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Borg set nerf

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  • doomiciledoomicile Member Posts: 3 Arc User
    edited March 2014
    Not to mention that anything that gets nerfed doesn't really have any effect on PvE, unless say Tric-Mine DPB where you could pop a Borg Cube in less than a second. Although Cryptic went way overboard in the other direction on Trics in general.

    Anything that gets buffed or nerfed only has any relevant impact on PvP and personally, outdated gear that outperforms current gear as well as BoFF abilities is due for a nerf. Especially since it's only a 2-piece set bonus. Not to mention that the stats on the Assimilated Uni-Console are so good, just about every ship is running it regardless so players are only really sacrificing one console slot for a godly set bonus.
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  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited March 2014
    ksathra2 wrote: »
    Well I managed to find this and of course this is subject to change when it comes to some parts of the romulan and reman sets. Sucks they are messing with the borg set again though. :/

    Possible changes to romulan and reman sets

    Over 12k shields? Although it does say "bound to character" so it's not base value so nm about that.

    Doesn't seem like too much of a buff. I'd actually prefer to keep using the borg shield over those sets.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    ijimithy wrote: »
    Truth was always going to come out bro, it might not have been this week but maybe next month or whatever but eventually the Crptic Machine would have cottened onto it.

    Like the 'truth' of the Valdore Console, you mean?! Or is that one of them 'inconvenient' truths?

    See, the Vorlons have a saying, "Understanding is a three-edged sword. Your side, their side, and the truth."

    And on my side of the understanding, I'm seeing a rather lob-sided PvP community, quick to get other people's defenses nerfed, couched in very mature sounding posts; but never, ever, do I hear any of you say: "OMG! I have way too much CrtH as a Rom! Please, nerf me!" Downright hypocritical, really.

    Hehe... hypocritical. See what I... nevermind.
    People need to stop blaming the PvP Crowd for stuff like this, they just happen to know their equipment and builds extremely well and Cryptic knows that hence why it's always "OMG those PvP dudes, got this nerfered again man"

    In other words, you admit PvP folks *do* get things nerfed: you just feel justified about it, is all.
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  • no09dysonsphereno09dysonsphere Member Posts: 410 Arc User
    edited March 2014
    meimeitoo wrote: »
    \"OMG! I have way too much CrtH as a Rom! Please, nerf me!"

    Lots of people have been saying Romulans have too much crit. Frankly I wouldn't mind having my crits nerfed if Cryptic treated Romulans like a real faction instead of second class citizens to everyone else, but right now the boffs/warbirds are the only bandaid keeping the faction together.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited March 2014
    I don't hold it against the PvP guys that most nerfs (and many fixes, to be fair) come from there...I get frustrated simply due to the fact that they are used by a handful of particular devs that frequent that forum moreso than others, often to the detriment of other aspects of the game.

    In other words, the PvPers are used as an ad-hoc Q/A team that certain devs pay more attention to rather then going to the DoFF forums, the Bug report forums, etc etc it would seem. I see A LOT more interaction from Devs in that forum than most others combined.

    Anyhow that said, if they are going to "fix" the Borg set, while they're at it, they need to bump the Plasma shield resist from 15% top 20%. It always bugged me that a BORG shield would resist BORG-type weapons even less than others...
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    I don't hold it against the PvP guys that most nerfs (and many fixes, to be fair) come from there...I get frustrated simply due to the fact that they are used by a handful of particular devs that frequent that forum moreso than others, often to the detriment of other aspects of the game.

    In other words, the PvPers are used as an ad-hoc Q/A team that certain devs pay more attention to rather then going to the DoFF forums, the Bug report forums, etc etc it would seem. I see A LOT more interaction from Devs in that forum than most others combined.

    Anyhow that said, if they are going to "fix" the Borg set, while they're at it, they need to bump the Plasma shield resist from 15% top 20%. It always bugged me that a BORG shield would resist BORG-type weapons even less than others...


    ^^ Well said!

    As for the lower Plasma resist on Borg shield, that actually kinda makes sense. :) I recall, in EvE Online, how the 4 races have the lowest resists for the preferred damage type they deal themselves. The rationale being, that they build their ships to resist what the other factions dish out, not their own stuff.

