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Space Combat NEEDS a more Star Trek feel...

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  • age03age03 Member Posts: 1,664 Arc User
    edited January 2013
    It will never get that unlike StarFleet Command which it does and the ships operate right.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • ragestroke008ragestroke008 Member Posts: 203 Arc User
    edited January 2013
    The game does have a background Star Trek feel to it. Next time you're in combat watch your crew indicator. When the shields take a hit, crew start to get injured. I like to imagine consoles are exploding left and right when this happens.

    Remind me to send a note to Starfleet's Workplace Health & Safety division, we need to see about installing surge guards and fuses in some of the more volatile consoles. Maybe better handrails in Engineering too, half my crew end up in traction every time dust impacts the navigational deflector and causes the ship to heave sideways.
    Time is a funny thing; There is always too much of it. Except when you need it the most, then there is never enough.
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited January 2013
    The game starts with a good trek-feel to it and quickly becomes a twitch shooter.

    Why?


    The captain skills continuously boost the speedyness of the game.

    IF the devs removed any and all +engine speed, +weapon refire rate, +ship turn rate, +shield regen bonus, +armor repair bonus, +power levels...

    ...in the game and instead focused combat towards tactics and actual thinking and use of science/engineering/tactical abilities the game would fall into perfect trek-like feel and balance.


    In short, how it was pre-F2P days. Back then fighting a larger ship was a real challenge and required brains to do it. Now its just spam damage and spam heals...nothing else is relevant.
  • age03age03 Member Posts: 1,664 Arc User
    edited January 2013
    The game does have a background Star Trek feel to it. Next time you're in combat watch your crew indicator. When the shields take a hit, crew start to get injured. I like to imagine consoles are exploding left and right when this happens.

    Remind me to send a note to Starfleet's Workplace Health & Safety division, we need to see about installing surge guards and fuses in some of the more volatile consoles. Maybe better handrails in Engineering too, half my crew end up in traction every time dust impacts the navigational deflector and causes the ship to heave sideways.

    Where is the crew indicator located?

    This game feels more like space combat then STO

    http://www.youtube.com/results?search_query=starfleet+command+2+orion+pirates&oq=starfleet+command+2+orion+pirates&gs_l=youtube.3...2163.15043.0.15655.33.28.0.5.5.0.189.1313.27j1.28.0...0.0...1ac.1.FJ5EUHzlQlQ

    http://www.youtube.com/results?search_query=star+trek+legacey+ultimae+universe+&oq=star+trek+legacey+ultimae+universe+&gs_l=youtube.3...54352.81106.0.81782.69.42.3.4.4.10.146.1849.40j1.41.0...0.0...1ac.1.idqYhp_MJNo
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • aspheasphe Member Posts: 0 Arc User
    edited January 2013
    I prefer the feel of Bridge Commander.

    http://www.youtube.com/watch?v=kyO5CRFLLZM - view from the bridge + some third person view.

    http://www.youtube.com/watch?v=N54sCFz769U - similar but more from the third person view.

    It's a lot closer to a full 3D than to STO's current 2.5D (pizza box 3D, like SFC).

    Thing is, if SFC is a tactical combat game, BC is a tactical combat sim. STO is a RPG and aimed at casual players. Case in point, if you participate in ground PvP in STO, the top scorers tend to be in RPG mode... (and for good reasons too).

    Even a game like EVE is a lot closer to STO than to BC. Other games like BSGO do the same thing. If we want a more realistic feel, a more accurate and sci-fi type game, we'll have to pay a lot more for it, as we would be part of a far smaller demographic.

    Remember when flight-sims used to drive sales of joysticks? Remember when 'joystick' referred to a computer peripheral? What we want isn't going to happen in a MMO, for the same reason you can fly aircraft in games like BF3 and COD4... with a mouse.

    In the meantime, if you want a 'realistic' video game. Join the Army.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited January 2013
    I haven't read the previous 7 pages so please apologize if anything has been already discussed before.
    I would like to state my opinion in this matter because i see this matter becoming more and more grave.

