While Cryptic focuses on filling the stores with things to buy... (strange as how Starfleet does not use currency, but then, it's an MMO.)
...take a look at the link in my signature for the Star Trek Battles channel, we're just a group of friendly players playing with a more Star Trek attitude. Check us out.
EDIT: Doh... I sloppy-second a necro! Ugh. I'm turning the sonic-shower on HIGH tonight!
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Please don't all hate me internet Trolls, but the space combat in this game could do with a littl more having a Star Trek feel to it. Having less ships but harder to destroy, mostly 1 on 1 + with a litl more ship coms to it? Also crazy idea have no idea how you could do this but wouldnt it be cool if you could zoom right into inside your bridge! Star Trek Academy had this and would make a great update don't you think fellow players....
TimJ.
Game has become to easy in the beginning we had challenge's. infected elite was both space and ground. now it space or just ground infected elite is a joke how easy it is they need to make it tougher
Game has become to easy in the beginning we had challenge's. infected elite was both space and ground. now it space or just ground infected elite is a joke how easy it is they need to make it tougher
IMO difficulty and Star Trek feel/immersion are 2 different things.
STO lacks both (in fact STO might be easily the least immersive game I've ever played, and that includes Mario Brothers) but the "fixes" for that would not be related IMO.
Command the ship from inside of the bridge will be great but dont think it happens...
i love to see in game some thing like the suricatas revamp idea that will be realy great and extend the game fronteirs and the fun factor will have no limits .... maybe some day a member of dev team give it a chance .... honestly dont see why not already done this, this revamp idea will made the player happy and made sales for (C) (PWE)
We had that in Bridge Commander. And Bridge Commander was ****. Still, we got a bit of it in the new tutorial and some foundry missions do a bit of it.
On the general topic, to be honest Star Trek wasn't big on space combat (except bits of the last few seasons of DS9) because it was always story and character focused, looking inside the ship with the occasional shudder and exploding console. If the had a bigger budget, maybe they would have done more, but I don't think we should look too much to Star Trek episodes to improve space combat sequences. Story and characters, yes. Combat, no, because that wasn't the strong point of episodes.
Please don't all hate me internet Trolls, but the space combat in this game could do with a littl more having a Star Trek feel to it. Having less ships but harder to destroy, mostly 1 on 1 + with a litl more ship coms to it? Also crazy idea have no idea how you could do this but wouldnt it be cool if you could zoom right into inside your bridge! Star Trek Academy had this and would make a great update don't you think fellow players....
TimJ.
I agree with you, it would be cool to see more explosions on the hull you get a crit hit or something.
I agree with the bridge map redux i'm tired of beaming onto and off my bridge. That's old seriously.
As far as improving combat, well they'd first have to revamp the skills so that escorts couldn't put massive points in all of the sections that give them immense defense options that's #1. Then they'd have to give cruisers more of a defense to offset the glass cannon aspect of escorts. And finally they'd actually have to A: fix beams on science ships so that there's seriously a significant amount of time that beam attack effects last and B: the damage differences are corrected so that beams do more damage than they do now, and the proc chances are made so that accuracy actually causes more procs.
Until those items are done combat will forever remain lopsided, there will be no balance. There's alot they should be doing but aren't to correct imbalance in space combat.
This just proves the point. Torsional stress gets greater the larger the object is. It's the same reason that fighter jets can do all kinds of fancy maneuvers but bombers basically fly in a straight line. (I suffered through engineering school in RL. We studied this kind of thing.)
We can't apply our current understanding of physics to what we see on the show.
partly due to impossibilities (to our current knowledge) and/or because of the limits of our modern science
They have obviously found a way in the future in the startrek universe to compensate
for torsional stress otherwise everytime a ship did a Flip or a roll such as Voyager, Defiant, Enterprise D & E. they would come apart. Or the Engineers would would tell the captains not to bother with the evasive maneuvers for above mentioned concerns.
