (and its very weird, btw).

    Borg uses plasma as well, since the beginnings of times, as well. But the plasma used by the borg, we could say its different than the romulans. Borg uses , lets say a more refined plasma treatment than the romulans (or whatsoever lol).

    But the problem is, in STO, magically any race can use any type of energy loool, so, all of this never was important.

    All my characters, i try to give em the weapons they are supossed to have, and not the ones Cryptic "invented" for em, if i have a Fed, i use phasers, and quantum torpedoes, for example. If i have a klingon, i use disruptors and photon torpedoes. If i have a romi, i use plasma. In my breen i use transphasic build. So, i will never use any type of energy that is really non usable (in the shows, for example) by a specific faction or ship. It really rest interest to the "trekkie" aspect of the game.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited March 2014
    Dumb question to the OP, can you do patrols and Foundry missions?
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2014
    because Disruptors are being used by the KDF, so they did not want them to share a main damage type.

    Also, it is only the Romulan republic who use plasma, Tal shiar/imperial ships stil use disruptors. IT might be that vulcans used to use Plasma (at least in Crypticverse) as the D'Kyr has plasma weapons when first gotten and so it might be the Republic going back to then.
    Well... the Vulcans seen in ENT apparently used Plasma too. Why? Good question, but it's there.
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  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    Well... the Vulcans seen in ENT apparently used Plasma too. Why? Good question, but it's there.

    wait? seriously? what episode is this mentioned in? I always assumed that was an invention of Cryptic.
  • ufpterrellufpterrell Member Posts: 736 Arc User
    edited March 2014
    I've done something similar myself before. Decided that I was going to level an engineer from ensign to VA using just the TOS Constitution class with only the scaling blue TOS phasers and a photon torp. I got to VA, but it was very challenging and a hell of a ride. Every victory felt like an achievement, especially that one mission where you have to escort a ship out and get hit by a boss level D'D. With the HY torps and viral matrix/tractor beam combo it was a long fight. Just having 3 ensign boff abilities made timing crucial and I died many times popping the wrong ability at the wrong moment.
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  • mynameisnommynameisnom Member Posts: 639 Arc User
    edited March 2014
    http://sto.gamepedia.com/Damage_type

    here you go.

    Feds use Phasers, Photon torps, and Quantum torps. Some VERY few ships (I think the Enterprise might be the only one) also have TriCobalts. In the show, Transphasics were used solely by the U.S.S. Voyager in the final episode, as well as in the books by the U.S.S Enterprise-E, but are never shown being used by an fed ships in game.

    I would say good luck, but i honestly cannot see how this would even be fun after a week or so.


    VOX had tricobalts too... first episode of first season.. "Mr.Tuvok, destroy that array, tricot alt torpedoes.
    [SIGPIC]http://s286.photobucket.com/user/parasite_12000/media/jub_zps9318ae82.jpg.html[/SIGPIC]
    stoutes wrote: »
    Those fish are much like their masters, filthy backstabbers... All battlecloaked fish, waiting for the right moment...
    The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited March 2014
    In the Star Trek TOS episode "Balance of Terror", it was established that the Romulans used plasma weapons.
  • sirokksirokk Member Posts: 990 Arc User
    edited March 2014
    ufpterrell wrote: »
    I've done something similar myself before. Decided that I was going to level an engineer from ensign to VA using just the TOS Constitution class with only the scaling blue TOS phasers and a photon torp. I got to VA, but it was very challenging and a hell of a ride. Every victory felt like an achievement, especially that one mission where you have to escort a ship out and get hit by a boss level D'D. With the HY torps and viral matrix/tractor beam combo it was a long fight. Just having 3 ensign boff abilities made timing crucial and I died many times popping the wrong ability at the wrong moment.

    Honestly? That's what I call "Kirking It"! There should be a commendation for taking a lower-tier ship against the D'D! Better yet, earn extra point toward ranking-up.

    I wouldn't believe you if I didn't already take the Tier-II Connie into Tau Dawa and survive most of the time.