    For me Space Combat in STO doesn't feel like Star Trek because of the overwhelming amount of cannon (NOT canon;)) weapons. At least 50% of all ships in STFs or fleet actions use cannons or are escorts in the first place. It just doesn't feel right.
    Space fights in Star Trek always felt completely different than lets say battles in Star Wars or BSG.
    All those small zipping cannon fireing escorts make Space Combat in Star Trek Online look and feel more like a Space Battle in BSG than Star Trek. I think there should be a option to make Cannon weapons at least look and sound like beam weapons.
    (I know i would create a flame war, or whatever you may call it nowadays, in this thread if i would come to speak about escorts making STO space battles look very un- Star Trekkish, so i won't start with it.)

    Personally i hate cannon weapons not only because they make this Star Trek game look like a generic cheap Sci fi game, but because of that ANNOYING stuttering sound they produce ALL THE TIME when they fire.
    I regularily just shut off the PC speakers, but i think its silly that there is a reason to do this in the first place.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • danemargodanemargo Member Posts: 1 Arc User
    edited January 2013
    The only problem I have with space combat is thats its not full 360 degree motion.

    Thank you for pointing that out! It's driving me nuts to be limited to a relatively narrow band of motion.

    Given that, plus what other folks are saying about the non-Trek feel of the weaponry reminds me of ...

    WING COMMANDER.

    I'm in an escort, and I feel like I'm flying a CF-105 Scimitar. (I know it's not in atmosphere, and a capital ship could potentially move like a fighter, but still...)
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  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited January 2013
    yreodred wrote: »
    I haven't read the previous 7 pages so please apologize if anything has been already discussed before.
    I would like to state my opinion in this matter because i see this matter becoming more and more grave.

    For me Space Combat in STO doesn't feel like Star Trek because of the overwhelming amount of cannon (NOT canon;)) weapons. At least 50% of all ships in STFs or fleet actions use cannons or are escorts in the first place. It just doesn't feel right.
    Space fights in Star Trek always felt completely different than lets say battles in Star Wars or BSG.
    All those small zipping cannon fireing escorts make Space Combat in Star Trek Online look and feel more like a Space Battle in BSG than Star Trek. I think there should be a option to make Cannon weapons at least look and sound like beam weapons.
    (I know i would create a flame war, or whatever you may call it nowadays, in this thread if i would come to speak about escorts making STO space battles look very un- Star Trekkish, so i won't start with it.)

    Personally i hate cannon weapons not only because they make this Star Trek game look like a generic cheap Sci fi game, but because of that ANNOYING stuttering sound they produce ALL THE TIME when they fire.
    I regularily just shut off the PC speakers, but i think its silly that there is a reason to do this in the first place.

    The leave the cannons to the KDF since it is canon that they use Cannons on thier vessels quite often.
    You'll be TRIBBLE over the Escort players fedside but at least you can keep the Quad cannons since they are canon for fed use.
    Heck, you can even have the KDF Quads taken out of the game, we KDF will keep the DHCs, DCs, and singles.

    I don't imagine it'll be well recieved though since this thread has long since gone from "what could improve combat" to just another complaint thread that wants STO reshaped to suit the fans impression of the game instead of those whom own the IP.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited January 2013
    sophlogimo wrote: »
    Oh I would be so for this. No mechanics change, just "switch FX to beam" and "switch FX to cannon". This alone would help a lot.
    That would be perfect. Just a FX change, no game mechanics change (i have given up hope for STO to become a "serious" or "mature" Trek game, a long time ago.).

    I didn't dare to hope there would be someone else would want this too.
    I cannot imagine that a feature like this would be too hard to implement and i really think this little feature could make this game look much more like Star Trek instead of a generic Sci Fi game.


    bitemepwe wrote: »
    The leave the cannons to the KDF since it is canon that they use Cannons on thier vessels quite often.
    You'll be TRIBBLE over the Escort players fedside but at least you can keep the Quad cannons since they are canon for fed use.
    Heck, you can even have the KDF Quads taken out of the game, we KDF will keep the DHCs, DCs, and singles.

    I don't imagine it'll be well recieved though since this thread has long since gone from "what could improve combat" to just another complaint thread that wants STO reshaped to suit the fans impression of the game instead of those whom own the IP.
    You won't hear anything against this from me.
    I assume we're talking purely about FX?