They have obviously found a way in the future in the startrek universe to compensate
for torsional stress otherwise everytime a ship did a Flip or a roll such as Voyager, Defiant, Enterprise D & E. they would come apart. Or the Engineers would would tell the captains not to bother with the evasive maneuvers for above mentioned concerns.
Tech's called inertial dampeners. How do they work? Just like Heisenberg compensators: "Very well, thanks for asking."
You click on join elite STF
A admiral calls you on the comm
Caption your ordered to the Klingon border
Cordinates 341 mark 12 proceed with all haste.
The Borg are here, the fleet is sending all available
Ships . Meet up with the fleet at the tykon nebula
Make Starfleet proud
Hanson out
Now along the way several missions can happen
Rescues, SOS calls, morality missions ect
When you arrive 4 other players arrive too and you 5
Proceed into the STF
Boarding actions by the Borg anyone your being boarded
By Borg and are taken from space battle to fight them.
Until resolved the Borg do not fire on your ship
Instead of blowing up maybe your ship is disabled requiring
A engineer cruiser to get you back going , any ship could do it they would
Be better.
Remove one shot kills
Double hulls
Reduce all repair abilities by 90%
Just a thought.
What you just mentioned is Star Trek with a realistic feel. I'm in support of this. But seeing how the dev's cater to the "candy crush" group of casual players, this will never happen. Matter of fact our ships and weapons will only get more powerful.
I've stated numerous times, that it's "to easy" to make the NPC ships more challenging. It's just the dev's refuse to (they rather make more powerful ships so that they can generate more income from said ships). They honestly only need to edit two parameters:
1. Add 1.5 million hull points for every NPC (500,000 for the fighters). With this, every battle will last 10 times longer. Especially when it's 5 NPC's vs your ship.
2. Once an NPC has you within firing range, use one ability (Science, Engineering or Tactical) after each weapon fire (so it's a 1:1 ratio) as well as setting the Aggression to 100%. This will allow small groups of escorts or even groups of cruisers to actually give you a real fight because of so much aggression against you.
One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
Please don't all hate me internet Trolls, but the space combat in this game could do with a littl more having a Star Trek feel to it. Having less ships but harder to destroy, mostly 1 on 1 + with a litl more ship coms to it? Also crazy idea have no idea how you could do this but wouldnt it be cool if you could zoom right into inside your bridge! Star Trek Academy had this and would make a great update don't you think fellow players....
lets see.. to get the "real" star Trek Feel you would have to warp into combat, take an ungodly amount of damage, and cripple the other guy with a single torpedo spread. of course that's only hald the time. the other half of the time YOU are the one crippled by a single torpedo thread, and your best shot only scratches the other guys shields...
you know what I want ? to give space combat a more trek feel ? let me fight space battles from my captains chair on my bridge....
That is technically impossible with the current engine.
Honestly, I think another thing about space combat is wrong: EXPLOSIONS.
Seriously.
On the one hand: Every battle is mass murder. Enemys should withdraw, flee, surrender, stay disabled or cloak out when beaten and only explode as en exception (like finishing with a crit and get the health below -25 %, something like that.).
On the other hand: same problem for player ships. Very few things break the immersion as much as blowing up and return 30 seconds later with a sickbay damage.
We shouldn't blow up. We should have a resurrection option like we have on ground and our ships should just drift until that (obviously still counting as "kill" in pvp and obviously still taking the damages.
May be the currently useless Boarding Party could be changed into an ability doing that.
And may be (if we do not have someone to resurrect us) instead of respawning we should use shuttles to reach our ship wrack.
And may be some kind of self recovery like Guild Wars 2 or Borderland has would be a nice touch, too.
I don't think that would change much about the balance, but A LOT about the immersion.