    So, in that light, it kinda makes sense for the Borg to build shields that tank less for Plasma per se, but do well on the [Adapt] front.
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  • sonnikkusonnikku Member Posts: 77 Arc User
    edited March 2014
    If there's one issue I take with Cryptic balance it's that it's very selective and isn't thought out. Take the borg torpedo for example. It had a LOT of things wrong with. The mini torpedoes had low damage, but the torpedo was bugged to have unlimited charges so it became useful in a certain niche, but was far from being the only choice in torpedo due to it's low mini torpedo damage. Then Cryptic fixed the bug, then shipped it without doing a balancing pass on it with the fixed mechanic. Now it's weak mini torpedoes that wasn't an issue when its ammo was unlimited has effectively made it one of the worst launchers in the game. And Cryptic might not look at it again for years, if ever.

    Now they're nerfing the borg set bonus, which is very powerful. And yet, the individual pieces are pretty weak. The ONLY reason to use them is for the bonus. The Borg Shields especially are very sub par when taken into account of the real world mechanics of end game because high shield regen won't ever save you when you're being burst down, but a high shield capacity might. It's one of those efficient engines/hyper engines deals where there's a clear loser and a clear winner when the two should if anything both be excellent, just in different ways. These are the borg shields, yet they only offer 15% resistance against their namesake. The make offers twice the protection. (20% plasma resistance, 10% ALL resistance), in addition to being a fantastic shield in it's own right.

    Basically, go ahead with the nerf, but for god sakes look at the state of what's effective at end game and what isn't and do a balancing pass on the stats of the individual items. But I won't hold my breath. Cryptic cries foul at things like this and the borg torpedo while blatantly ignoring things like:

    -Valdore Console
    -Plasmonic Leech
    -Superior Romulan operative
    -Tactical Scimitar

    And any number of things that completely turn the rules and mechanics of the game on it's head.
  • ksathra2ksathra2 Member Posts: 40 Arc User
    edited March 2014
    Over 12k shields? Although it does say "bound to character" so it's not base value so nm about that.

    Doesn't seem like too much of a buff. I'd actually prefer to keep using the borg shield over those sets.

    I believe the person might of been using a science ship or lockbox ship when they took that screenshot as those ships tend to have high shield mod stats.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2014
    zeratk wrote: »
    How do they "count" what is disproportional and what is not?

    The way the dev described in a follow-up post (asking a similar question), the hull heal was benefiting from a multiplier it shouldn't have benefited from, the same multiplier that makes out the difference in hull you see between different ships.

    If you want to say the statistical effect - according to combat log statistics, 30-40 % of hull healed is currently the result of the Borg proc. It seems a bit much for a single ability that is competing with strong hull heals like Hazard Emitters, Auxiliary to Structural Integrity Field or Engineering Team. That said - of course this has been going on for probably years now, and all the current game content may be implicitly balanced around people using this.
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited March 2014
    Well lets do this logically.

    PvPers are (generally speaking) the best ship builders with the best knowledge of game mechanics. We have to have intricate knowledge of the games mechanics to compete with our brethren. We dont fight against an AI, we fight against other people, so knowing the intricacies of their skillset is essential to beating them. (recon/espionage, whatever RP tag you want to associate with it)

    When I personally meet someone that has a new build going that is amazing I will spend an hour poring over parsed combat log data and remembered skilled orders to find out what happened.

    Sure there are PvE players that do this too, but on the level a PvPer MUST? At least the mechanics of say the PvP garages better know how those cars be running. Whens the last time a PvE only player had to actually worry about what skills the Borg were about to use, or what debuffs they might apply next, or what their skill count (rotation timers) were? Whens the last time you said "ok he just hit his big torp, we have 30 seconds until the next one" or something like that.

    Its only a logical conclusion (and it is supported in other games if you care to research) that systems devs tend to watch closely what the PvP community does, because they almost always define what is good and what is bad, what is OP, and what is useless.