    Another cool feature would be to set the thickness of the energy weapons Beam/bullet or the size of the torpedoes. I think they're all to big across the board. A little slider at the Game Options to set the size of the Weapons FX would be nice.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited January 2013
    You won't hear anything against this from me.
    I assume we're talking purely about FX?

    Nope, literally taking cannons, except for the Quads , the ENT Phase cannons of the that era or the predacessor of phase cannons the Plasma cannons and Laser cannons, off of the feds list of weapon choices while leaving all cannon choices except the Quads for the KDF.
    Of course since no canon sources except Memory alpha show what type cannons the KDF had we would be stuck with just the Disruptor cannons listed in Memory Alpha that could fire both Pulse or beams.

    One can not have thier cake and eat it too if we are talking canon restrictions on weapons. Having fed cannons act as beams graphically but doing cannon damage would be unfair to canon. Would be better to change Beam arrays to behave slightly better.

    Wham, the game becomes slower, Escorts till rule the DD scene and Cruiser remain the weaker DD vessel in the fans eyes and the game as a whole becomes a little less fun in my opinion becuase of the restrictions put in place to accomidate a few.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • edited January 2013
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  • yreodredyreodred Member Posts: 3,527 Arc User
    edited January 2013
    bitemepwe wrote: »
    Nope, literally taking cannons, except for the Quads , the ENT Phase cannons of the that era or the predacessor of phase cannons the Plasma cannons and Laser cannons, off of the feds list of weapon choices while leaving all cannon choices except the Quads for the KDF.
    Of course since no canon sources except Memory alpha show what type cannons the KDF had we would be stuck with just the Disruptor cannons listed in Memory Alpha that could fire both Pulse or beams.

    One can not have thier cake and eat it too if we are talking canon restrictions on weapons. Having fed cannons act as beams graphically but doing cannon damage would be unfair to canon. Would be better to change Beam arrays to behave slightly better.

    Wham, the game becomes slower, Escorts till rule the DD scene and Cruiser remain the weaker DD vessel in the fans eyes and the game as a whole becomes a little less fun in my opinion becuase of the restrictions put in place to accomidate a few.
    Taking away heavy damage dealing Weapons from Starfleet ships, without introducing an appropiate alternative would take away a lot of firepower from escorts and other ships, many players wouldn't find that very funny, believe me.


    Personally i think this game is already so far away from canon, it's not even funny anymore. For all i care they can leave things as they are, i don't really care anymore. Trying to make this game more canon, is like asking a couple of people about what Star Trek defines, you will get even more answers as people you have asked.

    The best sollution would be to give each player as much ooptions as possible, to make this game look and feel like trek.
    They should just give us the option to make our weapons at least LOOK and sound like Star Trek weapons. So it's up to each player to change thing he/she doesn't like.
    Just speaking for myself, but i just hate that ANNOYING stuttering sound and the cheap look of cannon weapons, i wish they would give us the option to just switch to beam FX. Similar as you can turn set visuals on and off.

    I can't imagine that implementing such a feature would be too hard. Animations and sounds are already in the game.
    So if a nice devs reads this, i hope they will consider implementing that feature.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited January 2013
    Also, I just wanted to throw this out there - Breen should be using disruptors, and so should the Romulans (except their plasma torpedoes). STO does a terrible job of sticking to canon.
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  • lonh12lonh12 Member Posts: 0 Arc User
    edited February 2013
    Being able to put my ship into a straight up climb or a straight down nose dive would increase the feel of what would be true space combat. Especially if they added more enemy into the fray. Would be able to incorporate tactics into the game that has thrown the trek universe into a massive war. Adding 5k to the engagement range would be awesome also.

    Just a cosmetic thing...a optional set of windows that show a "feed" if you will, from the bridge...seeing consoles spark, your captain shouting orders, Boffs getting tossed around, and engineering of people scrambling and fixing things.
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited February 2013
    maxvitor wrote: »
    As for 360 degree motion, while I agree, it's space, so there is no limitation on degrees of freedom, but it should be remembered that you rarely see in the movies or tv series scenes where a ship is flying inverted or at right angles.
    There's no need to bog down the game with the burdens of using models for filming.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • pompoulusspompouluss Member Posts: 0 Arc User
    edited February 2013
    edalgo wrote: »
    It wouldn't be Star Trek if every time you got hit boffs and doffs weren't thrown across the bridge infront of the camera.