It just dosent have that feel like, you don't care if your ship is about to blow up or 500 people just died on your ship i think it would be good to fight from the bridge. (Also give bridge officers voices:D i wish)
First, I think the big thing is silly 'flying' the ship idea. You the captain sit in your chair, you tell your helm officer where to go, You tell your science officer what to scan. You tell your tactical officer what/when/how to shoot at your target. You tell your engineer what systems repair take priority. I know we shouldn't compare games because STO is what it is, but STBC was awesome in that aspect, you felt like being in the 'chair'
Another major issue in STO combat...and most space combat games is a sense of scale. Space is BIG. Ships are very very small by comparison. Do you realize how close you would have to be to another ship to visually identify it, let alone engage in STO's quasi dogfight/ironclad style visual combat? Stealth and BVR (Beyond Visual Range) weapons technology has existed for decades. Current air to air missiles have ranges well beyond 100km. I would think 24th century technology and combat doctrine would be well beyond that. Perhaps the perspective on 24th century BVR combat could be like your sand grain size ship in San Francisco firing at another sand grain size ship in LA.
In space you would be lucky to see your enemy, if you did it might be a tiny point of light and you would probably only see it for a few seconds against the darkness of space. It seems to me space combat would involve a lot more 'vector' movement, tracking and IDing sensor 'echos', then launching whatever self guided weapons at distant targets on sensor displays. Cloaking is kind of redundant considering the sizes and scale involved. All you really need to do is 'cloak' from your opponent's sensors.
If we are going to try equating space combat to a current form of combat, then I would think submarine vs submarine would be the closest. Maybe submarine combat wouldn't be very exciting for film audiences and gamers, however submarine based war movies are great for creating tension and drama. Some of the great trek episodes had the submarine 'feel' to them.
I agree with posters above, I wish STO had more 'Trek' in it as far as exploration, diplomacy, non linear story lines, tough ethical decision making. I know this would probably involve a lot of development time but I have enjoyed many fantastic foundry missions that incorporate these things so I know it can be done. Diplomacy and exploration may be boring after a time, but can't the same thing be said for grinding away, fighting mob after mob after mob after mob....for what...some extra bling for your ship or toon?
Comments
...take a look at the link in my signature for the Star Trek Battles channel, we're just a group of friendly players playing with a more Star Trek attitude. Check us out.
EDIT: Doh... I sloppy-second a necro! Ugh. I'm turning the sonic-shower on HIGH tonight!
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Game has become to easy in the beginning we had challenge's. infected elite was both space and ground. now it space or just ground infected elite is a joke how easy it is they need to make it tougher
http://sto-forum.perfectworld.com/showthread.php?t=590121
IMO difficulty and Star Trek feel/immersion are 2 different things.
STO lacks both (in fact STO might be easily the least immersive game I've ever played, and that includes Mario Brothers) but the "fixes" for that would not be related IMO.
We had that in Bridge Commander. And Bridge Commander was ****. Still, we got a bit of it in the new tutorial and some foundry missions do a bit of it.
On the general topic, to be honest Star Trek wasn't big on space combat (except bits of the last few seasons of DS9) because it was always story and character focused, looking inside the ship with the occasional shudder and exploding console. If the had a bigger budget, maybe they would have done more, but I don't think we should look too much to Star Trek episodes to improve space combat sequences. Story and characters, yes. Combat, no, because that wasn't the strong point of episodes.
Play ground combat and change your stance to ground combat needs more...
I agree with you, it would be cool to see more explosions on the hull you get a crit hit or something.
As far as improving combat, well they'd first have to revamp the skills so that escorts couldn't put massive points in all of the sections that give them immense defense options that's #1. Then they'd have to give cruisers more of a defense to offset the glass cannon aspect of escorts. And finally they'd actually have to A: fix beams on science ships so that there's seriously a significant amount of time that beam attack effects last and B: the damage differences are corrected so that beams do more damage than they do now, and the proc chances are made so that accuracy actually causes more procs.
Until those items are done combat will forever remain lopsided, there will be no balance. There's alot they should be doing but aren't to correct imbalance in space combat.