    We dont just point at something and say "thats broken", we test it thoroughly. Perhaps cryptic should hire me as a QA department lead (dead serious). We know immediately on Tribble whats going to break the game worse. We called the Valdore console a month before it released. We knew the Romulan Tier 4 placate was going to be a problem, we knew the proton barrage/ion beam was going to be a problem. We knew high crit rates were going to break PvE forever (and it has).

    Notice I said PvE at the end there. All of us PvPers also PvE, I hope you realize this. We sort of have to, in order to maintain our gear for our chosen true gameplay. I run 30k dps ships with all the usual DPS league trappings. I know my mechanics. If I say something is OP, you bet your TRIBBLE I am right, and the borg 2 piece has ALWAYS been OP. Everyone knows its OP, we just hoped no one would ever change it because then we might have to actually start healing ourselves.

    >_>

    You wonder why healer roles arent needed in the game outside of tournaments in PvP? Its because of things like the valdore console and the 2 piece borg passive hull heal. Passively youre healing for more than any healer could ever do for you. A whole game play style gone to the wayside.

    We say DPS is king because the NPCs are TRIBBLE or the games design itself is TRIBBLE. No DPS is king because we constantly use the most broken stuff in the game to make it that way.

    Cryptic ought to up the difficulty of the NPCS, add diminishing returns to crit chance and severity, and nerf passives but at LEAST 75 percent. Then youll see a semblance of balance and difficulty come back.

    but they wont, because people will cry.
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  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited March 2014
    Well lets do this logically.

    PvPers are (generally speaking) the best ship builders with the best knowledge of game mechanics. We have to have intricate knowledge of the games mechanics to compete with our brethren. We dont fight against an AI, we fight against other people, so knowing the intricacies of their skillset is essential to beating them. (recon/espionage, whatever RP tag you want to associate with it)

    When I personally meet someone that has a new build going that is amazing I will spend an hour poring over parsed combat log data and remembered skilled orders to find out what happened.

    Sure there are PvE players that do this too, but on the level a PvPer MUST? At least the mechanics of say the PvP garages better know how those cars be running. Whens the last time a PvE only player had to actually worry about what skills the Borg were about to use, or what debuffs they might apply next, or what their skill count (rotation timers) were? Whens the last time you said "ok he just hit his big torp, we have 30 seconds until the next one" or something like that.

    Its only a logical conclusion (and it is supported in other games if you care to research) that systems devs tend to watch closely what the PvP community does, because they almost always define what is good and what is bad, what is OP, and what is useless.

    We dont just point at something and say "thats broken", we test it thoroughly. Perhaps cryptic should hire me as a QA department lead (dead serious). We know immediately on Tribble whats going to break the game worse. We called the Valdore console a month before it released. We knew the Romulan Tier 4 placate was going to be a problem, we knew the proton barrage/ion beam was going to be a problem. We knew high crit rates were going to break PvE forever (and it has).

    Notice I said PvE at the end there. All of us PvPers also PvE, I hope you realize this. We sort of have to, in order to maintain our gear for our chosen true gameplay. I run 30k dps ships with all the usual DPS league trappings. I know my mechanics. If I say something is OP, you bet your TRIBBLE I am right, and the borg 2 piece has ALWAYS been OP. Everyone knows its OP, we just hoped no one would ever change it because then we might have to actually start healing ourselves.

    >_>

    You wonder why healer roles arent needed in the game outside of tournaments in PvP? Its because of things like the valdore console and the 2 piece borg passive hull heal. Passively youre healing for more than any healer could ever do for you. A whole game play style gone to the wayside.

    We say DPS is king because the NPCs are TRIBBLE or the games design itself is TRIBBLE. No DPS is king because we constantly use the most broken stuff in the game to make it that way.

    Cryptic ought to up the difficulty of the NPCS, add diminishing returns to crit chance and severity, and nerf passives but at LEAST 75 percent. Then youll see a semblance of balance and difficulty come back.

    but they wont, because people will cry.

    ST has no place for "healers" to begin with, when is the last time you saw a ship "healing" another in the shows, or even any other ST game.
  • r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    edited March 2014
    The way the dev described in a follow-up post (asking a similar question), the hull heal was benefiting from a multiplier it shouldn't have benefited from, the same multiplier that makes out the difference in hull you see between different ships.