    *lurches to the left in captain's chair*

    *lurches to the right in captain's chair*

    *lurches to the left in captain's chair*

    *collects Borg Neural Processors*
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited February 2013
    yreodred wrote: »
    I haven't read the previous 7 pages so please apologize if anything has been already discussed before.
    I would like to state my opinion in this matter because i see this matter becoming more and more grave.

    For me Space Combat in STO doesn't feel like Star Trek because of the overwhelming amount of cannon (NOT canon;)) weapons. At least 50% of all ships in STFs or fleet actions use cannons or are escorts in the first place. It just doesn't feel right.
    Space fights in Star Trek always felt completely different than lets say battles in Star Wars or BSG.
    All those small zipping cannon fireing escorts make Space Combat in Star Trek Online look and feel more like a Space Battle in BSG than Star Trek. I think there should be a option to make Cannon weapons at least look and sound like beam weapons.
    (I know i would create a flame war, or whatever you may call it nowadays, in this thread if i would come to speak about escorts making STO space battles look very un- Star Trekkish, so i won't start with it.)

    Personally i hate cannon weapons not only because they make this Star Trek game look like a generic cheap Sci fi game, but because of that ANNOYING stuttering sound they produce ALL THE TIME when they fire.
    I regularily just shut off the PC speakers, but i think its silly that there is a reason to do this in the first place.

    I pretty much whole heartedly agree with this. If I could eat my cake too, I would throw in customizable hard points. You should be able to put your DBB or DHC hard points on a phaser strip or emitter. You should be able to put your DHC on a torpedo launcher. When I play I like to pretend my turrets are micro torpedo launchers, anyways doing this would also add cool element of subterfuge in PVP, you would have to pay more attention to damage, builds and ship types. That's also a problem, but it sounds like the type of challenge basic logic could handle pretty well, like, "that guy is in an escort, so it's probably DHC's, even though they're so close together and firing from what looks like the bridge.

    Also space needs to be free 3D.
  • endlesspaceendlesspace Member Posts: 10 Arc User
    edited February 2013
    This is one part wishful thinking (I'm terrible at combat) and one part lore. Science vessels like the USS Grissom are meant to be unarmed, as their purpose is collecting scientific data not fighting. I understand that there's a war on, but still. The game could be changed so said science vessels are never without an escort from a larger, better-armed ship. *shrugs*
    "My home is not a place. It is people, sir."
    - Aral Vorkosigan
  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited February 2013
    Science vessels like the USS Grissom are meant to be unarmed,

    Where is this from?

    Not to mention that some of the ships classified as science vessels were shown to have weapons in trek episodes.
  • kazapskykazapsky Member Posts: 77 Arc User
    edited February 2013
    hartzilla wrote: »
    Where is this from?

    Not to mention that some of the ships classified as science vessels were shown to have weapons in trek episodes.

    That's because Starfleet classifies pretty much everything but the Defiant-class as a science vessel.
    Arc is garbage. End of discussion.
  • istvaanshogaatsuistvaanshogaatsu Member Posts: 134 Arc User
    edited February 2013
    I want my torpedoes to visibly punch through my targets' hulls. :|
  • nickcastletonnickcastleton Member Posts: 1,212 Arc User
    edited February 2013
    if we were to be more star trek style then ship damage would take hours to repair.

    Kirk: How much refit time before we can take her out again?
    Scotty: Eight weeks, sir... but ya don't have eight weeks, so I'll do it for ya in two.
    Kirk: Mr. Scott. Have you always multiplied your repair estimates by a factor of four?
    Scotty: Certainly, sir. How else can I keep my reputation as a miracle worker?

    would you like to wait 2 weeks for your ship to be fixed?
    0bzJyzP.gif





    "It appears we have lost our sex appeal, captain."- Tuvok
  • mariothebrosmariothebros Member Posts: 68 Arc User
    edited March 2013
    I badly want to command my ship from the bridge! On second thought, not in my current Jem'Hadar Dreadnaught. :eek:

    First, when you own Federation (or possibly Klingon) ships with decent, eye appealing bridge, you'd badly want to fly from the bridge. As I would too in my Ody. I'd enjoy traveling through the sector space or even pulverishing the Borgs.