We can't apply our current understanding of physics to what we see on the show.
partly due to impossibilities (to our current knowledge) and/or because of the limits of our modern science
They have obviously found a way in the future in the startrek universe to compensate
for torsional stress otherwise everytime a ship did a Flip or a roll such as Voyager, Defiant, Enterprise D & E. they would come apart. Or the Engineers would would tell the captains not to bother with the evasive maneuvers for above mentioned concerns.
[/SIGPIC]
Tech's called inertial dampeners. How do they work? Just like Heisenberg compensators: "Very well, thanks for asking."
What you just mentioned is Star Trek with a realistic feel. I'm in support of this. But seeing how the dev's cater to the "candy crush" group of casual players, this will never happen. Matter of fact our ships and weapons will only get more powerful.
I've stated numerous times, that it's "to easy" to make the NPC ships more challenging. It's just the dev's refuse to (they rather make more powerful ships so that they can generate more income from said ships). They honestly only need to edit two parameters:
1. Add 1.5 million hull points for every NPC (500,000 for the fighters). With this, every battle will last 10 times longer. Especially when it's 5 NPC's vs your ship.
2. Once an NPC has you within firing range, use one ability (Science, Engineering or Tactical) after each weapon fire (so it's a 1:1 ratio) as well as setting the Aggression to 100%. This will allow small groups of escorts or even groups of cruisers to actually give you a real fight because of so much aggression against you.
I have to agree on that...
I admit there is some truth here, too^^
That is technically impossible with the current engine.
Honestly, I think another thing about space combat is wrong: EXPLOSIONS.
Seriously.
On the one hand: Every battle is mass murder. Enemys should withdraw, flee, surrender, stay disabled or cloak out when beaten and only explode as en exception (like finishing with a crit and get the health below -25 %, something like that.).
On the other hand: same problem for player ships. Very few things break the immersion as much as blowing up and return 30 seconds later with a sickbay damage.
We shouldn't blow up. We should have a resurrection option like we have on ground and our ships should just drift until that (obviously still counting as "kill" in pvp and obviously still taking the damages.
May be the currently useless Boarding Party could be changed into an ability doing that.
And may be (if we do not have someone to resurrect us) instead of respawning we should use shuttles to reach our ship wrack.
And may be some kind of self recovery like Guild Wars 2 or Borderland has would be a nice touch, too.
I don't think that would change much about the balance, but A LOT about the immersion.
the speechifying would be like a choose-your-path book!
Fire torpedoes? turn to page 34
Fire phasers? turn to page 45
Another major issue in STO combat...and most space combat games is a sense of scale. Space is BIG. Ships are very very small by comparison. Do you realize how close you would have to be to another ship to visually identify it, let alone engage in STO's quasi dogfight/ironclad style visual combat? Stealth and BVR (Beyond Visual Range) weapons technology has existed for decades. Current air to air missiles have ranges well beyond 100km. I would think 24th century technology and combat doctrine would be well beyond that. Perhaps the perspective on 24th century BVR combat could be like your sand grain size ship in San Francisco firing at another sand grain size ship in LA.
In space you would be lucky to see your enemy, if you did it might be a tiny point of light and you would probably only see it for a few seconds against the darkness of space. It seems to me space combat would involve a lot more 'vector' movement, tracking and IDing sensor 'echos', then launching whatever self guided weapons at distant targets on sensor displays. Cloaking is kind of redundant considering the sizes and scale involved. All you really need to do is 'cloak' from your opponent's sensors.
If we are going to try equating space combat to a current form of combat, then I would think submarine vs submarine would be the closest. Maybe submarine combat wouldn't be very exciting for film audiences and gamers, however submarine based war movies are great for creating tension and drama. Some of the great trek episodes had the submarine 'feel' to them.
I agree with posters above, I wish STO had more 'Trek' in it as far as exploration, diplomacy, non linear story lines, tough ethical decision making. I know this would probably involve a lot of development time but I have enjoyed many fantastic foundry missions that incorporate these things so I know it can be done. Diplomacy and exploration may be boring after a time, but can't the same thing be said for grinding away, fighting mob after mob after mob after mob....for what...some extra bling for your ship or toon?
Cheers
TJ