    Regarding OP, I think I remember in the original Star Trek movies with Kirk, he referred to a Tricobalt torpedo. But I cannot find a reference.
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited March 2014
    As for the original topic, I play the game with some self imposed rules. At least for now... Both characters are level 50

    Fed Toon
    - Phaser Weapons only - currently using phaser beam arrays Mk XI
    - No slotted duty officers

    KDF Toon
    - Plasma-disruptor hybrid weapons only
    - No slotted duty officers
    - Tier 4 starship only
  • kapla1755kapla1755 Member Posts: 1,249
    edited March 2014
    depending on your level there is the leveless hand phased from the star trek toys bundle and the type 1 TOS wide beam phaser . I rap that they are hand me downs that are still functional.

    Also Defer a hard mission can drop a nice assortment of rare quality phased weapons,armor,shields appropriate to your level just ran a lvl 9 engineer thru the barer using the type 1 and a hand me down batleth although the lob I store sword works better for that. :D
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  • shireknightshireknight Member Posts: 0 Arc User
    edited March 2014
    talonxv wrote: »
    Dumb question to the OP, can you do patrols and Foundry missions?

    It's all about how much XP you earn during the missions, I want to rank up as slowly as possible so I get time to really learn my ships inside out and the episode missions give out huge amounts of XP which is why I'm not going to do any of them.

    Patrol missions give out very little XP so they are perfect for my roleplay, I've not done any Foundry missions yet even on my main character, do they give out a lot of XP on completion? if not then yes it's in the rules for my toon to do them :)

    I'm also trying to only use cannon ships as well.

    My captain currently has the original Enterprise (500 gold) along with the original phasers and internal deck/bridge plans from TOS bundle pack.

    Next ship will be 1701-A

    Then USS Excelsior which I already purchased from the C-store for my main toon

    Tier 4 will be the Galaxy from the Enterprise bundle that was just released.

    and my tier 5 ship will be the Galaxy Retrofit (not the Dreadnought which is being used by my main toon at the moment)

    As you can see I've thought things out pretty well :D
    [SIGPIC][/SIGPIC]
  • zipagatzipagat Member Posts: 1,204 Arc User
    edited March 2014
    Quantums debuted in First Contact, IIRC. The Enterprise fired them.

    Transphasics, IIRC, were Voyager.

    Polaron weapons were Jem'Hadar weapons.

    The others I think you can just look up on Memory Alpha to see when and where they were used onscreen.


    The Defiant was using Quantum torps before first contact happened FYI.
  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    edited March 2014
    Romulans vbeen using plasma since the beginnins of times. Now, i dunno why the Tal Shiar changed to disruptors, but thats something i didnt know.. lol (and its very weird, btw).

    Borg uses plasma as well, since the beginnings of times, as well. But the plasma used by the borg, we could say its different than the romulans. Borg uses , lets say a more refined plasma treatment than the romulans (or whatsoever lol).

    But the problem is, in STO, magically any race can use any type of energy loool, so, all of this never was important.

    All my characters, i try to give em the weapons they are supossed to have, and not the ones Cryptic "invented" for em, if i have a Fed, i use phasers, and quantum torpedoes, for example. If i have a klingon, i use disruptors and photon torpedoes. If i have a romi, i use plasma. In my breen i use transphasic build. So, i will never use any type of energy that is really non usable (in the shows, for example) by a specific faction or ship. It really rest interest to the "trekkie" aspect of the game.

    I have simillar personal rules myself, so I have the reman set on my scimi, the jem set on my jem dread, for my fed ships I've chosen fleet and maco as those seem the most fitting. This is why I'd love an upgrade to the breen set for my breen ships. I also use faction specific ship weapons, so only phaser for fed, polaron for jem, disruptor for klink etc. Can't wait to get an intrepid with the borg set and some of the visuals off to look just like the shows :)
    What I will say though is the pvp system coupled with the new loadout system is kind of forcing /tempting me to consider breaking those rules for one loadout to try and compete in pvp.
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  • annemarie30annemarie30 Member Posts: 2,700 Arc User
    edited March 2014
    Just one thing... dont waste time using the craft system.. its enough all the time needed to progress in the game, and its not worthy to waste it on useless things.. also, its a waste to use dilithium to buy a boff from ESD. Just buy em cheaper from the exchange and without dilithium..

    part of his rules is no exchange
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