    If you want to say the statistical effect - according to combat log statistics, 30-40 % of hull healed is currently the result of the Borg proc. It seems a bit much for a single ability that is competing with strong hull heals like Hazard Emitters, Auxiliary to Structural Integrity Field or Engineering Team. That said - of course this has been going on for probably years now, and all the current game content may be implicitly balanced around people using this.

    So the proc will be lower on cruisers, about the same on escorts and sci ships, but will this mean the proc will work better for ships with a lower then average hull (Hello BoPs!)?
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited March 2014
    r5e4w3q2 wrote: »
    So the proc will be lower on cruisers, about the same on escorts and sci ships, but will this mean the proc will work better for ships with a lower then average hull (Hello BoPs!)?

    Good question. They only mentioned ships with very high hulls (cruisers).
  • tarrennistarrennis Member Posts: 166 Arc User
    edited March 2014
    After this nerf, will it be worth getting the Borg 2-piece set for a cruiser?
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2014
    Good question. They only mentioned ships with very high hulls (cruisers).

    The devs said it would be more on raiders since they have the lowest hull mod. Its all in the tribble forums.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2014
    The borg set is still going to heal better than any ship power. The heals that it has currently are more than any cruiser will ever need. It's no change for science and escorts and its a buff for raiders and the aquarius. But really, lets just ignore all data and complain that the sky is falling.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    phoenicius wrote: »
    ST has no place for "healers" to begin with, when is the last time you saw a ship "healing" another in the shows, or even any other ST game.

    I don't think you where watching the same show as the rest of us. How many times did the enterprise stop to help some broken down alien, romulan, klingon ship ? Yes they even stopped to help there own... or tractor them to a station. Repair and helping each other out in space was sort of part of the show... the moral they where showing... When things get tuff you have to stick together even if your not on the same side.

    Think you have some selective memory. lol

    Frankly the bog heal is STILL to powerful. There is no way it should be on the 2 piece. When they changed the borg set the last time a year or so ago they should have fixed it properly then. 2 piece set onuses should never be anything but passive stats. 3 piece bonuses should be ok... and only the 4 piece bonuses should really impart set defining skills. (its the way every other dev in the world does MMO sets for a reason).

    Borg set should have had +graviton +Sif or something as a 2 piece... 3 piece should have been the shield heal... 4 piece (they should have added a warp core when they removed the console from the set) should have been the hull heal and tractor.
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  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited March 2014
    Part of the problem in the OVERALL aspect of the game is the Deeps are king. Now they have experimented with changing that a bit in the CE event, where healing is finally adding to score. But in most other events, "damage" is the primary metric that gives you better rewards, hence the dps rush.


    Healing/Assist - they should all count. Do that, and we can start seeing the return of a support healer as a genuine, viable build. Until then...MOAR CRITZZZZZZ!!11!!!
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited March 2014
    I don't think you where watching the same show as the rest of us. How many times did the enterprise stop to help some broken down alien, romulan, klingon ship ? Yes they even stopped to help there own... or tractor them to a station. Repair and helping each other out in space was sort of part of the show... the moral they where showing... When things get tuff you have to stick together even if your not on the same side.

    Think you have some selective memory. lol

    Frankly the bog heal is STILL to powerful. There is no way it should be on the 2 piece. When they changed the borg set the last time a year or so ago they should have fixed it properly then. 2 piece set onuses should never be anything but passive stats. 3 piece bonuses should be ok... and only the 4 piece bonuses should really impart set defining skills. (its the way every other dev in the world does MMO sets for a reason).

    Borg set should have had +graviton +Sif or something as a 2 piece... 3 piece should have been the shield heal... 4 piece (they should have added a warp core when they removed the console from the set) should have been the hull heal and tractor.

    yeah, they definitely stopped to help other ships, by sending engineering teams(which needed to lower one shields, and were done when they weren't getting shot at, in case you forgot), i also don't recall them towing ships while dodging torpedoes or whatever, and certainly never saw them transferring their shields or reinforcing hulls of other ships in combat.

    it seems you're the one with bad memory.

    like i said, dedicated healers have no place in this game, this isn't WoW, every class/ship should be self-sufficient at least when it comes to "keeping themselves alive".
  • grazyc2#7847 grazyc2 Member Posts: 1,988 Arc User
    edited March 2014
    Anyone has a link to this where they say that they would nerf it, because 60% then it will become TRIBBLE like the breen set or the nukara set. I really do not hope they gonna do that....
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    kirk2390 wrote: »
    Anyone has a link to this where they say that they would nerf it, because 60% then it will become TRIBBLE like the breen set or the nukara set. I really do not hope they gonna do that....