    HOWEVER, as I now moved to a more powerful ship, the Jem'Hadar Dreadnaught, I'd certainly change my mind. Here's what came to my mind when I get teleported into JH Dreadnaught bridge:

    I'd call to one of my bridge officers, "Ensign, where have you brought me into? My new wardrobe? or my recently decorated toilet?"
    Then, I received a reply, "No, Sir. You are on your bridge."
    I'd reply back furiously, "My bridge?? :mad: Who in the universe would have such an idea creating this bridge? It's so small like my mom's wardrobe. It's also like a badly designed toilet without a single toilet seat. The door is jammed and there ain't any windows to see if this ship is really moving. Now, if I really need to go to toilet, where would I go? Do you want me to command you again to beam me into my toilet somewhere inside this big ship? And where would that be? And whose idea is it to get this ship?"
    A plain reply came to me, "Sir, you may address your complain to the Dominion, Inc. But, as I recalled, Cryptic Corp. has made it clear (in very fine prints) that customizable bridge and ship interior design is not optional and non-negotiable part of the agreement. That is, either you take it or leave it as it is. We as ship owners has no right to tweak anything inside our own ships, and that includes the missing captain seat, windows, and turbolift/doors on the bridge. And to answer your last question, Sir, it was your own idea to buy this Dreadnaught ship for its awesome firepower and hangar pets, instead of the tanky nature and luxurious interior design of our previous Odessey, Sir. So, without all due respect, it's all your own fault, Sir!"
    "Blasted Unicorn! :mad: Now you've just reminded me that it was YOU who brought me the brochure of this ship which missed the interior picture! Ensign, for that I put you into new station, polishing our Scorpion Fighters. :D"
    Ensign Scoobie ... *speechless*

    Message of the day: You might want to play STO from a DECENT bridge, but you'd be so glad playing STO in ARCADE mode otherwise.
    [SIGPIC][/SIGPIC]
  • red01999red01999 Member Posts: 0 Arc User
    edited March 2013
    lets see.. to get the "real" star Trek Feel you would have to warp into combat, take an ungodly amount of damage, and cripple the other guy with a single torpedo spread. of course that's only hald the time. the other half of the time YOU are the one crippled by a single torpedo thread, and your best shot only scratches the other guys shields...

    Don't forget, trying to talk to the people obviously intent on killing you and your entire crew until your shields are down to 30%, even though it's obvious your opponent has at least as much firepower as you (if not more), thus ensuring you begin battle at an extreme disadvantage, even if it wasn't necessary.
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited March 2013
    If you really want a more accurate Trek feel, equip no more than one beam each fore and aft, and fill out any remaining weapon slots with torpedoes. If you're looking for a TOS feel, never throttle your engine higher than 25%.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • taj2480taj2480 Member Posts: 6 Arc User
    edited March 2013
    I pretty much this has been a complaint since day one.

    However, this is a video game, not a tv series limited by an fx budget and rdendering time constraints on a computer.

    The major change I would liek to see in space combat is that instead of every ship exploding in a warp core breach...

    SHIPS SHOULD BE DISABLED

    I dont get why ships have to explode to count, they hsould just stop flying and not endanger you once your knock them out. This could also allow for an 'emergency team' power that would let you rez your fellow ship players without the long respawn timer.

    Aparently its soemthing very basic at the bottom of the engine build that they cant change though as people have ben on about this since this whole game started.
  • gaalomgaalom Member Posts: 531 Arc User
    edited March 2013
    Op you have to remember the TOS was very much like what your talking about one on one. So was TNG. This changed however in DS9 where you saw ships blowing up after a few hits. So not sure you can make the claim that how they got it set up is not star trek.
  • tebsutebsu Member Posts: 372 Arc User
    edited March 2013
    i want combats to be longer.. way longer. dont like to rip through enemy waves within seconds. i should be happy about that fact but that drastically reduces the time i need for missions and space combat is what i am here for.
    What ? Calaway.
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