    10th post of this thread has the link you seek. Don't really want to repost it since it's already in this thread. So just go back to front of the thread and find post number 10. It's a link to a discussion on the PvP forums where the devs made commentary explaining the change.
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  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited March 2014
    Doesn't sound like a nerf so much as fixing something it wasn't intended to do which is using the cruiser hull multiplier.

    I'm more interested to see how they buff romulan and reman sets.

    Changes to the Reman Set.

    http://sto-forum.perfectworld.com/showthread.php?p=15832581#post15832581
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited March 2014
    So appearantly Cryptic has a problem with powerful passive hull heals, but has no problem throwing in a crapload of shield bleeding weapons and abilities galore.

    Gotta love that logic.
  • vhiranikosvhiranikos Member Posts: 208 Arc User
    edited March 2014
    Just to ensure that people grind for the Undine shields.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    phoenicius wrote: »
    yeah, they definitely stopped to help other ships, by sending engineering teams(which needed to lower one shields, and were done when they weren't getting shot at, in case you forgot), i also don't recall them towing ships while dodging torpedoes or whatever, and certainly never saw them transferring their shields or reinforcing hulls of other ships in combat.

    it seems you're the one with bad memory.

    like i said, dedicated healers have no place in this game, this isn't WoW, every class/ship should be self-sufficient at least when it comes to "keeping themselves alive".

    They did tons of repair during battle, they even did crazy things like extend there shields around others. Sorry you are the one not remembering the show properly. 99% of the time on the show any ship being featured was out on its own... there is only a handful of battles shown on the shows or in the movies with more then one ship... and yes they supported each other.

    Regardless its irrelevant. This isn't WoW no... its also NOT call of duty. If you want to play a shooter go do that. STO is a MMO... The multiplayer end of it would sort of require there to be in fact a multiplayer aspect would it not ? :) lol

    MMO requires a healing class.... sorry but Cryptic has been stupidly doing things for 4 years to reduce that. The fist set of STO devs at Cryptic that wrote the game and are all long gone knew that.... its the devs we have been stuck with since launch that have been creating stupid things like borg sets that have allowed people to get the carzy idea that a MMO can work with out a support class. lol
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    vhiranikos wrote: »
    Just to ensure that people grind for the Undine shields.

    As I asked elsewhere, is this going to be the new trend, where the introduction of a new rep means a substantial nerf to another rep-set that might compete with it? If so, I find that very disappointing.
    3lsZz0w.jpg
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2014
    meimeitoo wrote: »
    As I asked elsewhere, is this going to be the new trend, where the introduction of a new rep means a substantial nerf to another rep-set that might compete with it? If so, I find that very disappointing.

    except they're buffing the Romulan, Reman, and Nukara sets.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    rmy1081 wrote: »
    except they're buffing the Romulan, Reman, and Nukara sets.

    Hmm, just read that dev blog; didn't read anything about improving those sets (but he did talk about improvements to the reps themselves).
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  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited March 2014
    meimeitoo wrote: »
    As I asked elsewhere, is this going to be the new trend, where the introduction of a new rep means a substantial nerf to another rep-set that might compete with it? If so, I find that very disappointing.

    It's not really a nerf, it's a bug fix. It's cruisers that will be affected negatively, and there's even a chance that ships like the BoP with a negative hull modifier will see it buffed. Escorts, destroyers and science ships shouldn't see a change at all.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    meimeitoo wrote: »
    Hmm, just read that dev blog; didn't read anything about improving those sets (but he did talk about improvements to the reps themselves).

    Post 53 links what changes are being made to the Reman set.
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